I did a quick search and didn't see an existing thread for this somehow, so hope we're cool in that regard.
I found this video which shows how to make custom levels for Rayman 2:
https://www.youtube.com/watch?v=Z6SFaYulGWY
I'm pretty sure I remember members of Pirate Community sharing levels they have created, probably with this method.
Now, what I'm really curious about is, how much control do we have over the logic? Obviously the sky's the limit for a genius programmer with enough time and effort, but this is an old game. And I'm not necessarily talking about impressive hacks like the first-person-view mod, either. Rather, I'm curious how difficult it is for modders to manipulate the existing logic.
For example, not just placing objects in the level, but manipulating their behaviour. Could you make a yellow lum behave like a blue lum? (Just trying to gauge what is possible). Could you program a cutscene complete with text? This would be adding nothing new. But despite being basic, I suspect it could be tricky without the source code.
If anyone has knowledge on this, would be super cool to get your insight on it.


