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Droolie
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Droolie »

Thanks for all the comments, people!
It's about time for an update here ( sorry, I mostly update the RZ topic, but now it's offline, I have the time to update here ;) )!

Well, here are some screens ( as you can see, I kinda missed the lighting system, and also, the title has changed! ) ;)
Enjoy, I guess! =D

The Menu, now with light effects!
Image
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Mr. Dark's lair, the old version, which is soon going to get a big update... I hope.
Image
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Yes, Voltie didn't look like he liked all that light when I took that photo...
Image
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And finally, something you've never seen before... swinging with a ring in the dark!
Image

That's all for now. Enjoy ( am I repeating myself? )!

EDIT -> I have some more info I forgot to post here.
- The game now has sound effects, which are a great addition to the game, because they make the game feel better! They are 3D sounds, which means you can hear where they come from ( doesn't mean surround sound though, because I can't let them come from behind or from in front of you - it's a 2D game )! =D
- You can now hang ( or better, slide down slowly ) between two walls, just like in R2 for consoles, or R3 for GBA. There is a bug though...
- As you can see, the ring swing system is done, and there are now tings. The ring swing system also has one bug I don't understand.
- The menu is also implemented into the game now.
- The music is also finally there now, and believe me, I've made a good choice!
- And umm... yeah, well. I dunno. I'll post some more if I remember it.

What I'll be working on next week? Well, fixing the bugs, and adding some secret powers!
Last edited by Droolie on Sun May 04, 2008 8:24 am, edited 1 time in total.
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Holy Crap »

nice. what still needs to be done?
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Droolie »

Hah, you replied first to both my topics, PC and RTFS XD
What still needs to be done?
A lot, actually. I'll make a list here.
- Making the levels and doing some level-specific coding.
- Making the graphics for the levels.
- Making the enemies, coding them and their AI, and making their graphics ( I have some graphics already though ).
- Making the bosses, coding them and their AI and making their graphics.
- Enhancing the world name system.
- Making the map.
- Adding the secret powers I told you about in the previous post ( 5 powers! ).
- Adding the form-specific powers.
- Adding the buyable powers and power upgrades, like the power to shoot energy balls like in R2 ( with the other fist ).
- Fixing all the bugs.
- Making the cutscenes.
- Adding a bonus game.
- Doing and asking for the remaining voices.
- Adding the rest of the voices and the sound effects.
- And last but not least, adding a secret boss I won't tell anybody about before the release of the game.

I guess that's all... it may not seem like much, but that all could take me a very, very, very long time...
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Holy Crap »

not much? :fou2:
edit: i might help with the voices if i get a microphone.
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by FAB »

I'll be very looking foward for you to release the game Drolpirat.
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Droolie »

Thanks! ^^

@ Holy Crap: Yeah, not much, is it? XD
But helping me for some voices would be great! But I don't need normal voices, just Raymanian ( gibberish ).
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by FAB »

Drolpiraat wrote:Thanks for all the comments, people!
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Mr. Dark's lair, the old version, which is soon going to get a big update... I hope.
Image
____________________________________________________________________________________________

The Icy Guy looks so wicked and awesome! As a matter of opinion, this is proberly the best screenshot you've posted so far.
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Droolie »

Yeah, it's a pretty good one ;)
And um... it's an antitoon ;)
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Matyuv »

If you need "Raymanian" sounds I suppose you don't need a mic.. Gibberish can be synthesized on the comp; or you could take some existant voice recording and increase/decrease the speed for example o_O
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Matyuv »

Or add some distortion to it to give it a thrash sound :devil: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah:
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Holy Crap »

Drolpiraat wrote:@ Holy Crap: Yeah, not much, is it? XD
But helping me for some voices would be great! But I don't need normal voices, just Raymanian ( gibberish ).
i know, thus making it very easy. :D
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by FAB »

Drolpiraat wrote: And um... it's an antitoon ;)
Yes, i knew that. :D
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Holy Crap »

then why did you say icy guy?
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Droolie »

Okay, guys and girls, this may not be much news to you, but yesterday evening, I managed to fix a VERY, VERY important bug that didn't allow me to add jump-through platforms ( for multiple characters ) in an easy way and that made the player get stuck when trying to follow a path ( the climbing from hanging path ) when he was between two walls. That was the reason I decided not to get jump-through platforms. I've fixed this just by faking solidness and changing the platformer engine's code a little.
Now, I have decided to make the moving platforms ( like the clouds in the normal R1 ) moving jump-through platforms! =D
So, a lot has been fixed yesterday and today! So... YAY! ^^
But with the update, other bugs have surfaced. I'll simply fix these ( they're easy ) tomorrow.

Bye for now!
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by FAB »

Holy Crap wrote:then why did you say icy guy?
Because i sometimes say things like that. Eg, Hoodmonger Officer=Red Hoodlum
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Holy Crap »

but they have red on them. antitoons have nothing to do with ice.
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by FAB »

So? :wink:
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Holy Crap »

eh, never mind.
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by FAB »

Anyway, this is going to be exciting!
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Re: [- Master of the Dark Sun | Finally, An Update! -]

Post by Droolie »

Yes, indeed, it is! =D

Anyway, Screenshot Time!

Image
Take this! And that! - Getting fists AND energy balls thrown at you can really hurt.
Oh, and by the way, that pink explosion is the new "getting hit"-effect.
___________________________________________________________________________________
Done already? Sadly, yes. But I've been doing more than just that this weekend, including fixing moving platform bugs.

And for those that are wondering what I still have to do before the next alpha demo, here is a list.
THINGS I STILL HAVE TO DO BEFORE THE NEXT DEMO
- Secret Powers involving lums ( I'll call them... Lum Powers! No, that's not the real name in the game. XD )
- Form Changing ( not just pressing enter, but with something else )
- Form-specific Abilities ( Antitoon will not use his fist, but a Fork to attack ^^ )
- Ladder climbing
- Ceiling climbing
- Two Upgradeable / Buyable Powers ( of which I've almost done the first one -> see screenshot )
- Bug Fixing: Moving Platforms ( oh man, it's full of bugs! )
- Better Grass and leafs ( it looks like a toxic cloud now o_O )
- Cages System ( 5 per level )
- New Areas ( Heart of the World? ) and Better, renewed Areas ( Mr. Dark level )
- 1 complete level ( Again... Heart of the World? )
- A Boss ( and again, Heart of the Wo... No... well, the boss you get to see in the Heart of the World, then. )
- A Demo Cutscene ( No, NOT Heart of the World, but just a short scene with a message like "Thank you for playing the demo! Please keep checking for the final game!" )
- An Online map, possibly? ( There will be 6 of them in the final game )

And voilà, that's all!
Byvar.
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