The Pirate Factory is completely another place but Rayman needs to deactivate generators to open the path to it.Joshua822 wrote:There is a Pirate factory in the Precipe ?
Rayman 2
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Re: Rayman 2
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Holy Crap

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Re: Rayman 2
Which aren't in the canopy or the iron mountaiuns. 
Re: Rayman 2
In my world:
The Canopy = The Precipice (because both start with 'the')
Iron Mountains = Echoing Caves (because both have similar scenery)
The Canopy = The Precipice (because both start with 'the')
Iron Mountains = Echoing Caves (because both have similar scenery)
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Holy Crap

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Re: Rayman 2
Well yeah, i think the echoing caves is inside the iron mountains alkong with the mines, while the precipice is on the edge.
Re: Rayman 2
Wasn't the Echoing Caves different in the original version?
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Holy Crap

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Re: Rayman 2
never played it, but i'd assume so, the echoing caves in revolution consists of parts from the precipice and the top of the world in other versions. I think thbe flying barrel sections in thye precipice should be in the caves.
Re: Rayman 2
Well there was that part where the Barrel Pirate appears and you can defeat him with a power keg. That didn't seem like the Echoing Caves at all.
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Holy Crap

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Re: Rayman 2
i know, all the parts of the echoing caves take place outside or in a building, both illogical.
Re: Rayman 2
Maybe it was the pirates headquarters or something, apart from the prison ship of course.
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spiraldoor

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Re: Rayman 2
Actually no, they didn't: The first half of Top of the World became Ly's Rollercoaster Challenge, and the second half became attatched to the end of Echoing Caves.Holy Crap wrote:No they don't. you go there for no apparent reason. the precipice, echoing caves, menhir hills, top of the world, bayou, marshes of awakening, whale bay...they all serve no real purpose. but in revolution they do (except top of the world, they cut it out).
So Top of the World was reincarnated into Revolution in a way. None of it was lost.
Re: Rayman 2
Whale bay does have a reason, you got to save Carmen. And the Marshes of awakening is there because you need to cross the marshes and the elixer of life iis in the cave of bad dreams, and the entrace of the cave of bad dreams is in the Marshes of Awakening. In the canopi you need to free Globox and the Precipe is to stop you from getting to the Sanctuary of Rock and Lava.
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Holy Crap

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Re: Rayman 2
but you don't have to free them, you could easily do it after the world is saved, there are important reasons for saving them in revolution.
Re: Rayman 2
You can't go further if you don't save them in Rayman 2 : The great Escape.
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Holy Crap

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Re: Rayman 2
But not for any logical reason. Just because the game won't let you.
Re: Rayman 2
You save carmen because The Pirates wan't to use her blubber to oil the engines of the Prison Ship; You save globox because he can open those laser door's and Globox has a familly.
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Holy Crap

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Re: Rayman 2
but they are not necessary to save in order to progress. Rayman could just not go to those areas, beat the pirates and then save them. In revolution though, it is necessary to save them to gain access to the sanctuary of stone and fire.
btw, "wan't" isn't a word.
btw, "wan't" isn't a word.
Re: Rayman 2
What does it even matter if you save them now or later.
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Holy Crap

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Re: Rayman 2
It would be easier if he beat the pirates first. if he just got straight to beating the pirates everyone wouldn't have been enslaved as long.
Re: Rayman 2
But what if Globox was going to be killed that evening ? Should he just let globox, the father of 600+ kiddies and the huspand of uglette, die ?
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Henchman1028

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Re: Rayman 2
Whale Bay has a double purpose in the PS1 version, it is to free Carmen and it hides The Sanctuary of Water and Ice.

