Project: UnLockRay ( ULR / REL )
Moderator: Modding and utilities team
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Re: Project: UnLockRay ( ULR / REL )
We KNOW how to open console games and mess around with them. It's just that more people have the PC version.
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
Re: Project: UnLockRay ( ULR / REL )
Huh? You KNOW how to screw around with console games?! I thought that all modifications were only really for computer games...
So, if I wanted to screw around with R1 PS1(while playing it on PS3) how would I go about it?
I mean like playing the entire game while riding Moskito, and changing backgrounds and music whenever I want, and planting magic seeds outside the Dream Forest!
Stuff like that!
So, if I wanted to screw around with R1 PS1(while playing it on PS3) how would I go about it?
I mean like playing the entire game while riding Moskito, and changing backgrounds and music whenever I want, and planting magic seeds outside the Dream Forest!
Stuff like that!
-
Holy Crap

- Posts: 15930
- Joined: Tue Feb 05, 2008 7:54 am
- Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
- Contact:
- Tings: 80202
Re: Project: UnLockRay ( ULR / REL )
That would be awesome.
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
Re: Project: UnLockRay ( ULR / REL )
The Half-Life games on PC have a multitude of modifications...
If they can do it...
This is what I think we should do: Get a master programmer to add a whole bunch of new features(like the ones I mentioned above). These features should be incorporated into the game in such a way that they can be accessed via the Pause Menu! Imagine it! You're in Gone Heights and you're falling to your death...then you hit the pause button, select "Ride Moskito" and then fly back up to safety! And get a Caves of Skops background and Mr Dark's battle theme music while you're at it!
I know it can be done...
If they can do it...
This is what I think we should do: Get a master programmer to add a whole bunch of new features(like the ones I mentioned above). These features should be incorporated into the game in such a way that they can be accessed via the Pause Menu! Imagine it! You're in Gone Heights and you're falling to your death...then you hit the pause button, select "Ride Moskito" and then fly back up to safety! And get a Caves of Skops background and Mr Dark's battle theme music while you're at it!
I know it can be done...
Re: Project: UnLockRay ( ULR / REL )
I haven't played Half life for ages.spiraldoor wrote:The Half-Life games on PC have a multitude of modifications...
If they can do it...
This is what I think we should do: Get a master programmer to add a whole bunch of new features(like the ones I mentioned above). These features should be incorporated into the game in such a way that they can be accessed via the Pause Menu! Imagine it! You're in Gone Heights and you're falling to your death...then you hit the pause button, select "Ride Moskito" and then fly back up to safety! And get a Caves of Skops background and Mr Dark's battle theme music while you're at it!
I know it can be done...
-
spiraldoor

- Posts: 12392
- Joined: Tue Jul 15, 2008 3:13 pm
- Tings: 156600
Re: Project: UnLockRay ( ULR / REL )
I only have Half-Life 1(PS2 version).
One awesome ending though!
One awesome ending though!
-
bunnieblaster

- Posts: 812
- Joined: Thu Mar 22, 2007 4:43 pm
- Location: The Netherlands
- Tings: 6995
Re: Project: UnLockRay ( ULR / REL )
I found some rayman 3 gba imageset on the internet, and made some animations of it.
Examples:


If you want them all, post it here or send me a pm. The images could be found here.
Examples:


If you want them all, post it here or send me a pm. The images could be found here.
Re: Project: UnLockRay ( ULR / REL )
Nice, but, we want to open and change the files, not get some set of sprites that was not ripped from the game but printscreened anyway. -_-
And we already know about that spritesheet and many others.
And we already know about that spritesheet and many others.
Re: Project: UnLockRay ( ULR / REL )
Spiraldoor, you can decompress console games because they very often use .iso files. Do console games use any file type that can be readed with a computer for music and video's ?
And first we need program's to view files. Opening files with Wordpad can give us some cloe's but we'll know much more when we use software that is mainly developed to view those files
.
And thanks for the good explanation Drolpiraat, i'm starting to understand some things about these files now.
And first we need program's to view files. Opening files with Wordpad can give us some cloe's but we'll know much more when we use software that is mainly developed to view those files
And thanks for the good explanation Drolpiraat, i'm starting to understand some things about these files now.
-
bunnieblaster

- Posts: 812
- Joined: Thu Mar 22, 2007 4:43 pm
- Location: The Netherlands
- Tings: 6995
Re: Project: UnLockRay ( ULR / REL )
Unfortunatly, the rayman 2 levels look quite different. But i found something in the .gpt files (scroll down)
Code: Select all
€? €? CX’¨ìWЧl` Ø] €? €? €? €? €? €? CüxX’¨Ð§$c üx €? €? €? €? €? €? C0š¨Ø]Чi „q °~ ¬Ò Ö (§Ð§x§ § ( lq 8Þ ´¨«4Såø[ålq 8Þ Œ$ ¼Kå °$ äKå h$ ”Kå end_10 end_10 ÿ ÿÿÿÿ !„<Q v¥ ¬µ` à € à € à € ß d d à € è è ÿÿÿÿäù_ ̵ ̵(GæüFæüFæ Ü$ Lå 4 åOå ìW" ´> €? €? €? €? €? €? €? €? €? €? €? €? Menu Jail_10 Jail_20 Mapmonde Learn_10 Learn_30 Bonux Learn_31 Bast_20 Bast_22 Learn_60 Ski_10 Vulca_10 Vulca_20 Ski_60 Batam_10 Chase_10 Ly_10 Chase_22 Rodeo_10 Rodeo_40 Rodeo_60 nego_10 Water_10 Water_20 GLob_30 GLob_10 GLob_20 Whale_00 Whale_05 Whale_10 Plum_00 Plum_10 Bast_09 Bast_10 Cask_10 Cask_30 Batam_20 Nave_10 Nave_15 Nave_20 Seat_10 Seat_11 Earth_10 Earth_20 Ly_20 Earth_30 Helic_10 Helic_20 Helic_30 Plum_20 Morb_00 Morb_10 Morb_20 Learn_40 Ball ile_10 Mine_10 Boat01 Boat02 Astro_00 Astro_10 Rhop_10 end_10 staff_10 poloc_10 poloc_20 poloc_30 poloc_40 Raycap F $ § 4°° ô¢« Ä X ì' €9 K ¨\ <n Ð d‘ ø¢$ åU V Ü ! âr Ðs þÿ ,\ TV /W `ê CA ˆ è É& a' @œ Ò0 1 0u Ô ˜ ¢ 0u Í ®E åE Ë C8 Fœ œ p‚ ‘è c‚ {‚ p 0[ ' M 7 7 0u < < .\ < ,\CA ,\CAè ÔÍ M 1\ /\HA /\HAè Î N ü ´ Ž
Ô } ?\ Ô 2\JA˜ 2\JAè Ï O M . { = ?] { .]þA .]þAîž#åØ ^¡ 7 < 7 ƒ] < {],BE {],BîŸ#`Ù ^¡ ´] ²]HB ²]HBô«#œâ ^æ ‚ * ·] ‚ µ]JB µ]JBô¬#ã ^æ Ë F R x ƒ ^ x Ç]\B Ç]\Bô#ä aæ ( 1
s £ Ÿ^ s ’^¢E
Last edited by bunnieblaster on Tue Aug 19, 2008 10:17 am, edited 1 time in total.
-
stan423321

- Posts: 7312
- Joined: Sat Jan 12, 2008 3:22 pm
- Location: Poland, of Union of Socialistic European Republics
- Tings: 63250
Re: Project: UnLockRay ( ULR / REL )
Interesting one...
But I think this
But I think this
doesn't make whole sense. Lots of people have got PC version, right, but R2 rom for n64 is just small, if I remember correctly. 16miB, 32miB or 64miB.Drolpiraat wrote:We KNOW how to open console games and mess around with them. It's just that more people have the PC version.
Re: Project: UnLockRay ( ULR / REL )
Yeah, those are the names of the areas, just like how they did that in Rayman 3.bunnieblaster wrote:Unfortunatly, the rayman 2 levels look quite different. But i found something in the .gpt files (scroll down)
@ stan: The N64 version's easier to mod, yeah, but more people would like to see the PC version modified before the N64 version than the amount of people that would like to see the N64 ROM modded before the PC version.
And, stan, you've got that Slapdash in Rayman 3's Fairy Council level, right?
Can you send me a zip file ( you know, with yousendit... to [email protected] ) with EVERY SUBFOLDER ( not just the folders, but their files as well, but no files in GAMEDATABIN ) in the folder located in "your installation folder/Ubisoft/Rayman3/GAMEDATABIN/" except the 'World' folder?
That'd be great. That way, we could look at the difference in both versions and find a way how to create Slapdashes! ^^
-
stan423321

- Posts: 7312
- Joined: Sat Jan 12, 2008 3:22 pm
- Location: Poland, of Union of Socialistic European Republics
- Tings: 63250
Re: Project: UnLockRay ( ULR / REL )
Can I use 7z instead?
And I don't understand... I'll send you whole gamedatabin.
And remember this is Polish version.
EDIT: O.K.. I understood you. But this is about 700miB and yousendit has 100miB limit!
EDIT2: Yousendit wannot work. See you tomorrow.
And I don't understand... I'll send you whole gamedatabin.
And remember this is Polish version.
EDIT: O.K.. I understood you. But this is about 700miB and yousendit has 100miB limit!
EDIT2: Yousendit wannot work. See you tomorrow.
Re: Project: UnLockRay ( ULR / REL )
You're wrong, that's maybe about 100mb but CERTAINLY NOT 700mb...
Remember, only the subfolders ( except "World" ) and the files they contain. NOT the files outside the subfolders of GAMEDATABIN ( like the *.cnt files that contain the textures ).
Anyway, see you tomorrow.
And it doesn't matter whether it's the Polish version or not, it's just a translation. It doesn't affect the level files, only the text files.
Remember, only the subfolders ( except "World" ) and the files they contain. NOT the files outside the subfolders of GAMEDATABIN ( like the *.cnt files that contain the textures ).
Anyway, see you tomorrow.
And it doesn't matter whether it's the Polish version or not, it's just a translation. It doesn't affect the level files, only the text files.
Re: Project: UnLockRay ( ULR / REL )
I can help looking in the level files
.
Drolpiraat, what software do you use to open this files, i've been looking in the files with Wordpad, but i can't find anything readable.
Drolpiraat, what software do you use to open this files, i've been looking in the files with Wordpad, but i can't find anything readable.
Re: Project: UnLockRay ( ULR / REL )
Of course not, I also use Wordpad, but if we could find the exact same level with only one difference ( Stan's version of Rayman 3's FC part 3 and ours ), and we know what the difference is ( the Slapdash at the beginning of that level ), we might find the code to make Slapdashes appear. ^^
Re: Project: UnLockRay ( ULR / REL )
So you wan't to compare decoded level files ? That's going to be hard, but it's doable
.
But in what folder is it ? I've been looking in C:\Program FIles\UbiSoft\Gamedatabin\Intro_17, am i even searching in the right folder
.
What i know about the folder's is this :
Wood folder : Level files Clearleaf Forest
Swamp folder : Level files of The Bog of Murk
Sea folder : Boat level
Mount folder : Summit beyound the clouds
Tower folder : Level files of The tower of the Leptys
But in what folder is it ? I've been looking in C:\Program FIles\UbiSoft\Gamedatabin\Intro_17, am i even searching in the right folder
What i know about the folder's is this :
Wood folder : Level files Clearleaf Forest
Swamp folder : Level files of The Bog of Murk
Sea folder : Boat level
Mount folder : Summit beyound the clouds
Tower folder : Level files of The tower of the Leptys
-
stan423321

- Posts: 7312
- Joined: Sat Jan 12, 2008 3:22 pm
- Location: Poland, of Union of Socialistic European Republics
- Tings: 63250
Re: Project: UnLockRay ( ULR / REL )
"Internal error appeared. Try again later."
I see I have to use something other instead. Or... pack it more. (It is currently 72 miB, after packing with 7-zip.)
EDIT: I used another service, Droolie. It is called MailBigFile.
EDIT2: NOOOH! It also shuted up!
I see I have to use something other instead. Or... pack it more. (It is currently 72 miB, after packing with 7-zip.)
EDIT: I used another service, Droolie. It is called MailBigFile.
EDIT2: NOOOH! It also shuted up!
Re: Project: UnLockRay ( ULR / REL )
You should try it with a MSN client. It's the best change you have.
-
stan423321

- Posts: 7312
- Joined: Sat Jan 12, 2008 3:22 pm
- Location: Poland, of Union of Socialistic European Republics
- Tings: 63250
Re: Project: UnLockRay ( ULR / REL )
O.K., but does MS stands of... Microsoft.... NOPE! NO MICROSOFT EXCEPT OF DIRECTX AND WINDOWS!


