dr_st wrote: Wed May 03, 2023 7:26 pm
Sliding on a slippery surface in Rayman 1 is similar to riding a plum in Rayman 2 in that in both cases you throw punches to go in the opposite direction.
Yes, both demonstrate conservation of momentum! (Though thinking about it, the Rayman 1 case lacks rigour, since if momentum is really conserved then Rayman should slide back towards his fist when it starts flying back towards him

)
dr_st wrote: Wed May 03, 2023 7:26 pm
Vice versa? Do you mean how sliding on a slippery surface in Rayman 2 is similar to riding a plum in Rayman 1? I suppose the most significant similarity that comes to mind is that in both mechanics you can never come to a full stop (unless you hit a platform / wall).
Yes indeed! I was thinking about how you can only change direction by turning Rayman, but this covers it too!
4 points: dr_st
1 point: The Jonster
Question 6: (dr_st can't answer) I mentioned conservation of momentum above, so how about another physics one: where in the main series games can you see the Coriolis effect in action?