Rayman 2 for Virual Console

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Rayman 2 for Virual Console

Post by Holy Crap »

you grow a mushroom that you then eat and it shrinks you so you you can fit through a small hole. and then you get to fight pirates as a mini rayman.
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Rayman 2 for Virual Console

Post by El Dango »

I would wish mini Rayman could jump higher.
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: Rayman 2 for Virual Console

Post by stan423321 »

Wow, interesting. And after some time, you became normal or you need to eat another mushroom?
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Rayman 2 for Virual Console

Post by El Dango »

You need to eat another.
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Rayman 2 for Virual Console

Post by Holy Crap »

maybe he doesn't shrink, maybe he just hallucinates and thinks he does. :mryellow:
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: Rayman 2 for Virual Console

Post by stan423321 »

Back to topic, R2 is currently one of biggest N64 emulation problems. It... forgot which lum has which color. And it uses ExpPack, so developers would really need time to go with it to VC. I think it would be easier to convert it for WiiWare.
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Rayman 2 for Virual Console

Post by El Dango »

WiiWare is only for new ideas (except that Dr. Mario thing :| . Let's just say that doesn't exist :D ).
Droolie
Musician
Posts: 5348
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67860

Re: Rayman 2 for Virual Console

Post by Droolie »

stan423321 wrote:Back to topic, R2 is currently one of biggest N64 emulation problems. It... forgot which lum has which color. And it uses ExpPack, so developers would really need time to go with it to VC. I think it would be easier to convert it for WiiWare.
Not really... Rayman 2 works perfectly with 3rd party graphics plugins, for example Rice's plugin, which you can also use for something else...
storage/4025/88c5869f3cb2e6fc3df89ac4ba1bb4f7
*hint hint* ^^

Back on topic, I don't think the N64 R2 should go to the VC. Better just release a fully graphically updated version for Wii! ^^
Nah, kidding. Just don't do it. We already have enough versions of R2. ;)

Oh, and by the way, emulating DreamCast R2 and Saturn R1 rules ^^
Cairnie
Globox
Posts: 10163
Joined: Wed Apr 04, 2007 6:05 pm
Location: robin hood land
Contact:
Tings: 90485

Re: Rayman 2 for Virual Console

Post by Cairnie »

The last time I played Rayman 2 on an N64 emulator [they're all as bad as each other BTW :/], I found it unplayable because of the damn controls. Too many buttons.

Drol how do you emulate Rayman on the Saturn? I downloaded an ISO a long time ago and tried a number of Saturn emus but I couldn't get it past the startup screen.
Droolie
Musician
Posts: 5348
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67860

Re: Rayman 2 for Virual Console

Post by Droolie »

StaceyW wrote:The last time I played Rayman 2 on an N64 emulator [they're all as bad as each other BTW :/], I found it unplayable because of the damn controls. Too many buttons.

Drol how do you emulate Rayman on the Saturn? I downloaded an ISO a long time ago and tried a number of Saturn emus but I couldn't get it past the startup screen.
Too many buttons? You can easily change that ^^

How I emulate it on Saturn? Secret, until in a few days ( I gotta go now :P ) ;)

EDIT -> Oh, you mean that. The controls aren't responsive.
Well, they are with SSF...
Beebop
Electoon
Posts: 22876
Joined: Sat Jan 03, 2004 11:56 am
Location: Home, England
Contact:
Tings: 5

Re: Rayman 2 for Virual Console

Post by Beebop »

El Dango wrote:WiiWare is only for new ideas (except that Dr. Mario thing :| . Let's just say that doesn't exist :D ).
Of course it exists.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman 2 for Virual Console

Post by spiraldoor »

I hope Nintendo stop being first-party pricks and release R2 on VC.
Haruka
Ly
Posts: 26778
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200265

Re: Rayman 2 for Virual Console

Post by Haruka »

I would like also to see him on VC.
Post Reply