Phoenixan: Fire Under Siege - CD Cover
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
-
Roquetpunch

- Posts: 77
- Joined: Wed May 31, 2006 12:52 am
- Tings: 285
Re: Phoenixan: Fire Under Siege - CD Cover
Do you have any idea how much of the entire game the demo was?
Re: Phoenixan: Fire Under Siege - CD Cover
It's exactly 23.1% of the game... excluding multiplayer. There are 3 worlds in the demo and 13 in the final.
Oh, and I changed the game logo. It's on the front page too.

That symbol by the "PH" and "F" is actually Rintu's symbol for the "F" sound.
Oh, and I changed the game logo. It's on the front page too.
That symbol by the "PH" and "F" is actually Rintu's symbol for the "F" sound.
-
Hunchman801

- Posts: 87633
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640277
Re: Phoenixan: Fire Under Siege - CD Cover
13 levels? I wish you luck, and I hope the final game will be available soon =)
-
K.NARREN

- Posts: 206
- Joined: Tue Jan 17, 2006 5:07 pm
- Location: somewhere in nowhere land......
- Tings: 10828
Re: Phoenixan: Fire Under Siege - CD Cover
My god... I wish i could make games like this... You really have an amazing talent for art, phoenixan! Love the pause screen- it's so true!
Re: Phoenixan: Fire Under Siege - CD Cover
I felt like taking that out though since developing a more serious game like Rayman 2, but I was considering just making a short NESish joke game later, where that saying and the game over will return.. XD
-
Hunchman801

- Posts: 87633
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640277
Re: Phoenixan: Fire Under Siege - CD Cover
Tell us more about the next levels you are developing, I'm longing for them 
Re: Phoenixan: Fire Under Siege - CD Cover
I already wonder if there will be a sequel!
Re: Phoenixan: Fire Under Siege - CD Cover
Well, you mean for the NESish game or Fire Under Siege itself for the multiplayer or bonus? XDHunchman801 wrote:Tell us more about the next levels you are developing, I'm longing for them
As for the NESish game, I was thinking about just doing a joke thing where someone steals the almighty power glove or something... and then Phoenixan goes through Megaman, Metroid 1, Zelda II, Ninja Gaiden, and others... XD
Then as for if there'll be an official sequel, I was considering turning RotS into a game some day.
Oh! And I have a new Phoenixan: Fire Under Siege website in progress! http://phoenixan.hostingrapid.com The design's pretty much done, and I just have the worlds page to do now.
-
Hunchman801

- Posts: 87633
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640277
Re: Phoenixan: Fire Under Siege - CD Cover
I was talking about Fire Under Siege, but this doesn't mean I'm not interested in the others ^^
Re: Phoenixan: Fire Under Siege - CD Cover
Well, I can explain how all the levels are in the final game. 
Phoenix Flares - This time, the city seems a lot more populated. You walk through the city streets and see lively market stores... and guards on patrol. After this level is beaten, you often revisit it, and it becomes the hub of the game where you can be airlifted to other locations, receive new powers from the shadowed one, and use energy crystals to buy new powers and items.
Rintu Desert - When you first enter this area, you come to a farm along the river side. As you go further and further, the land gets dryer and dryer.
Rintu Caverns - Dark deep caverns beneath the earth. Stalactites, stalagmites, and other features can be seen, plus signs of ruined buildings and things left behind by others.
Barren Mines - Deep within the caverns, there was once a mining facility, but now that the treasures are long gone with all of the earth's resources exhausted in this area, it's been abandoned. Some of the power generators are still here, and they can still work, but they have been shut down.
Dead Summit - Here, you meet up with Alucian once again, who's in a camp with several other soldiers. It's a very cold and brutal invironment, where sometimes, visibility is low.
The Ice Temple - It's on one of the highest peaks in the mountain range. The inside is much like the Sanctuary of Water and Ice in Rayman 2.
Shadowed Lair - A dark underground temple where many dark creatures live. Some places are so dark that Phoenixan is required to use his fire charge powers to light up torches to make areas visible. At the end of this level, Phoenixan is taken over by a shadowed creature and a character named Iris comes in and saves him, then a co-op boss fight begins. Iris follows you through the next worlds in parts.
Forest Night - A forest dense with foliage that blocks sunlight to the lower areas; however, it's not as dark as the caves or the Shadowed Lair. The pirates have constructed a complex system of tree houses and well-secured dwellings.
Swamplands - A place just as dark as the forests, only with plenty of new dangers... especially when it comes to the murky piranha-filled waters. (Keep in mind, in the full version, just like in Rayman 2, Phoenixan can swim in some waters, but you have a time limit in which you can spend underwater without gathering blue lums.)
Dawn Sand - This place is much like the same location in Rayman Arena. It's a beach front with plenty of plants, waterfalls, and rock features.
Undersea Launch Station - This world starts with an underwater segment kind of like what's in Whale Bay in R2, only there are some caverns where air pockets exist, and battles with vicious creatures take place. At the end of this segment, Iris seeks a shuttle that can be taken to the Prison Ship and Phoenixan is left to sneak through the base and shut down it's security and defenses.
The Prison Ship - Iris and Phoenixan fly the shuttle to the ship in the first part, and a side-scrolling shooter segment begins. At the end after reaching the Prison Ship (don't worry, you actually get to see them enter the ship), it's a place much like the inside of the same place in Rayman 2.
Lunae - This place is one of the two moons that you normally see in the sky on Rayman's world. I'm not going to reveal much of what happens here because of story spoilers, but it's as you expect from being on the moon.
Then there's multiplayer levels that take place in all the same settings!
There's also a bonus I've included called Pyra's Escape, which mostly covers how Pyra got from her world to the Rayian's world to set up kind of something unanswered in Rise of the Shadows. The environments in this case though are kind of recycled a little from the Prison Ship and Lunae, though there are also some original bits and pieces involved. After beating Pyra's Escape, Pyra is a playable multiplayer character.
Phoenix Flares - This time, the city seems a lot more populated. You walk through the city streets and see lively market stores... and guards on patrol. After this level is beaten, you often revisit it, and it becomes the hub of the game where you can be airlifted to other locations, receive new powers from the shadowed one, and use energy crystals to buy new powers and items.
Rintu Desert - When you first enter this area, you come to a farm along the river side. As you go further and further, the land gets dryer and dryer.
Rintu Caverns - Dark deep caverns beneath the earth. Stalactites, stalagmites, and other features can be seen, plus signs of ruined buildings and things left behind by others.
Barren Mines - Deep within the caverns, there was once a mining facility, but now that the treasures are long gone with all of the earth's resources exhausted in this area, it's been abandoned. Some of the power generators are still here, and they can still work, but they have been shut down.
Dead Summit - Here, you meet up with Alucian once again, who's in a camp with several other soldiers. It's a very cold and brutal invironment, where sometimes, visibility is low.
The Ice Temple - It's on one of the highest peaks in the mountain range. The inside is much like the Sanctuary of Water and Ice in Rayman 2.
Shadowed Lair - A dark underground temple where many dark creatures live. Some places are so dark that Phoenixan is required to use his fire charge powers to light up torches to make areas visible. At the end of this level, Phoenixan is taken over by a shadowed creature and a character named Iris comes in and saves him, then a co-op boss fight begins. Iris follows you through the next worlds in parts.
Forest Night - A forest dense with foliage that blocks sunlight to the lower areas; however, it's not as dark as the caves or the Shadowed Lair. The pirates have constructed a complex system of tree houses and well-secured dwellings.
Swamplands - A place just as dark as the forests, only with plenty of new dangers... especially when it comes to the murky piranha-filled waters. (Keep in mind, in the full version, just like in Rayman 2, Phoenixan can swim in some waters, but you have a time limit in which you can spend underwater without gathering blue lums.)
Dawn Sand - This place is much like the same location in Rayman Arena. It's a beach front with plenty of plants, waterfalls, and rock features.
Undersea Launch Station - This world starts with an underwater segment kind of like what's in Whale Bay in R2, only there are some caverns where air pockets exist, and battles with vicious creatures take place. At the end of this segment, Iris seeks a shuttle that can be taken to the Prison Ship and Phoenixan is left to sneak through the base and shut down it's security and defenses.
The Prison Ship - Iris and Phoenixan fly the shuttle to the ship in the first part, and a side-scrolling shooter segment begins. At the end after reaching the Prison Ship (don't worry, you actually get to see them enter the ship), it's a place much like the inside of the same place in Rayman 2.
Lunae - This place is one of the two moons that you normally see in the sky on Rayman's world. I'm not going to reveal much of what happens here because of story spoilers, but it's as you expect from being on the moon.
Then there's multiplayer levels that take place in all the same settings!
-
Hunchman801

- Posts: 87633
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640277
Re: Phoenixan: Fire Under Siege - CD Cover
That sounds great
By the way, I have improved my score in the Phœnix Flares level from the demo: 1530. Next one: Rintu Desert 
Re: Phoenixan: Fire Under Siege - CD Cover
I actually took out the scoring in the final Phoenixan game because I had to make all the enemies regenerate in order to kind of make the gameplay possible... XD Because in the final game, all specials are permanent and yellow lums act as ammo, and in order to get more ammo, you can kill enemies to get yellow or red lums.
Though, I think multiplayer is a good trade-in to add more replayability... plus there's all the extras I've hidden in.
Though, I think multiplayer is a good trade-in to add more replayability... plus there's all the extras I've hidden in.
-
Hunchman801

- Posts: 87633
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640277
Re: Phoenixan: Fire Under Siege - CD Cover
That wasn't the most important part of the game, and what you've replaced it by sounds even better... as far as players can't get infinite ammo by killing thousands of enemies. Well, that's a problem: if an enemy gives you more ammo than needed to kill him once beaten, then you can get scores of ammo. Make sure this doesn't happen 
Re: Phoenixan: Fire Under Siege - CD Cover
Well, mostly I included that because of the puzzle sequences with your special weapons as well. You always have the free fire attacks anyways. 
-
Hunchman801

- Posts: 87633
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640277
Re: Phoenixan: Fire Under Siege - CD Cover
Then everything should be fine
I wish you posted screenshots from every level you've designed 
Re: Phoenixan: Fire Under Siege - CD Cover
I'll do that once the graphics are close to being finished.. I doubt you'd be impressed by seeing green mask blocks temporarily as it is right now.

And I've got a new world map, as it had to fit into a dialog screen for talking with a helicopter pilot.
And I've got a new world map, as it had to fit into a dialog screen for talking with a helicopter pilot.
Re: Phoenixan: Fire Under Siege - CD Cover
The sea looks better this way 
Re: Phoenixan: Fire Under Siege - CD Cover
Okay! I edited the first post to include the "official" home page now that it's all pretty much finished. 
Re: Phoenixan: Fire Under Siege - CD Cover
I like the map. See if you can add some Chinese music while the map is being shown. 
Re: Phoenixan: Fire Under Siege - CD Cover
Chinese music? Do you have any examples?



