Yeah, maybe I'll put that in...
Anyway, good news. I worked on the running system today, and it's not just the normal running animation with a little more speed anymore. ^^
You now really run, and when you jump while running, you spin around in the air ( like in R1 - you know what I mean ), and it's a little harder to control you while flying through the air at that speed. I also worked on the ring swinging system, so you don't just jump off when swinging, but how fast you are swinging, etc. also matters for your movement

I was swinging and spinning around in the air for 15 minutes when it was finished... the animations are beautiful and the movement is really cool. I really did some fantastic work.
But anyway, this is what I still have to CODE ( I also have to make graphics and so on ) until the main engine is finished and I can start making the levels ( and another nice demo! ^^ )...
- The Enemy System
- The Boss System
- Ladder Climbing ( like in R2 )
- Ceiling Climbing ( like in R2 )
- Lum Power 1
- Lum Power 2
- Lum Power 3
- Lum Power 4
- Lum Power 5
- Helicopter Upgrades ( First you can't helicopter, then you can't helicopter for long - like in R1, and then you can helicopter for as long you're not standing on the ground - like in R2 )
- Carrying System + Upgrade ( First you can carry things, but you walk slowly, and then when you upgrade it, you can run faster, like Rayman Revolution's Run with load )
- Antitoon-specific abilities ( Biting and another thing, which I'm not going to reveal just yet )
- Fitoon-specific abilities ( No helicopter at all, no swimming, but you can light torches in the dark caves of Skops ^^ )
( omg, where's RayToon?!?!? )
- Form Changing ( not just pressing enter to change to the other forms )
- Bug Fixing: Moving Platforms
- Cages system ( 5 per level )
- The Online System
I know, it does look like quite a lot, but it really isn't. Once I finish the climbing, carrying, enemy and boss systems, I will have the engine ready in no-time. =D
And then, it's time for another demo!