Rayman 3 scores
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Re: The Rayman 3 Scores Topic
Desert of the Knaaren.
This is a walkthrough of Desert of the Knaaren together with videos of the trickier combos.
Part 1.
Get all the gems and the Slapdashes in combo. (840 points)
In the second room go to the first Throttle Copter Can and use the series of Throttle Copter Cans to get to the room up on the right where the Lockjaw Can is located. Activate the Lockjaw and break the Pig. Get the gems and quickly fall down to the ledge below containing yellow gems and get them in the same combo. (1.600 points)
Go back to the Lockjaw and use the Hooks to get to the bridge. Make the Hoodblaster stand near the Pigs. Break the middle one and collect the yellow gems, break the other two Pigs and collect the red gems while charging your fist to kill the Hoodblaster with one hit. (3.300 points)
Return to the Lockjaw and use the Hooks to go to the room on the top. Take the two yellow gems at the entrance. (3.360 points)
Use the Shock Rocket and break the cage. Head for the room below and find the Teensies providing you with an HMF Can. Activate the HMF and collect the gems inside. (3.600 points)
Renew the HMF and helicopter to the ledge below where you find a door and a Hoodblaster. Break the door and kill the Hoodblaster in combo with one hit. After the cinematic you can continue the combo with the gems in the room below. (4.410 points)
Head for the exit and fall down to the level where the Shock Rocket is located. Activate it and break the cage to get the Lockjaw Can. Shoot the Gong and quickly get up and activate the Lockjaw. Run up the pathway and use the Hook to get across to the other side. Fall down and quickly head for the hallway where the lone Knaaren is patrolling. You must pass him while wearing the Lockjaw. When done, quickly head for the secret room down the hallway to the left. Get the six red gems and the green gem in combo with the Lockjaw. (14.130 points)
Passing the Knaaren
Go back to get the gems in the room with the Shock Rocket Can. Take as many of them as possible wearing a power suit. (14.380 points)
Shoot the Gong and head for the exit.
Part 2.
You now enter a huge room and the first thing to do here is to lure a Knaaren onto a switch on the floor in order to activate the floating platforms. Head for the pathway that leads up to these platforms. Take one of the yellow gems and leave two of them for later. Jump to the first platform and wait for the right moment to jump to the platform leading to a room higher up. This room contains a cage. Break it and get the Vortex. (14.390 points)
Activate the Vortex and quickly fall down and head for the Mushroom. But first, take the Matuvu behind the pillar and then get the Mushroom in combo. (14.930 points)
Head back to the moving platforms and this time go right to get the Lockjaw. Go to the secret room and get the gems there. Start with the yellow gem on the left at the entrance and get the gem on the right. Quickly continue into the room and make sure the next three gems are yellow. Then get the rest, finishing with the green gem. The combo should be worth 9.500 points. (27.730 points)
Go back and refresh the Lockjaw. Get the three yellow gems along the path. (27.810 points)
Jump down and find another Matuvu sitting on a pillar. (28.310 points)
Return to the moving platforms and get the five yellow gems near the Lockjaw. (28.490 points)
Continue up the platforms and get another batch of five yellow gems in combo. (28.670 points)
Head for the ledge with the three red gems on. If you stand on the extreme edge you can look down and see the last Matuvu. Get it and collect the three red gems in combo. (29.530 points)
Head for the exit.
Part 3.
Climb up the narrow groove and go right to get the gems in combo. (29.620 points)
Continue straight ahead until you stand before some vines on the wall. You can get all the gems on the ledges and on the vines in one combo. It’s tricky, but great fun. (30.040 points)
The Vine Combo
Go to the next room and find the Shock Rocket and shoot the Gong. Take the lone yellow gem and head for the Lockjaw. (30.060 points)
Get the five yellow gems on the vine and collect the red gem as you run up the pathway. (30.280 points)
Helicopter to the platform with the gems and the Matuvu on the ceiling. Get the Matuvu, get the five yellow gems and one red gem in combo and continue the combo by jumping and using helicopter to the ledge with four yellow gems. (31.440 points)
Note: It is possible to combo the Matuvu after one of the yellow gems, but it’s rather difficult.
Renew the Lockjaw and get the 2 yellow gems by the end of the path that leads away from the platform where you just collected the gems. (31.500 points)
Renew the Lockjaw and use the Hook to enter the level where the Knaaren are walking. Pass him and head for the next room. The first thing to do here is to collect the yellow gems on the vines. Go to the right and fall down to the ground level. Climb the vine and get the three yellow gems and get a fourth yellow gem in the hallway in combo. (31.640 points)
Climb another vine with two yellow gems and get a third yellow gem on the platform nearby in combo. (31.740 points)
Renew the Lockjaw and quickly run to the room with the Matuvu. In front of you is a yellow gem conveniently placed so the Matuvu can be comboed with that gem. (32.760 points)
The Matuvu Combo
Renew the Lockjaw and go to the room with the cage. Break it and collect the gems. (33.400 points)
Use the Throttle Copter to reach the cage on the upper platform. Break the cage and collect the green gem. (34.900 points)
Renew the Lockjaw and head for the exit. Collect the remaining two yellow gems on your way out. (34.960 points)
Now you have to run the circular path that is infested with Knaaren. Avoid them and use the Shock Rockets to hit the Gongs and to break the three cages. Collect all the gems with the Shock Rocket Suit. (36.880 points)
Exit this part.
Part 4.
In the first room you find a Matuvu and eight yellow gems. Get the Matuvu and collect the gems in combo. (37.330 points)
Note: It is possible to combo the Matuvu with a yellow gem. Find the right place to stand and the Zombie Chickens won’t bother you.
Go the next room and fall down to the lower level. Get the Matuvu and collect the gems. (38.110 points)
Carry the egg across the maze and place it on the switch. Go to the room with the platforms and the green acid. Get the four yellow gems in combo. (38.180 points)
Go to the secret room and get everything in combo. Start with at least five yellow gems and collect the gems around the green gem in the middle, including the ones on the hands on the wall. Let the green gem be the last gem you take in this room and continue with the gems in the hallway. Get the gems in the next room by running to the right and continue the combo by jumping the vine. After the last green gem, continue the combo by rolling off the edge of the bridge to get the remaining three yellow gems on the floor. The combo is worth about 14.780 points. (56.360 points)
Get the remaining gems on the moving platforms and break the cage. Get as many of the gems in combo as possible. (56.760 points)
Now go to the last room and collect the yellow gems. (56.910 points)
Head for the exit.
Part 5.
Defeat Reflux. (59.910 points)
Part 6.
Combo the Hoodblaster with one of the yellow gems. (60.150 points)
Combo the next Hoodblaster with another yellow gem. Get the Vortex, convert the Black Lum, hit the Mushroom and collect the gems. Start with the series of yellow gems in the end of the room opposite the Mushroom. (63.510 points)
Part 7.
Give the Hoodoo and the Elite Monger three hits each. Go to the red gem, get it and collect the following fourteen yellow gems in combo. Kill the Hoodoo in combo and get the Elite Monger as well. Convert the Lums. The Hoodoo and the Elite Monger each gives 1.000 points in combo. (66.620 points)
The Hoodoo Combo
Kill the Lavicrafts as fast as you can. Get the second one in combo with the Lum from the first one. (67.400 points)
The Lavicraft Combo
Get the HMF and break the door. (67.420 points)
Knock the Stumblebooms off their stilts by standing underneath them for a second or two. Weaken them with five hits each. Kill the first three and convert the Lums in between. Kill the last one and charge your fist to hit the first in series of Hoodstormers. Notice that this is the only place in the game where you can hit a Hoodstormer with a straight shot. After finishing off each Hoodstormer make sure you convert the Lums that fly away. After the last Hoodstormer you get the Lockjaw. Convert the last Lum wearing the lockjaw. It may give you loads of points. (72.490 points)
The Hoodstormer Combo
Note: This combo depends heavily on the conversion of the Black Lums from the Hoodstormers. The combo I used when making this walkthrough was 3.880 points which yielded a total of 5.070 points. But it is not unusual that the combo varies from 2.500 points to 4.000 points. It depends on luck.
Now to the biggest combo in this level. It contains the two green gems. Get the Lockjaw and use the Hook to jump the boxes. Break the cage before jumping down on the other side. Hit the Hoodoo three times and force the Hoodlock back so you can pass him. Go to the secret room and get the gems. Get the Hoodoo as you fall down from the pathway. Convert the Lum and quickly jump the boxes and land on the green gem on the other side. The combo is worth 20.240 points. (99.650 points)
The Green Gem Combo
Renew the Lockjaw and finish off the Hoodlock. Get the Hoodstormer in combo and convert the Black Lums. As it flies away, it can give you loads of points. (100.450 points)
Note: In order to reach the maximum score in this level the above score is too high. After this part you need exactly 97.559 points. You may perhaps want to have one or two extra points as you can get hit in the next level.
Part 8:
Use the buttons on the floor to make the Hoodblasters stand where you can hit them from the ground floor. Make sure they don’t hit each other. The one on the far left is out of reach from the ground floor, so you start with him. Jump and helicopter towards him from the upper floor. Kill him with one charged hit. Kill the two closest to you with one charged hit each. The last one is a bit difficult to hit. Make sure you stand on the upper right corner of the slightly elevated platform in the middle of the ground floor. Kill him and fall down carefully to the room with the gems. Collect eight yellow gems and leave one in order to continue the combo. Run upstairs and collect the five red gems. Roll off and get the remaining yellow gem in combo. Continue the combo with the six red gems on the other set of stairs and finish off with the green gem. It’s a combo worth 9.360 points and you should now have reached the maximum score. (109.359 points)
Note: It is not necessary to play a perfect game here. Mistakes are allowed and some combos can be made shorter. However, I suggest you have at least 62.000 points after part 6.
This is a walkthrough of Desert of the Knaaren together with videos of the trickier combos.
Part 1.
Get all the gems and the Slapdashes in combo. (840 points)
In the second room go to the first Throttle Copter Can and use the series of Throttle Copter Cans to get to the room up on the right where the Lockjaw Can is located. Activate the Lockjaw and break the Pig. Get the gems and quickly fall down to the ledge below containing yellow gems and get them in the same combo. (1.600 points)
Go back to the Lockjaw and use the Hooks to get to the bridge. Make the Hoodblaster stand near the Pigs. Break the middle one and collect the yellow gems, break the other two Pigs and collect the red gems while charging your fist to kill the Hoodblaster with one hit. (3.300 points)
Return to the Lockjaw and use the Hooks to go to the room on the top. Take the two yellow gems at the entrance. (3.360 points)
Use the Shock Rocket and break the cage. Head for the room below and find the Teensies providing you with an HMF Can. Activate the HMF and collect the gems inside. (3.600 points)
Renew the HMF and helicopter to the ledge below where you find a door and a Hoodblaster. Break the door and kill the Hoodblaster in combo with one hit. After the cinematic you can continue the combo with the gems in the room below. (4.410 points)
Head for the exit and fall down to the level where the Shock Rocket is located. Activate it and break the cage to get the Lockjaw Can. Shoot the Gong and quickly get up and activate the Lockjaw. Run up the pathway and use the Hook to get across to the other side. Fall down and quickly head for the hallway where the lone Knaaren is patrolling. You must pass him while wearing the Lockjaw. When done, quickly head for the secret room down the hallway to the left. Get the six red gems and the green gem in combo with the Lockjaw. (14.130 points)
Passing the Knaaren
Go back to get the gems in the room with the Shock Rocket Can. Take as many of them as possible wearing a power suit. (14.380 points)
Shoot the Gong and head for the exit.
Part 2.
You now enter a huge room and the first thing to do here is to lure a Knaaren onto a switch on the floor in order to activate the floating platforms. Head for the pathway that leads up to these platforms. Take one of the yellow gems and leave two of them for later. Jump to the first platform and wait for the right moment to jump to the platform leading to a room higher up. This room contains a cage. Break it and get the Vortex. (14.390 points)
Activate the Vortex and quickly fall down and head for the Mushroom. But first, take the Matuvu behind the pillar and then get the Mushroom in combo. (14.930 points)
Head back to the moving platforms and this time go right to get the Lockjaw. Go to the secret room and get the gems there. Start with the yellow gem on the left at the entrance and get the gem on the right. Quickly continue into the room and make sure the next three gems are yellow. Then get the rest, finishing with the green gem. The combo should be worth 9.500 points. (27.730 points)
Go back and refresh the Lockjaw. Get the three yellow gems along the path. (27.810 points)
Jump down and find another Matuvu sitting on a pillar. (28.310 points)
Return to the moving platforms and get the five yellow gems near the Lockjaw. (28.490 points)
Continue up the platforms and get another batch of five yellow gems in combo. (28.670 points)
Head for the ledge with the three red gems on. If you stand on the extreme edge you can look down and see the last Matuvu. Get it and collect the three red gems in combo. (29.530 points)
Head for the exit.
Part 3.
Climb up the narrow groove and go right to get the gems in combo. (29.620 points)
Continue straight ahead until you stand before some vines on the wall. You can get all the gems on the ledges and on the vines in one combo. It’s tricky, but great fun. (30.040 points)
The Vine Combo
Go to the next room and find the Shock Rocket and shoot the Gong. Take the lone yellow gem and head for the Lockjaw. (30.060 points)
Get the five yellow gems on the vine and collect the red gem as you run up the pathway. (30.280 points)
Helicopter to the platform with the gems and the Matuvu on the ceiling. Get the Matuvu, get the five yellow gems and one red gem in combo and continue the combo by jumping and using helicopter to the ledge with four yellow gems. (31.440 points)
Note: It is possible to combo the Matuvu after one of the yellow gems, but it’s rather difficult.
Renew the Lockjaw and get the 2 yellow gems by the end of the path that leads away from the platform where you just collected the gems. (31.500 points)
Renew the Lockjaw and use the Hook to enter the level where the Knaaren are walking. Pass him and head for the next room. The first thing to do here is to collect the yellow gems on the vines. Go to the right and fall down to the ground level. Climb the vine and get the three yellow gems and get a fourth yellow gem in the hallway in combo. (31.640 points)
Climb another vine with two yellow gems and get a third yellow gem on the platform nearby in combo. (31.740 points)
Renew the Lockjaw and quickly run to the room with the Matuvu. In front of you is a yellow gem conveniently placed so the Matuvu can be comboed with that gem. (32.760 points)
The Matuvu Combo
Renew the Lockjaw and go to the room with the cage. Break it and collect the gems. (33.400 points)
Use the Throttle Copter to reach the cage on the upper platform. Break the cage and collect the green gem. (34.900 points)
Renew the Lockjaw and head for the exit. Collect the remaining two yellow gems on your way out. (34.960 points)
Now you have to run the circular path that is infested with Knaaren. Avoid them and use the Shock Rockets to hit the Gongs and to break the three cages. Collect all the gems with the Shock Rocket Suit. (36.880 points)
Exit this part.
Part 4.
In the first room you find a Matuvu and eight yellow gems. Get the Matuvu and collect the gems in combo. (37.330 points)
Note: It is possible to combo the Matuvu with a yellow gem. Find the right place to stand and the Zombie Chickens won’t bother you.
Go the next room and fall down to the lower level. Get the Matuvu and collect the gems. (38.110 points)
Carry the egg across the maze and place it on the switch. Go to the room with the platforms and the green acid. Get the four yellow gems in combo. (38.180 points)
Go to the secret room and get everything in combo. Start with at least five yellow gems and collect the gems around the green gem in the middle, including the ones on the hands on the wall. Let the green gem be the last gem you take in this room and continue with the gems in the hallway. Get the gems in the next room by running to the right and continue the combo by jumping the vine. After the last green gem, continue the combo by rolling off the edge of the bridge to get the remaining three yellow gems on the floor. The combo is worth about 14.780 points. (56.360 points)
Get the remaining gems on the moving platforms and break the cage. Get as many of the gems in combo as possible. (56.760 points)
Now go to the last room and collect the yellow gems. (56.910 points)
Head for the exit.
Part 5.
Defeat Reflux. (59.910 points)
Part 6.
Combo the Hoodblaster with one of the yellow gems. (60.150 points)
Combo the next Hoodblaster with another yellow gem. Get the Vortex, convert the Black Lum, hit the Mushroom and collect the gems. Start with the series of yellow gems in the end of the room opposite the Mushroom. (63.510 points)
Part 7.
Give the Hoodoo and the Elite Monger three hits each. Go to the red gem, get it and collect the following fourteen yellow gems in combo. Kill the Hoodoo in combo and get the Elite Monger as well. Convert the Lums. The Hoodoo and the Elite Monger each gives 1.000 points in combo. (66.620 points)
The Hoodoo Combo
Kill the Lavicrafts as fast as you can. Get the second one in combo with the Lum from the first one. (67.400 points)
The Lavicraft Combo
Get the HMF and break the door. (67.420 points)
Knock the Stumblebooms off their stilts by standing underneath them for a second or two. Weaken them with five hits each. Kill the first three and convert the Lums in between. Kill the last one and charge your fist to hit the first in series of Hoodstormers. Notice that this is the only place in the game where you can hit a Hoodstormer with a straight shot. After finishing off each Hoodstormer make sure you convert the Lums that fly away. After the last Hoodstormer you get the Lockjaw. Convert the last Lum wearing the lockjaw. It may give you loads of points. (72.490 points)
The Hoodstormer Combo
Note: This combo depends heavily on the conversion of the Black Lums from the Hoodstormers. The combo I used when making this walkthrough was 3.880 points which yielded a total of 5.070 points. But it is not unusual that the combo varies from 2.500 points to 4.000 points. It depends on luck.
Now to the biggest combo in this level. It contains the two green gems. Get the Lockjaw and use the Hook to jump the boxes. Break the cage before jumping down on the other side. Hit the Hoodoo three times and force the Hoodlock back so you can pass him. Go to the secret room and get the gems. Get the Hoodoo as you fall down from the pathway. Convert the Lum and quickly jump the boxes and land on the green gem on the other side. The combo is worth 20.240 points. (99.650 points)
The Green Gem Combo
Renew the Lockjaw and finish off the Hoodlock. Get the Hoodstormer in combo and convert the Black Lums. As it flies away, it can give you loads of points. (100.450 points)
Note: In order to reach the maximum score in this level the above score is too high. After this part you need exactly 97.559 points. You may perhaps want to have one or two extra points as you can get hit in the next level.
Part 8:
Use the buttons on the floor to make the Hoodblasters stand where you can hit them from the ground floor. Make sure they don’t hit each other. The one on the far left is out of reach from the ground floor, so you start with him. Jump and helicopter towards him from the upper floor. Kill him with one charged hit. Kill the two closest to you with one charged hit each. The last one is a bit difficult to hit. Make sure you stand on the upper right corner of the slightly elevated platform in the middle of the ground floor. Kill him and fall down carefully to the room with the gems. Collect eight yellow gems and leave one in order to continue the combo. Run upstairs and collect the five red gems. Roll off and get the remaining yellow gem in combo. Continue the combo with the six red gems on the other set of stairs and finish off with the green gem. It’s a combo worth 9.360 points and you should now have reached the maximum score. (109.359 points)
Note: It is not necessary to play a perfect game here. Mistakes are allowed and some combos can be made shorter. However, I suggest you have at least 62.000 points after part 6.
Re: The Rayman 3 Scores Topic
I'm sure Hunchman will be grateful for that whole walkthrough!
It's pretty neat. And it's an interesting idea to combo that Matuvu using the trick, but I never bothered. The scores are certainly flexible.
Anyway, still haven't managed the 3MC, but I've got that third Matuvu in combo with the red gem several times now. I just need to wait until everything goes right in this combo.
It's pretty neat. And it's an interesting idea to combo that Matuvu using the trick, but I never bothered. The scores are certainly flexible.
Anyway, still haven't managed the 3MC, but I've got that third Matuvu in combo with the red gem several times now. I just need to wait until everything goes right in this combo.
Re: The Rayman 3 Scores Topic
The green gem is not worth 1.500 more points in the 3.000 point combo. The 700 bonus points I mentioned in the walkthrough was a quick estimate, but let me be more specific about it.Xenon wrote:Perhaps not, however I would say part 7 TDOTK is harder than part 1 TLOTLD.So, you think the hoodstormer combo in part 7 of the Desert is harder than the hoodlum combo in part 1 of the Land?You need to use the other door thenAlso, I have a problem in Razoff's mansion: I want to kill him in a 3000 points combo, but every time I enter the ceiling after following the instructions I've read, he arrives in the room from the wrong door, which makes it impossible to collect the gems before getting rid of him.I know, it's annoying because you need to make a special order in which to move around the house.
It would give a further 1500 points, and then 200 more points for each hit Razoff inflicts when he's running away.And yeah, how come getting the green gem in in a 3000 points combo is only worth 700 bonus points, according to the solution?
The 3.000 points combo goes like this: Charged hit - yellow gem - charged hit - hit in the back - hit in the back - green gem. The total number of points scored here is 5.010.
Now this combo takes 8 health units from Razoff. Let's see what else we can get from these 8 health units:
Two hits in the back - green gem + two hits in the back + two hits in the back + two hits in the back. Each "two hits in the back" is worth 300 points thus the total number of points scored in this sequence is 4.200. All in all the bonus from the 3.000 points combo is exactly 810 points, not 1.500 points.
If one has more than 65.000 points after BOM part 4 it is not necessary to get this 3.000 points combo in order to reach the maximum score, be it 99.999 or 100.799 points. But if one has 64.000 - 65.000 points it may be necessary.
Xenon: If it's any consolation, I went through the same ordeal with the 3-Matuvu Bloody Combo.
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Hunchman801

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Re: The Rayman 3 Scores Topic
Thank you very much for all this stuff, sfn and MandM
I play on PC, and I may think about trying that launching glitch, if it doesn't take too long. Anyway, so far I'm stuck in part 1, because of the Knaaren, I just can't jump over him, despite trying to do exactly what I see on the video. I'm doing fine with the first combos (even though I had not thought of taking the gems after you fall in the undergrounds in combo with the hoodblaster, I have to admit this is a great idea), but I fail at passing the Knaaren 95% of the time. There must be something I'm doing wrong, but I don't know what 
Re: The Rayman 3 Scores Topic
Well you could always walk into him if the lockjaw doesn't run out
I am not sure tough 
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Mountain Goat

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Re: The Rayman 3 Scores Topic
@Hunchman: Be patient. I know, how frustating the Knaaren-Glitch can be, but the most important thing is, that you don't give up. It's 5000 extra points and you can manage it. Who got 70.000 in BOM, is also able to trigger the glitch, too
I also have to be patient, because I'm hanging still at Part 5 in BOM. It's hard, but the chance on 100.000 or more in BOM is too seductive.
I also have to be patient, because I'm hanging still at Part 5 in BOM. It's hard, but the chance on 100.000 or more in BOM is too seductive.
Re: The Rayman 3 Scores Topic
Yeah, patience is needed when passing the Knaaren. I don't get it right every time either. The thing is, you can't let the Knaaren get too near you when you jump and you still have to wait until he's close enough. It takes time and practise to know exactly when to jump. There are alternative ways to pass him, but they didn't work well for me. If I'm not mistaken I believe DTUCC made a video once.
The DOTK walkthrough was made for X-Box and PS2. For pc it's different and sfn has outlined the differences. Maybe the score after part 6 should be 63.000 - 63.500 points instead of 62.000, which works for the other platforms?
The DOTK walkthrough was made for X-Box and PS2. For pc it's different and sfn has outlined the differences. Maybe the score after part 6 should be 63.000 - 63.500 points instead of 62.000, which works for the other platforms?
Re: The Rayman 3 Scores Topic
I got the 3MC working [once
] but I failed at the other Matuvu Combo. At least it's a start.
By the way, I'm starting to understand Hunchman now. I tried part 1 of the desert to see how tough it was, and it did take me longer than expected to get passed that Knaaren. I got it 4th time, then nothing until 15th time. Obviously I didn't restart every time I failed, but I returned to the Zombie Chicken area.
By the way, I'm starting to understand Hunchman now. I tried part 1 of the desert to see how tough it was, and it did take me longer than expected to get passed that Knaaren. I got it 4th time, then nothing until 15th time. Obviously I didn't restart every time I failed, but I returned to the Zombie Chicken area.
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Hunchman801

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Re: The Rayman 3 Scores Topic
Thank you all for your support guys
I had just tried more than one hundred times (without restarting the level indeed), and then, by fear of getting rusty with the first combos of the level, I decided to restart. After a few tries (the very first combo requires a good timing, and getting that hoodlum on the bridge to stand close to the piggy banks isn't so easy), I got the first combos, headed to the Knaaren, and then, I just passed over him for some reason O_o I got a pretty round score of 13480, which is the maximum according to MandM's solution...
That's just great, I'm off for part 2 now
If I got the Knaaren glitch, I'm sure you'll get the Razoff glitch, mostwanted
That's just great, I'm off for part 2 now
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Mountain Goat

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Re: The Rayman 3 Scores Topic
Thank you, Hunchman
The 3000-combo with the green gem works now, and the Razof-Glitch I manage, too, I'm sure
The 3000-combo with the green gem works now, and the Razof-Glitch I manage, too, I'm sure
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Hunchman801

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Re: The Rayman 3 Scores Topic
I remember trying the 3000 points combo, but after I few tries I got fed up and I decided to forget about it ^^ By the way, I just went through the second part of the Desert, and I got the maximum score at the first try. It was incredibly easy compared to part one, even excluding the Knaaren glitch. If only part three was so easy 
Re: The Rayman 3 Scores Topic
Really, don't worry about part 3. It's not so hard, and some of the combos posted in MandM's solution aren't necessary in order to achieve the maximum for the desert. For example, you don't need to do the Vine Combo perfectly at all.
The problems emerge when you start part 7, although there is also one nasty combo in part 4.
The problems emerge when you start part 7, although there is also one nasty combo in part 4.
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Hunchman801

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Re: The Rayman 3 Scores Topic
Well, considering that MandM's solution leads to no more than 63510 points at the end of part 6, and that he advised me to have at least 63000 or 63500 at this point as I'm playing the PC version, I have the feeling that I shouldn't lose too many points, if you see what I mean ^^Xenon wrote:Really, don't worry about part 3. It's not so hard, and some of the combos posted in MandM's solution aren't necessary in order to achieve the maximum for the desert. For example, you don't need to do the Vine Combo perfectly at all.
Anyway, I'm having a hard time trying to get the matuvu in combo with the gem. It's much harder than in the first part of the Land, because you have to look up. And the vine combo sure is a nasty one O_o
Re: The Rayman 3 Scores Topic
I've decided to start playing Rayman 3 again, too. In July I stopped after the third part of TBOM and now I continued from that point. In the beginning I had some little problems with TBOM part 4 but I've gotten the hang of it very quickly and finished this part with 64881. The next step is learning the Green Gem-Combo and the Stairs-Combo and then I can attack the terrible Razoff-glitch.
Re: The Rayman 3 Scores Topic
What is your current score in BOM? By the way sfn, do you remember how many points are needed after part 6 in DOTK if you want to reach the maximum score playing on pc?
Hunchman: It is true, the vine combo may not be necessary to reach the maximum score. The combo is worth 270 points and if you break it down you can still get 100 - 150 combo points there. But if you need extra points, I mentioned in the walkthrough two Matuvu combos, one in part 3 and one in part 4. The one in part 3 will give you additional 500 points while the one in part 4 will give you 250 points more. I didn't count these points in the walkthrough as the combos are truly difficult. I can get them right once in about ten attempts, so I usually omit them when I play DOTK. However, with those combos you can get 64.260 points after part 6.
Hunchman: It is true, the vine combo may not be necessary to reach the maximum score. The combo is worth 270 points and if you break it down you can still get 100 - 150 combo points there. But if you need extra points, I mentioned in the walkthrough two Matuvu combos, one in part 3 and one in part 4. The one in part 3 will give you additional 500 points while the one in part 4 will give you 250 points more. I didn't count these points in the walkthrough as the combos are truly difficult. I can get them right once in about ten attempts, so I usually omit them when I play DOTK. However, with those combos you can get 64.260 points after part 6.
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Hunchman801

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Re: The Rayman 3 Scores Topic
This is exactly where I had stopped playing too. I didn't bother getting the green gem in a 12000 points combo in part 4, the combo was quite hard and I got it in a 9000 points combo, which isn't so bad after all.sfn42 wrote:I've decided to start playing Rayman 3 again, too. In July I stopped after the third part of TBOM and now I continued from that point. In the beginning I had some little problems with TBOM part 4 but I've gotten the hang of it very quickly and finished this part with 64881. The next step is learning the Green Gem-Combo and the Stairs-Combo and then I can attack the terrible Razoff-glitch.
I've already read the whole walkthrough so I know about them, but I'm already having trouble with the matuvu at the end of the level (you have to be really quick and accurate while zooming), so, even though I'm trying, I don't think I'll ever manage to get the other two in combo if they're even harder. Still, it sucks that I have to get more points than console playersMandM81 wrote:Hunchman: It is true, the vine combo may not be necessary to reach the maximum score. The combo is worth 270 points and if you break it down you can still get 100 - 150 combo points there. But if you need extra points, I mentioned in the walkthrough two Matuvu combos, one in part 3 and one in part 4. The one in part 3 will give you additional 500 points while the one in part 4 will give you 250 points more. I didn't count these points in the walkthrough as the combos are truly difficult. I can get them right once in about ten attempts, so I usually omit them when I play DOTK. However, with those combos you can get 64.260 points after part 6.
Re: The Rayman 3 Scores Topic
Currently, my score in TBOM is about 88000. I didn't use the trick in the 6th part then, but this time I'll try to go for 99000.MandM81 wrote:What is your current score in BOM? By the way sfn, do you remember how many points are needed after part 6 in DOTK if you want to reach the maximum score playing on pc?
About DOTK: I'm not sure, but I'd recommend 63500, the missing Lums from the Hoodstormers cost lots of points but I don't know how many. One might be forced to use the Launching Glitch to even have a chance of getting the maximum. However, you should ask mostwanted, he plays on PC, maybe he can remember his score after part 6.
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Hunchman801

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Re: The Rayman 3 Scores Topic
That should be hard. I've finished part 3 with a score of 37300, which is already 80 points short from MandM's solution (plus one bonus matuvu in combo with a yellow gem, yay!!), because the vine combo was really starting to get on my nerves. Even if I did everything all right in the next three levels, it means I could not reach more than 63930 points at the end of part 6.sfn42 wrote:About DOTK: I'm not sure, but I'd recommend 63500, the missing Lums from the Hoodstormers cost lots of points but I don't know how many. One might be forced to use the Launching Glitch to even have a chance of getting the maximum. However, you should ask mostwanted, he plays on PC, maybe he can remember his score after part 6.
But well, after all, 63500 is only an estimation, and I'll see once I'm up there. I just don't feel like spending hours trying to trigger a launching glitch just to get 400 points and then have to restart the level because I failed at one of the next combos
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Mountain Goat

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Re: The Rayman 3 Scores Topic
@sfn: We will see who get first 99.000 in BOM.
Yeah, everything goes perfect now until the Razoff-Glitch. With a bit luck I can finish today BOM.
@Hunchman: Great work until here. I forgot what your target was in DOTK. When your target was max score, it looks very good
Yeah, everything goes perfect now until the Razoff-Glitch. With a bit luck I can finish today BOM.
@Hunchman: Great work until here. I forgot what your target was in DOTK. When your target was max score, it looks very good
Re: The Rayman 3 Scores Topic
Hunchman, i'm playing on Pc, is the Desert much easier then the Land. If it is much easier, i leave the land.



