RaymanRPG :: Help
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Please keep the forum rules and guidelines in mind when creating or replying to a topic.
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Ray2master

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Re: RaymanRPG :: Help
I havn't any programs to animate thins with. I have pics of Rayman from Rayman1 walking, jumping, climbing, and ducking.
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Hunchman801

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Re: RaymanRPG :: Help
Just look at the last page of the french Help topic. There's a link to download a good animations logicial.
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Ray2master

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Re: RaymanRPG :: Help
Umm... Here's a baby Globox avatar. 
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Hunchman801

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Re: RaymanRPG :: Help
That's not the right place. And the quality isn't really nice 
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Ray2master

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Re: RaymanRPG :: Help
Quality? I can change that! I can make it better!
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Hunchman801

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Re: RaymanRPG :: Help
Please try. And if you know where to find a pic of the Xowar (you must see his back), please tell me !
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Ray2master

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Re: RaymanRPG :: Help
His BACK? I've never seen a pic of his back ever!
Re: RaymanRPG :: Help
Neither did I.
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Hunchman801

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Re: RaymanRPG :: Help
The XOWAR is finished !! I'm working on RAYMAN2 !!!
EDIT Hunter finished
EDIT Hunter finished
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Hunchman1000

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Re: RaymanRPG :: Help

The Baby Globox is finished !
NB : The baby globox avatar will soon be changed with Ray2master's one !

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Hunchman801

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Re: RaymanRPG :: Help
At the moment, I stop making pictures and I start to make items ! Just look at the Weapons Shop ! You'll have to post a lot to afford the best ones
!
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PhoenixG

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Re: RaymanRPG :: Help
* checks *
wow.... 31200 for the sol blade... that's.....
* faints *
wow.... 31200 for the sol blade... that's.....
* faints *
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Hunchman801

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Re: RaymanRPG :: Help
N' the best weapon will cost more than 40000 Tings, but there's a secret way to get it 
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Hunchman1000

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Re: RaymanRPG :: Help

I just published the Sylkin, the Slapdash and Betilla !!!

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Hunchman801

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Re: RaymanRPG :: Help
Well, I'M FED UP WITH EDITING TWO RPG TOPICS and nonobdy helps here. That's why I lock this topic...
Re: RaymanRPG :: Help
Along the way, due to my abiding interest in art, I worked in three art museums, eventually becoming the director of the graphic design department at The Museum of Modern Art in New York, which produces the graphic design for exhibitions, publications and marketing.
Re: RaymanRPG :: Help
Most recently, I am in the process of revising the course material, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.
Re: RaymanRPG :: Help
Five years ago, when there were far less people on the Internet than there are today, people were wary and skeptical about forming virtual relationships. The fact remains that online, it is very easy to create a character or persona very much different from you. One cannot be completely sure if the people they befriend in chatrooms are who they claim to be. As the years went by, the population of Internet users grew, and new softwares and innovations made online interaction easier and more convenient. The latest and most popular to date is Friendster, which was created by Jonathan Abrams, an engineer and entrepreneur based in Silicon Valley, and launched in March 2003. Friendster took the Philippines by storm on July and got anyone with access to the computer so addicted to it that reports say Friendster been growing at 20% per week since then (Smalla). Because of its ability to build friendships through “friend-of-a-friend” referrals, Friendster makes online interaction more personal and easier to carry onto the offline world than other forms of online communication.


