Rayman 3 scores

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Re: The Rayman 3 Scores Topic

Post by Mountain Goat »

Congratulations! That's an outrageous score! :up:
Well, when this what you wrote is the true, all my problems are solved. Sounds great, I will try this out when I have time :P
Well, I was a bit sad, when I knew, that I have reached max score in HH, LOTLD and TOTL. I loved playing this difficult combos :cry: :P
But you didn't won the completely race. I'm in Part 2, and when I triggered the glitch and I'm in Part 3, you can't stop me :lol:
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Re: The Rayman 3 Scores Topic

Post by MandM81 »

Xenon: Well done! It's a marvellous score, enough for you to cruise through part 3. If you think the Pigs were annoying, just wait until the final combo. :hinhinhin:

Hunchman: It sounds like LOTLD part 2 is a different game entirely on pc. The added Hoodblaster may make up for the lack of ability to reach the Balloons. Maybe you can use the Hoodblaster to get the matuvu for 1.000 points in combo? I mean, there is a Pig and three gems just before the entrance to the Tribelle room. Maybe you can kill the Hoodblaster after the Pig and the gems and then get the Matuvu? Then you can continue the combo and get the Tribelle for 2.500 in combo?
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Re: The Rayman 3 Scores Topic

Post by Xenon »

Thanks! Jona, if you are reading this, thank you for discovering the glitch.
Anyway, can you give me some information on how to finish part 3? The solution says I need 96399, but this is discluding the Hoodmonger and gems, right? Plus, I need shots from the Slapdashes too.

@ Hunchman: Those two Hoodblasters also appear in my version. Never thought of linking them to the big combo though, just decided to kill them after getting the gems and the piggybank.

@ mostwanted: Argh! You beat me. What was your score and which method did you use to get to the upper level?
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Re: The Rayman 3 Scores Topic

Post by Hunchman801 »

MandM81 wrote:Hunchman: It sounds like LOTLD part 2 is a different game entirely on pc. The added Hoodblaster may make up for the lack of ability to reach the Balloons. Maybe you can use the Hoodblaster to get the matuvu for 1.000 points in combo? I mean, there is a Pig and three gems just before the entrance to the Tribelle room. Maybe you can kill the Hoodblaster after the Pig and the gems and then get the Matuvu? Then you can continue the combo and get the Tribelle for 2.500 in combo?
Unfortunately, it seems totally impossible to get the hoodblasters (there are two of them) in combo with the gems or the piggy bank. However, it may be possible to get the matuvu in combo with the hoodblasters, as they stand at the entrance of the room. That's already more than 500 bonus points anyway :) As concerns the bonus hoodstormer, I'll see how I can deal with it.
So far, I'm still in part 1 to get more points. I have found a way not to lose my combo with the hoodstormer, and it works almost all the time (I just have to be accurate in my moves).
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Re: The Rayman 3 Scores Topic

Post by MandM81 »

Hunchman: I’m a little curious, let me know how many points you get in part 2 when you finish that part.

Xenon: I have updated part 3 in the walkthrough on page 1. You should be able to find the info there.
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Re: The Rayman 3 Scores Topic

Post by Mountain Goat »

@Xenon: Something around 55.500, like you :mrgreen: I use DTUCC's method and I profit by your trick :)
@MandM: Well, the last combo is one of the most annoying combo in the full game. I'm sure it will takes me days to finish it :roll:
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Re: The Rayman 3 Scores Topic

Post by Xenon »

Thanks a lot for the update MandM. I should be able to reach part 4 this evening.
@ moswanted: At least it's only one combo. Imagine completing the stomping combo then failing at another one. I think I'd go nuts! But yeah, it'll take me ages too, I guess.
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Re: The Rayman 3 Scores Topic

Post by Hunchman801 »

MandM81 wrote:Hunchman: I’m a little curious, let me know how many points you get in part 2 when you finish that part.
Sure. So far, I've finished part 1 again with a score of 38688. I could only do better if I managed to get the piggy banks and the gems in the second area in the whole combo, but I still fail nine times out of ten at breaking the first pig quickly enough. I'm really finished with part 1 this time, and I'm going to think about how I can take advantage of the bonus hoodlums (even though I'm afraid the PC specificities are more of a disadvantage actually).
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Re: The Rayman 3 Scores Topic

Post by Xenon »

Here's an idea: Take one yellow gem from the row of gems below where the Hoodmonger appears, shoot one Hoodmonger, then shoot a Hoodstormer (this gives you the Lockjaw, right?). Then, go back and collect the remaining gems with Lockjaw at hand, shoot the Hoodblaster, then wait until the next wave of Hoodlums come. Then just kill them all (in any order I suppose, each are worth 200) and quickly swing on to the balloons and take the gems there. Since I haven't played part 2 for ages I might be a little confused, but it sounds like the best solution.
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Re: The Rayman 3 Scores Topic

Post by Hunchman801 »

Unfortunately, the lockjaw only appears when you kill a certain hoodlum from the second wave. Here's what I have done so far (updated version :proud:):

-Kill the first three hoodlums in combo with a yellow gem. (670 points)
-Take all the remaining gems, kill the caporal on the ground, get the lockjaw, head towards the flying hook, turn backwards and kill the second hoodstormer, jump so that the third hoodstormer appears and kill it, jump onto the balloons, kill the second caporal on the upper platform, get the gem on the last balloon and the four gems on the tower. (3500 points)

The main advantage is that I kill the third hoodstormer before jumping onto the balloons, which prevents it from shooting at them. However, it's quite tricky and requires that I kill the second hoodstormer as late as possible. It's really hard at first but now I do it almost all the time.
You may think it's possible to link both combos, and well, I think it actually is, if you're quick enough to kill the second hoodstormer in combo with the first wave, but without this hoodlum, it's almost impossible to get the third hoodstormer in combo as well (or maybe you could use the caporal on the upper platform instead?), which would result in a loss of points.

There's way for improvement though: it's possible to get 180 bonus points by getting the gem on the seventh balloon before killing the last caporal, but I can't be bothered (the whole combo is tricky enough), and we also have the possibility to include the gems in the water. For example, I could start the second combo with them, then kill the caporal, but if I collect the gems on the ground at this moment, I won't have the time to head towards the flying hook so that I can kill the third hoodstormer in combo with the second one. It's not so much of a problem anyway, because I can include these gems in the first combo.
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Re: The Rayman 3 Scores Topic

Post by Xenon »

Okay, I've finished part 3 with exactly 94902 points.

How are you getting on anyway, Hunchman?
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Re: The Rayman 3 Scores Topic

Post by Hunchman801 »

Totally stuck. I'm playing on my laptop and there's no numeric pad, which means I can't zoom to get the matuvu (and I can't change this in the options). Those two hoodblasters at the entry of the tribelle room are really cool though. What I do is kill the first one, jump into the room, turn backwards in the air and finish the second one, and quickly head to the place where I can zoom the matuvu. There's hardly any time to do it (much less than I thought), but I think it's possible if I'm really quick at zooming. It it works, it means I can get more than 800 bonus points in this area, which should be enough to catch up for the first area.
By the way, I've read in an old French solution that said it was possible to get the yellow gem for a combo in 6000 points in the secret room, if you start from the left can and fly in spiral, but I don't think I'll ever succeed in that.
Last edited by Hunchman801 on Wed Dec 23, 2009 12:25 am, edited 1 time in total.
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Re: The Rayman 3 Scores Topic

Post by Mountain Goat »

Well, know ya see that it's possible to get thr green gem into a 6000-Combo :P
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Re: The Rayman 3 Scores Topic

Post by Xenon »

Maybe it's easier to zoom in on the Matuvu while up on the ledge near the Hoodblasters? Then you could continue with the gems, piggybanks and Tribelle. But are you using the gems and piggybanks prior to this area, to combo the Hoodblasters? I would recommend it.

About that French solution... who wrote it? Nikkoss or christiaens? I doubt either of them ever managed it to be honest.
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Re: The Rayman 3 Scores Topic

Post by Hunchman801 »

Hunchman801 wrote:Unfortunately, it seems totally impossible to get the hoodblasters (there are two of them) in combo with the gems or the piggy bank.
;)
As concerns getting the matuvu from the ledge, it sounds like a brilliant idea, but only if there's no stupid pillar in the way. I'll check it out later.
christiaens wrote:Il est possible de prendre le diamant vert en combo de 6000. Pour cela il faut se mettre sur le pouvoir jaune de gauche, et s’envoler et prendre 5 diamants jaunes. C’est possible en montant en colimaçon, en faisant un demi-cercle mais de l’entraînement est nécessaire.
Which translates into: It is possible to get the green gem in a combo of 6000 points. In order to do this, one has to start from the left yellow can, and fly to take five yellow gems. It is possible by flying up in spiral, by doing a half-circle, but practise is necessary.
Maybe he meant a quarter-circle, because I don't think the power lasts long enough for a half-circle. Anyway, don't underestimate him, he already knew of the three matuvu combo several years ago.
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Re: The Rayman 3 Scores Topic

Post by Xenon »

You can't get those Hoodblasters in combo? Eh? :P If you give one of them two shots beforehand, you could break the piggybank while moving towards them, then just shoot them. I'm certain there's enough time as I managed it myself.

And have you heard from christiaens recently? He sounds like an awesome player if he can get that working, but from what I remember he only got about 820.000 points.
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Re: The Rayman 3 Scores Topic

Post by Hunchman801 »

I thought they weren't in the console version :mefiant: Well anyway, I really don't know how it could be possible. They're just miles away from the nearest gems or pigs :?
As for christiaens, I haven't talked to him in years, but I'm almost sure he's stopped playing years ago. Even if I could contact him again, I doubt he would be able to help. I've just sent him an email anyway xD
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Re: The Rayman 3 Scores Topic

Post by Xenon »

Is there a piggybank on the ledge where a Hoodboom is picked up from? And are there gems up the nearby ladder? If so, the Hoodblasters should be easily comboable.

Anyway, part 4 is going crap for me. The problem isn't the Slapdashes (I can get 96399, the amount of points before starting the huge combo, about once every three attempts) but there are two easily identifiable horrors I'm undergoing... Firstly, I'm finding it very difficult to continue the combo when the last Hoodmonger from each batch dies, can I have some tips for this? And secondly, I lose 30 goddamned points each time one of those Hoodlums is hit, and at the moment there are at least 5 who are shot during the three waves.
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Re: The Rayman 3 Scores Topic

Post by Hunchman801 »

Here's a snapshot of the scene:
Image
The only possibility to combo the hoodblasters is to weaken them, break the pig as far as you can and shoot at them. I don't think it's possible to get them in combo with the gems and the pigs, just take a look and see how far they are. I've tried to break the pig, kill one hoodblaster, get the gems up the ladder and kill the second one, but even if it was possible, I would lose too much time to get the matuvu and jump from the ledge to continue the combo. However, I don't think there's any point in doing it, because we already get the tribelle in combo for the maximum value (2500 points), and I can't be bothered, all the more because I don't think it would make a huge difference in the final score.
A nice trick would be to kill the first hoodblaster, get the matuvu, and then kill the second hoodblaster, so that I have time to jump into the room and start the tribelle combo.
Something interesting is that we don't see the matuvu from the ledge. It suddenly appears if you jump into the room and get closer, but the game engine doesn't load it before that. However, I'm not sure but it may appear if I could zoom. Here's a video to make it all clearer.
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Re: The Rayman 3 Scores Topic

Post by Mountain Goat »

For me it was every time possible to get the gems, roll up from the edge and, shoot in the roll the piggybank. Well, how Xenon said, you only have to shoot them with one hit. For the rest i did it so: After beating the first, jump towards th ballon, and beat the next hoodblaster. Then, take the matuvu on the stone, get as many points as possible at the ballons, and then made it how in MandM's Video.
@Xenon: I come through Part 3 yesterday. Well, and know I remember of all the shit I did when I get Funkyboard-max score (106.909). Stamp the hoodlums in one combo, it's very difficult.
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