Rayman 2

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Which version is your favourite?

PC
116
37%
Nintendo 64
20
6%
Dreamcast
49
16%
PlayStation 1
22
7%
Revolution (PlayStation 2)
94
30%
Forever (GBC)
3
1%
DS
2
1%
iOS
1
0%
3DS
4
1%
 
Total votes: 311

RaypersonNikol
Griskin
Posts: 447
Joined: Sun Sep 14, 2025 3:29 am
Location: Aionios
Contact:
Tings: 3758

Re: Rayman 2

Post by RaypersonNikol »

Hunchman801 wrote: Fri Feb 20, 2026 7:24 pm I agree! It really captures the magical, surreal atmosphere of the game. One of a kind. :nostalgic:
Agreed, makes my heart feel fuzzy for some reason. Probably because childhood or something, haha. Makes me miss the first time I played Rayman 2 on the 3DS, cuz I loved it but got stuck on the Razorbeard fight lol
Hunchman801
Bad Rayman
Posts: 87621
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640217

Re: Rayman 2

Post by Hunchman801 »

dr_st wrote: Fri Feb 20, 2026 9:59 pm All bosses are easy except for Razorbeard / Grolgoth.
The second part can be quite challenging, yes. I was a bit disappointed that the fight did not feature more regular gameplay, but combat is not where Rayman 2 excels, so I suppose that made sense. Rayman 3 has a really good final boss, although not all phases are equally good.
RaypersonNikol wrote: Fri Feb 20, 2026 10:23 pm Agreed, makes my heart feel fuzzy for some reason. Probably because childhood or something, haha. Makes me miss the first time I played Rayman 2 on the 3DS, cuz I loved it but got stuck on the Razorbeard fight lol
At least you still got to experience the vast majority of the game. :D
metalflygon08
Mawpaw
Posts: 164
Joined: Tue Jul 27, 2010 5:43 am
Tings: 545

Re: Rayman 2

Post by metalflygon08 »

Here's a little thing.

If you were to make the ULTIMATE Rayman 2, what parts from each port would you use?

For example, from the PS1 version I'd adapt the cages containing creatures, and the plot points around the guardians.
Game Ze 2
Grand Minimus
Posts: 437
Joined: Sat Dec 09, 2023 3:13 pm
Location: China Shandong
Contact:
Tings: 5360

Re: Rayman 2

Post by Game Ze 2 »

dr_st wrote: Fri Feb 20, 2026 9:59 pm All bosses are easy except for Razorbeard / Grolgoth.
At least there was a practical cheat in that battle.
Hugo
Grand Minimus
Posts: 443
Joined: Fri Jun 07, 2024 8:58 am
Tings: 5335

Re: Rayman 2

Post by Hugo »

metalflygon08 wrote: Sat Feb 21, 2026 11:40 pm Here's a little thing.

If you were to make the ULTIMATE Rayman 2, what parts from each port would you use?

For example, from the PS1 version I'd adapt the cages containing creatures, and the plot points around the guardians.
PS1 ver. has a whole host of great design choices, including the creatures. In fact, I think I even prefer simplified the lum design.

Recently, something that really hit me is the controller vibration during helicopter mode. The sensory aspects of R2 are really important, and Michel Ancel himself mentions it as a goal they had. A helicopter motion is something that actually suits the vibration effect a lot more than many other applications!
Hunchman801
Bad Rayman
Posts: 87621
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640217

Re: Rayman 2

Post by Hunchman801 »

metalflygon08 wrote: Sat Feb 21, 2026 11:40 pm Here's a little thing.

If you were to make the ULTIMATE Rayman 2, what parts from each port would you use?

For example, from the PS1 version I'd adapt the cages containing creatures, and the plot points around the guardians.
Combat is not where Rayman 2 shines the most, so I think it would be good to bring together the diversity of enemies found in each version. For example, I’d include the Henchmen 800 that shoot helicopter bombs and homing missiles, as well as the ones that throw kegs, use flamethrowers or fire incendiary projectiles. There are also Ninjaws, the Zombie Henchmen 800, and the various attacks used by Barrel Pirates. Maybe the Biditank, too.

I don't necessarily want Ludivs, Greenbottles and Minisaurus inside cages instead of Lums, but having them roaming the levels would make the world feel a bit less empty. I also like Eig's appearances in the Dreamcast and PlayStation 2 versions, and the Antitoons could make for a nice Easter egg.

Visually speaking, I'd like to see the added details from the Dreamcast version. I might include some stuff from Revolution, though it has too much of a pastel palette overall for my taste.

I also like how the PS1 version makes the mid-game less boring by featuring fewer of those identical-looking levels.
Hugo
Grand Minimus
Posts: 443
Joined: Fri Jun 07, 2024 8:58 am
Tings: 5335

Re: Rayman 2

Post by Hugo »

Hunchman801 wrote: Sun Feb 22, 2026 1:45 pm I don't necessarily want Ludivs, Greenbottles and Minisaurus inside cages instead of Lums, but having them roaming the levels would make the world feel a bit less empty.
You don't like saving the critters? :o
Hunchman801
Bad Rayman
Posts: 87621
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640217

Re: Rayman 2

Post by Hunchman801 »

Hugo wrote: Sun Feb 22, 2026 3:20 pm You don't like saving the critters? :o
It's a nice touch, but I think they could be put to better use than just pop up for a second when breaking a cage.
Hugo
Grand Minimus
Posts: 443
Joined: Fri Jun 07, 2024 8:58 am
Tings: 5335

Re: Rayman 2

Post by Hugo »

Hunchman801 wrote: Wed Feb 25, 2026 7:40 pm It's a nice touch, but I think they could be put to better use than just pop up for a second when breaking a cage.
Oh I see what you mean. Could combine that so like, you save them from the cage and then they wander the level permanently!
Hunchman801
Bad Rayman
Posts: 87621
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640217

Re: Rayman 2

Post by Hunchman801 »

That would be nice! But maybe they could also be found in their natural environments, engaging in whatever activities they engage in in the wild. And interacted with, too.
Hugo
Grand Minimus
Posts: 443
Joined: Fri Jun 07, 2024 8:58 am
Tings: 5335

Re: Rayman 2

Post by Hugo »

Yeah, like how the baby Globoxes follow you around in Globox Village
RaypersonNikol
Griskin
Posts: 447
Joined: Sun Sep 14, 2025 3:29 am
Location: Aionios
Contact:
Tings: 3758

Re: Rayman 2

Post by RaypersonNikol »

Am I the only one that finds Rayman's design in Rayman 2 to be actually pretty darn adorable?
dr_st
General
Posts: 3008
Joined: Sat Aug 25, 2012 5:52 pm
Tings: 82518

Re: Rayman 2

Post by dr_st »

RaypersonNikol wrote: Tue Mar 17, 2026 5:26 pm Am I the only one that finds Rayman's design in Rayman 2 to be actually pretty darn adorable?
Am I the only one who likes pizza? :hinhin:
RaypersonNikol
Griskin
Posts: 447
Joined: Sun Sep 14, 2025 3:29 am
Location: Aionios
Contact:
Tings: 3758

Re: Rayman 2

Post by RaypersonNikol »

dr_st wrote: Tue Mar 17, 2026 9:00 pm
RaypersonNikol wrote: Tue Mar 17, 2026 5:26 pm Am I the only one that finds Rayman's design in Rayman 2 to be actually pretty darn adorable?
Am I the only one who likes pizza? :hinhin:
No lol

...Oh. I see what you were doing there, dr_st XD :fou:
Tribelle2026
Goth Teensy
Posts: 322
Joined: Fri Apr 09, 2021 2:32 am
Tings: 3105

Re: Rayman 2

Post by Tribelle2026 »

What do you think Razorbeard did after he escaped at the end of Rayman 2? Do you think he's rebuilding his Robo-Pirate army on another planet? Do you think the Razorbeard easter egg in Rayman 3 is the real Razorbeard or a statue?
Hunchman801
Bad Rayman
Posts: 87621
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640217

Re: Rayman 2

Post by Hunchman801 »

I doubt the Easter egg is meant to be taken literally. Suggesting actual Robo-Pirate statues ended up in the Hoodlum Headquarters is a huge stretch; it's likely just a nod to the previous game rather than a canonical event.
Post Reply