Garo released a new widescreen patch for Rayman 2
16:9, 16:10, 21:9, 32:9 versions available
https://github.com/TonicGaro/R2Widescreen/releases
So far, it was only tested with the latest GOG release (it's for $1.49 on GOG till July, 11 09:59 EEST).
Changes:
- The patch already has pirate head DRM issue fixed,
- HUD icons are not stretched (it's applied also via optional textures.cnt and it wasn't fixed in HD tex mod in the same file, bear in mind that the patch might be not fully compatible with tex mod due to some offset binary changes; at least it wasn't tested),
- HUD icon positions corrected (at least with attached textures.cnt where squeezed icons are stored)
- FOV is fully corrected to match original 4:3 AR, so it looks exactly the same, plus additional space on sides from widescreen resolution
- FOV for all cutscenes was corrected
- Pop-in issues on the sides of the screen shouldn't be there "since I modified the FOV value in fix.sna instead of the one in the exe"
"I encourage everyone once my widescreen patch is finished to play the game in 21:9 at least once
it really intensifies the cinematic feel the game is going for
some parts of the game legit look like they were made for ultrawide" Garo
If you use Glide and no HD tex mod, these are recommended settings for Glide to avoid broken graphics or low res textures, 12MB VRAM left just in case
https://imgur.com/a/jwlebCu (presents also FOV corrections)
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Known issues:
- Here you can find some comparison of Glide vs DX6, where the latter have lighting popping in and out on textures issues, but Glide won't support HD tex mod:
viewtopic.php?t=75444
- "When you hop inside the chair in top of the world, the FOV is actually zoomed in, like every second it's a different FOV value.
There's absolutely no way I'm going to figure out how to change it"
- "I already technically figured out how to squeeze the yeah text, but as a result it causes dialogue text to be very misaligned,
and IMO misaligned dialogue text is a lot more distracting" "even in the Dreamcast version the "yeah" text remains stretched even when you set the game to 16:9 in the video options"