There are 4 possibilities, probably: C, C++, ASMx86, or Visual Basic (the last one because of Designer files).Hunchman801 wrote:If I knew in which languages Rayman 1 was coded, it might be worth trying to decompile them.Drolpiraat wrote:@ Hunch: No, but after a quick look at it my guess is that it is located in either VIGNET.DAT or PCMAP\ALLFIX.DAT.
[RIPPING] 2D Rayman Sprites and Backgrounds
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stan423321

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
I have save states for Mr. Stone and Skops.
I'll do one for Mosquito later.
I'll do one for Mosquito later.
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Very good rip of the Rayman 1 world map. And the SFX are good as well. Can't wait to see what you'll rip next.
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MasterHero01

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Hey, Drolpiraat , when do you add more stuff?
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Whenever I manage to get the images out of the files and not out of the memory. They'd be way better if I'd get them from the files...
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MasterHero01

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds
....the backgrounds maybe. But the tiles are good enought 
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stan423321

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds
This looks good.
I have got a question, what program do you use to rip VRAM, Droolie?
I have got a question, what program do you use to rip VRAM, Droolie?
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spiraldoor

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Hmmm...this topic is becoming inactive...too inactive...
...anyways, Drolpiraat, did you manage to rip the full R1 world map, including the bottom right corner?
...anyways, Drolpiraat, did you manage to rip the full R1 world map, including the bottom right corner?
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
For PC Games you can use Cheat Engine (DirectX Mess). As far as PlayStation 1 games go i think you can rip the video memory with the emulator programwhat program do you use to rip VRAM, Droolie?
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
WOW!! Those are really good rips!! Just a question about the world map that you posted on the first page Drolpiraat. Why is there a giant present in the air just under the top left corner? On every other map I've seen, there isn't a present. Is it actually meant to be there?
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Yes, it's meant to be there. Surprisingly enough, this was the original map ( they erased the present later on all maps except the PSOne map ), which can be seen in the Rayman 1 Beta I am playingMarley wrote:WOW!! Those are really good rips!! Just a question about the world map that you posted on the first page Drolpiraat. Why is there a giant present in the air just under the top left corner? On every other map I've seen, there isn't a present. Is it actually meant to be there?
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spiraldoor

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Has anyone ripped the sprites and backgrounds from R3 GBA and RRR1 GBA? They are quite nice...
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Droolie should be able to do that when he has time.
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
... which is, sadly enough, something that I don't have at the moment. 
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spiraldoor

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds
If I could give you my time, Drolpiraat, I would...
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
I'm working on the Rayman 3 GBA map 

Save states of Rayman 3 are very welcome..
Save states of Rayman 3 are very welcome..
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spiraldoor

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Where can save states be uploaded?
Re: [RIPPING] 2D Rayman Sprites and Backgrounds
Badongo is a good file host 
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spiraldoor

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Re: [RIPPING] 2D Rayman Sprites and Backgrounds
I had two files, one was *.sa1 and one was *.sg1. I wasn't sure which one was the save state, but I uploaded the *.sa1, and here it is:
http://www.badongo.com/file/11689914
http://www.badongo.com/file/11689914



