Master wrote: Fri Mar 21, 2025 12:16 am
What's interesting is that Tools had the same composer as the PS2 games, it wasn't until Crack in Time that they got a new composer. I do wonder if the change in style was down to Insomniac more than anything else, given how they seemed to want to go for the more cinematic approach Future series onwards. I do like some tracks from the PS3 games like the aforementioned Nefarious Space Station, but also the Great Clock, Heroes Collide and Nexus' main theme, but they're still very much Space Epic vibes than the sci-fi electric of old.
I gotta say I like most of the PS3 tracks, specially from Tools of Destruction, and I'd include Quest for Booty in the equation!
At this point it's very easy to think that I really liked the pirates of those games... You're thinking correctly
Master wrote: Fri Mar 21, 2025 12:16 am
What's interesting is that Tools had the same composer as the PS2 games, it wasn't until Crack in Time that they got a new composer. I do wonder if the change in style was down to Insomniac more than anything else, given how they seemed to want to go for the more cinematic approach Future series onwards. I do like some tracks from the PS3 games like the aforementioned Nefarious Space Station, but also the Great Clock, Heroes Collide and Nexus' main theme, but they're still very much Space Epic vibes than the sci-fi electric of old.
I gotta say I like most of the PS3 tracks, specially from Tools of Destruction, and I'd include Quest for Booty in the equation!
At this point it's very easy to think that I really liked the pirates of those games... You're thinking correctly
Don't get me wrong, I'm not necessarily saying the newer tracks are bad, morely that due to the style they go for they don't feel quite as distinct, if that makes sense? They're more tone setters first than brainworms.
And speaking of, this isn't getting out of my head:
Ratchet & Clank: Kyzil Plateau, Veldin - David Bergeaud
Beautiful song
It reminds me that I will never watch the live action that will come out, the advertisements of it are so soulless and the CGI is terrifying to me
ItzalDrake wrote: Fri Mar 21, 2025 6:49 pm
Beautiful song
It reminds me that I will never watch the live action that will come out, the advertisements of it are so soulless and the CGI is terrifying to me
You know what, I'm going to request your comment be deleted so I can pretend I didn't see the words "live action" come out of this post. And then delete those words from my post.
Fun fact about this song, that it was originally called “alright”, hence why the word appears so much in the song. Though someone stuck the label for the B-Side song “stuck with me” on the song “alright” by mistake. The band must’ve thought it was fitting so they decided to keep the name and change “Stuck with Me” to “Do Da Da”, the name references Dadaism, the artstyle used for the insomniac album cover.
Master wrote: Fri Mar 21, 2025 12:16 am
I've never actually played the 3DS version so I can't comment there, though considering it was locked to a 2D plane I imagine it probably was simplified compared to SA2?
Despite the 2D plane, the 3DS Biolizard fight was surprisingly the most accurate recreation of the original! I'm still baffled at how well they replicated it despite the lack of free 3D movement, and they've managed to improvise a few bits like the egg and low-gravity phases into something that works pretty well!
Quite ironic when the fight is done as Sonic! (Though I'm one of the few who weren't bothered by it as if would have happened if Shadow wouldn't have intervened + the potential Super Sonic/Shadow and Perfect Chaos/Biolizard murals symbolic thing...) Even more ironically, in opposition to the SXSG remix, the music is the version with the clearest lyrics despite how they make exactly 0 sense for Sonic, showing how much they cared about the writing during the Meta era
I'm honestly convinced that's the reason why they went for something so different for the SXSG take, aside from paying homage to the Finalhazard through the final phase of course.
Master wrote: Fri Mar 21, 2025 12:16 am
What's interesting is that Tools had the same composer as the PS2 games, it wasn't until Crack in Time that they got a new composer. I do wonder if the change in style was down to Insomniac more than anything else, given how they seemed to want to go for the more cinematic approach Future series onwards. I do like some tracks from the PS3 games like the aforementioned Nefarious Space Station, but also the Great Clock, Heroes Collide and Nexus' main theme, but they're still very much Space Epic vibes than the sci-fi electric of old.
I was originally going to mention it in my previous post before I cut it to make it a bit shorter, but it really caught me off-guard when I found out he worked on Tools and Quest for Booty! You can still recognise his style in a few tracks, but so much of what made it so catchy and memorable was still lost in translation...
Master wrote: Fri Mar 21, 2025 2:05 am
They're more tone setters first than brainworms.
I think that phrase summarizes it the best.
I'll eventually give them another chance once I inevitably marathon the whole series again, but I doubt I'll ever get accustomed to the typical movie soundtrack kind of feel emanating from most of them...
In general, I wasn't very fond of the direction they took since the Future era (but I do know a lot of my complaints have to do with sudden changes of writers and quite a lot crunch time...).
With how much they changed the characters and stripped out the satirical aspects, the constant ToD UI style, or how stupidly hard they tried to make Ratchet and Clank so much more UniQuE aNd sPeCiAl than everybody else to the point of it being so contrived and nonsensical (also gotta love how they so conveniently forget about Angela from R&C2 except for like 2 random nods, while bringing back a joke character from that game as the antagonist for Frontal Assault )...
Not to mention the soulless take on so much of R&C1 in 2016... ("#GADGETRON Amirighte fellow kids!? BUY A PIXELIZER!!" )
Still, the gameplay was some of the series' best especially in Crack in Time or even Nexus and the 2016 remake (I have yet to try Rift Apart)! If they would replace the upgrade system with something like the extensive weapon customization from Deadlocked, it could become the ultimate R&C gameplay experience in my eyes!
Master wrote: Fri Mar 21, 2025 12:16 am
Well I'm currently at Veldin and honestly it's not been that bad, bit irritating but the Visibomb helped cheese a good few segments. I am however struggling against Drek, and I'm running low on bolts so I might have to grind xD.
I remember it got a bit easier when I did it again in the HD trilogy somewhere around the mid-2010s. But as someone who grew up with R&C2 and 3 + Gladiator/Deadlocked (my first R&C game) and only got the first game much later, it just feels unnatural to get used to the lack of armor and 8 max HPs! (Welp, I gotta git gud I guess )
Master wrote: Fri Mar 21, 2025 12:16 am
(I did fizzle put halfway through R&C2, I think I got stuck at one of the Thug Leader boss fights...)
Was it the Giganto-Mech? That one is quite infamous for one of the roughest difficulty spike in the series!
Fortunately, there's quite a unique trick you can do with the Sheepinator to beat it if you can't do it the normal way...
...Well, back to the music!
Let's go for one of the most iconic ones, shall we?
Ratchet & Clank - Kerwan, Metropolis
Master wrote: Fri Mar 21, 2025 12:16 am
I've never actually played the 3DS version so I can't comment there, though considering it was locked to a 2D plane I imagine it probably was simplified compared to SA2?
Despite the 2D plane, the 3DS Biolizard fight was surprisingly the most accurate recreation of the original! I'm still baffled at how well they replicated it despite the lack of free 3D movement, and they've managed to improvise a few bits like the egg and low-gravity phases into something that works pretty well!
Quite ironic when the fight is done as Sonic! (Though I'm one of the few who weren't bothered by it as if would have happened if Shadow wouldn't have intervened + the potential Super Sonic/Shadow and Perfect Chaos/Biolizard murals symbolic thing...) Even more ironically, in opposition to the SXSG remix, the music is the version with the clearest lyrics despite how they make exactly 0 sense for Sonic, showing how much they cared about the writing during the Meta era
I'm honestly convinced that's the reason why they went for something so different for the SXSG take, aside from paying homage to the Finalhazard through the final phase of course.
We are fortunate that they are starting to pay more attention to the inner workings of the story again rather than sweep it under the rug, though I don't think that them using his boss music was careless, I think it was just cause it was the music that you fought biolozard to. I know at one point they used a different remix of Doomsday Zone for Big Arm in some of the earlier prerelease footage of Gens, but later on they switched it to a remix of Sonic 3's final boss theme which was more accurate.
I want to respond to the remarks on R&C but I feel we've got a pretty deep convo going there already and I want to continue on a more relevant thread so I'll respond to that later when I'm free at the appropriate thread: https://raymanpc.com/forum/viewtopic.ph ... 0#p1507840
As for me...
Empyrean - Meganeko
Last edited by Master on Mon Mar 24, 2025 1:30 am, edited 2 times in total.