Rayman Lum'o'Grams - 30th Anniversary Demo

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Rayman Universe
Hoodstormer
Posts: 82
Joined: Sun Oct 25, 2020 8:29 am
Contact:
Tings: 3010

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Rayman Universe »

Thank you so much for the feedback! I will definitely implement these things in the patch! I can't guarantee the optional fullscreen, as I need to make sure it doesn't break the game on bosses, but I will definitely try
Rayman Universe
Hoodstormer
Posts: 82
Joined: Sun Oct 25, 2020 8:29 am
Contact:
Tings: 3010

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Rayman Universe »

Pirez wrote: Tue Sep 02, 2025 10:52 am Also QOL improvement : right-click and drag across blue squares gets no penalty (and ignores the blue ones, which is great) but left-click and drag across ref squares gets a penalty. IMHO, the two behaviours should be consistent.
1.0.2 Patch is now available!

Changelog:
  • Now highlighting the correct cells does not overwrite the incorrect ones, as was done with highlighting the incorrect ones.
  • The correct cells in the standard Lum'o'Grams can no longer be removed.
  • Minor fixes.
How to Update:
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!

Download now:
https://gamejolt.com/games/Rayman-Lum-O-Grams/770177
https://runi-games.itch.io/rayman-lum-o-grams
1.0.2.png
The Jonster
Magician
Posts: 40789
Joined: Sat Mar 24, 2018 6:15 am
Location: The realm of Mario Karting
Tings: 51035

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by The Jonster »

I dunno if anyone else besides me will have this little problem, but I find the muse puzzles to be somewhat frustrating, not because of the complexity of the puzzle, but rather because of the distractions, which get noticeably worse the further you get inside the demo. I know they're supposed to give the puzzles a little more flair and challenge, but what I don't love is that each hit takes away 1 of 3 life points, along with incorrect placements. I would prefer if we’d either get more life points over time or if hits would deduct time rather than take away life points. I felt anxiety every time I had to begin one of these after the first one. But again, that just might be a me thing rather than an overall majority.

Otherwise, this was a great time and a great demo. It only took me 2.5 hours to finish :D
Rayman Universe
Hoodstormer
Posts: 82
Joined: Sun Oct 25, 2020 8:29 am
Contact:
Tings: 3010

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Rayman Universe »

The Jonster wrote: Wed Sep 03, 2025 11:53 pm I dunno if anyone else besides me will have this little problem, but I find the muse puzzles to be somewhat frustrating, not because of the complexity of the puzzle, but rather because of the distractions, which get noticeably worse the further you get inside the demo. I know they're supposed to give the puzzles a little more flair and challenge, but what I don't love is that each hit takes away 1 of 3 life points, along with incorrect placements. I would prefer if hits would deduct time rather than take away life points. I felt anxiety every time I had to begin one of these after the first one. But again, that just might be a me thing rather than an overall majority.

Otherwise, this was a great time. It only took me 2.5 hours to finish :D
I'll consider the adding of choosing a difficulty that will change the bosses to decrease the time instead of lives, thank you!
The Jonster
Magician
Posts: 40789
Joined: Sat Mar 24, 2018 6:15 am
Location: The realm of Mario Karting
Tings: 51035

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by The Jonster »

Oh I didn’t noticed you posted haha. I meant to say if we would get more life points over time or if hits from enemies reduce time rather than life points. Most of the boss levels had me restart several times due to the enemies getting in my way. Overall I still found the demo enjoyable though. I can’t wait to see episode 1 :)

Also is there a way for me to tell if a community puzzle is completed or not? I went through a couple of them earlier and even though I feel like they were fully completed, nothing happened. (I might check this later tonight though since it could just be me).
Rayman Universe
Hoodstormer
Posts: 82
Joined: Sun Oct 25, 2020 8:29 am
Contact:
Tings: 3010

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Rayman Universe »

The Jonster wrote: Thu Sep 04, 2025 3:47 am Also is there a way for me to tell if a community puzzle is completed or not? I went through a couple of them earlier and even though I feel like they were fully completed, nothing happened. (I might check this later tonight though since it could just be me).
The point of these puzzles is that they don't punish the player for mistakes, but they won't be completed until they're solved correctly. If the game doesn't end, it means that the cells are misaligned somewhere, and you need to check the columns and rows :D
Pirez
Helena Handbasket
Posts: 10731
Joined: Sun Oct 05, 2014 9:36 am
Location: Pas ici...
Contact:
Tings: 152615

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Pirez »

The Jonster wrote: Wed Sep 03, 2025 11:53 pm I dunno if anyone else besides me will have this little problem, but I find the muse puzzles to be somewhat frustrating, not because of the complexity of the puzzle, but rather because of the distractions, which get noticeably worse the further you get inside the demo. I know they're supposed to give the puzzles a little more flair and challenge, but what I don't love is that each hit takes away 1 of 3 life points, along with incorrect placements. I would prefer if we’d either get more life points over time or if hits would deduct time rather than take away life points. I felt anxiety every time I had to begin one of these after the first one. But again, that just might be a me thing rather than an overall majority
So do I but it's more of a philosophy design than actual QoL so I'll let it slide. Sax et Stone destroyed me on the first attempt in less than 20 seconds though.

The issue at play here is : when we play a puzzle game, we like to actually solve a puzzle, and if they're hard, it necessitates time and of all our brain power and constantly being interrupted completely shatters that dynamic.

Another way of creating boss fight would be to make smaller puzzles that form a mosaic (let's say 9 puzzles of 7x7) and having the boss as an AI solving it in the other side of the screen. He does it first : you lose a health point. So succeed, you get the animation of landing a hit. If you survive all puzzles, the mosaic is formed and the boss is defeated. This way, you keep the pressure of being timed but lose the distractions.

But then again, this goes against the design philosophy of the game so I would penalize a game developer if they don't create a game as I would like it. If I'm so clever, let us see how I would do it.

----------------------------

A thing I'll notice since playing (I stopped after the tutorial last time) is that you have a red canvas and when you right click, you change a panel to the exact shade of red. Definitely threw me off at the end of some level because I had trouble locating the few untouched gridspaces. Why not replace the default gridspace by a blue Ting? I would give clear color indication : blue -> has to be checked, red -> don't go there, yellow -> it be good.
Rayman Universe
Hoodstormer
Posts: 82
Joined: Sun Oct 25, 2020 8:29 am
Contact:
Tings: 3010

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Rayman Universe »

The Jonster wrote: Wed Sep 03, 2025 11:53 pm I dunno if anyone else besides me will have this little problem, but I find the muse puzzles to be somewhat frustrating, not because of the complexity of the puzzle, but rather because of the distractions, which get noticeably worse the further you get inside the demo. I know they're supposed to give the puzzles a little more flair and challenge, but what I don't love is that each hit takes away 1 of 3 life points, along with incorrect placements. I would prefer if we’d either get more life points over time or if hits would deduct time rather than take away life points. I felt anxiety every time I had to begin one of these after the first one. But again, that just might be a me thing rather than an overall majority.

Otherwise, this was a great time and a great demo. It only took me 2.5 hours to finish :D
Ok, it seems that the game actually broke after the 1.0.2 update. Are any of the 15x15 puzzles solvable for you? Unfortunately, I won’t have an access to my PC for a next 2 weeks, so I’ll probably just return to 1.0.1 for now if that’s the case
The Jonster
Magician
Posts: 40789
Joined: Sat Mar 24, 2018 6:15 am
Location: The realm of Mario Karting
Tings: 51035

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by The Jonster »

Yeah, I've done several of the puzzles now and though I've thoroughly checked them when I finished them, they weren't considered solved by the game itself.
Pirez
Helena Handbasket
Posts: 10731
Joined: Sun Oct 05, 2014 9:36 am
Location: Pas ici...
Contact:
Tings: 152615

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Pirez »

I hadn't had time to update and get to 15x15 but Pokémon Picross trained me with 20x15 so I think I'd ace them :mrgreen:

Don't want to make any promises for tonight though. Silksong is there and already gobbled my personal three hours yesterday
Rayman Universe
Hoodstormer
Posts: 82
Joined: Sun Oct 25, 2020 8:29 am
Contact:
Tings: 3010

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Rayman Universe »

Rayman Lum’o’Grams Demo: v1.0.2 temporarily removed

Due to a critical bug in 1.0.2, the recent patch has been removed. Unfortunately, I won't have access to my computer for the next two weeks, so I won't be able to fix this until later. For now, 1.0.1 is still available without the cell marking improvements. If you have already downloaded 1.0.2, please roll back to 1.0.1 using the same instructions as for updating from 1.0.0!

How to Update:
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!
Rayman Universe
Hoodstormer
Posts: 82
Joined: Sun Oct 25, 2020 8:29 am
Contact:
Tings: 3010

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Rayman Universe »

How to Play Rayman Lum’o’Grams on a Steam Deck:

📌 Proton 9.0-4
📌 Game Resolution set to 1280x800 (in Properties)
📌 Launch option set to -fullscreen (in Properties)
📌 Frame Limit to 60 FPS (in Performance)
📌 TDP Limit to 4 Watts (in Performance)
📌 Manual GPU Clock to 200MHz (in Performance)
📌 Mouse Only layout with mouse sensitivity down to 65% (in Controller Layout)

Thanks to NastyShrimp for this guide and custom Steam Deck artworks!
2F672661-ECF5-49D0-8CBC-EBF935E25028.png
A7A60176-22CB-4F8D-8DC1-013BF1C9FD04.png
NastyShrimp
Lum (UbiArt)
Posts: 7
Joined: Mon Oct 02, 2023 2:45 pm
Tings: 35

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by NastyShrimp »

You're welcome, I'll probably do some more testing once a new version of the game drop. But this is a solid configuration with nice battery optimization if you're asking me ^^
Hunchman801
Bad Rayman
Posts: 87621
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640217

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Hunchman801 »

Glad to see that you released a demo, not many fan projects actually get to this stage! I'll certainly give it a try when I get a chance. :)
The Jonster
Magician
Posts: 40789
Joined: Sat Mar 24, 2018 6:15 am
Location: The realm of Mario Karting
Tings: 51035

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by The Jonster »

Finished the community puzzles last night after reverting to patch 1.0.1! I had a great time finishing this demo and look forward to seeing more of what the game has to offer! :)
Rayman Universe
Hoodstormer
Posts: 82
Joined: Sun Oct 25, 2020 8:29 am
Contact:
Tings: 3010

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Rayman Universe »

1.0.3 Patch is now available!

Changelog:
  • Fixing the critical bug that appeared in Community Puzzles after the 1.0.2 changes
How to Update:
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!

Download now:
https://gamejolt.com/games/Rayman-Lum-O-Grams/770177
https://runi-games.itch.io/rayman-lum-o-grams
icon sage.png
1.1.0 is also in development!
Rayman Universe
Hoodstormer
Posts: 82
Joined: Sun Oct 25, 2020 8:29 am
Contact:
Tings: 3010

Re: Rayman Lum'o'Grams - 30th Anniversary Demo

Post by Rayman Universe »

1.0.4 Patch is now available!

Changelog:
  • Windowed Mode
  • Non-16:9 Cursor Following Fix
  • Minor Fixes
How to Update:
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!

Download now:
https://gamejolt.com/games/Rayman-Lum-O-Grams/770177
https://runi-games.itch.io/rayman-lum-o-grams
1.0.4.png
Hunchman801
Bad Rayman
Posts: 87621
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640217

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Hunchman801 »

Rayman Universe wrote: Wed Sep 17, 2025 6:48 am 1.1.0 is also in development!
Nice, what will be the new features be?
Rayman Universe
Hoodstormer
Posts: 82
Joined: Sun Oct 25, 2020 8:29 am
Contact:
Tings: 3010

Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON

Post by Rayman Universe »

Hunchman801 wrote: Fri Sep 19, 2025 11:49 am Nice, what will be the new features be?
Changing the appearance of the number strings if the player clears the line, settings screen (which also will contain on/off v-sync, fixing the cursor side, option for fixing the axis for filling squares), and some adjustments mainly suggested by SailorRaybloomDZ on stream.

This is a demo, so no new content of course, instead a lot of QoL changes
hoodlumsworld
El Stomacho (good)
Posts: 1572
Joined: Mon Jun 15, 2020 1:12 am
Tings: 23026

Re: Rayman Lum'o'Grams - 30th Anniversary Demo

Post by hoodlumsworld »

It's great that you're getting so much useful feedback already! ❤️
Post Reply