Rayman 1

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Which version is your favourite?

Jaguar
10
4%
PC
56
23%
PlayStation
143
59%
Saturn
15
6%
Game Boy Colour
4
2%
Game Boy Advance
6
2%
DSi
9
4%
 
Total votes: 243

lyndo64
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Re: Rayman 1

Post by lyndo64 »

I made it to Eraser Plains on the Jag version then accidentally lost all my progress I am going to cry :mrgreen:
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Re: Rayman 1

Post by Hunchman801 »

RayGamer99 wrote: Sat Feb 14, 2026 9:35 pm Meanwhile, the music featured here often has ukuleles, jaw harps, and kazoos thrown in there for seemingly no reason. Christophe is such a talented composer with such a wide variety of music styles from the UbiArt games (though some of those were from Billy Martin :wink:), so why does it feel like he's generalized them all into sounding like the Jibberish Jungle and not much else here? :|
Well, remember when Héral said that Rayman's "musical palette" is one of "ukuleles, jew's harps, kazoos and whistles"? We were quite a few to argue against this generalization, but I'm afraid that the message might not have come through. :|
metalflygon08 wrote: Sun Feb 15, 2026 3:15 am Where would I have seen that black and white screenshot of Skops in the dream forest as a kid?
It's not black and white but is this what you're looking for? That's the only one I know of.

Image

(It's on the Skops page on RayWiki by the way.)
lyndo64 wrote: Sun Feb 15, 2026 6:28 am I made it to Eraser Plains on the Jag version then accidentally lost all my progress I am going to cry :mrgreen:
Wait, the game does not autosave? I thought that would have been a nice improvement.
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Re: Rayman 1

Post by lyndo64 »

Hunchman801 wrote: Sun Feb 15, 2026 9:41 am Wait, the game does not autosave? I thought that would have been a nice improvement.
There isn't any autosave to my knowledge. There is a 'save and quit' option, but it's also right next to a 'quit without saving' option, so I guess I clicked the wrong one by accident.
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Re: Rayman 1

Post by Hunchman801 »

That's unfortunate! An additonial autosave slot, like all modern games have, would have come in handy.
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Re: Rayman 1

Post by Master »

Right, I'm ok with UbiArts palette being part of its own distinct identity. They work in tandem with what those games are doing and meld very well with those games.

But retroactively replacing the musical identity of previous games, even if it's due to rights issues. Does leave a very sour taste in my mouth. I'll say that some of the musical recreations are pretty good. But for the ones that are very much replacement I'd say to get your UbiArt out of the classic games, that's not what they were like and it's far more of a substantial (and I'd say subtractive) change than I'd have liked.

Change the tracks by all means, legal bullshit is legal bullshit and I'm not going to pretend it's an easy thing to work around. But I would've much rather the replacement tracks were in keeping in the style and substance of the original game.

I expected little and I'm apparently not so much disappointed as I am affronted. Fucking hell.
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Re: Rayman 1

Post by metalflygon08 »

Hunchman801 wrote: Sun Feb 15, 2026 9:41 am It's not black and white but is this what you're looking for? That's the only one I know of.

Image
I know of this one (seeing it again in the 30th anniversary stuff is what made me remember).

That's why Im so confused about it, I have a clear memory of it being black and white and small in the manual, as that would be the only Rayman "media" I'd have access to for a really long time. It is such a "core" memory for me because kid me got super into Rayman 1 and I would read the manual a lot when bored, so I remember scrutinizing all the screenshots and spotting discrepancies (such as Skops in the forest).

I wonder if different releases had different manuals?

We got the Ps1 and Rayman and Ape Escape at the same time so it wasn't the launch release of Rayman 1 (I think it had a green "greatest hits" on the edge even).

That, or my memory is just failing.
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Re: Rayman 1

Post by Electoon »

I'm breaking my silence (posting for the first time in 4 years) to drop in my initial thoughts on the Anniversary Collection.

When it was announced, I will admit it did feel like there had to be some sort of catch. No two version of Rayman 1 is alike and they all have some sort of weird quirk. Replacing the original classic soundtrack not one but three times is a pretty big one. I can absolutely see why this is a deal-breaker for a lot of people. Rayman 1's classic music is one of the best video game soundtracks of all time, and celebrating a big anniversary release and having it absent feels... off. My sister has been completely put off by the lack of a soundtrack toggle and wants nothing to do with this remaster anymore after initially being excited.

Over the years I've tried to become more open minded about different interpretations and new things (it was my close mindedness that made me dismiss Rayman 2 for years, after all) So before purchasing it for myself, I watched a live-stream of the Playstation version with the new soundtrack. Honestly, I like it for what it is. Some of the remixes are really nice, and I like how some of them reflect Remi's live music project. The original tracks are a little more hit and miss, but over the past couple of days, I keep getting the Band Land music in my head. This one specifically is really nice:



I'm genuinely taken aback that a lot of this backlash has been directed towards not just this soundtrack, but pointing fingers at Origins/Legends music for being bad as well. Where did that come from all of a sudden? I think Heral has done a really nice job here for the most part, and unlike Rayman Ultimate, this replacement music feels like it's in the Rayman spirit. But it's also not the original, and that does make it hard to stomach.

One particular highlight for me has been the Rayman Advance remixes of the new music. I have a soft spot for certain GBA tracks (Musician's Song my beloved) but the original soundtrack was both really bit-crushed and really shrill. I can think of a few times way back when my Dad would make me turn the sound off. The new arrangements are so fun and to my surprise, I've actually started a new play-through of Advance of all ports thanks to my enjoyment.

Obviously there is so much more to say that isn't the elephant in the room. Playstation Rayman looks gorgeous in wide screen. I love how much of the obscure PC level packs they've included. It's nice to be able to play the Jaguar levels without the usual gremlins. I have lots of behind the scenes documentary features I'm excited to sink my teeth into. And of course I'm so excited to have all 85 pages of the SNES pitch bible in my hands for the first time, fully translated into English. There is so much new information in there that even though I'm kicking myself as I suggest it, I'm almost tempted to make an in depth video about that alone. :confus:

It might be wishful thinking at this point, but I really hope Ubi can jump through the legal hurdles to patch in a toggle for the classic soundtrack. That would turn this remaster from a good attempt to a great collection. Or for some, a deal-breaker to a worthy purchase.
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Re: Rayman 1

Post by RayGamer99 »

metalflygon08 wrote: Sun Feb 15, 2026 1:24 pm That's why Im so confused about it, I have a clear memory of it being black and white and small in the manual, as that would be the only Rayman "media" I'd have access to for a really long time. It is such a "core" memory for me because kid me got super into Rayman 1 and I would read the manual a lot when bored, so I remember scrutinizing all the screenshots and spotting discrepancies (such as Skops in the forest).

I wonder if different releases had different manuals?

We got the Ps1 and Rayman and Ape Escape at the same time so it wasn't the launch release of Rayman 1 (I think it had a green "greatest hits" on the edge even).

That, or my memory is just failing.
The image was black-and-white in the manual, while the one in color probably came from a magazine or some other sort of advertisement for the game.
Electoon wrote: Sun Feb 15, 2026 1:30 pm I'm genuinely taken aback that a lot of this backlash has been directed towards not just this soundtrack, but pointing fingers at Origins/Legends music for being bad as well. Where did that come from all of a sudden?
First of all, thanks for coming back here to share your thoughts, Electoon! Secondly, indeed, where did that come from? My beloved UbiArt soundtracks have nothing to do with this! :(
Electoon wrote: Sun Feb 15, 2026 1:30 pm It might be wishful thinking at this point, but I really hope Ubi can jump through the legal hurdles to patch in a toggle for the classic soundtrack. That would turn this remaster from a good attempt to a great collection. Or for some, a deal-breaker to a worthy purchase.
I agree with this and many of your other points. I still think that Ubisoft could get the original OST in the game if they wanted to, especially since, as I mentioned earlier, parts of the original songs can clearly be heard in some of the arrangements.
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Re: Rayman 1

Post by metalflygon08 »

RayGamer99 wrote: Sun Feb 15, 2026 1:45 pm
The image was black-and-white in the manual, while the one in color probably came from a magazine or some other sort of advertisement for the game.
Yes I do know that, its more I recently read the English manual online and the Dream Forest Skops screenshot was not there.

Which is what caused me to wonder where that memory of it existing came from.


EDIT FOUND IT!

There ARE 2 versions of the English Rayman 1 manual! Growing up we had what I guess was called the Longbox version!

No idea what the difference between the regular manual and longhorn is but I have closire.
Last edited by metalflygon08 on Sun Feb 15, 2026 7:14 pm, edited 2 times in total.
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Re: Rayman 1

Post by Mortamon Saturn »

In my eyes, the biggest failing of this collection is that it doesn't succeed at either of the things it could have accomplished:
It isn't a good accurate archive of Rayman's games when it failed to secure the rights for the original music, and despite having this difference that would have been warranted for a remake, it isn't a good remaster as it does little to nothing to improve or change up any of the original gameplay or graphics (aside from the acclaimed widescreen).
They allegedly said on Discord they're going to look into a way to bring back the soundtrack... While the damage has already been done on the game's sales and reception (although it's apparently doing well on the Switch's eShop at least), this is now the only way it could save the collection from going into the annals of Rayman's history as a bitter memory.

Anyway, Ubisoft must have been aware of the whole music licensing issue at least a year ahead, as Héral says he has spent his summer remaking the soundtrack.
They had plenty of time to figure out that, in such a case, rereleasing the original games nearly untouched was the wrong marketing move to do when this would have mostly appealed to the niche of die-hard fans for said originals (and when more "superficial" aspects of Rayman 1 like its art style or music are some of the biggest reasons why a good number of people even enjoy the game today, considering all the spite on its """hardest game ever""" difficulty).

If they would even have done a cheap HD remake of the game and advertised it as such instead of making this is a classic "faithful" collection, that OST change would have been better received by the general audience, and you wouldn't see that explosion of refunds and unsatisfied reviews.
For most of the players refunding it, this collection was felt as a sort of false advertising, when the new soundtrack was only sneakily listed in the Ubi store page and not any of the trailers, like the typical small asterisk in ads and legal documents that hide the part where you actually get screwed over.



Currently, the Twitter community is blaming Rayman fans themselves for "review bombing" and are changing the narrative to claim that this is what constantly "killed Rayman" in the past and why we keep experiencing droughts since last decade.
Not only this is blatantly wrong as Rayman fans have strongly supported games like Rayman Legends (often cited as "one of the best 2D platformers ever made") and bought it *multiple* times, but this also didn't stop Ubisoft from doing fuck all for 13 years despite Legends' numbers not being that bad for a 2010s platformer regardless of their ridiculous expectations. This from a franchise they left in the dust back in 2006 to turn their eyes to something else more "profitable".
(Also all because their higher-ups were dead convinced that bland open-worlds and first person shooters were the only thing worth giving any attention, which is something that was only further confirmed when the allegations on certain Ubi executives dropped some years ago.)

This collection and whole 30th Anniversary celebration come off as something made out of desperation because Ubi are currently in a bad situation, and they now have to hastily throw everything at the wall to see what sticks so they can have any chance to survive, suddenly crawling back to the game that made them successful in the first place when they neglected it for decades and ignored it for the 25th Anniversary.
Regardless of any roadblock like music licensing, they had plenty of workarounds to figure out in order to release a satisfying product that sells well, and they chose to drop the ball for any of these better alternatives.
If anyone has to be blamed for the current and future state of the Rayman series, it is Ubisoft and ONLY Ubisoft (the execs, not the devs). The bad reviews are only an inevitable consequence of their poorly thoughout decisions, and no amount of spiteful remarks towards many of the fans' lack of blind enthusiasm is going to improve any of that... if anything, it will only serve to divide us.

Rayman Mini being a mobile game locked to the niche Apple Arcade subscription was already a terrible move to garner back any attention from the fans in 2019, and now this attempt might yield similar failing results if they don't learn how to read the expectations of their customers.
If a Rayman Legends remake is the next step as rumored, then the series has indeed little to no chance to be successful from now on under Ubi's management.
Yes, even if it's 3D, as the "Rayman Legends" branding will kill the perception of this "new" Rayman in the eyes of the general audience, who will assume it is mostly the same game they already purchased before and which is the entry that was the least in need of any rerelease.
Confusing your customers with a preexisting product is never a good idea to sell well, and obviously, this is the moment where something like the Wii U would be brought up... At least, the many comments expressed on social media in response to the rumors attest to that likelihood.


No matter how you feel about any of this 30th Anniversary collection or the community itself, it is crystal-clear that Ubi's current marketing strategy is very flawed and needs to be reexamined ASAP.


Hunchman801 wrote: Sat Feb 14, 2026 9:18 pm They translated it for English speakers, but if you select French as a language in the settings, you should see the original scans.

On an unrelated note, Tings are now just called "blue spheres" in the list of achievements. Was someone too lazy to look them up on RayWiki? :| It also looks like some of the translations in other languages might have introduced new inconsistencies, but I've yet to go through the whole thing. :mefiant:
Ah fantastic, so we won't have to translate it ourselves! :D
Indeed that's how it appears to work with the language toggle, and as I shown in the video, the whole game design bible is indeed in the original French text when using that language.

And yes, that's something I noticed the moment I bought it on Steam and I instantly raised my two big eyebrows! :mefiant: :noel:
...But then this faded out from my brain when I launched the game and noticed the "other" far more attention-worthy problems! :hap:

RayGamer99 wrote: Sat Feb 14, 2026 9:35 pm Sorry that I'm still ranting about the OST, but I still have a few things to say about it.

When I first heard that Héral was recomposing the soundtrack, I was excited because I thought that he would re-arrange the original songs, not make brand new ones that, for the most part, sound fine at best. A good chunk of the new songs just sound jumbled and don't have a natural-sounding melody for the ears to latch onto. :?

From what I've gathered, the only songs that are actually remade are First Steps, The Magician's Challenge, Bzzit Attacks, Flight of the Mosquito, Hold on tight!, The Red Drummers (which is just a bunch of percussion anyway), Duet with Mr Sax (that one's more of a soundalike than a proper remake), Lurking in the Darkness, Party at Joe's, Venomous Mr Skops, Creepy Clowns, Mr Dark's Dare, probably Once More, End of the Line, and the life lost jingle (Oh no!).

Notably, in quite a few of the rearranged songs I've heard so far (Party at Joe's, Creepy Clowns, and Mr Dark's Dare are a few examples), I can clearly hear the original song playing behind the new instruments. So what's that all about?

Finally, I can't help but mention that Héral's use of certain instruments in the soundtrack often feels rather forced. Even in UbiArt games like Origins, Legends, and Mini, their OSTs (all of which are bangers btw) had a fairly wide range of instruments and vibes to their songs, making them sound unique and great to listen to. Meanwhile, the music featured here often has ukuleles, jaw harps, and kazoos thrown in there for seemingly no reason. Christophe is such a talented composer with such a wide variety of music styles from the UbiArt games (though some of those were from Billy Martin :wink:), so why does it feel like he's generalized them all into sounding like the Jibberish Jungle and not much else here? :|
It's OK bud, I know full well many of us aren't done talking about this soundtrack anytime soon, I agree with everything you said! :winkgrin: (and gosh, I really feel you there too, Master! :lol: :( )

I may not be the biggest fan of the Origins & Legends soundtracks, but I'll never hesitate to say that they had many masterful tracks! So seeing Héral's style devolving to a clumsy jumble of kazoo and ukulele noises without ever taking the time to account for the tone and atmosphere of any of the game's moments is very sad... and it certainly won't help the banjo chipmunk reputation of the Origins/Legends soundtracks in the eyes of some people on this forum! :lol: :P
I watched a few bits from Ryemanni's stream of the game, and I have to agree about that overall "happy-go-lucky" feel of the new soundtrack, which mostly clashes with the intended presentation of the bossfights. Heck, you SEE Rayman being AFRAID of the bosses, this animation is even some of the bloody achivements for this new collection for some goddang reason! :pascontent: :lestfou:

There's also the odd issue of the arrangements playing over some classic tracks as reported by many including Ryemanni. This appears to be a bug, and it does seem that at least most of Rémi's compositions specifically are inside the ROMs but are supposed to be blocked from playing... What a mess... :?
RayGamer99 wrote: Sat Feb 14, 2026 9:35 pm You mean this one, right? I uploaded it to the RayWiki a while back, though it isn't in the best quality. For the record, I think that a set of levels from Rayman 1 remade in the UbiArt engine could be a pretty neat idea for a Legends expansion or DLC pack or something.

https://raymanpc.com/wiki/script-en/ima ... rnized.jpg
This picture indeed, thank you for uploading it to RayWiki! :)
I remember it being lost in the limbo of the Rayman Facebook account or something of the sort...
And yes, I think it would be neat as a sort of "Rayman Generations" take. At least, now we safely know they weren't changing the visual identity of the actual Rayman 1 to Origins/Legends'! :) :oops2: ... They only changed the music to theirs! :noelnoir:
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Re: Rayman 1

Post by FloweyGaming577 »

Seeing all the fuss about the Rayman30th Rerelease, I began to wonder again, what is considered the objectively "best version" of Rayman 1? Because I was excited about the 30th Edition but now I'm just turned down on it. :paranormal:
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Re: Rayman 1

Post by MrCoreyTys »

You know, I get that some people around here kinda hate the fact that some songs of the soundtrack wasn't like the originals, but please just give them some potential! Them ones, like the Harmony one, actually sound so well in this game! And I'm sure that they may add a feature to toggle between the original and the recomposed ones in a future update. (and also the fact that Ubisoft is worth at least 579.29 million Euros, so they could theoretically get the licence to do so, but still.)
Last edited by MrCoreyTys on Sun Feb 15, 2026 3:33 pm, edited 1 time in total.
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Re: Rayman 1

Post by hoodlumsworld »

I'm reading through these comments about the "licensing issues" regarding the original Rémi Gazel tracks, and I feel like way too many people here are letting Ubisoft off the hook.

Does the "rights situation" suck? Sure. But that shouldn't be a free pass to completely overwrite the atmosphere of the first game.

The problem isn't just that the music is new; it's that the direction is completely wrong. They've replaced that distinct, slightly melancholic, and weird 90s synth vibe with what sounds like cut content from the UbiArt era. I see people praising the new orchestral arrangements, but to me, they sound totally jarring in the context of the original Rayman.

Christophe Héral's style works perfectly for Origins and Legends because those games are slapstick comedies. Rayman 1 and 2 had a sense of mystery and danger. Listening to these new "reimagined" tracks, that tension is gone. It's all just... too bouncy. It feels sanitized.

If this compilation is supposed to be about preserving history, you don't rewrite it just because it's legally convenient. If they couldn't clear the original recordings, they should have hired someone to replicate the style of Gazel and Chevalier, not just slap a modern "whimsical" filter over everything. This isn't preservation; it's erasure.

It honestly ruins the immersion for me. Is anyone else actually planning to mute the in-game music and run the original OST in the background, or is that just me?
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Re: Rayman 1

Post by Sima »

The new soundtrack took some time getting used to but honestly I don't mind. It's not like the old soundtrack ceased to exist. I actually like a lot of the new tracks.

I think there's a bit of a mismatch between the visuals and music now. The game looks the same as always but the soundtrack is different. I can see why that can be jarring.

If they knew they couldn't secure the rights for the music, I'm very surprised the rerelease happened at all. It's not surprising not having the original soundtrack is a dealbreaker for a lot of people.

I wish they did a UbiArt remake but I guess that would have been way too expensive to justify especially considering how badly the level design has aged.
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Re: Rayman 1

Post by Kiza/Raybox »

I haven't even tried the remaster, but I'm already upset. Some people on Reddit are straight up toxic. One of them even pounced at my gf and called her the fake fan and it genuinely broke me. THANK YOU, TOXIC PPL ON THE INTERNET, YOU JUST MADE ME FEEL AT THE LOWEST!
I am not happy about the backlash of some ungrateful individuals. Well yea, some people don't like new tracks and it's ok, but refunding the game and review-bombing it over this? I don't want to live in such an ungrateful world now. I'm at my lowest. If I don't make it to the end of February, know I'm gone.
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Re: Rayman 1

Post by Mortamon Saturn »

hoodlumsworld wrote: Sun Feb 15, 2026 3:42 pm I'm reading through these comments about the "licensing issues" regarding the original Rémi Gazel tracks, and I feel like way too many people here are letting Ubisoft off the hook.

Does the "rights situation" suck? Sure. But that shouldn't be a free pass to completely overwrite the atmosphere of the first game.

The problem isn't just that the music is new; it's that the direction is completely wrong. They've replaced that distinct, slightly melancholic, and weird 90s synth vibe with what sounds like cut content from the UbiArt era. I see people praising the new orchestral arrangements, but to me, they sound totally jarring in the context of the original Rayman.

Christophe Héral's style works perfectly for Origins and Legends because those games are slapstick comedies. Rayman 1 and 2 had a sense of mystery and danger. Listening to these new "reimagined" tracks, that tension is gone. It's all just... too bouncy. It feels sanitized.

If this compilation is supposed to be about preserving history, you don't rewrite it just because it's legally convenient. If they couldn't clear the original recordings, they should have hired someone to replicate the style of Gazel and Chevalier, not just slap a modern "whimsical" filter over everything. This isn't preservation; it's erasure.

It honestly ruins the immersion for me. Is anyone else actually planning to mute the in-game music and run the original OST in the background, or is that just me?
I couldn't have said it better!

Too many of the new tracks totally miss the intended vibes of Rayman 1 and the 90s era in general.
While the original games still exist, many of the new players won't bother looking into them. For them, this will be the soundtrack of Rayman 1, and in that sense, this is where its true OST gets "erased".

Playing with this new soundtrack is giving me a weird sense of being in a fever dream where I reexperience something from my childhood but something is completely off...
Or playing some weird troll romhack where some guy would have replaced the sounds with meme music... At least, that's certainly the vibe the kazoo-infested tracks are going for :hap:
It's really feeling like two completely games are playing at the same time in my headphones, and that dissonance is giving me an headache even worse than Rayman Advance and GBC's classic tunes :confus: (And at least they sounded like the classic Rayman games :noelnoir: )
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Re: Rayman 1

Post by Tribelle2026 »

Was Rayman 30th Anniversary Edition the project Michel Ancel consulted on? I don't see why he would be needed as a consultant when this is just a collection of the different versions of Rayman 1.
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Re: Rayman 1

Post by Niknud2005 »

Hey guys,

Just finished my first run of the 30th Anniversary edition. I know the board is on fire right now about the original Rémi Gazel soundtrack being cut (and believe me, I'm salty about it too), but I wanted to talk about the new tracks without just bashing them for not being the original.

Honestly? If you look at it as its own thing, the new score is kind of amazing.

It's pretty obvious they got Christophe Héral or at least someone trying very hard to match his style from Origins/Legends. The instrumentation is top tier. Hearing those live ukuleles and orchestral swells in the Dream Forest actually works way better than I expected. It makes the game feel more cohesive with the modern UbiArt games, like it's finally all part of the same universe. The audio quality is insane too, definitely adds a lot of depth that wasn't there in the MIDI/tracker days.

That said, it definitely changes the vibe. Rayman 1 always had this slightly creepy, mysterious atmosphere, and the new music is... well, it's very cheerful. A bit too bouncy in places where I remember feeling stressed out as a kid. Band Land is the biggest offender for me: the new track is technically good, but it lost that sharp, rhythmic chaos that made the level feel like a clockwork nightmare. Also, did anyone else notice the looping is a bit off in some of the longer platforming sections? Kind of annoying when you're dying repeatedly.

But yeah, I 100% agree with everyone that the original OST should have been a toggle. It's a crime to erase history like that, especially for an "Anniversary" collection. Preservation should be the priority.

Bottom line though: if you can get past the nostalgia, the new music is actually quality stuff. It's just a "reimagining" rather than a remaster.

Anyone else actually digging the new style, or am I gonna get banned for this? :P
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Re: Rayman 1

Post by Hunchman801 »

Tribelle2026 wrote: Sun Feb 15, 2026 4:39 pm Was Rayman 30th Anniversary Edition the project Michel Ancel consulted on? I don't see why he would be needed as a consultant when this is just a collection of the different versions of Rayman 1.
Probably not. This project was codenamed Iceman, as can be seen in some of the filenames for the game's media assets. The project Ancel consulted on is likely Steambot, the one that some leakers suggested might be a Rayman Legends remake (but it's still speculation at this point). In fact, Ancel did not seem to know much about the 30th anniversary edition in his interview by Retro Gamer.
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Re: Rayman 1

Post by hoodlumsworld »

Niknud2005 wrote: Sun Feb 15, 2026 4:50 pm Hey guys,

Just finished my first run of the 30th Anniversary edition. I know the board is on fire right now about the original Rémi Gazel soundtrack being cut (and believe me, I'm salty about it too), but I wanted to talk about the new tracks without just bashing them for not being the original.

Honestly? If you look at it as its own thing, the new score is kind of amazing.

It's pretty obvious they got Christophe Héral or at least someone trying very hard to match his style from Origins/Legends. The instrumentation is top tier. Hearing those live ukuleles and orchestral swells in the Dream Forest actually works way better than I expected. It makes the game feel more cohesive with the modern UbiArt games, like it's finally all part of the same universe. The audio quality is insane too, definitely adds a lot of depth that wasn't there in the MIDI/tracker days.

That said, it definitely changes the vibe. Rayman 1 always had this slightly creepy, mysterious atmosphere, and the new music is... well, it's very cheerful. A bit too bouncy in places where I remember feeling stressed out as a kid. Band Land is the biggest offender for me: the new track is technically good, but it lost that sharp, rhythmic chaos that made the level feel like a clockwork nightmare. Also, did anyone else notice the looping is a bit off in some of the longer platforming sections? Kind of annoying when you're dying repeatedly.

But yeah, I 100% agree with everyone that the original OST should have been a toggle. It's a crime to erase history like that, especially for an "Anniversary" collection. Preservation should be the priority.

Bottom line though: if you can get past the nostalgia, the new music is actually quality stuff. It's just a "reimagining" rather than a remaster.

Anyone else actually digging the new style, or am I gonna get banned for this? :P
I get where you're coming from, and yeah, purely on a production level, the new tracks are "high quality". Héral is obviously a talented composer. But I have to hard disagree on the "cohesion" point being a good thing.

That's actually my biggest issue with this whole release. By trying to force Rayman 1 to fit the "Glade of Dreams" vibe of Origins and Legends, they've completely stripped the first game of its identity. Rayman 1 wasn't a slapstick cartoon; it was weird, surreal, and honestly kind of lonely.

Go back and listen to the Dream Forest here in this video. The original track (First Steps) had those lush, reverb-heavy synth pads and that distinct whistling melody. It felt like you were exploring an alien world. The new version? It's just... jaunty. It sounds like a generic "grass world" theme. It's got that signature Héral "bouncy" rhythm that screams Rayman Origins, but it completely kills the mystery. It tells you "Hey, we're having a fun adventure!" instead of "You are small and this forest is strange".

And don't get me started on the boss encounters. For the Moskito fight, the new music tries to be this frantic, orchestral chase theme. It's technically impressive, sure, but it feels like I'm watching a Tom and Jerry episode. The original boss themes had an industrial, almost menacing edge to them that made the enemies feel like actual threats, not just punchlines.

You mentioned the "high fidelity" sound being a treat, but to me, it just sounds sanitized. The grit of the old SC-55/tracker music was the atmosphere. Replacing that with clean, studio-recorded ukuleles and strings just makes it feel like a cover band playing Rayman.

I'm with you that the toggle should be there, but honestly, even if they patch it in, the fact that they thought this was the right direction for a "preservation" release worries me. It's not just a reimagining. It's a rewrite of history.

Mute button + RayTunes is definitely the way to go for this playthrough.
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