Rayman 2
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Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Re: Rayman 2
Guys please stop being so rude
Globox is not a toilet bowl
Globox is not a toilet bowl
Re: Rayman 2
Of course not.
He's a large dumpster.
Re: Rayman 2
Not raining = not Globox.
Sorry I don't make the rules.
Sorry I don't make the rules.
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Master

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Re: Rayman 2
Trust Globox to dampen the mood...

Last edited by DaveRattlehead on Tue Mar 03, 2026 10:01 pm, edited 2 times in total.
Reason: Fixing gif (again)
Reason: Fixing gif (again)
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RaypersonNikol

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Re: Rayman 2
To me Rayman sounded like he was recording for one of those JumpStart educational games (usually when a character talks, they have this almost emotionless tone when they explain to the player how to play a certain game lol)lyndo64 wrote: Wed Jan 14, 2026 6:14 am For some reason to me it always sounded like some of the dialogue was recorded in a toliet bowl, especially in the opening cutscene, it has this really weird reverb to it.
Re: Rayman 2
That's why I prefer their voices in PS1 version.lyndo64 wrote: Wed Jan 14, 2026 6:14 am For some reason to me it always sounded like some of the dialogue was recorded in a toliet bowl, especially in the opening cutscene, it has this really weird reverb to it.
By the way, I translated the cutscenes in R2PS1 into Chinese, and you can see that video on Bilibili.
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Reese Riverson

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Re: Rayman 2
Now that's one of the funniest things I've seen about Globox in a while.
Shame that your image isn't loading for me though.
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Master

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Re: Rayman 2
Dangit.
It was a gif oh Hades from the Hercules film after he told a lame joke and went "huh? huh?"
Meant to poke fun at the bad damp pun in relation to Globox and rain, but alas my cunning scheme was dashed by abstraction and bad links.
It was a gif oh Hades from the Hercules film after he told a lame joke and went "huh? huh?"
Meant to poke fun at the bad damp pun in relation to Globox and rain, but alas my cunning scheme was dashed by abstraction and bad links.
Re: Rayman 2
Here you go, I got a copy of it:
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PluMGMK

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Re: Rayman 2
I assume it's something to do with Reese's browser being configured not to send third-party referers. I got the same thing here!
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DaveRattlehead

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Re: Rayman 2
Mmm not sure why but the GIF was broken for me too. Now it should be fine 
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Master

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Re: Rayman 2
Fifo putting in the effort where I had none, I salute him. I will also graciously, gratefully and cheekily nick his gif link for my original post.
EDIT: Or Dave could have done it already and I hadn't noticed xD
EDIT: Or Dave could have done it already and I hadn't noticed xD
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DaveRattlehead

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Re: Rayman 2
Always working in the shadows m8 
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PluMGMK

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Re: Rayman 2
Just watched this video about malware analysis, and it took me right back to my time trying to decrypt that Rayman 2 prototype:PluMGMK wrote: Sun Oct 20, 2024 11:42 pm Only finally got around to trying it – and it's so messed up that when I run it under Wine, I get a straight segfault, rather than the usual Windows-style crash dialogue!The entire EXE is encrypted, and it contains its own decryption code and self-modifies the different sections successively in what feels like a really evil manner… Not sure if that's anything to do with the segfault I'm getting, but I'm sure it doesn't help
![]()
Seriously, when I first looked at that prototype, I genuinely suspected it might be a trojan attacking a long-content-starved fandom. But once I decrypted it I saw there was nothing nefarious there
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Mortamon Saturn

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Re: Rayman 2
Mortamon Saturn wrote: Tue Jun 18, 2024 6:22 pm Hey, I don't know if this was found before, but I looked at the GOG goodies of Rayman 2 and noticed something interesting on the wallpaper (which is based on a prototype cover from what I comprehend)...
I looked closely and noticed this on the bridge:
"M+A"... within a heart... At first, I assumed it could mean "Michel + Ancel", but then I took a closer look at the exploding ship in the background and noticed that too...
"J+L"! And the other wood pieces look like letters too!
I don't know if this was on any of the final N64/PC artworks due to very low-res online, but it seems exclusive to the prototype box I linked (which we use on the RayWiki article) and this high-quality GOG wallpaper.
It's probably just a love thing from some people who worked at Ubisoft, but I find it interesting to find regardless! I wonder if there are more "easter eggs" like that on Rayman artworks!
https://raymanpc.com/wiki/images/1/13/Rayman2cover.jpg
Mortamon Saturn wrote: Sat Jun 22, 2024 10:51 pm By the way...Could it be "J"?Other than the supposed lack of creative vision for the project on Michel Ancel’s end, most of the narrative elements (in regards to Rayman and Andre’s supposed girlfriend-rescuing antics) as shown in the concept art is rightfully attributed to Jacques Exertier, a prolific multi-faceted creative who not only is credited for writing and visual work on Rayman 2: The Great Escape but also Beyond Good & Evil.![]()
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Oh my Polokus, guys! I was right about the Rayman 2 cover art mystery!
Jacques Exertier himself has confirmed that the "J" in the picture was for his name, while the "L" is "Laurence", his girlfriend! (0:29 in the video)
https://bsky.app/profile/raymangame.bsk ... 4uwcbwqs27
The mystery is finally solved!
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Hunchman801

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Re: Rayman 2
Saturn knew it all along! But it's nice to finally get a confirmation. 25 years later, and we're still learning new things. 
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Master

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Re: Rayman 2
Now we need to remember to archive that and use that as a citation for data on the wiki.
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Hunchman801

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Re: Rayman 2
Is there a reliable service to archive tweets? I know I've found archive.org useful to retrieve YouTube videos from our references after they were taken down, but I'm not sure about tweets.
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hoodlumsworld

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Re: Rayman 2
In the issue of Retro Gamer where they interview Florent Sacré ("The Making of Rayman 2: The Great Escape"), he explains that the team at Ubisoft Annecy was assigned to port the game, but due to miscommunication or ambition, they started developing a completely new Rayman game instead. Ubisoft Paris had to step in, correct the mistake, and steer them back toward making a port, which caused significant tension between the teams. Maybe that's old news, but I never knew.
The Dreamcast port, arguably the most enjoyable version of the game, required very few people to work on, as Florent remembers, “It was crafted at the very end of the project. A few engineers and gameplay programmers worked on it quite successfully. On the other hand, developing Rayman Revolution, the PlayStation 2 version of Rayman 2, had been another story. I left Paris for Annecy, where the local Ubisoft team was supposed to work on the PS2 port. I was appointed as art director on this port. It became quite tense, since they had already started working on another Rayman project, contrary to what had been planned. They were simply developing a new Rayman game. Needless to say, the situation became very complicated at first.”
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PluMGMK

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Re: Rayman 2
Just tried pointing the Wayback Machine at https://nitter.net/RaymanGame/status/20 ... 0736545169, but it'll probably take a while to see how well it's worked…Hunchman801 wrote: Fri Feb 06, 2026 2:08 pm Is there a reliable service to archive tweets? I know I've found archive.org useful to retrieve YouTube videos from our references after they were taken down, but I'm not sure about tweets.
Yep, this is basically what was written in the book as well, albeit in French!hoodlumsworld wrote: Sat Feb 07, 2026 12:29 am In the issue of Retro Gamer where they interview Florent Sacré ("The Making of Rayman 2: The Great Escape"), he explains that the team at Ubisoft Annecy was assigned to port the game, but due to miscommunication or ambition, they started developing a completely new Rayman game instead. Ubisoft Paris had to step in, correct the mistake, and steer them back toward making a port, which caused significant tension between the teams. Maybe that's old news, but I never knew.
The Dreamcast port, arguably the most enjoyable version of the game, required very few people to work on, as Florent remembers, “It was crafted at the very end of the project. A few engineers and gameplay programmers worked on it quite successfully. On the other hand, developing Rayman Revolution, the PlayStation 2 version of Rayman 2, had been another story. I left Paris for Annecy, where the local Ubisoft team was supposed to work on the PS2 port. I was appointed as art director on this port. It became quite tense, since they had already started working on another Rayman project, contrary to what had been planned. They were simply developing a new Rayman game. Needless to say, the situation became very complicated at first.”



