Rayman 3 scores
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Re: The Rayman 3 Scores Topic
I finished part 6 with 61800 points and still got the maximum. It's not even that hard so long as you can get the Hoodstormer combo working on a regular basis. By the way Hunch, are you aware you need to get less points than 97559?
Remember that the more points there are in the last level, the less your score should be in the previous level.
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Mountain Goat

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Re: The Rayman 3 Scores Topic
(A mon avis the land is pretty easier than the desert. Also the desert is much longer
)
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Hunchman801

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Re: The Rayman 3 Scores Topic
My target is the maximum score indeed, but I guess I'll have trouble with part 7. Now I'm in part 4, and the combo in the secret room is quite hard, because of two things: a camera glitch and the fact that you have to jump onto the vine without losing your combo (which I haven't managed to do so far). There's no video for it, but I'm not sure it would help a lot.
Joshua, I'd like to tell you the Desert is much easier than the Land, which is true so far, considering that I'm already in part 4 after two days of school, while I have never been successful with the hoodlum combo at all. However, the Knaaren glitch was extremely hard to trigger for me (I passed over him less than 5% of the time) and I've been incredibly lucky with it yesterday. Anyway, I still think there's something I was doing wrong, and considering that some people manage to do it almost all the time, I'm sure it shouldn't take you so long. But there's also part 7, which I don't know much about, except that it's gonna be quite hard, especially for PC players. In any case, if you decide to start with the Desert, which I actually advise you, read carefully what MandM, sfn and mostwanted wrote about the PC version, and really aim for the maximum score until part 7. It would be quite frustrating to be only a few points from the maximum score, so better make sure it won't happen
Joshua, I'd like to tell you the Desert is much easier than the Land, which is true so far, considering that I'm already in part 4 after two days of school, while I have never been successful with the hoodlum combo at all. However, the Knaaren glitch was extremely hard to trigger for me (I passed over him less than 5% of the time) and I've been incredibly lucky with it yesterday. Anyway, I still think there's something I was doing wrong, and considering that some people manage to do it almost all the time, I'm sure it shouldn't take you so long. But there's also part 7, which I don't know much about, except that it's gonna be quite hard, especially for PC players. In any case, if you decide to start with the Desert, which I actually advise you, read carefully what MandM, sfn and mostwanted wrote about the PC version, and really aim for the maximum score until part 7. It would be quite frustrating to be only a few points from the maximum score, so better make sure it won't happen
Re: The Rayman 3 Scores Topic
My goal is 100 000, but afcourse, the maximum would be nice. I'm thinking about first playing the Desert, i read the walktrough and it seems some what easier then the land 
Re: The Rayman 3 Scores Topic
It will definitely be you. I won't start hurrying now, it's not my style of playing. I'll take it as slowly as I usually do and if takes me one month to manage the Razoff glitch and another month to finish the 6th part, then it will take me that long. I play about one hour a day and when I'm finished I can be happy to have an incredible score.mostwanted82 wrote:@sfn: We will see who get first 99.000 in BOM.![]()
Anyway there is something useful I forgot about DOTK: It might be a good idea to finish the 7th part with slightly too many points (about 1-4 points more than the required score for the maximum) because you often get hit while preparing the Hoodlums and so you won't have to restart. Just make sure you start the combo with 97559 (or 97519 on PC, respectively).
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Hunchman801

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Re: The Rayman 3 Scores Topic
How come it's also different for the PC version? Does it mean you get more points in part 8 in the PC version? Also, I have a question about the score system: if, after collecting some item, you have between 98500 and 99998 points, and collect a green gem in combo with that item, will the combo points be counted, or do you need 98499 or less? According to Xenon's post, where he said that I needed less than 97559 at the end of part 7, I take it that the combo points will only be added if your score doesn't reach 99999, but I need to make sure about it.sfn42 wrote:Anyway there is something useful I forgot about DOTK: It might be a good idea to finish the 7th part with slightly too many points (about 1-4 points more than the required score for the maximum) because you often get hit while preparing the Hoodlums and so you won't have to restart. Just make sure you start the combo with 97559 (or 97519 on PC, respectively).
Re: The Rayman 3 Scores Topic
Basically, you get 10 points for each Lum you transform, and you transform one Lum from each of the four Hoodblasters. This means 40 points has to be subtracted from your goal score in part 7, so now the points would be 97519. Now, you do indeed get more than 109359 points because you have four extra items added to the combo. Because I don't play on PC and thus have never reached the maximum for it, I have no idea of the calculations and can't be bothered to work it out, but your maximum score would probably be something like 109509.
About your question, so long as no points exceed 99999, you'll get points for each item. If, for example you have 98500 however, a green gem won't be of any value because it's impossible to get 100,000 here, and the combo points will also be nought. You need to build up the highest amount of points before 100,000, so that you get a huge combo addition. Hope this answered your question
About your question, so long as no points exceed 99999, you'll get points for each item. If, for example you have 98500 however, a green gem won't be of any value because it's impossible to get 100,000 here, and the combo points will also be nought. You need to build up the highest amount of points before 100,000, so that you get a huge combo addition. Hope this answered your question
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Hunchman801

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Re: The Rayman 3 Scores Topic
Sure!
But how come you can't convert these lums in the console versions? 
Re: The Rayman 3 Scores Topic
The maximum score on PC is exactly 109749, actually.
The black lums not being transformable from the pit on consoles is probably nothing else than a stupid glitch. On the other hand, the console maximum in HH is higher than the PC maximum because of the black lums-glitch (but only by 200 points) and it's way easier for console players to get the maxima in DOTK and HH. Ergo, all the versions have advantages and disadvantages but in the end it doesn't matter that much.
The black lums not being transformable from the pit on consoles is probably nothing else than a stupid glitch. On the other hand, the console maximum in HH is higher than the PC maximum because of the black lums-glitch (but only by 200 points) and it's way easier for console players to get the maxima in DOTK and HH. Ergo, all the versions have advantages and disadvantages but in the end it doesn't matter that much.
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Hunchman801

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Re: The Rayman 3 Scores Topic
Fine then, I'll take this into account when I reach part 7. It shouldn't take so long, as I'm now against Reflux. For some reason I'm now 160 points from MandM's solution (plus one bonus matuvu in combo though), but don't ask me why, I tried to do everything all right 
Re: The Rayman 3 Scores Topic
160 points is a tiny amount compared with how many lost points I gained by part 7! I lost about 1700 because I didn't bother with part 3.
You should do very well, and considering you are only 160 points down, part 7 shouldn't be such a challenge. I will say that without the ability to transform multiple Lums, the Hoodstormer combo will be wrecked for you, and you may get half the points described in Block's solution.
@ Everyone: I have an idea for the Lavomatrix combo. Because leaving one yellow gem on the bones would be ineffectual for the Hoodoo Combo, maybe it's a good idea to use this yellow gem to combo a Lavomatrix. This would certainly be an easier solution than comboing one from the Lum of the other. This was the trick I used and it worked 4 times in 5 tries.
You should do very well, and considering you are only 160 points down, part 7 shouldn't be such a challenge. I will say that without the ability to transform multiple Lums, the Hoodstormer combo will be wrecked for you, and you may get half the points described in Block's solution.
@ Everyone: I have an idea for the Lavomatrix combo. Because leaving one yellow gem on the bones would be ineffectual for the Hoodoo Combo, maybe it's a good idea to use this yellow gem to combo a Lavomatrix. This would certainly be an easier solution than comboing one from the Lum of the other. This was the trick I used and it worked 4 times in 5 tries.
Re: The Rayman 3 Scores Topic
Xenon: There are exactly 15 gems on those bones. If you take one gem away you lose 250 points from the Hoodoo. But maybe you mean you combo the first Lavicraft with the gem and continue the combo with the Lum so you get both flying machines in combo?
Hunchman: If you lost a few points, it could be down to the order in which you take the gems in the secret room. Interchanging a yellow and a red gem can be significant.
Hunchman: If you lost a few points, it could be down to the order in which you take the gems in the secret room. Interchanging a yellow and a red gem can be significant.
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Hunchman801

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Re: The Rayman 3 Scores Topic
I'm now in part 7, with 63811 points. That's where things are getting harder, I guess
I tried my best to catch yellow gems first when the combo bonus was about to rise, but it's hard to see what you're doing so I might have screwed up something. I just hope my score is good enough now.MandM81 wrote:If you lost a few points, it could be down to the order in which you take the gems in the secret room. Interchanging a yellow and a red gem can be significant.
Re: The Rayman 3 Scores Topic
AAAARGGGH stupid crapy camera 
Do you know that feeling when you might have be able to finish a combo and then the camera ruins it
I almost did the Hoodlum Combo, i got the gem on the edge and then the camera wen't drunk O_0
Do you know that feeling when you might have be able to finish a combo and then the camera ruins it
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Hunchman801

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Re: The Rayman 3 Scores Topic
Consider yourself lucky, I haven't even been so far with the hoodlum combo. I'm having a hard time with the hoodoo in part 7 now -_-Joshua822 wrote:AAAARGGGH stupid crapy camera
Do you know that feeling when you might have be able to finish a combo and then the camera ruins itI almost did the Hoodlum Combo, i got the gem on the edge and then the camera wen't drunk O_0
Re: The Rayman 3 Scores Topic
Meh, i was lucky and i'm going to head to TDOTK tommorow anyway 
May the combo force may be with you
May the combo force may be with you
Re: The Rayman 3 Scores Topic
I have a holiday this week, so I finally had time to finish some of the missing walkthroughs. Here's one for TOTL.
The Tower of the Leptys.
Part 1.
Climb up into the yard and ignore the Pigs along the way. Now, prepare for one of the biggest combos in the entire game. Hit the Hoodoo three times and if you wish, you may weaken the other Hoodlums as well, although it’s not necessary. Go to the ledge where you can see a yellow gem. Jump and stand on the ledge. Look out and make sure the Hoodblaster is standing close the entrance/exit. Enter the hallway and don’t take any gems, but continue to the room with the platforms. The idea is now to take twenty yellow gems in combo and then continue the combo with the Hoodlums in the yard. First you must get the Lockjaw. Jump and don’t touch the yellow gem. Enter number three platform to the left and use the Hook to reach the square platform hanging from the ceiling, again without touching any gems. Climb the netting and here’s where the combo begins.
Take the first yellow gem and get the next before jumping to the netting on the ceiling and collect the next three gems. Fall down/helicopter/steer to the square platform to collect the lone gem there and fall down to the first of many platforms. Collect the gems as you jump the platforms. Continue until you reach the Lockjaw. Renew it and continue through the hallway while charging your fist. As you exit the hallway, send a curved shot at the Hoodblaster. Next summon the Hoodoo and kill him. Convert the Lums as you go along. Finish off the next two Hoodlums and get the Lums. Charge your fist and make sure you hit the oncoming Elite Monger as he runs. That way you can electrocute him right on. Kill the other Elite Mongers. One way is to hit them five times, then convert the Black Lum from the previous kill and then finish him off. That way you can make sure to get the Lums and stay in combo. Kill the Hoodstormer and leave the Lum from him. Instead get the HMF and quickly get the gems on the stairs. The score depends on the number of Lums converted. It should be in the region of 24.000 – 25.000 points. (24.500 points)
Get the HMF and take the two yellow gems behind the screen. Renew the HMF and quickly break the two Pigs you ignored on your way in. (24.680 points)
Renew the HMF, break the door and get the yellow gems behind it in combo. (24.860 points)
Return to the room with the platforms and renew the Lockjaw. Quickly run back through the door and enter the room with the gems on top of the boxes. Take the first three yellow gems on the first three boxes and jump on the water to reach the exit on the other side. Don’t take any further gems. (24.960 points)
Quickly enter the big room where a Heckler and four Hoodstormers are waiting. Kill the first Hoodstormer with the Lockjaw (which then runs out), hit the next one four times and get the Lum from the first. Kill the next and so on until you have finished them all. I assume each Hoodblaster gives two Lums on average. (26.210 points)
Now, an Elite Monger will appear. Hit him five times and make him stand near the Pigs on the boxes. Renew the Lockjaw and quickly return to the Elite Monger (don’t take any gems on the way; jump the liquid when you have to). Hit the Pig on the right and get the Elite Monger in combo. Convert the Black Lum. (27.310 points)
You now have an HMF in the room. Weaken the Heckler, so one more hit will kill him. Renew the HMF and make the Heckler stand near the last Pig. When he’s in the right position, hit the Pig and quickly kill the Heckler in combo. Convert the Black Lum. (28.410 points)
Three Hecklers now enter the room. Weaken them all so one more hit will kill them. Make them all stand close to each other and kill them in combo. After killing the first two, convert the Lums (it normally gives at least three Lums) and get the last Heckler for 1.000 combo points. (32.110 points)
You now face a Hoodstyler and two Hoodoos. Get the HMF and kill the first Hoodoo with one semi charged hit and quickly get the second with one semi charged hit. Convert the Black Lums (usually gives at least three Lums) and kill the Hoodstyler with one semi charged hit. Renew the HMF and convert the Black Lum. (34.430 points)
It’s time for a shoe race. With a little patience one can get at least 420 points out of this. (34.850 points)
A number of Slapdashes will now appear. Get the HMF and kill the one with the $ sign. It will give you the Shock Rocket so you can free the Teensie in the cage. In return for this you get a green gem. You now have to kill all the Slapdashes and convert the Lums. Leave the Slapdash closest to the entrance/exit for last. Start with the next one and work your way around the room clockwise. You kill five Slapdashes before the green gem and if they all give you three Lums the green gem won’t count, so I advice you to count the Lums as you progress. After the green gem you have two Slapdashes left. When you kill the last one, quickly get the Lum and jump to the lower level to get the Pigs with contents in combo. (51.450 points)
Renew the HMF and get the four gems on the boxes. (51.490 points)
Head for the other end of the room and use the Throttle Copter to reach the netting above. Get the Lockjaw and take the two gems. (51.550 points)
Use the Hooks to reach a hallway at the other end of the room. Kill the first Slapdash and convert the Lum. Pass the second Slapdash and hit it as you fall down in the room with the boxes. Continue the combo with the gems on the boxes. Follow the video. About the score: The combo is usually 2.570 (if the Slapdash provides two Lums, which he didn’t do in the video) and the total score is 3.350 points. (54.900 points)
The Box Combo
Return to the room with the Throttle Copter and the Lockjaw. Use the Hooks again and pass the hallway. This time use the Hooks in the other room to reach to ledge where the cage is located. Don’t break the cage yet, but go all the way into the room in order to make the Hoodstormer appear out in the yard. Fall down into the room with the boxes and go out into the yard. Hit the Hoodstormer two times with the HMF and go back in through the door. Pass the room with the boxes and head for the Throttle Copter. Use it and get the Lockjaw. Use the Hooks to get back to the room with cage. Now break it and get the gems. Fall down and get the three gems on the way. As you enter the yard quickly kill the Hoodstormer in combo. And very quickly get the Throttle Copter, run like hell, lift off and enter the secret room. Kill the Pig in combo and continue the combo with the twenty yellow gems. It’s a combo of 2.390 points. (58.000 points)
The Secret Room Combo
Use the Throttle Copter to get the two yellow gems just above. (58.060 points)
Return to the room with the platforms. Get the Lockjaw and get the lone yellow gem beside you. Climb the platforms and use the Hooks to reach the top of this room. Get the five remaining yellow gems in combo (use the netting to get to the top without taking any gems on the way). (58.260 points)
Break the last cage and get an HMF. Break the door and head for the exit. (58.280 points)
Part 2.
The action is on from the start in this part. The first thing to do is to get the Lavicrafts in combo for 500 points each. It is done by getting five objects in combo before killing the first one and then killing the other one before the combo from the first runs out. (59.870 points)
The Lavicraft Combo
The next combo involves the Pigs on the roof, the Hoodblaster and some Pigs on the floor. Get the Lockjaw and climb the circular staircase. Pass the Hoodstyler and jump to the roof with the Pigs. You may want to weaken the Hoodblaster in front of you with two shots. Break the Pig with the yellow gems, get the gems and break the Pig with the red and yellow gems. Get two yellow gems first and break the last Pig as you fall down from the roof, while sending a hit towards to Hoodblaster. Head for the lone yellow gem on the floor and continue the combo with the two Pigs you see before you. (63.910 points)
The Piggybank Combo
Climb the circular staircase again and pass the Hoodstyler once more. This time use the Hook and the balloon to get to the roof with the Shock Rocket. Activate the Shock Rocket and quickly stand on the switch and shoot the cage at the staircase. Don’t hit the Hoodstyler. This will give you the HMF. Go to the ground floor and activate the HMF. Now run fast to the wooden door on the right. Break it and hit the switch, which brings out the green gem, and continue the combo with the nearby Pig and the gems. Continue the combo with the Pig to the left and get the second wooden door in combo. Renew the HMF and quickly break the Pigs behind the door and collect the gems. (68.210 points)
The Second Piggybank Combo
Go back to the Shock Rocket. Now, shoot the Hoodstyler and get the green gem nearby in combo. (74.470 points)
Renew the Lockjaw and swing the Hooks until you reach the scaffolding. Don’t use the Throttle Copter. Instead helicopter across the room and take the balloons to the top. Take the yellow gem on the balloon in combo with the three yellow gems on the scaffoldings. (74.610 points)
Now take the balloons back to the revolving tower. There are six yellow gems on the ledges and the tower. Take them in combo. (74.850 points)
Take the four yellow gems on the nearby staircase in combo. (74.990 points)
Take the lone yellow gem floating in the air. (75.010 points)
Continue using the Hooks and the balloons to get to further up on the tower. Take the twelve yellow gems in combo. (75.650 points)
Use the Throttle Copter to go the upper floor of the tower. Here are seven Hoodstormers waiting and they will appear in pairs except for the last one. There are several ways to attack this. One way is to weaken the two Hoodstormers, drop down to the Throttle Copter and fly up again to kill the first one with a Power Suit, then get the other one in combo and convert the Black Lums. Repeat this with the next two sets of Hoodstormers, but after the last pair continue the combo with the last Hoodstormer. Get the Lockjaw and convert the Black Lum. The score in this version is 1890 points. (77.540 points)
Alternatively: Weaken the first two Hoodstormers and get the first with the Power Suit. Get the rest of the Hoodstormers in one combo together with the Lums. Assuming one can get two Lums on average from each Hoodstormer and assuming the last Lum is converted with the lockjaw, this should yield 3.540 points. I normally play the first version myself and I will continue with the score from that one.
Use the Hook to exit this room. Climb the ladders and enter the room with the Elite Monger. Hit him five times and get a yellow gem from the groove in the wall and then finish him off. Convert the Black Lum and get the rest of the yellow gems in combo. (78.860 points)
Climb further up and get first three yellow gems in combo then the next two. (79.020 points)
Now, there are sixteen yellow gems floating in midair and loads of Throttle Copters. Get as many yellow gems with Power Suit and in combo as possible. A good way to approach this is to get to the top without touching any and then fall down through the lot. One should be able to get at least 600 points here. (79.620 points)
Move on to the next room, where you face a Hoodstormer and some red gems. Hit the Hoodstormer four times and use the moving platforms to get to the red gems. Pass the first set of red gems and head for the next. Get these four red gems in combo and get the Lockjaw. Move on to the next set of red gems. Jump the balloon and get them in combo and kill the Hoodmonger in the same combo. (80.650 points)
In the next room you see a batch of Pigs and a cage. Free the Teensie and get the HMF. Activate the HMF and break the Pigs. Start from the end opposite the HMF. (85.310 points)
Exit the room and fall down to break Pig just below. Jump the balloons while charging your fist. Kill the Hoodblaster with one hit. He doesn’t give you the usual 200 points, but you get the 60 points from killing him with one hit. (85.390 points)
Enter the next room where you find two Pigs and a cage. Break it. Break the Pigs wearing the Lockjaw and get the gems. (86.250 points)
Jump the balloons in the next room until you get to the top. Don’t break the cage on your way up. When you reach the top you can break the cage there to get the HMF. Quickly fall down through the balloons without hitting any and stop at the cage below (it’s tricky and may require a few attempts before a successful fall occurs). Break it and get the gems with the HMF. (86.890 points)
Head back to the top, break the Pig and get the red gem. Finish this part. (87.030 points)
Part 3.
This part is all about killing Hoodflyers. In order to maximise the score, these must be taken in combo whenever possible. In some places it is necessary to wait as long as possible to kill a certain Hoodflyer in order to let the combo continue.
The first room should be no problem. There is just one place where it is necessary to wait a little bit in order to keep the combo going.
The next room is a challenge though. The first set of Hoodflyers consists of merely four and the combo is 90 points. The next set consists of eight and will provide a combo of 300 points. The next one is the big one.
Now, you face 44 (as far as I have counted!) Hoodflyers and they must be killed in combo. It’s a challenge indeed. There are three key places in this combo where you need to wait for a kill in order to keep the combo going. Two of these come right in the beginning. First you see four Hoodflyers. Kill the three of them and wait as long as possible with the fourth. Now come three Hoodflyers. Kill two and wait with the third. Continue the combo and don’t hold back now. Keep your finger on the trigger and make sure no Hoodflyer goes past you. As you reach a combo count of around 3.500 points it is time to be careful. At some point you need to wait to kill a Hoodflyer in order to keep the combo going. With practise, you can see the camera changes when it’s time. This combo should be around 5.070 points.
Next you meet a group of three Hoodflyers. Kill them.
Next up is a group of fifteen Hoodflyers, where it is also necessary to pay attention to which Hoodflyer needs to be killed late. This combo is worth 870 points.
Get as many of the remaining Hoodflyers in combo as possible. If all goes well a score of around 10.000 points is possible in this part. (97.000 points)
Part 4.
This is where it all happens if you go for the maximum score in this level. It is obtained by getting three of four green gems in the secret room in combo. Thus the score before you enter this room should be 93.999 points and the maximum score is 104.499 points.
It is obvious that it is not necessary to get 97.000 points after part 3. I would recommend the following scores:
After part 1: 56.000 points
After part 2: 83.000 points
After part 3: 92.000 points (Notice there are 2.100 points in this part before the secret room. Also notice that you can fall down and thus lose a point or more if necessary to land on exactly 93.999 points)
Part 5.
Defeat Reflux and end the game.
The Tower of the Leptys.
Part 1.
Climb up into the yard and ignore the Pigs along the way. Now, prepare for one of the biggest combos in the entire game. Hit the Hoodoo three times and if you wish, you may weaken the other Hoodlums as well, although it’s not necessary. Go to the ledge where you can see a yellow gem. Jump and stand on the ledge. Look out and make sure the Hoodblaster is standing close the entrance/exit. Enter the hallway and don’t take any gems, but continue to the room with the platforms. The idea is now to take twenty yellow gems in combo and then continue the combo with the Hoodlums in the yard. First you must get the Lockjaw. Jump and don’t touch the yellow gem. Enter number three platform to the left and use the Hook to reach the square platform hanging from the ceiling, again without touching any gems. Climb the netting and here’s where the combo begins.
Take the first yellow gem and get the next before jumping to the netting on the ceiling and collect the next three gems. Fall down/helicopter/steer to the square platform to collect the lone gem there and fall down to the first of many platforms. Collect the gems as you jump the platforms. Continue until you reach the Lockjaw. Renew it and continue through the hallway while charging your fist. As you exit the hallway, send a curved shot at the Hoodblaster. Next summon the Hoodoo and kill him. Convert the Lums as you go along. Finish off the next two Hoodlums and get the Lums. Charge your fist and make sure you hit the oncoming Elite Monger as he runs. That way you can electrocute him right on. Kill the other Elite Mongers. One way is to hit them five times, then convert the Black Lum from the previous kill and then finish him off. That way you can make sure to get the Lums and stay in combo. Kill the Hoodstormer and leave the Lum from him. Instead get the HMF and quickly get the gems on the stairs. The score depends on the number of Lums converted. It should be in the region of 24.000 – 25.000 points. (24.500 points)
Get the HMF and take the two yellow gems behind the screen. Renew the HMF and quickly break the two Pigs you ignored on your way in. (24.680 points)
Renew the HMF, break the door and get the yellow gems behind it in combo. (24.860 points)
Return to the room with the platforms and renew the Lockjaw. Quickly run back through the door and enter the room with the gems on top of the boxes. Take the first three yellow gems on the first three boxes and jump on the water to reach the exit on the other side. Don’t take any further gems. (24.960 points)
Quickly enter the big room where a Heckler and four Hoodstormers are waiting. Kill the first Hoodstormer with the Lockjaw (which then runs out), hit the next one four times and get the Lum from the first. Kill the next and so on until you have finished them all. I assume each Hoodblaster gives two Lums on average. (26.210 points)
Now, an Elite Monger will appear. Hit him five times and make him stand near the Pigs on the boxes. Renew the Lockjaw and quickly return to the Elite Monger (don’t take any gems on the way; jump the liquid when you have to). Hit the Pig on the right and get the Elite Monger in combo. Convert the Black Lum. (27.310 points)
You now have an HMF in the room. Weaken the Heckler, so one more hit will kill him. Renew the HMF and make the Heckler stand near the last Pig. When he’s in the right position, hit the Pig and quickly kill the Heckler in combo. Convert the Black Lum. (28.410 points)
Three Hecklers now enter the room. Weaken them all so one more hit will kill them. Make them all stand close to each other and kill them in combo. After killing the first two, convert the Lums (it normally gives at least three Lums) and get the last Heckler for 1.000 combo points. (32.110 points)
You now face a Hoodstyler and two Hoodoos. Get the HMF and kill the first Hoodoo with one semi charged hit and quickly get the second with one semi charged hit. Convert the Black Lums (usually gives at least three Lums) and kill the Hoodstyler with one semi charged hit. Renew the HMF and convert the Black Lum. (34.430 points)
It’s time for a shoe race. With a little patience one can get at least 420 points out of this. (34.850 points)
A number of Slapdashes will now appear. Get the HMF and kill the one with the $ sign. It will give you the Shock Rocket so you can free the Teensie in the cage. In return for this you get a green gem. You now have to kill all the Slapdashes and convert the Lums. Leave the Slapdash closest to the entrance/exit for last. Start with the next one and work your way around the room clockwise. You kill five Slapdashes before the green gem and if they all give you three Lums the green gem won’t count, so I advice you to count the Lums as you progress. After the green gem you have two Slapdashes left. When you kill the last one, quickly get the Lum and jump to the lower level to get the Pigs with contents in combo. (51.450 points)
Renew the HMF and get the four gems on the boxes. (51.490 points)
Head for the other end of the room and use the Throttle Copter to reach the netting above. Get the Lockjaw and take the two gems. (51.550 points)
Use the Hooks to reach a hallway at the other end of the room. Kill the first Slapdash and convert the Lum. Pass the second Slapdash and hit it as you fall down in the room with the boxes. Continue the combo with the gems on the boxes. Follow the video. About the score: The combo is usually 2.570 (if the Slapdash provides two Lums, which he didn’t do in the video) and the total score is 3.350 points. (54.900 points)
The Box Combo
Return to the room with the Throttle Copter and the Lockjaw. Use the Hooks again and pass the hallway. This time use the Hooks in the other room to reach to ledge where the cage is located. Don’t break the cage yet, but go all the way into the room in order to make the Hoodstormer appear out in the yard. Fall down into the room with the boxes and go out into the yard. Hit the Hoodstormer two times with the HMF and go back in through the door. Pass the room with the boxes and head for the Throttle Copter. Use it and get the Lockjaw. Use the Hooks to get back to the room with cage. Now break it and get the gems. Fall down and get the three gems on the way. As you enter the yard quickly kill the Hoodstormer in combo. And very quickly get the Throttle Copter, run like hell, lift off and enter the secret room. Kill the Pig in combo and continue the combo with the twenty yellow gems. It’s a combo of 2.390 points. (58.000 points)
The Secret Room Combo
Use the Throttle Copter to get the two yellow gems just above. (58.060 points)
Return to the room with the platforms. Get the Lockjaw and get the lone yellow gem beside you. Climb the platforms and use the Hooks to reach the top of this room. Get the five remaining yellow gems in combo (use the netting to get to the top without taking any gems on the way). (58.260 points)
Break the last cage and get an HMF. Break the door and head for the exit. (58.280 points)
Part 2.
The action is on from the start in this part. The first thing to do is to get the Lavicrafts in combo for 500 points each. It is done by getting five objects in combo before killing the first one and then killing the other one before the combo from the first runs out. (59.870 points)
The Lavicraft Combo
The next combo involves the Pigs on the roof, the Hoodblaster and some Pigs on the floor. Get the Lockjaw and climb the circular staircase. Pass the Hoodstyler and jump to the roof with the Pigs. You may want to weaken the Hoodblaster in front of you with two shots. Break the Pig with the yellow gems, get the gems and break the Pig with the red and yellow gems. Get two yellow gems first and break the last Pig as you fall down from the roof, while sending a hit towards to Hoodblaster. Head for the lone yellow gem on the floor and continue the combo with the two Pigs you see before you. (63.910 points)
The Piggybank Combo
Climb the circular staircase again and pass the Hoodstyler once more. This time use the Hook and the balloon to get to the roof with the Shock Rocket. Activate the Shock Rocket and quickly stand on the switch and shoot the cage at the staircase. Don’t hit the Hoodstyler. This will give you the HMF. Go to the ground floor and activate the HMF. Now run fast to the wooden door on the right. Break it and hit the switch, which brings out the green gem, and continue the combo with the nearby Pig and the gems. Continue the combo with the Pig to the left and get the second wooden door in combo. Renew the HMF and quickly break the Pigs behind the door and collect the gems. (68.210 points)
The Second Piggybank Combo
Go back to the Shock Rocket. Now, shoot the Hoodstyler and get the green gem nearby in combo. (74.470 points)
Renew the Lockjaw and swing the Hooks until you reach the scaffolding. Don’t use the Throttle Copter. Instead helicopter across the room and take the balloons to the top. Take the yellow gem on the balloon in combo with the three yellow gems on the scaffoldings. (74.610 points)
Now take the balloons back to the revolving tower. There are six yellow gems on the ledges and the tower. Take them in combo. (74.850 points)
Take the four yellow gems on the nearby staircase in combo. (74.990 points)
Take the lone yellow gem floating in the air. (75.010 points)
Continue using the Hooks and the balloons to get to further up on the tower. Take the twelve yellow gems in combo. (75.650 points)
Use the Throttle Copter to go the upper floor of the tower. Here are seven Hoodstormers waiting and they will appear in pairs except for the last one. There are several ways to attack this. One way is to weaken the two Hoodstormers, drop down to the Throttle Copter and fly up again to kill the first one with a Power Suit, then get the other one in combo and convert the Black Lums. Repeat this with the next two sets of Hoodstormers, but after the last pair continue the combo with the last Hoodstormer. Get the Lockjaw and convert the Black Lum. The score in this version is 1890 points. (77.540 points)
Alternatively: Weaken the first two Hoodstormers and get the first with the Power Suit. Get the rest of the Hoodstormers in one combo together with the Lums. Assuming one can get two Lums on average from each Hoodstormer and assuming the last Lum is converted with the lockjaw, this should yield 3.540 points. I normally play the first version myself and I will continue with the score from that one.
Use the Hook to exit this room. Climb the ladders and enter the room with the Elite Monger. Hit him five times and get a yellow gem from the groove in the wall and then finish him off. Convert the Black Lum and get the rest of the yellow gems in combo. (78.860 points)
Climb further up and get first three yellow gems in combo then the next two. (79.020 points)
Now, there are sixteen yellow gems floating in midair and loads of Throttle Copters. Get as many yellow gems with Power Suit and in combo as possible. A good way to approach this is to get to the top without touching any and then fall down through the lot. One should be able to get at least 600 points here. (79.620 points)
Move on to the next room, where you face a Hoodstormer and some red gems. Hit the Hoodstormer four times and use the moving platforms to get to the red gems. Pass the first set of red gems and head for the next. Get these four red gems in combo and get the Lockjaw. Move on to the next set of red gems. Jump the balloon and get them in combo and kill the Hoodmonger in the same combo. (80.650 points)
In the next room you see a batch of Pigs and a cage. Free the Teensie and get the HMF. Activate the HMF and break the Pigs. Start from the end opposite the HMF. (85.310 points)
Exit the room and fall down to break Pig just below. Jump the balloons while charging your fist. Kill the Hoodblaster with one hit. He doesn’t give you the usual 200 points, but you get the 60 points from killing him with one hit. (85.390 points)
Enter the next room where you find two Pigs and a cage. Break it. Break the Pigs wearing the Lockjaw and get the gems. (86.250 points)
Jump the balloons in the next room until you get to the top. Don’t break the cage on your way up. When you reach the top you can break the cage there to get the HMF. Quickly fall down through the balloons without hitting any and stop at the cage below (it’s tricky and may require a few attempts before a successful fall occurs). Break it and get the gems with the HMF. (86.890 points)
Head back to the top, break the Pig and get the red gem. Finish this part. (87.030 points)
Part 3.
This part is all about killing Hoodflyers. In order to maximise the score, these must be taken in combo whenever possible. In some places it is necessary to wait as long as possible to kill a certain Hoodflyer in order to let the combo continue.
The first room should be no problem. There is just one place where it is necessary to wait a little bit in order to keep the combo going.
The next room is a challenge though. The first set of Hoodflyers consists of merely four and the combo is 90 points. The next set consists of eight and will provide a combo of 300 points. The next one is the big one.
Now, you face 44 (as far as I have counted!) Hoodflyers and they must be killed in combo. It’s a challenge indeed. There are three key places in this combo where you need to wait for a kill in order to keep the combo going. Two of these come right in the beginning. First you see four Hoodflyers. Kill the three of them and wait as long as possible with the fourth. Now come three Hoodflyers. Kill two and wait with the third. Continue the combo and don’t hold back now. Keep your finger on the trigger and make sure no Hoodflyer goes past you. As you reach a combo count of around 3.500 points it is time to be careful. At some point you need to wait to kill a Hoodflyer in order to keep the combo going. With practise, you can see the camera changes when it’s time. This combo should be around 5.070 points.
Next you meet a group of three Hoodflyers. Kill them.
Next up is a group of fifteen Hoodflyers, where it is also necessary to pay attention to which Hoodflyer needs to be killed late. This combo is worth 870 points.
Get as many of the remaining Hoodflyers in combo as possible. If all goes well a score of around 10.000 points is possible in this part. (97.000 points)
Part 4.
This is where it all happens if you go for the maximum score in this level. It is obtained by getting three of four green gems in the secret room in combo. Thus the score before you enter this room should be 93.999 points and the maximum score is 104.499 points.
It is obvious that it is not necessary to get 97.000 points after part 3. I would recommend the following scores:
After part 1: 56.000 points
After part 2: 83.000 points
After part 3: 92.000 points (Notice there are 2.100 points in this part before the secret room. Also notice that you can fall down and thus lose a point or more if necessary to land on exactly 93.999 points)
Part 5.
Defeat Reflux and end the game.
Re: The Rayman 3 Scores Topic
You haven't considered that 105000+ is possible, if you can manage to combo the green gem with the Hoodstormers, Lockjaw at hand 
Re: The Rayman 3 Scores Topic
Has anyone ever managed that combo?Xenon wrote:You haven't considered that 105000+ is possible, if you can manage to combo the green gem with the Hoodstormers, Lockjaw at hand
Anyway, even 55000 after part 1 are enough to get the maximum. That's what I had and I still had no real troubles is the following parts. And you can get exactly 2140 with the piggy banks and the Matuvu, which means you need at least 91859 points after part 3.
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Hunchman801

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Re: The Rayman 3 Scores Topic
Thank you for this solution, MandM 
By the way, I'm playing part 7 now, and it doesn't seem so hard. The first combo with the hoodoo and the elite hoodblaster is quite easy actually, the lavicraft combo just seems impossible but I don't think I'm 200 points short, the hoodstormer combo is a bit tricky but, as a PC player, I don't have to care about how much I'll get from the black lums, so I just need practice to be able to kill them all in a same combo, and finally, the combo involving two green gems requires a bit of luck, because I often fail at climbing the crates.
I'm on holiday now, which means I'll have less time to play (no, I made no mistake here, I actually have little time to play during week-ends and holidays as I'm always going out and partying), but it shouldn't take me so long.
Anyway, it's quite annoying that you need to get exactly 97519 points (PC version). You can get hit if you have more, but there's nothing you can do if you have less.
By the way, I'm playing part 7 now, and it doesn't seem so hard. The first combo with the hoodoo and the elite hoodblaster is quite easy actually, the lavicraft combo just seems impossible but I don't think I'm 200 points short, the hoodstormer combo is a bit tricky but, as a PC player, I don't have to care about how much I'll get from the black lums, so I just need practice to be able to kill them all in a same combo, and finally, the combo involving two green gems requires a bit of luck, because I often fail at climbing the crates.
I'm on holiday now, which means I'll have less time to play (no, I made no mistake here, I actually have little time to play during week-ends and holidays as I'm always going out and partying), but it shouldn't take me so long.
Anyway, it's quite annoying that you need to get exactly 97519 points (PC version). You can get hit if you have more, but there's nothing you can do if you have less.



