Rayman Lum'o'Grams - 30th Anniversary Demo
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Rayman Universe

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
Thank you so much for the feedback! I will definitely implement these things in the patch! I can't guarantee the optional fullscreen, as I need to make sure it doesn't break the game on bosses, but I will definitely try
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Rayman Universe

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
1.0.2 Patch is now available!Pirez wrote: Tue Sep 02, 2025 10:52 am Also QOL improvement : right-click and drag across blue squares gets no penalty (and ignores the blue ones, which is great) but left-click and drag across ref squares gets a penalty. IMHO, the two behaviours should be consistent.
Changelog:
- Now highlighting the correct cells does not overwrite the incorrect ones, as was done with highlighting the incorrect ones.
- The correct cells in the standard Lum'o'Grams can no longer be removed.
- Minor fixes.
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!
Download now:
https://gamejolt.com/games/Rayman-Lum-O-Grams/770177
https://runi-games.itch.io/rayman-lum-o-grams
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The Jonster

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
I dunno if anyone else besides me will have this little problem, but But again, that just might be a me thing rather than an overall majority.
Otherwise, this was a great time and a great demo. It only took me 2.5 hours to finish
Otherwise, this was a great time and a great demo. It only took me 2.5 hours to finish
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Rayman Universe

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
I'll consider the adding of choosing a difficulty that will change the bosses to decrease the time instead of lives, thank you!The Jonster wrote: Wed Sep 03, 2025 11:53 pm I dunno if anyone else besides me will have this little problem, but But again, that just might be a me thing rather than an overall majority.
Otherwise, this was a great time. It only took me 2.5 hours to finish![]()
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The Jonster

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
Oh I didn’t noticed you posted haha. I meant to say if we would get more life points over time or if hits from enemies reduce time rather than life points. Most of the boss levels had me restart several times due to the enemies getting in my way. Overall I still found the demo enjoyable though. I can’t wait to see episode 1 
Also is there a way for me to tell if a community puzzle is completed or not? I went through a couple of them earlier and even though I feel like they were fully completed, nothing happened. (I might check this later tonight though since it could just be me).
Also is there a way for me to tell if a community puzzle is completed or not? I went through a couple of them earlier and even though I feel like they were fully completed, nothing happened. (I might check this later tonight though since it could just be me).
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Rayman Universe

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
The point of these puzzles is that they don't punish the player for mistakes, but they won't be completed until they're solved correctly. If the game doesn't end, it means that the cells are misaligned somewhere, and you need to check the columns and rowsThe Jonster wrote: Thu Sep 04, 2025 3:47 am Also is there a way for me to tell if a community puzzle is completed or not? I went through a couple of them earlier and even though I feel like they were fully completed, nothing happened. (I might check this later tonight though since it could just be me).
Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
So do I but it's more of a philosophy design than actual QoL so I'll let it slide. Sax et Stone destroyed me on the first attempt in less than 20 seconds though.The Jonster wrote: Wed Sep 03, 2025 11:53 pm I dunno if anyone else besides me will have this little problem, but But again, that just might be a me thing rather than an overall majority
The issue at play here is : when we play a puzzle game, we like to actually solve a puzzle, and if they're hard, it necessitates time and of all our brain power and constantly being interrupted completely shatters that dynamic.
Another way of creating boss fight would be to make smaller puzzles that form a mosaic (let's say 9 puzzles of 7x7) and having the boss as an AI solving it in the other side of the screen. He does it first : you lose a health point. So succeed, you get the animation of landing a hit. If you survive all puzzles, the mosaic is formed and the boss is defeated. This way, you keep the pressure of being timed but lose the distractions.
But then again, this goes against the design philosophy of the game so I would penalize a game developer if they don't create a game as I would like it. If I'm so clever, let us see how I would do it.
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A thing I'll notice since playing (I stopped after the tutorial last time) is that you have a red canvas and when you right click, you change a panel to the exact shade of red. Definitely threw me off at the end of some level because I had trouble locating the few untouched gridspaces. Why not replace the default gridspace by a blue Ting? I would give clear color indication : blue -> has to be checked, red -> don't go there, yellow -> it be good.
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Rayman Universe

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
Ok, it seems that the game actually broke after the 1.0.2 update. Are any of the 15x15 puzzles solvable for you? Unfortunately, I won’t have an access to my PC for a next 2 weeks, so I’ll probably just return to 1.0.1 for now if that’s the caseThe Jonster wrote: Wed Sep 03, 2025 11:53 pm I dunno if anyone else besides me will have this little problem, but But again, that just might be a me thing rather than an overall majority.
Otherwise, this was a great time and a great demo. It only took me 2.5 hours to finish![]()
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The Jonster

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
Yeah, I've done several of the puzzles now and though I've thoroughly checked them when I finished them, they weren't considered solved by the game itself.
Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
I hadn't had time to update and get to 15x15 but Pokémon Picross trained me with 20x15 so I think I'd ace them 
Don't want to make any promises for tonight though. Silksong is there and already gobbled my personal three hours yesterday
Don't want to make any promises for tonight though. Silksong is there and already gobbled my personal three hours yesterday
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Rayman Universe

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
Rayman Lum’o’Grams Demo: v1.0.2 temporarily removed
Due to a critical bug in 1.0.2, the recent patch has been removed. Unfortunately, I won't have access to my computer for the next two weeks, so I won't be able to fix this until later. For now, 1.0.1 is still available without the cell marking improvements. If you have already downloaded 1.0.2, please roll back to 1.0.1 using the same instructions as for updating from 1.0.0!
How to Update:
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!
Due to a critical bug in 1.0.2, the recent patch has been removed. Unfortunately, I won't have access to my computer for the next two weeks, so I won't be able to fix this until later. For now, 1.0.1 is still available without the cell marking improvements. If you have already downloaded 1.0.2, please roll back to 1.0.1 using the same instructions as for updating from 1.0.0!
How to Update:
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!
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Rayman Universe

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
How to Play Rayman Lum’o’Grams on a Steam Deck:
Proton 9.0-4
Game Resolution set to 1280x800 (in Properties)
Launch option set to -fullscreen (in Properties)
Frame Limit to 60 FPS (in Performance)
TDP Limit to 4 Watts (in Performance)
Manual GPU Clock to 200MHz (in Performance)
Mouse Only layout with mouse sensitivity down to 65% (in Controller Layout)
Thanks to NastyShrimp for this guide and custom Steam Deck artworks!
Thanks to NastyShrimp for this guide and custom Steam Deck artworks!
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NastyShrimp

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
You're welcome, I'll probably do some more testing once a new version of the game drop. But this is a solid configuration with nice battery optimization if you're asking me ^^
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Hunchman801

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
Glad to see that you released a demo, not many fan projects actually get to this stage! I'll certainly give it a try when I get a chance. 
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The Jonster

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
Finished the community puzzles last night after reverting to patch 1.0.1! I had a great time finishing this demo and look forward to seeing more of what the game has to offer! 
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Rayman Universe

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
1.0.3 Patch is now available!
Changelog:
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!
Download now:
https://gamejolt.com/games/Rayman-Lum-O-Grams/770177
https://runi-games.itch.io/rayman-lum-o-grams 1.1.0 is also in development!
Changelog:
- Fixing the critical bug that appeared in Community Puzzles after the 1.0.2 changes
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!
Download now:
https://gamejolt.com/games/Rayman-Lum-O-Grams/770177
https://runi-games.itch.io/rayman-lum-o-grams 1.1.0 is also in development!
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Rayman Universe

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Re: Rayman Lum'o'Grams - 30th Anniversary Demo
1.0.4 Patch is now available!
Changelog:
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!
Download now:
https://gamejolt.com/games/Rayman-Lum-O-Grams/770177
https://runi-games.itch.io/rayman-lum-o-grams
Changelog:
- Windowed Mode
- Non-16:9 Cursor Following Fix
- Minor Fixes
Replace the old files with files from the archive.
DO NOT DELETE a RaymanLumoGramsDemo file without an extension if it is already present in the folder!
Download now:
https://gamejolt.com/games/Rayman-Lum-O-Grams/770177
https://runi-games.itch.io/rayman-lum-o-grams
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Hunchman801

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
Nice, what will be the new features be?
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Rayman Universe

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Re: Rayman Lum'o'Grams - EPISODE 1 IS COMING SOON
Changing the appearance of the number strings if the player clears the line, settings screen (which also will contain on/off v-sync, fixing the cursor side, option for fixing the axis for filling squares), and some adjustments mainly suggested by SailorRaybloomDZ on stream.
This is a demo, so no new content of course, instead a lot of QoL changes
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hoodlumsworld

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Re: Rayman Lum'o'Grams - 30th Anniversary Demo
It's great that you're getting so much useful feedback already! 
