Hunchman801 wrote: Fri Jan 12, 2024 8:42 pmI wouldn't go so far as to say that everything past the Sanctuary of Stone and Fire is uninteresting, but there is a sequence of visually similar levels which, despite some nice gameplay elements, felt less memorable to me due to not really having a visual identity and, let's say it, a soul. Of course, Beneath the Sanctuary of Rock and Lava isn't one of them, but if you consider the Echoing Caves, the Precipice and the Top of the World, pretty much any section from one of those levels could easily belong to one of the others.
A big reason for that is probably because a lot of levels in the game were originally designed in completely different orders, they were a bunch of ideas, like "pirate fort", that got distributed among various levels throughout the runtime. Not every level is like this, but maybe half of them are. For example, after the section in the Fairy Glade where you climb the big tree, surf the slide and climb the piranha vines, when you hop down you're supposed to go into the first area of the Iron Mountains. In the Echoing Caves, when you drop down after walking through the door, you're supposed to come out where that part of the Fairy Glade continues, with the pirate throwing barrels from the ship and you go into the sewer.
(Not that that was supposed to be the "Echoing Caves", it's just how these sequences were designed initially before they found a place for them in the game and and defined individual levels)
So you can see how they had the most to choose from for the first half of the game, and the last half is more or less just whatever they had left over. The Iron Mountains is just a bunch of areas they didn't use earlier smashed into a level.
Mind you, none of that was directly confirmed by the developers, but it seems overhelmingly likely when you look at the game files.