TTQ - Season 146 - RayGamer99

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dr_st
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Re: TTQ Season 138 - dr_st

Post by dr_st »

OK, it's been more than 72 hours so it's time to retire the question. For the curious:

I would say that the most meaningful change is that the lava floor in the first section of the ride was changed to a nettled floor. Presumably it was done to prevent Rayman from floating over it after acquiring the lava flight power (which in Revolution is permanent), and reaching an area that is normally supposed to be accessible via the shell only.

Another answer I would have accepted is that there are yellow lums to be collected. This is merely due to the fact that their total number in the level has been increased from 50 to 80, so they had to put them somewhere.

Strangely, no one came up with either of these. :lol:

Scoreboard
The Jonster - 6 points
DaveRattlehead - 3 points
PluMGMK - 1 point
Hunchman801 - 1 point
lumgum - 1 point
lyndo64 - 1 point
---
Withdrawn: 1 question

Question 15: In Rayman Origins, after hitting the first two bubos on Big Mama, the heroes are thrown onto her head where a third, giant bubo appears. What happens if the heroes stall and don't destroy this bubo as fast as possible?

Bonus Question 1: The US and UK releases of Rayman 3 for the PC differ in packaging and box artwork. There are also differences in the content of the manual. List as many such differences as you can.
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Re: TTQ Season 138 - dr_st

Post by lyndo64 »

Don't her arms move vertically and the heroes will either fall, or have to wall jump?
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Re: TTQ Season 138 - dr_st

Post by The Jonster »

dr_st wrote: Thu Jan 04, 2024 10:01 am I would say that the most meaningful change is that the lava floor in the first section of the ride was changed to a nettled floor. Presumably it was done to prevent Rayman from floating over it after acquiring the lava flight power (which in Revolution is permanent), and reaching an area that is normally supposed to be accessible via the shell only.
For some reason I thought there was some big change in the shell ride you were thinking about that I didn't know about. If I had known this would have been fine I would have just answered at some point. Too bad for me I guess. :lol:
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Re: TTQ Season 138 - dr_st

Post by dr_st »

lyndo64 wrote: Thu Jan 04, 2024 4:23 pm Don't her arms move vertically and the heroes will either fall, or have to wall jump?
This happens before the part I was talking about.
The Jonster wrote: Thu Jan 04, 2024 6:58 pm
dr_st wrote: Thu Jan 04, 2024 10:01 am I would say that the most meaningful change is that the lava floor in the first section of the ride was changed to a nettled floor. Presumably it was done to prevent Rayman from floating over it after acquiring the lava flight power (which in Revolution is permanent), and reaching an area that is normally supposed to be accessible via the shell only.
For some reason I thought there was some big change in the shell ride you were thinking about that I didn't know about. If I had known this would have been fine I would have just answered at some point. Too bad for me I guess. :lol:
Well, there is no harm trying an answer, even if you are not sure about it, if you don't have a better one. In any case, you seem to be doing quite well in this round even without it. :P
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Re: TTQ Season 138 - dr_st

Post by The Jonster »

I don’t know. They get knocked off her head and they have to hit all the bubos again?
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Re: TTQ Season 138 - dr_st

Post by Hunchman801 »

dr_st wrote: Thu Jan 04, 2024 10:01 am I would say that the most meaningful change is that the lava floor in the first section of the ride was changed to a nettled floor. Presumably it was done to prevent Rayman from floating over it after acquiring the lava flight power (which in Revolution is permanent), and reaching an area that is normally supposed to be accessible via the shell only.
I was right about the bad reason! Seriously, who came up with this idea of a super helicopter power that conveniently works above lava, but nowhere else? That felt very gimmicky.
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Re: TTQ Season 138 - dr_st

Post by PluMGMK »

Hunchman801 wrote: Sat Jan 06, 2024 12:45 am I was right about the bad reason! Seriously, who came up with this idea of a super helicopter power that conveniently works above lava, but nowhere else? That felt very gimmicky.
I always thought it made sense, because you've got hot air and possibly vapour rising from the hot lava which will help keep Rayman airborne. I know he needs a Silver Lum as well, but it certainly adds up for me…
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Re: TTQ Season 138 - dr_st

Post by Giant Chicken »

dr_st wrote: Thu Jan 04, 2024 10:01 am OK, it's been more than 72 hours so it's time to retire the question. For the curious:

I would say that the most meaningful change is that the lava floor in the first section of the ride was changed to a nettled floor. Presumably it was done to prevent Rayman from floating over it after acquiring the lava flight power (which in Revolution is permanent), and reaching an area that is normally supposed to be accessible via the shell only.

Another answer I would have accepted is that there are yellow lums to be collected. This is merely due to the fact that their total number in the level has been increased from 50 to 80, so they had to put them somewhere.

Strangely, no one came up with either of these. :lol:

Scoreboard
The Jonster - 6 points
DaveRattlehead - 3 points
PluMGMK - 1 point
Hunchman801 - 1 point
lumgum - 1 point
lyndo64 - 1 point
---
Withdrawn: 1 question

Question 15: In Rayman Origins, after hitting the first two bubos on Big Mama, the heroes are thrown onto her head where a third, giant bubo appears. What happens if the heroes stall and don't destroy this bubo as fast as possible?

Bonus Question 1: The US and UK releases of Rayman 3 for the PC differ in packaging and box artwork. There are also differences in the content of the manual. List as many such differences as you can.
Im pretty sure nothing happens, and you just stand there until you destroy the giant bubo.
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Re: TTQ Season 138 - dr_st

Post by Greengoop »

Doesn’t she throw you back to the start of the level?
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Re: TTQ Season 138 - dr_st

Post by dr_st »

PluMGMK wrote: Sat Jan 06, 2024 2:38 am
Hunchman801 wrote: Sat Jan 06, 2024 12:45 am I was right about the bad reason! Seriously, who came up with this idea of a super helicopter power that conveniently works above lava, but nowhere else? That felt very gimmicky.
I always thought it made sense, because you've got hot air and possibly vapour rising from the hot lava which will help keep Rayman airborne. I know he needs a Silver Lum as well, but it certainly adds up for me…
Doesn't it actually specify in-game the hot vapors being the reason for the infinite flight ability? Or maybe I'm just mixing canon and headcanon. :confus:
Ithasmore wrote: Sat Jan 06, 2024 3:18 am Im pretty sure nothing happens, and you just stand there until you destroy the giant bubo.
That's correct! A trick question it was. :)

Scoreboard
The Jonster - 6 points
DaveRattlehead - 3 points
PluMGMK - 1 point
Hunchman801 - 1 point
lumgum - 1 point
lyndo64 - 1 point
Ithasmore - 1 point
---
Withdrawn: 1 question

Question 16: In a map created with the Rayman Designer mapper, how do you designate a spot to grow a deadly plant?

Bonus Question 1: The US and UK releases of Rayman 3 for the PC differ in packaging and box artwork. There are also differences in the content of the manual. List as many such differences as you can.
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Re: TTQ Season 138 - dr_st

Post by PluMGMK »

Place two rows of seed types over the desired area, instead of just one.

I don't know how they thought level designers would make use of that without any way to ask questions like in Rayman Junior :mefiant:
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Re: TTQ Season 138 - dr_st

Post by dr_st »

Maybe they never meant for it to be used outside of Junior. :noelfou:

Scoreboard
The Jonster - 6 points
DaveRattlehead - 3 points
PluMGMK - 2 points
Hunchman801 - 1 point
lumgum - 1 point
lyndo64 - 1 point
Ithasmore - 1 point
---
Unanswered: 1 question

Question 17: In the Back to Origins levels of Rayman Legends - where do you free the very first Teensie?

Bonus Question 1: The US and UK releases of Rayman 3 for the PC differ in packaging and box artwork. There are also differences in the content of the manual. List as many such differences as you can.
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Re: TTQ Season 138 - dr_st

Post by Giant Chicken »

Its stuck in the ground in Geyser Blowout?
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Re: TTQ Season 138 - dr_st

Post by dr_st »

Ithasmore wrote: Sun Jan 07, 2024 6:17 am Its stuck in the ground in Geyser Blowout?
Yes! The level has been renamed "Geyser Blast", and I think I finally know which answer The Jonster was looking for in last season's quiz. :oops2:

Scoreboard
The Jonster - 6 points
DaveRattlehead - 3 points
PluMGMK - 2 points
Ithasmore - 2 points
Hunchman801 - 1 point
lumgum - 1 point
lyndo64 - 1 point
---
Unanswered: 1 question

Question 18: In Rayman 3, where do you hear Globox complain about a Hoodlum being protected by a sorcerer, and which Hoodlum is it?

Bonus Question 1: The US and UK releases of Rayman 3 for the PC differ in packaging and box artwork. There are also differences in the content of the manual. List as many such differences as you can.
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Re: TTQ Season 138 - dr_st

Post by The Jonster »

He comments this in the first phase of Hoodlum Headquarters, at the spinneroo protected by the hoodoo up above.
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Re: TTQ Season 138 - dr_st

Post by dr_st »

The Jonster wrote: Sun Jan 07, 2024 6:45 am He comments this in the first phase of Hoodlum Headquarters, at the spinneroo protected by the hoodoo up above.
Correct!

The Jonster - 7 points
DaveRattlehead - 3 points
PluMGMK - 2 points
Ithasmore - 2 points
Hunchman801 - 1 point
lumgum - 1 point
lyndo64 - 1 point
---
Unanswered: 1 question

Question 19: In Rayman Redemption, how many cages are in the Dark Magician's Challenge, and what is the reward for breaking all of them?

Bonus Question 1: The US and UK releases of Rayman 3 for the PC differ in packaging and box artwork. There are also differences in the content of the manual. List as many such differences as you can.
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Re: TTQ Season 138 - dr_st

Post by lyndo64 »

Is this a trick question? I don't remember any cages.
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Re: TTQ Season 138 - dr_st

Post by dr_st »

Not a trick question this time. There are cages. Maybe we're not thinking about the same challenge?
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Re: TTQ Season 138 - dr_st

Post by lumgum »

It's been a while since I did this, but I believe there were 8 cages. When you break them all, a giant eye that usually blocks a path disappears, allowing you to meet the Dark Magician himself at the end of it and receive the Dark Magician Rayman skin.
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Re: TTQ Season 138 - dr_st

Post by dr_st »

lumgum wrote: Mon Jan 08, 2024 9:11 pm It's been a while since I did this, but I believe there were 8 cages. When you break them all, a giant eye that usually blocks a path disappears, allowing you to meet the Dark Magician himself at the end of it and receive the Dark Magician Rayman skin.
I'm going to give you the point, because it's been more than 2 days and it's obvious nobody is going to answer it at this point, and you are almost correct! Everything you've described is accurate, except the number of cages, of which I believe there are 10. :D

The Jonster - 7 points
DaveRattlehead - 3 points
PluMGMK - 2 points
Ithasmore - 2 points
lumgum - 2 points
Hunchman801 - 1 point
lyndo64 - 1 point
---
Unanswered: 1 question

Question 20: In Rayman 2 mainline version, mention:
  • One level where the final Teensy is not in a cage.
  • One level where the Teensy is required to open the exit portal, even when the level is replayed.
  • One level where the final cage contains both a Teensy and some yellow lums.

Bonus Question 1: The US and UK releases of Rayman 3 for the PC differ in packaging and box artwork. There are also differences in the content of the manual. List as many such differences as you can.
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