The latest version of my Rayman 4 patch - most likely, my FINAL Rayman 4 patch - is finally here.
This includes a mountain of fixes and new additions. You can find a more complete changelog in the archive, but here's a summary of the most exciting ones:
Wait what? Final RRR and BGE levels?
That's right, I actually backported the RRR maps into the editor format for Rayman 4 - so you can now edit these maps!
However, don't get the wrong idea, this ISN'T an "open source RRR" - this data is merely provided as additional examples for the Jade editor.
The RRR and BGE data is extracted from the retail games, which do not have the AI source files anymore - it's all compiled to C. While it's possible to recreate the original Jade scripts based on decompiled code, this would take ages. So, what I did here was use the AI that already existed in the prototype and was reused in the final game, with some (or a lot, actually) new additions by myself to make things properly. Because of this, triggers will mostly function, rabbids will attack you and more, but you'll still see a lot of issues in these levels because of all the missing AI. Luckily, you can get around most issues with simple fixes. For example, to play RRR levels, you'll usually need to turn off sectorisation (in 3D view, go to Display and toggle off "Sectorisation On"), and for BGE levels, you might need to comment out an error message in the "list manager" AI that was added for a later game...
I just want a patched prototype...
The main download is exactly that: it doesn't include any of the final RRR/BGE data.
If you're wondering about how much of this is "fan-made", don't worry too much. Every modification I did was made with authenticity in mind:
- The English fan translation focuses on accuracy over style
- Rayman's moveset updates all originate from the final C code (backported to Jade script), with no or very minor changes.
- While the menu is indeed fan-made, it simply reuses the old "E3 menu" code from King Kong and the background from the final game's menu.
- The new map from Phoenix's Rayman 4 is not fan-made; it was found in Phoenix's Horsez 1 and exported into the format for this game, to serve as a test map for some AI that I reimplemented from the final game (rabbid blowing mechanics, blinding rabbids with plums, baby globox AI).
I recommend reading README.txt after downloading the file. It describes how to run the game, the controls, some tips & tricks...
Additional downloads:
The final Raving Rabbids & BGE data is not included in the main archive. You can choose which game data bigfile you want to use from the links below (you also need to download the main archive): The maps from RRR and BGE are not referenced in the main menu, so they will require using the editor. While I included my own build of the editor too, I would recommend using Jaded, the community patched Jade editor by hogsy.
After downloading, you can find the RRR and BGE levels in "ROOT/EngineDatas/06 Levels/RRR"and "ROOT/EngineDatas/06 Levels/BGE". You will find many wol files that do not work - only the maps that were included in the retail games will work. Here's a video by MaeDaGoof demonstrating how to load RRR levels: https://streamable.com/fkturn
You can find the previous version here: viewtopic.php?p=1450131#p1450131
Known issues
- If create_shortcuts.bat doesn't do anything for you:
Make sure you didn't associate .vbs files with a program other than Microsoft Windows Based Script Host (the default system behaviour), e.g. with Notepad C++. You can solve it by running Notepad++ as an administrator and removing the file association for .vbs files in Notepad C++.
Alternatively, create a shortcut to the executable of your choice manually, and add the "Rayman4.bf" argument like this:
"C:\Program Files (x86)\Rayman 4 Prototype\Jade_enr_mkb.exe" Rayman4.bf - There have been some reports of crashes when getting hit by rabbids. Here's what PigeonMagique did to fix it (thank you!:
Open your graphics card settings and make sure it runs on your dedicated GPU.
For example, if you have an Nvidia graphics card, go to the control panel -> 3D Settings -> App Settings. Then pick Jade_enr.exe and select the Nvidia GPU for it. - If you turn vibration off and then turn on, instead of quickly vibrating, it'll vibrate forever. Please avoid doing that for now.
- Ubisoft
- MaeDaGoof for testing my patched BF in the past few weeks, and providing the plum model from Rayman 3. And also for reuploading the main patch when the original was taken down... twice!
- deton24 for uploading these links (my MEGA account got banned after I posted links here before...)
- hogsy for Jaded, the community patched Jade editor, and for integrating some of my fixes in it








