Rayman Polokurse
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HazBlackSlick

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Re: Rayman Polokurse
Cute art.
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ItzalDrake

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Re: Rayman Polokurse
Aah I love this one! 
Re: Rayman Polokurse
Nice. That's some pretty cool stuff!
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HazBlackSlick

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Re: Rayman Polokurse
Thanks!
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Hunchman801

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Re: Rayman Polokurse
A nice homage indeed!
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elantilums2005

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Re: Rayman Polokurse
I like the colorful and cartoonish style of this fangame,is the like the mix of the cheerful tone of Rayman 1 but with the cartoonishness of Rayman from Ubiarts
, Rayman's design reminds me of Rocko for some reason but I have a question Do you plan to make the characters different in gameplay(for example make ly can jump and run higher that rayman but she it would be slower in the aquatic levels) or are you just going to do it like origins and legends (meaning they are just skins and have very subtle change) I wish you good luck in your proyect
(Most likely you're not going to answer this but I'm curious about this)
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HazBlackSlick

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Re: Rayman Polokurse
Question: Does Polokurse's colouring use a specific colour palette or does the artist use their own choice of colouring in the game?
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NastyShrimp

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Re: Rayman Polokurse
Is there any news on this fangame? I really wish I could play it! Twitter and YouTube seems... a bit abandonned.
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Hunchman801

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Re: Rayman Polokurse
I was hoping for more news at Rayman Alive, but unfortunately I'm not aware of any recent progress on the project.
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HazBlackSlick

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Re: Rayman Polokurse
So, Is the project on hiatus or something? Because everything has been radio silent since Rayman Alive for about two years
Re: Rayman Polokurse
I will be honest, I have no idea what the future of this project holds, but I personally am just leaving it, and I'll never work on a project again whenever it has such terrible team dynamics.
EDIT: By bad dynamics, I mean never being on the same page. Not notifying one another and just doing things independently without telling people etc.
EDIT: By bad dynamics, I mean never being on the same page. Not notifying one another and just doing things independently without telling people etc.
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HazBlackSlick

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Re: Rayman Polokurse
Can you explain? Was there a falling out among the team? Like disagreements with ideas, making to many changes to the gameplay and/or plot that's making little progress with development, Members being to slack about the project or Members losing passion in the project?Steo wrote: Fri Dec 19, 2025 6:23 am I will be honest, I have no idea what the future of this project holds, but I personally am just leaving it, and I'll never work on a project again whenever it has such terrible team dynamics.
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Master

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Re: Rayman Polokurse
I've no knowledge on what's gone on here but It sounds like something we probably oughtn't to be pressing on. If folks want to talk about it then that's their right, if not, better to respect the privacy of the involved parties and let sleeping dogs lie.
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The Jonster

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Re: Rayman Polokurse
I agree with this, it's probably best that we don't ask what happened. 
Re: Rayman Polokurse
Since I just kind of said it in the way I did above and I don't want it taken out of context, I will just say that while the people involved in the project are great at working independently, I just never really felt we were never on the same page when working together. That's what I refer to when I mention dynamics. It was more like lots of small teams working on different things etc. It's to no fault of any single person and I don't have personal issues with others, I just don't think we're all compatible on a team if that makes sense. Probably like taking several different jigsaw puzzles and trying to take pieces from each one and fit them together. There is also the fact of one or more members being AWOL for quite a while.
That aside, I also feel the direction of the project changed greatly since it began, and I personally don't get the same feeling I did when I started on it. Initially it was using Game Maker 2.0, a small group of friends just making a little fangame with a few levels. The team shifted a lot since then, and the project became way bigger than intended while switching over to Unity. I think it being our first project and it getting that big didn't really help, and of course everyone has their own lives and sets of issues to deal with outside working on this too. That along with wanting to work on other projects.
That aside, I also feel the direction of the project changed greatly since it began, and I personally don't get the same feeling I did when I started on it. Initially it was using Game Maker 2.0, a small group of friends just making a little fangame with a few levels. The team shifted a lot since then, and the project became way bigger than intended while switching over to Unity. I think it being our first project and it getting that big didn't really help, and of course everyone has their own lives and sets of issues to deal with outside working on this too. That along with wanting to work on other projects.
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HazBlackSlick

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Re: Rayman Polokurse
I see, That's unfortunate this has happened
Re: Rayman Polokurse
I will see what happens in the future if the team are ever together again and I'm for some reason needed.
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Elite Piranha

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Re: Rayman Polokurse
It's sad to read this, I was looking forward to seeing more of the game, specially more character designs.
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HazBlackSlick

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Re: Rayman Polokurse
If the team aren't interested in finishing the game it would be neat to see some behind the seen stuff, Like character designs, back ground art and some story stuff

