TTQ - Season 146 - RayGamer99
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Re: TTQ Season 140 - lyndo64
Just guessing here. 100,000?
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Greengoop

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Re: TTQ Season 140 - lyndo64
80000?
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DaveRattlehead

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Re: TTQ Season 140 - lyndo64
I remember you needed a lot, like 300k?
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lyndo64

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Re: TTQ Season 140 - lyndo64
Getting closer! Would anyone else like to answer?
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The Jonster

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Re: TTQ Season 140 - lyndo64
Hmmm closer huh? In that case I’ll go up by 5 and say 350k.
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Greengoop

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Re: TTQ Season 140 - lyndo64
Can I guess again?
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lyndo64

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Re: TTQ Season 140 - lyndo64
Sorry about that! Jonster was correct, I've been a bit slow lately, from now on I'll stop doing that.
Scoreboard:
Greengoop - 3
DaveRattlehead - 2
dr_st - 1
Hunchman801 - 1
Jonster - 1
Questions withdrawn - 1
Question 10: Name all the major changes in the PS Vita of Rayman Origins.
Scoreboard:
Greengoop - 3
DaveRattlehead - 2
dr_st - 1
Hunchman801 - 1
Jonster - 1
Questions withdrawn - 1
Question 10: Name all the major changes in the PS Vita of Rayman Origins.
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Giant Chicken

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Re: TTQ Season 140 - lyndo64
It added artifacts that you can find in levels, which unlocked 2 different stories. It also removed the speed challenges in some levels and made you race a ghost instead of just trying to beat a time.
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Greengoop

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Re: TTQ Season 140 - lyndo64
There is only one save slot, replacing the other two with “ghost mode” (a time attack mode where you race ghosts similar to the ones in the legends challenges) and “gifts” (which I’m not sure what that is). They also added an option to zoom into the screen by pinching it. The most significant change is probably how they added hidden relics throughout the levels that led to 2 exclusive cutscenes
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lyndo64

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Re: TTQ Season 140 - lyndo64
I can accept that!Greengoop wrote: Sat Jun 29, 2024 6:53 am There is only one save slot, replacing the other two with “ghost mode” (a time attack mode where you race ghosts similar to the ones in the legends challenges) and “gifts” (which I’m not sure what that is). They also added an option to zoom into the screen by pinching it. The most significant change is probably how they added hidden relics throughout the levels that led to 2 exclusive cutscenes
Scoreboard:
Greengoop - 4
DaveRattlehead - 2
dr_st - 1
Hunchman801 - 1
Jonster - 1
Questions withdrawn - 1
Question 11: In Rayman Raving Rabbids, there is is minigame where the player has to hit a Rabbid on the head with a hammer, and make the bump rise as high as possible. How many meters must the bump reach to achive a perfect score in Score Mode?
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Greengoop

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Re: TTQ Season 140 - lyndo64
I’m gonna have to guess here… 50 metres?
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lyndo64

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Re: TTQ Season 140 - lyndo64
Would anyone else like to try??
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DaveRattlehead

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Re: TTQ Season 140 - lyndo64
Maybe 200m?
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PluMGMK

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Re: TTQ Season 140 - lyndo64
I have vague recollections of this from when I was reverse engineering the Lums Race code generation... Is it 5000 metres (5 km)?
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lyndo64

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Re: TTQ Season 140 - lyndo64
Sorry for wait! I've been a bit busy lately.
Scoreboard:
Greengoop - 4
DaveRattlehead - 2
dr_st - 1
Hunchman801 - 1
Jonster - 1
Questions withdrawn - 1
Question 12: Name all the versions of Rayman 1 in the order that they released.
Scoreboard:
Greengoop - 4
DaveRattlehead - 2
dr_st - 1
Hunchman801 - 1
Jonster - 1
Questions withdrawn - 1
Question 12: Name all the versions of Rayman 1 in the order that they released.
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Greengoop

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Re: TTQ Season 140 - lyndo64
Atari Jaguar
PlayStation
Sega Saturn
MS-DOS
Gameboy Color
Gameboy Advance
DSi
iOS
Android
That enough?
PlayStation
Sega Saturn
MS-DOS
Gameboy Color
Gameboy Advance
DSi
iOS
Android
That enough?
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PluMGMK

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Re: TTQ Season 140 - lyndo64
Wait, who got the last question right? 
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lyndo64

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Re: TTQ Season 140 - lyndo64
Nobody got it correct unfortunately. I simply forgot to include that in the post, whoops!

