And then Mister Dark's Lair itself used the menu music from the original game!
RayTunes - The Definitive Rayman Music Archive
Moderator: Droolie
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
-
PluMGMK

- Posts: 40508
- Joined: Fri Jul 31, 2009 9:00 pm
- Location: https://www.youtube.com/watch?v=cErgMJSgpv0
- Contact:
- Tings: 136606
Re: RayTunes - The Definitive Rayman Music Archive
I mean, it's not like the tunes they did pick were particularly fitting either. The last level before Mister Dark's Lair took place in Candy Château, but used this tune from Band Land:
And then Mister Dark's Lair itself used the menu music from the original game!
And then Mister Dark's Lair itself used the menu music from the original game!
-
Hunchman801

- Posts: 87621
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640217
Re: RayTunes - The Definitive Rayman Music Archive
Strange choices indeed, Rayman Junior was pretty cool overall but you can tell the goal there was to reuse as much content as possible from the original game without giving it too much thought. 
-
Mortamon Saturn

- Posts: 3892
- Joined: Mon Oct 02, 2017 10:12 pm
- Location: La Grotte des Mauvais Rêves
- Contact:
- Tings: 62000
Re: RayTunes - The Definitive Rayman Music Archive
PluMGMK wrote: Mon Aug 30, 2021 11:19 pm I mean, it's not like the tunes they did pick were particularly fitting either. The last level before Mister Dark's Lair took place in Candy Château, but used this tune from Band Land:
And then Mister Dark's Lair itself used the menu music from the original game!![]()
I kinda get why they would have picked that first one because Band Land kinda has a bit of a festive theme, but that’s indeed a strange choice.
At least, it’s not as weird as using Mr Dark’s theme in Band Land like what Rayman Advance did.
The idea of using the main theme for the final level could have worked if it was more energetic like Redemption’s theme, but here it just sounds terribly unfitting…
Re: RayTunes - The Definitive Rayman Music Archive
Alright, well, it seems that my recordings from the Atari Jaguar version of Rayman 1 was never put into the Raytunes part of this site.
Is that bad? In my point of view, absolutely not. I am now recording more superior audio files off the same real Jaguar & authentic Rayman cart I got about a year ago.
When I made the first recordings and sent them online, they were created with a very redundant and unnecessary process.
The RCA cables were plugged into a system that produces analog artifacts. Then that was plugged into my sound card (Which I might upgrade soon)
The limits of the sound card caused occasional (and noticeable) clicking, and you can hear the analog hum when recorded from the 3.5mm-out it was converted to.
About three months after my first recordings of the game was made, I got a job that can get me nice things.
One of those would be a Zoom H2n microphone. I love this thing for when I make home videos with clean audio, but it can also be used as a 3.5mm AUX capture device.
So this time, the Jaguar still outputs the red and white RCA cables, but that is directly converted to 3.5mm and is plugged into the H2n, stored on a SD card.
Retrieving the WAV files (which is set to record at 24-bit 48KHz, by the way) onto my computer, I can add a little gain to the audio,
and it sounds great compared to my last recordings.
Just pointing this out now before anything happens regarding my old and fuzzy recordings compared to the ones I'm creating now.
If anyone still wants the ZIP I sent a while back for reference, the link below brings you to it, but it will be replaced by a more superior version the current or next week.
https://drive.google.com/file/d/1RxWH5D ... tqZjA/view
Edit: It's been weeks since I posted this and have yet to have finished the full soundtrack.
I have almost all tracks re-recorded, the only stuff that isn't re-recorded is the "Continue?" music, the boss themes of Pirate Mama, Mr. Skops, and Mr. Dark.
I do this stuff as a hobby and as a nice and generous guy, I provide the internet with something it didn't have until shortly after I got an Atari Jaguar.
I will finish this eventually, but as of now, you all can jam to my current recordings. Though I am making improved ones, the biggest difference would be
the reduced analog artifacts. Don't be surprised if I revise these again, because I have lately been thoroughly searching the net about HiFi audio equipment
and ways to get rid of artifacts that occur using inferior sound mediums/devices.
Thanks for the patience, everyone.
Is that bad? In my point of view, absolutely not. I am now recording more superior audio files off the same real Jaguar & authentic Rayman cart I got about a year ago.
When I made the first recordings and sent them online, they were created with a very redundant and unnecessary process.
The RCA cables were plugged into a system that produces analog artifacts. Then that was plugged into my sound card (Which I might upgrade soon)
The limits of the sound card caused occasional (and noticeable) clicking, and you can hear the analog hum when recorded from the 3.5mm-out it was converted to.
About three months after my first recordings of the game was made, I got a job that can get me nice things.
One of those would be a Zoom H2n microphone. I love this thing for when I make home videos with clean audio, but it can also be used as a 3.5mm AUX capture device.
So this time, the Jaguar still outputs the red and white RCA cables, but that is directly converted to 3.5mm and is plugged into the H2n, stored on a SD card.
Retrieving the WAV files (which is set to record at 24-bit 48KHz, by the way) onto my computer, I can add a little gain to the audio,
and it sounds great compared to my last recordings.
Just pointing this out now before anything happens regarding my old and fuzzy recordings compared to the ones I'm creating now.
If anyone still wants the ZIP I sent a while back for reference, the link below brings you to it, but it will be replaced by a more superior version the current or next week.
https://drive.google.com/file/d/1RxWH5D ... tqZjA/view
Edit: It's been weeks since I posted this and have yet to have finished the full soundtrack.
I have almost all tracks re-recorded, the only stuff that isn't re-recorded is the "Continue?" music, the boss themes of Pirate Mama, Mr. Skops, and Mr. Dark.
I do this stuff as a hobby and as a nice and generous guy, I provide the internet with something it didn't have until shortly after I got an Atari Jaguar.
I will finish this eventually, but as of now, you all can jam to my current recordings. Though I am making improved ones, the biggest difference would be
the reduced analog artifacts. Don't be surprised if I revise these again, because I have lately been thoroughly searching the net about HiFi audio equipment
and ways to get rid of artifacts that occur using inferior sound mediums/devices.
Thanks for the patience, everyone.
Last edited by Globox2K on Tue Feb 08, 2022 2:54 pm, edited 1 time in total.
-
hoodlumsworld

- Posts: 1572
- Joined: Mon Jun 15, 2020 1:12 am
- Tings: 23026
Re: RayTunes - The Definitive Rayman Music Archive
Thanks Globox2K, it sounds really good.
-
Mortamon Saturn

- Posts: 3892
- Joined: Mon Oct 02, 2017 10:12 pm
- Location: La Grotte des Mauvais Rêves
- Contact:
- Tings: 62000
Re: RayTunes - The Definitive Rayman Music Archive
I’ve finally managed to play and record the secret level Ubi Cliff in Rayman GBC and I’ve found out thanks to that experience that the track of the same name isn’t actually used for it! It uses the "Bonus" music instead, while "Ubi Cliff" is actually only used in the Time Attack World Map.
So, if I could make a suggestion for the next RayTunes update, I think the "Ubi Cliff" track should be renamed to "Time Attack" or at least to something similar as the name we’ve always used was actually incorrect.
Could also be a great opportunity if possible to add the missing tracks from the same game (mainly from the cutscenes) and the variations of the tracks used in Rayman 1/Rayman 2 Forever!
Guess the two previously unknown Rayman Junior music from the OST Mix uploaded by Daniel Masson on YouTube could also make some fine addition in order to make it an even more substantial update.
So, if I could make a suggestion for the next RayTunes update, I think the "Ubi Cliff" track should be renamed to "Time Attack" or at least to something similar as the name we’ve always used was actually incorrect.
Could also be a great opportunity if possible to add the missing tracks from the same game (mainly from the cutscenes) and the variations of the tracks used in Rayman 1/Rayman 2 Forever!
Guess the two previously unknown Rayman Junior music from the OST Mix uploaded by Daniel Masson on YouTube could also make some fine addition in order to make it an even more substantial update.
Re: Rayman (Game Boy Color)
I don't know if Droolie is now available to update the OST of Rayman 1 on GBC .
I don't dare to pester him in private message, you never know if he has no time
I don't dare to pester him in private message, you never know if he has no time
-
Mortamon Saturn

- Posts: 3892
- Joined: Mon Oct 02, 2017 10:12 pm
- Location: La Grotte des Mauvais Rêves
- Contact:
- Tings: 62000
Re: RayTunes - The Definitive Rayman Music Archive
Guess we could eventually add the music from the Sparks of Hope DLC if possible!
Still hope the GBC OST could get an update too later on!
Still hope the GBC OST could get an update too later on!
-
The Jonster

- Posts: 40789
- Joined: Sat Mar 24, 2018 6:15 am
- Location: The realm of Mario Karting
- Tings: 51035
Re: RayTunes - The Definitive Rayman Music Archive
I guess when he gets around to it, it'll be out. A lot of the music for the gameboy versions of R1 and R2 are based on Rayman 2 is that right? Kind of bizarre in R1 GBC's case though!
Really well done with this! Reminds me of when I made a playthrough of R1 GBC (which I probably lost the videos but the playlist is somehow still on YT...)Rayman Saturn wrote: Sun Jul 10, 2022 6:15 pm I’ve finally managed to play and record the secret level Ubi Cliff in Rayman GBC and I’ve found out thanks to that experience that the track of the same name isn’t actually used for it! It uses the "Bonus" music instead, while "Ubi Cliff" is actually only used in the Time Attack World Map.
So, if I could make a suggestion for the next RayTunes update, I think the "Ubi Cliff" track should be renamed to "Time Attack" or at least to something similar as the name we’ve always used was actually incorrect.
-
Mortamon Saturn

- Posts: 3892
- Joined: Mon Oct 02, 2017 10:12 pm
- Location: La Grotte des Mauvais Rêves
- Contact:
- Tings: 62000
Re: RayTunes - The Definitive Rayman Music Archive
Not only did R1 GBC took Rayman 2's soundtrack, but also its tone and darker atmosphere! Even Rayman's design is the one from Rayman 2!
Since it came out in 2000, I suppose they wanted to bridge the two original games, which worked very well in my opinion... Well, at least for everything that's not the soundtrack depending on who you ask.
Thanks, I've also did the same thing with Tonic Trouble GBC's secret when someone asked me to look into it!
Speaking of which, I really need to play the rest of that Tonic Trouble port when I'll have the time!
Since it came out in 2000, I suppose they wanted to bridge the two original games, which worked very well in my opinion... Well, at least for everything that's not the soundtrack depending on who you ask.
Thanks, I've also did the same thing with Tonic Trouble GBC's secret when someone asked me to look into it!
Speaking of which, I really need to play the rest of that Tonic Trouble port when I'll have the time!
Re: RayTunes - The Definitive Rayman Music Archive
What if fan game music was added in its own section. That would be cool!
Re: RayTunes - The Definitive Rayman Music Archive
We kinda hijacked a topic for that kind of stuff already
viewtopic.php?t=1806
Ideally we'd need to sort all the fan works by the track, and provide multiple versions for each one. Tidious.
It would be better to create a YT playlist, but it's still to someone's preferences what is the best remake, remix of specific track etc.
viewtopic.php?t=1806
Ideally we'd need to sort all the fan works by the track, and provide multiple versions for each one. Tidious.
It would be better to create a YT playlist, but it's still to someone's preferences what is the best remake, remix of specific track etc.
Re: RayTunes - The Definitive Rayman Music Archive
New Rayman 3 music has been found! https://archive.org/details/rayman-3-promotional-demo
and https://youtu.be/0x6WTNY8VY0?si=iZFOiVCZSyu82IX2
and https://youtu.be/0x6WTNY8VY0?si=iZFOiVCZSyu82IX2
-
Hunchman801

- Posts: 87621
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640217
Re: RayTunes - The Definitive Rayman Music Archive
That's neat! I don't think this demo is on the list of Rayman demos on the wiki, or is it?
Re: RayTunes - The Definitive Rayman Music Archive
You think someone could rip the music from the demo? If given the proper tools i probably could.
Re: RayTunes - The Definitive Rayman Music Archive
Hi everyone!
A couple days back, MilesTheCreator made a pretty cool discovery: While Rayman Raving Rabbids on DS only uses music from the console versions, a completely different soundtrack was hiding in the ROM all along! The track titles and midi markers in this indicate that it matches with the old, scrapped story of this version. That's right, Miss Black Bunny, the parallel world and the guardians are back! I made a pretty comprehensive video about it some years ago, you should watch it if you haven't yet!
Anyway, while the data for the samples required to play these tracks was missing, MilesTheCreator found that it was using an edited version of the soundfont for Rayman 2 N64 and he was able to reconstruct it accurately. The soundtrack played with this soundfont was first published on YouTube by RayCarrot: https://youtu.be/aFNXX-VeJIs
With how much this soundtrack sounds like Rayman 2 in terms of both samples and compositions, it's quite interesting to listen to! And I think it's quite a good soundtrack for a handheld title, too.
Miles told me that it would make a good addition for RayTunes as well, so here it is.
While listening to the tracks, I noticed that there were still quite a lot of issues in the MIDI files. Almost every channel in every file was missing its first note, which made the start of each track sound very awkward. There were other issues as well, like instruments often changing 1 tick too late - probably due to a bad midi export on the composers' or developers' part. Or perhaps it's because these tracks were still a work in progress. Anyway, I spent hours fixing all of this and looping the tracks to provide a better listening experience.
Download: RayTunes
(if it doesn't work for you, refresh your browser's cache)
Ripped by MilesTheCreator, with a bunch of adjustments by myself.
If you're wondering where the track names come from: most of them are from the original data. For the cinematics, I compared the markers in the MIDI files to the early script to be able to understand what each scene was going to show, and I took inspiration from that. As for the composers, Rod Abernethy & Jason Graves (from Rednote Audio) are credited despite none of their music being in the final game, so I figured it was them. I looked up their old site and found this old news:
)
PS: I know there's a bunch of other stuff waiting to be updated on RayTunes, but it'll have to wait a bit longer while I work on the Legends Fan DLC.
A couple days back, MilesTheCreator made a pretty cool discovery: While Rayman Raving Rabbids on DS only uses music from the console versions, a completely different soundtrack was hiding in the ROM all along! The track titles and midi markers in this indicate that it matches with the old, scrapped story of this version. That's right, Miss Black Bunny, the parallel world and the guardians are back! I made a pretty comprehensive video about it some years ago, you should watch it if you haven't yet!
Anyway, while the data for the samples required to play these tracks was missing, MilesTheCreator found that it was using an edited version of the soundfont for Rayman 2 N64 and he was able to reconstruct it accurately. The soundtrack played with this soundfont was first published on YouTube by RayCarrot: https://youtu.be/aFNXX-VeJIs
With how much this soundtrack sounds like Rayman 2 in terms of both samples and compositions, it's quite interesting to listen to! And I think it's quite a good soundtrack for a handheld title, too.
Miles told me that it would make a good addition for RayTunes as well, so here it is.
While listening to the tracks, I noticed that there were still quite a lot of issues in the MIDI files. Almost every channel in every file was missing its first note, which made the start of each track sound very awkward. There were other issues as well, like instruments often changing 1 tick too late - probably due to a bad midi export on the composers' or developers' part. Or perhaps it's because these tracks were still a work in progress. Anyway, I spent hours fixing all of this and looping the tracks to provide a better listening experience.
Download: RayTunes
(if it doesn't work for you, refresh your browser's cache)
Code: Select all
01 - (Cinematic) Intro ~The Meteorite~
02 - Beach Island 1
03 - Beach Island 2
04 - Unbalanced World 1
05 - Unbalanced World 2
06 - (Cinematic) The Kings' Mission 1 ~Whiten the Crystals~
07 - Forest 1
08 - Forest 2
09 - Forest 3
10 - Minigame
11 - Temple 1
12 - Temple 2
13 - Temple 3
14 - (Cinematic) The Kings' Mission 2 ~Retrieve the Monoliths~
15 - Factory 1
16 - Factory 2
17 - Factory 3
18 - (Cinematic) Miss Bunny's Vengeance
19 - Miss Black Bunny
20 - Miss Robot Bunny
21 - (Cinematic) Ending 1 ~Dark Rayman's Defeat~
22 - (Cinematic) Ending 2 ~Once Again At Peace, or not?~
23 - La BambaIf you're wondering where the track names come from: most of them are from the original data. For the cinematics, I compared the markers in the MIDI files to the early script to be able to understand what each scene was going to show, and I took inspiration from that. As for the composers, Rod Abernethy & Jason Graves (from Rednote Audio) are credited despite none of their music being in the final game, so I figured it was them. I looked up their old site and found this old news:
(Oh my god. They're the composers of one of my favorite soundtracks from my youth: the Hobbit videogame!Ubisoft hires Rednote for Rayman 4
Tuesday August 15, 2006
Ubisoft signed Rednote Audio to create the score for Rayman 4 for the Nintendo DS. “Rayman is one of the brands that encapsulate Ubisoft’s ability to create characters and universes that appeal to all kinds of players,” said Ubisoft CEO Yves Guillemot.
Rayman returns in the fourth installment of the beloved platformer series with Rednote scoring gameplay and in-game cinematics.
PS: I know there's a bunch of other stuff waiting to be updated on RayTunes, but it'll have to wait a bit longer while I work on the Legends Fan DLC.
-
Hiroshihimself41

- Posts: 58
- Joined: Sun Jul 09, 2023 10:10 am
- Contact:
- Tings: 4865
Re: RayTunes - The Definitive Rayman Music Archive
Raytunes update in BIG 2025, almost 2026

-
Hunchman801

- Posts: 87621
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640217
Re: RayTunes - The Definitive Rayman Music Archive
Nice update! I have refreshed the CDN cache and the tracks are now visible on the website. 
-
Gottagocool11

- Posts: 136
- Joined: Sun Dec 10, 2023 9:21 am
- Location: Probably in Der Strudelburger or something.
- Tings: 4875
Re: RayTunes - The Definitive Rayman Music Archive
I'm just glad to see it finally updated now, it's weird that the website doesn't get any updates, even after almost 5 years.
-
Hunchman801

- Posts: 87621
- Joined: Thu Aug 07, 2003 6:50 pm
- Location: Paris, France
- Contact:
- Tings: 640217
Re: RayTunes - The Definitive Rayman Music Archive
Well, most Rayman music is already there, and Droolie's been busy with other projects, but you can still count on him to update RayTunes whenever he gets a chance. 




