TTQ - Season 146 - RayGamer99

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Re: TTQ: Season 134 – PluMGMK

Post by DaveRattlehead »

In game, I'd say when he gets surprised by the Knaaren and is imprisoned in a cage before fighting Reflux. Off game, an example would be the exact moment before Rayman 2's initial sequence (losing his powers, not being able to defend the Glade of Dreams and ending up imprisoned).
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Re: TTQ: Season 134 – PluMGMK

Post by PluMGMK »

DaveRattlehead wrote: Wed Jun 21, 2023 10:03 pm In game, I'd say when he gets surprised by the Knaaren and is imprisoned in a cage before fighting Reflux.
I'll take that! Another is where he doesn't catch up with Reflux and André via the Longest Shortcut

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Question 24: Where in Rayman Junior is the player not punished with instant death for Rayman if they take a wrong path?
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Re: TTQ: Season 134 – PluMGMK

Post by The Jonster »

The last stage? I think it was called Mr. Dark’s lair or something like that.
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Re: TTQ: Season 134 – PluMGMK

Post by PluMGMK »

Yes! Some, but not all, incorrect paths are lethal. Many allow you to explore most of the map before dumping you back at the start!

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Bonus Question 2: There is another way in which punishments intended to result in instant death in Rayman Junior can fail to do so. I will give the second bonus point to anyone who can explain how before the end of the season :hap:

Otherwise:
Question 25: Briefly explain three different types of mushrooms that appear in Rayman Legends.
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Re: TTQ: Season 134 – PluMGMK

Post by dr_st »

PluMGMK wrote: Sat Jun 24, 2023 12:37 pm Question 25: Briefly explain three different types of mushrooms that appear in Rayman Legends.
There's the normal yellow mushroom that gives you lums when you hit it.
Then there are the big mushrooms that teleport you between layers (foreground/background). They are normally blue, except there is the one in Big Mama's lair, which is pink. I don't know if you count these as the same type or not.
And then there are small glowing mushrooms that look like lightbulbs, in Gourmand Land (Back to Origins). Each one gives one lum.
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Re: TTQ: Season 134 – PluMGMK

Post by PluMGMK »

The first two are correct. For the third, could you please provide a screenshot? I'm not sure if I know which item this is :oops2:
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Re: TTQ: Season 134 – PluMGMK

Post by The Jonster »

PluMGMK wrote: Sat Jun 24, 2023 12:37 pm Bonus Question 2: There is another way in which punishments intended to result in instant death in Rayman Junior can fail to do so. I will give the second bonus point to anyone who can explain how before the end of the season :hap:
Might be a long shot, but I would guess that you'd have to be hit by an enemy/obstacle first, then pass the area where the punishments would spawn. The brief invincibility from the first hit would prevent instant death for a few seconds.
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Re: TTQ: Season 134 – PluMGMK

Post by dr_st »

PluMGMK wrote: Sun Jun 25, 2023 10:19 pm The first two are correct. For the third, could you please provide a screenshot? I'm not sure if I know which item this is :oops2:
I take it you meant something else that I didn't think of. :oops2:

I was referring to the ones below (this is from Dragon Soup, second area). They look like mushrooms to me, although maybe they are supposed to be something else? :lol:
RaymanLegendsDragonSoup2.jpg
In any case, they were not there in the original level in Origins. They appear in a few other spots in the same level, e.g., https://raymanpc.com/wiki/en/File:Drago ... gins_5.jpg
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Re: TTQ: Season 134 – PluMGMK

Post by PluMGMK »

OK, I wasn't sure if you meant those. I think they're the same as the first type though, aren't they?
The Jonster wrote: Mon Jun 26, 2023 2:03 am
PluMGMK wrote: Sat Jun 24, 2023 12:37 pm Bonus Question 2: There is another way in which punishments intended to result in instant death in Rayman Junior can fail to do so. I will give the second bonus point to anyone who can explain how before the end of the season :hap:
Might be a long shot, but I would guess that you'd have to be hit by an enemy/obstacle first, then pass the area where the punishments would spawn. The brief invincibility from the first hit would prevent instant death for a few seconds.
Now that you mention it, that might indeed allow Rayman to escape unscathed in some places, though it'd be tricky without the running power… However, I should have been more precise that I was talking about a glitch, rather than skilful play like that. (Though like all glitches, if you know about it you can exploit it :mefiant:) You may reanswer!
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Re: TTQ: Season 134 – PluMGMK

Post by Hunchman801 »

PluMGMK wrote: Sat Jun 24, 2023 12:37 pm Bonus Question 2: There is another way in which punishments intended to result in instant death in Rayman Junior can fail to do so. I will give the second bonus point to anyone who can explain how before the end of the season :hap:
I think in some cases, you can collect the Ting but narrowly avoid the trap?
PluMGMK wrote: Mon Jun 26, 2023 8:38 pm OK, I wasn't sure if you meant those. I think they're the same as the first type though, aren't they?
Maybe the first type dr_st was referring to is the larger Kuyalums?
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Re: TTQ: Season 134 – PluMGMK

Post by dr_st »

Hunchman801 wrote: Tue Jun 27, 2023 2:54 pm Maybe the first type dr_st was referring to is the larger Kuyalums?
These are indeed what I meant. I never knew the name until now. :)

Whether they are to be seen as one type or two distinct types is for Plum to determine, I have a hunch he has another mushroom in mind that I just can't remember. :mrgreen:
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Re: TTQ: Season 134 – PluMGMK

Post by PluMGMK »

Ah yes, that one! Silly me! :oops2: But the small ones aren't unique to Gourmand Land either, that's what confused me! The other one I had in mind was the Fireworks mushroom

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Hunchman801 wrote: Tue Jun 27, 2023 2:54 pm I think in some cases, you can collect the Ting but narrowly avoid the trap?
Well, you're right that the glitch involves collecting a Ting to avoid death! I need a bit more detail though…

Question 26: What happens if you collect 101 Blue Tings in a Rayman Designer level? (Yes, this can be done if the level designer changes their EVE.MLT to circumvent the 100-Ting limit)
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Re: TTQ: Season 134 – PluMGMK

Post by dr_st »

PluMGMK wrote: Tue Jun 27, 2023 11:04 pm The other one I had in mind was the Fireworks mushroom
I never realized it was a mushroom! :oops:
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Re: TTQ: Season 134 – PluMGMK

Post by lumgum »

PluMGMK wrote: Tue Jun 27, 2023 11:04 pm Question 26: What happens if you collect 101 Blue Tings in a Rayman Designer level? (Yes, this can be done if the level designer changes their EVE.MLT to circumvent the 100-Ting limit)
I'm not too knowledgeable on Designer, so I can only guess that the counter just overflows and loops around to 1.
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Re: TTQ: Season 134 – PluMGMK

Post by PluMGMK »

Fraid not!

Here's a hint: what normally happens when Rayman collects a certain number of Tings in a game?
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Re: TTQ: Season 134 – PluMGMK

Post by DaveRattlehead »

I'd say he gets an extra life.
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Re: TTQ: Season 134 – PluMGMK

Post by PluMGMK »

Exactly!

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Question 27: List three occasions in Rayman 3 where a switch/button is operated by a non-player character
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Re: TTQ: Season 134 – PluMGMK

Post by DaveRattlehead »

1. Hoodlum with the green can (André) in the Fairy Council.
2. Globox in the Hoodlum Headquarters (Rayman and Globox pressing switches at the same time).
3. Knaaren in the Chamber of Leptys.

Edit: just to clarify example n2... I know Globox is a main character, but you don't play as Globox there, that's why I included it. I don't know if you mean that or if you mean an NPC like the Hoodlums or the Knaarens.
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Re: TTQ: Season 134 – PluMGMK

Post by PluMGMK »

I'm not supposed to take edited answers, but since I saw it before you edited it I'll allow it. It's right anyway!

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Question 28: (DaveRattlehead cannot answer) Which Rayman Raving Rabbids minigame has a minimum completion target of just over 50000 points, and why?
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Re: TTQ: Season 134 – PluMGMK

Post by The Jonster »

Hunchman801 wrote: Tue Jun 27, 2023 2:54 pm
PluMGMK wrote: Sat Jun 24, 2023 12:37 pm Bonus Question 2: There is another way in which punishments intended to result in instant death in Rayman Junior can fail to do so. I will give the second bonus point to anyone who can explain how before the end of the season :hap:
I think in some cases, you can collect the Ting but narrowly avoid the trap?
I've done that a couple times in the ending phases of each level, where I would collect the Ting under the wrong answers and not have the punishment itself activate, though I'd have to barely touch it. I assume there's this small area that would activate the event but the Ting is bigger than said area. Probably not what the bonus question had in mind but I found it interesting when I first had that happen!
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