Rayman: Alive

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gamerz31w
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Re: Rayman: Alive

Post by gamerz31w »

I'm preparing my own SSD of C:/ disk partition for Fortnite Creative 2.0 so finally I'll be able to start very extremely delayed belated unofficial fanmade release of Jazz Jackrabbit 3D in Unreal Engine 5. However I cannot reinstall Unreal Engine 4.
https://youtu.be/2GaQI20NMr8
One map reminds me more like Disneyland Castle Palace(but it seems it wasn't mentioned) than something from World of Warcraft.
https://youtu.be/nplPSsnbixM
As for also Unreal Editor 1.0/Unreal Engine 1.0(final build)it looks like Blender won't let me import/export _a.3d/_d.3d files.
Let's hope it's gonna be classic 3D level editor.
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Steo
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Re: Rayman: Alive

Post by Steo »

Only 20 hours to go! :winkgrin:
RaymanM64
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Re: Rayman: Alive

Post by RaymanM64 »

I must have missed it, but what time will "Rayman Alive" be on?
( I have to see at what time I have to watch it as I am in France )

EDIT : OH! I'm an idiot! I just saw the announcement on the homepage... it's official, I can't read xD
Steo
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Re: Rayman: Alive

Post by Steo »

RaymanM64 wrote: Sat Dec 10, 2022 12:18 am I must have missed it, but what time will "Rayman Alive" be on?
( I have to see at what time I have to watch it as I am in France )

EDIT : OH! I'm an idiot! I just saw the announcement on the homepage... it's official, I can't read xD
Haha :lol:

It's tomorrow or else later today depending on your time zone. Looking forward to it myself!
RaymanM64
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Re: Rayman: Alive

Post by RaymanM64 »

Steo wrote: Sat Dec 10, 2022 1:18 am
RaymanM64 wrote: Sat Dec 10, 2022 12:18 am I must have missed it, but what time will "Rayman Alive" be on?
( I have to see at what time I have to watch it as I am in France )

EDIT : OH! I'm an idiot! I just saw the announcement on the homepage... it's official, I can't read xD
Haha :lol:

It's tomorrow or else later today depending on your time zone. Looking forward to it myself!
I checked and for me it is in 8 hours

I have the live (on hold), I have already pitched my tent and I'm waiting for tonight x)

Thanks you ~
arnoldfranklin
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Re: Rayman: Alive

Post by arnoldfranklin »

RaymanM64 wrote: Sat Dec 10, 2022 11:16 am
I checked and for me it is in 8 hours

I have the live (on hold), I have already pitched my tent and I'm waiting for tonight x)

Thanks you ~
Lol, we got so many people coming, we need to have tents out.

This event is today in a few hours. This will be good for fan games. Get ready people. :winkgrin:
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Re: Rayman: Alive

Post by Steo »

RaymanM64 wrote: Sat Dec 10, 2022 11:16 am I checked and for me it is in 8 hours

I have the live (on hold), I have already pitched my tent and I'm waiting for tonight x)

Thanks you ~
No problem. Only 3 hours to go now! :mrgreen:
arnoldfranklin wrote: Sat Dec 10, 2022 4:57 pm Lol, we got so many people coming, we need to have tents out.

This event is today in a few hours. This will be good for fan games. Get ready people. :winkgrin:
I think most of the Rayman community didn't even care about TGA compared to this. Personally I forgot about them. :lol:
arnoldfranklin
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Re: Rayman: Alive

Post by arnoldfranklin »

Well, I watched part of it because of Wumpa League and I like the YouTuber who reacted to it. Also, I thought a certain part was funny even though it was not a good thing to do and it is not advised at all. :sad:

But, now it's time for Rayman: Alive almost, and it's my favorite franchise. Honestly, I don't know how excited I am or was for some of the games, but I'm sure it'll be okay. (no offense, of course.)
Steo
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Re: Rayman: Alive

Post by Steo »

Haha that's ok of course. I've just seen it being a common thing that people in the Rayman community were memeing Alive vs TGA. Nobody will criticise you for liking some games so don't worry. ;)
arnoldfranklin
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Re: Rayman: Alive

Post by arnoldfranklin »

Steo wrote: Sat Dec 10, 2022 6:04 pm Haha that's ok of course. I've just seen it being a common thing that people in the Rayman community were memeing Alive vs TGA. Nobody will criticise you for liking some games so don't worry. ;)
Well, I actually don't really like TGA that much, though. (No offense to anyone who likes them.)

Well, it's happening so soon!
Steo
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Re: Rayman: Alive

Post by Steo »

Ah ok that's what you meand, my bad.

Also yeah, just over an hour!
The Jonster
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Re: Rayman: Alive

Post by The Jonster »

I wonder how long the event will be, I'll probably be late listening to it since it starts at 1PM for me.
mistercallumb
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Re: Rayman: Alive

Post by mistercallumb »

The Jonster wrote: Sat Dec 10, 2022 6:55 pm I wonder how long the event will be, I'll probably be late listening to it since it starts at 1PM for me.
I don't think there's a runtime revealed. But I'd guess maybe an hour? Not sure.
Hunchman801
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Re: Rayman: Alive

Post by Hunchman801 »

Less than an hour to go now! I'm glad to see so much enthusiasm for this event. :)
gamerz31w
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Re: Rayman: Alive

Post by gamerz31w »

I even started at least trying to test experimenting with Unreal Engine 4(earlier/older build-not final one)with highpoly 3D/2.5D unofficial,fangame resembling Jazzz Jackrabbit(something more like this). Here's a proof. I expienced some major issues with retargeting of skeletal meshes.
https://youtu.be/T8SIs3Uo7B8
https://youtu.be/1lQiS1biex0
https://youtu.be/TWpqJfVgrfM
https://youtu.be/Sv2FzrBQvRs
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The Jonster
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Re: Rayman: Alive

Post by The Jonster »

mistercallumb wrote: Sat Dec 10, 2022 7:01 pm
The Jonster wrote: Sat Dec 10, 2022 6:55 pm I wonder how long the event will be, I'll probably be late listening to it since it starts at 1PM for me.
I don't think there's a runtime revealed. But I'd guess maybe an hour? Not sure.
Ah ok, thanks for the info! I actually was thinking of a VC but yeah I can probably just listen on YT while I'm walking in 30+ minutes. I can't wait to see what fangames I'll be seeing, I'm pretty sure there are lots that I probably don't know about! :D
Steo
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Re: Rayman: Alive

Post by Steo »

Hunchman801 wrote: Sat Dec 10, 2022 7:04 pm Less than an hour to go now! I'm glad to see so much enthusiasm for this event. :)
Looking forward to this! :o
Elite Piranha
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Re: Rayman: Alive

Post by Elite Piranha »

Even RayCarrot showed up in the chat :mrgreen:.
hoodlumsworld
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Re: Rayman: Alive

Post by hoodlumsworld »

I've never been so ready! Let's go!
arnoldfranklin
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Re: Rayman: Alive

Post by arnoldfranklin »

Well, that was pretty good of them. I think that there are some interesting projects.
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