After months of work, and what started as a minor quality of life update, I've now finished up
version 14.3.0 and released it

This version has some major improvements for the mod loader which I'll go over here. Before that though I'll list some of the other additions:
• Added support for the fan-games Rayman 2 Redreamed Demo, Rayman 3 Havoc Reignited and Rayman Lum'o'Grams Demo
• Added progression for Tonic Trouble and Rayman Raving Rabbids 2
• The program has now been translated to simplified Chinese (thanks Clef!)
• Added a serializer for Rayman Legends (PS Vita) and Rayman Legends (PS4) save files
• Added a utility for generating Rayman 1 GBC passwords
• A lot of other improvements, changes and bug fixes
And now for the improved mod loader. To start with, the entire download page has now been redesigned. Mods now appear in a grid with thumbnails. The list also loads a lot faster, including when scrolling down the list.
Clicking on a mod now also brings it up in a separate view, showcasing more details like screenshots, credits etc. The description is now also formatted!
Other mod loader improvements include:
• Mods now get downloaded in the background, allowing multiple mods to be downloaded at the same time
• Mods can now specify other required mods as dependencies which get automatically installed alongside the mod
• Mods can now specify a minimum app version for the Rayman Control Panel
• Redesigned the game panel to show the total amount of installed and available downloadable mods
With this I've also made a big effort to tighten the GameBanana integration with RCP. I've added support for various new games, and if there are some missing then just let me know! To facilitate this I've been accepted as a game manager (essentially a moderator) on GameBanana for all the supported Rayman games. With this I've been able to improve each game page, adding proper banners, backgrounds, categories and more. These categories also show up in RCP, allowing you to easily filter the mods:

Besides cleaning up the game pages on GameBanana I've also updated existing mods across all Rayman games to have proper categories. So if anyone sees a message that I edited their mod then that's why. On a similar note, as a game manager I'm also forced to make sure the mods follow the rules on GameBanana. So if you notice your mod has been withheld by me then that is because one of the rules were broken, usually a matter of some missing credits or use of AI-generated content without specifying the model (which is something that's required on GameBanana). Since I've had a couple of people ask, a mod being withheld does not mean it has been reported or trashed! It's simply a temporary withholding, letting the creator know something needs to be fixed. I try to specify the details of what the issue was and then once it's fixed the mod is back up again

If you believe I incorrectly withheld your mod then just let me know.
Also if someone else wants to help out moderating the Rayman games on GameBanana then by all means! I'd gladly let someone else take over that role as I'm generally not into dealing with moderation. And ofc if anyone has any questions about anything related to the Rayman games on GameBanana then please let me know! I and other people in the community have spent a lot of hours over the past months making sure it's set up as good as possible, hoping this can become the go-to place for Rayman mods. I'm planning on making some tutorials in the future as well to make it easier to create and upload your own mods.
And speaking of mods, I've uploaded some new ones on GameBanana for the handheld games which might be of interest to some people!
• A mod to access the Ubi Cliff level in Rayman GBC without the Ubi Key:
https://gamebanana.com/mods/636637
• A mod for accessing the unused multiplayer mode in Rayman Advance:
https://gamebanana.com/mods/637378
• A mods to restore the proper movement speed in Rayman Advance:
https://gamebanana.com/mods/637497
• A mod to restore the auto-scrolling sections in Rayman Advance:
https://gamebanana.com/mods/637488
• A mod for enabling the debug mode in Raving Rabbids GBA:
https://gamebanana.com/mods/637500