Old bosses in Rayman4?

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Do you think?

Yes, i think
16
52%
No, i think not
15
48%
 
Total votes: 31

CheatCat
Mocking Bird (good)
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Old bosses in Rayman4?

Post by CheatCat »

Anyway, he should be one of the bosses in Rayman 4! B)

But the most of the bosses should be someting... new... :S
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Old bosses in Rayman4?

Post by Xenon »

I'd like new bosses too, and besides, it wouldn't make sense to bring back the old ones because most of them are dead.
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Old bosses in Rayman4?

Post by El Dango »

Those who are dead:
Axel
Foutch
Grolem 13
Boss Chenille
Razorbeard's lackey
Dark Rayman (he could return though)
Celoché
Ninjaws
Reflux

That's all i remember.
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Old bosses in Rayman4?

Post by Xenon »

Are dead:

Celoche
Horrible Machine
Masterkaag
Reflux
Chenille
Biditank
Fish (SBTC part 1)
Ninjaws
Hunchman1000 (Revolution only)

Aren't dead:

Razoff
Begoniax
Razorbeard
Mr Dark
Umber

Arguable:

Axel
Foutch
Grolem 13
CheatCat
Mocking Bird (good)
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Old bosses in Rayman4?

Post by CheatCat »

Maybe some of the old bosses could return, but not Razorbeard, MrDark or André (not a boss, but anyway)!

And we need a new type of enemies! Maybe a mix of black lums and robots should be someting! I call it: Hoodbots! :D But we need more types of enemies!

BTW: Do you mean the Horrible Machine in Rayman 3, Xenon? :S
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Old bosses in Rayman4?

Post by Xenon »

Yes, that's what I meant :wink:
CheatCat
Mocking Bird (good)
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Old bosses in Rayman4?

Post by CheatCat »

Not too hard to build a new Horrible Machine... -_-

But no, not a new Horrible Machine in Rayman 4, I hate the Horrible Machine for some reason... :S
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Old bosses in Rayman4?

Post by Holy Crap »

CheatCat wrote:And we need a new type of enemies! Maybe a mix of black lums and robots should be someting! I call it: Hoodbots! :D But we need more types of enemies!
Henchlums. :idea: I thought of that ages ago. It was going to be in my fanfic...
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Old bosses in Rayman4?

Post by El Dango »

Xenon wrote: Arguable:

Axel
Foutch
Grolem 13
Not if we ignore Spiraldoor. :P

And for new enemies, here are the ones i've made up:

1. The Wunoz Clan
- Demons
-- Sorica Wunoz
-- Maroc Wunoz
- Undead Freaks
-- Jeff Wunoz
-- Liz Wunoz (Jeff's younger sister)
-- Wernax "Maniac" Wunoz
-- René Wunoz
- Thez Wunoz (the leader)

2. Razorbeard's monsters
- Trollster
- Saurster
- Zillster
- Dragoster

3. Tiny Jim

4. Carlos (you beat him in a dancing contest, not a real fight)
CheatCat
Mocking Bird (good)
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Old bosses in Rayman4?

Post by CheatCat »

Hmmm... No toons... Not spooks... No undeads... No monsters... Or? ... I know! Smiles! :D :D :D

The smiles are going to take over the world, and only Rayman can stop them!

And maybe some Rabbidts to exterminate! :twisted:
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Old bosses in Rayman4?

Post by spiraldoor »

El Dango wrote:Those who are dead:
Axel
He survived, as proven by the PS1 version.
El Dango wrote:Foutch
See above.
El Dango wrote:Grolem 13
He didn't die, he merely deflated back into the state he was in when Rayman first saw him.
El Dango wrote:Boss Chenille
Boss Chenille can clone itself by splitting, and it seems unlikely that the first time it cloned itself was while fighting Rayman.
El Dango wrote:Razorbeard's lackey
Razorbeard apparently ordered him to be thrown into lava. However, there is no evidence that this was carried out.
El Dango wrote:Dark Rayman (he could return though)
He cannot die, as he was never truly alive.
El Dango wrote:Celoché
Machines can be repaired.
El Dango wrote:Ninjaws
See above.
El Dango wrote:Reflux


That's all i remember.
This is an interesting one...we know little about his connection with the Leptys at the time of his apparent "death", e.g, was he channelling power out of the Leptys into himself via the Sceptre? Was his body inhabited by the spirit of the Leptys? Could or would the Leptys have saved him? Why was there no body?

I believe that all survived. I eagerly await the return of each. Or any. Please, Ubi. For the nostalgia.
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Old bosses in Rayman4?

Post by Xenon »

He didn't die, he merely deflated back into the state he was in when Rayman first saw him.
Grolem 13 must have died as his health was at minimal level. Plus, what's the evidence of him being in that state before Rayman fought him? As far as I remember he just appeared from the distance.
Boss Chenille can clone itself by splitting, and it seems unlikely that the first time it cloned itself was while fighting Rayman.
It's a boss, made up of hundreds of small flying fuzz things. I'll agree that because they have the ability to form such a beast that it can be done again, but Chenille is dead as all those things were obliterated.
Razorbeard apparently ordered him to be thrown into lava. However, there is no evidence that this was carried out.
When the prison ship exploded he must have "died" from the blast.
Machines can be repaired.
Why would anyone want to repair Celoche? Andre no longer exists (at least not as a Black Lum) so there's no reason for anyone to revive him. Same with Ninjaws.
This is an interesting one...we know little about his connection with the Leptys at the time of his apparent "death", e.g, was he channelling power out of the Leptys into himself via the Sceptre? Was his body inhabited by the spirit of the Leptys? Could or would the Leptys have saved him? Why was there no body?
He was smashed into thousands of pieces after being [somehow] turned into glass.
CheatCat
Mocking Bird (good)
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Old bosses in Rayman4?

Post by CheatCat »

Xenon wrote: Why would anyone want to repair Celoche? Andre no longer exists(at least not as a Black Lum) so there's no reason for anyone to revive him.
WHAT?! Rayman's hands changed him back to a black lum at the ending of Rayman 3???
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Old bosses in Rayman4?

Post by Xenon »

That's what I thought for ages too, until Ancel revealed this was a flashback.
CheatCat
Mocking Bird (good)
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Old bosses in Rayman4?

Post by CheatCat »

Flashback? No, it wasn't, becuase you see at the beginning that a led lum changed itself to a black lum, because it was bored. I saw no hands at the beginning, anyway...
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Old bosses in Rayman4?

Post by Holy Crap »

spiraldoor wrote:
El Dango wrote:Those who are dead:
Axel
He survived, as proven by the PS1 version.
PS1 version doesn't count. :tssk: And Foutch exploded! Sure, Axel just kinda faded away, but there is no ambiguity over an explosion.
Xenon wrote:Hunchman1000 (Revolution only)
3
Um...what? When was Henchman 1000 in Revolution? :|
EDIT: Wait! There was more I had to say. :oops2:
Andre is no longer Andre but there's always teh possibility that he could be scared again, right? And any machines he built eg Celoche could be rebuilt. Razorbeard obviously never died, and he could do they same; rebuild destroyed machines. And Mr Dark apparently didn't die either, so it's possible that all three major villians could return. :o But I doubt it. :( But yeah, a lot of people who died could be rebuilt/re-created (Dark Rayman).
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Old bosses in Rayman4?

Post by Xenon »

Um...what? When was Henchman 1000 in Revolution? :|
Didn't you see him? He was the guy who was trying to prevent Rayman from shooting the machine, in order to degenerate the lazers stopping Rayman from proceeding to Pirate Factory.
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Old bosses in Rayman4?

Post by El Dango »

I think you're talking about Ninjaws. Henchman 1000 is in Rayman M only. :wink:
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Old bosses in Rayman4?

Post by spiraldoor »

The PS1 version of R2 proves that Axel and Foutch survived, but the other versions don't prove that they died.

Grolem 13 materialises out of thin air, literally, and he deflates when defeated. When Rayman beats him, he is straight above the mask altar crystal thing. Then he deflates and flattens, then the camera shows the crystals melting. Grolem's flat body must have turned into air like the inside of him, or else his deflated body would have landed straight on the mask. My point: he can turn into air.
Presumably, this means Axel can turn into water (which he does in the PS1 version) and Foutch can turn into fire. Thus lending credence to my other argument.

As for rebuilding Celoche, duh, lots of people might want to. It's a frickin' giant mechanical tripod was machine with rocket launcher and laser beam!
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Old bosses in Rayman4?

Post by Xenon »

As for rebuilding Celoche, duh, lots of people might want to. It's a frickin' giant mechanical tripod was machine with rocket launcher and laser beam!
Why? Sure he's powerful, but that doesn't constitute a reason to revive him...

EDIT: :idea: I've just remembered it's not the machine that controls the attacks and movement, it's just the Hoodlum inside who controls the large mechanic creature. All its powers are completely reliant on that Hoodlum, and he's clearly been killed off by the torpedoes.
Post Reply