So... to go on with the Jaguar bugs, two things!
First off, I had 37 lives while I was backtracking to the Dream Forest after beating Mr Stone... Then when I returned to Bongo Hills, the counter decreased to 0 lives upon launching the level! And I never got them back, what the hell?!
Was it a known issue in the original, like some overflowing thing!?
And that's far from being the worst!
I decided to take a break right when I made it to Candy Château's door in the Switch Jaguar version... and when I reloaded the game, ALL of my save was gone! Both the original and new system, which I both used consistently! Nothing!
COME ON, I just had one more level to beat, and it's one of the collection's few versions where you can't use cheats!
This game needs to be patched ASAP, come on, this is embarassingly incompetent!
And yes, I couldn't even use any of the classic cheats to speedrun through the game again, as you don't have the Atari Jaguar's number pad to input them...
However, this allowed me to discover that they did account for that regarding Ray Breakout, as there's a special command to trigger it from the main menu!
("SECRET GAME. Press during the game's opening to open a secret game!")
...And holy crap, this minigame's controls in that version just suck.
If only they thought of the same thing for Ubi Cliff in the GBC version...
It's saddening to see how much of a downgrade Héral's style has got since Rayman Mini... Their style may not be my cup of tea, but I admire the Origins and Legends soundtracks, they're truly the fruit of pure talent and hard work!RayGamer99 wrote: Sat Feb 21, 2026 9:29 pm I agree with the two of you; even as someone who loves the heck out of the UbiArt games and their soundtracks, I think that trying to move past games closer to that sort of vibe is not the right move. Doing that with the soundtrack alone robs newer generations of part of the magic that made Rayman 1 what it is to us, and that just doesn't sit right with me.
While the track doesn't entirely fit the vibe of Picture City or Rayman in general, at least the Jaguar version makes the song (and the OST in general) more bearable by sparing us the UbiArt instruments!![]()
I really hope that for whatever next game Héral will get to compose for, that they will give him more time to cook and that he will take the opportunity to update the contents of his "Rayman bag", as most of the instruments he's using are just not doing it anymore... It would be terrible to reduce Rayman's music identity to that when he already has experience with more serious and atmospheric soundtracks like the original Beyond Good and Evil, Héral is genuinely capable of producing masterpieces, comedic or not.
And yes, I've got hardly any complaint about the Jaguar versions of these tracks, I certainly would have been nostalgic over these renditions if I would have grown with them!
If there's anything bad I'd have to point out, is how random the track selection becomes mostly from unlocking Twilight Gulch onwards... Like you got The Hard Rocks in Gong Heights, Bzzit/Moskito tracks jumpscaring you in some Blue Mountains maps (like PluM pointed out), some Picture City music in the Cave of Skops (if I remember that correctly)... it's even more random than OG Rayman Advance here!
Surprisingly, even the Space Mama theme (which is used for a level instead of the boss) is actually great here... Heck, I'd even say it's one of the best new Jaguar tracks! The omission of the godawful singing and its appearance in less intense contexts allows the instrumentation to shine to its full potential, it is truly beautiful without these factors staining all of it!
It's baffling how little it takes to actually fix these tunes: give them a truly cohesive style and dump all of the goofy cacophonic noises and voices playing over them, and you end up with solid melodies!
Of course, the best move would still be to have the originals as an option, but I'm certainly looking forward to the Advance port this time!
I couldn't find it inside the game's folder, so unless it's an internal thing, it's clearly not there and there's no legitimate method to use it...Chilistudios wrote: Sat Feb 21, 2026 10:22 pm I wanna ask. Is the level editor from Designer in the 30th collection? Or at the very least, in the collection's files?
Yet another missed opportunity, at least for the PC version...
At worst, if you really want the mapper, you can easily get it for almost nothing by grabbing Rayman Forever on GOG when it's on sale.












