Rayman 3 scores

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

I tried it a few times, because I was in trouble to get him in time, but then I didn't reached the piggybank. So then I just jumped sidewards over the mud and then I killed him.
Well, when you reach 99.999 points, it's super, but it may be a pity. I mean, you played a great Part 3 (and 4), and you had the chance of 100799. But I can understand you as well, and I think, I wouldn't manage 95.000 at first. :P
Well, I wish you good luck indeed. And don't make the mistake to don't go for 99.999
MandM81
Dark Teensy
Posts: 1074
Joined: Mon Oct 20, 2008 5:35 pm
Tings: 52344

Re: Rayman 3 Scores

Post by MandM81 »

Xenon: You score points by hitting Razoff on the ball and making him stay there (granted, you get 200 points even if he falls off the ball, but you lose vital health units for Razoff and thus you lose points). When you hit him at a certain place he can stay on the ball if you hit him two, three or even four times in quick succession.

The game starts by you hitting Razoff 13 times without power suit, no more no less. Then the first of four HMF cans will appear. Now you can begin to score points. It is important to know that when hit five times with the HMF, assuming he has stayed on the ball during these five hits, he will destroy the can.

There are different strategies when playing a can, and it all depends on how much points you go for.

The easiest strategy to use for a can is probably: 2-2-1-2-2

This means you hit him two times, renew HMF, and then two times, renew HMF, then one time, renew HMF, then two times, renew HMF fast bescause now Razoff will destroy the can, and finally hit him two times.

The strategy 2-2-1-2-2 gives 600 + 600 + 200 + 600 + 600 = 2.600 points.

A more profitable strategy is: 3-2-3-3

But it is much harder to carry out. The points for this are: 1.000 + 600 + 1.000 + 1.000 = 3.600 points.

The above mentioned strategies work for the first three cans. The last can can be played as: 3-2-4 for example (doesn't matter if he falls off the ball here).

The strategies can be combined in various ways to suit the score needed. If you go for 99.999 points, you want to end up with 96.999 points before killing Razoff.
sfn42
Creveton (good)
Posts: 721
Joined: Sat Oct 18, 2008 9:45 am
Tings: 29203

Re: Rayman 3 Scores

Post by sfn42 »

Xenon wrote:YES!!!!! The Razoff triple glitch has occured! Now, please read my edit.

I currently have 87445 points and the game is left playing. I really don't know what to do. According to my calculations from my last attempt at part 6, I should get 86408 points by the end of part 5 if I'm going for 99999. If however, I choose to go for 100799 then I can afford to finish p5 with exactly 87735 points if I wish. I need some information on how scoring works in part 6 and how difficult 13064 points is to come by.
Congratulations!!!

Now about part 6. MandM described two of the most standard approaches a while ago. The simple one goes for hitting Razoff twice every time so that he doesn't fall off the ball. It works as following:

First can: 2-2-1-2-2 - 600+600+200+600+600=2600
Second and third can: The same as the first
Fourth can: 2-2-1-4-killing Razoff - 600+600+200+1400+3000=5800
In total that's: 2600x3+5800=13600

It would be nowhere near enough for 100799 without a quatruple glitch, so you should aim for another approach, one that generally hits Razoff 3 times:

First, second and third can: 3-2-3-3 - 1000+600+1000+1000=3600
That's 10800 before the last can. When you want to get 100799 you have to cross the 100000-mark with the last combo and you have to give the 3000 points away. Furthermore you'll have to hit him 5 times to make the 800-combo. I'm not sure about the last can, thoughm because I don't know how many hits Razoff survives. Definitely possible is:
2-2-5 - 600+600+1800=3000
Maybe you can also play: 2-3-5 but I don't know if Razoff survives this method.
However, you could get up to 13800 at that point (meaning 16800 is the score in part 6 with this method), that means 100799 are definitely possible for you and if you really have the patience you should go for it, it might be a once-in-lifetime chance.

There is even a more valuable method but I think it's too outrageous to even try - namely going for 4 hits:

3-2-4-4- (here the new can appears) -3-4-4- (here the new can appears) -3-4-4- (here the final can appears) -2-5-kill Razoff
or
4-4-4- (here the new can appears) -4-4-4- (here the new can appears) -3-4-4- (here the final can appears) -2-5-kill Razoff

These methods would result in 17400 and 17600 respectively, which should be rather close to the maximum if I didn't make a calculating error or if there is some mystery hidden in this part.

EDIT: I see MandM explained this while I was preparing my post.
Last edited by sfn42 on Fri Jan 02, 2009 3:49 pm, edited 1 time in total.
Hunchman801
Bad Rayman
Posts: 87636
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640292

Re: Rayman 3 Scores

Post by Hunchman801 »

Tobbe7 wrote:Which level has the least hard combos and is easiest to get a good score in?
I advise you to start with DOTK. The only difficulties are the Knaaren glitch in part 1 and the combos in part 7, but if you ask me, they're much easier than the hoodlum combo in part 1 of LOTLD. Starting with the Desert is a good thing, because you'll improve a bit while playing, which will prove useful for the first part of the Land, and then, you will realise that the rest of the level is quite easy.
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Rayman 3 Scores

Post by Xenon »

Thank you sfn and MandM for providing me with a detailed explanation of how the scoring works in part 6. I totally agree, 100799 is probably a once-in-a-lifetime opportunity and this is one of the reasons I really wish to go for it. However, as you both said, hitting him 3 shots while he's still on his wrecking ball several times is hard. And even then you have to fall lucky you can get four hits in on the final combo.

I shall play again and observe the difficulty of hitting him three times. After this, I shall calculate exactly what's required in respect of my score. And then I shall make my decision. At the moment I'm inclined to go for 99999, but we'll see.
MandM81
Dark Teensy
Posts: 1074
Joined: Mon Oct 20, 2008 5:35 pm
Tings: 52344

Re: Rayman 3 Scores

Post by MandM81 »

sfn42 wrote:[There is even a more valuable method but I think it's too outrageous to even try - namely going for 4 hits:

3-2-4-4- (here the new can appears) -3-4-4- (here the new can appears) -3-4-4- (here the final can appears) -2-5-kill Razoff
or
4-4-4- (here the new can appears) -4-4-4- (here the new can appears) -3-4-4- (here the final can appears) -2-5-kill Razoff

These methods would result in 17400 and 17600 respectively, which should be rather close to the maximum if I didn't make a calculating error or if there is some mystery hidden in this part.
That is indeed outrageous. I wonder if anyone ever will have the patience to play this strategy. Actually I don't think it's even possible. As mentioned you can hit Razoff five times before he will destroy the can. After you have hit Razoff these five times, there are six hits possible with the HMF before a new can appears. This is why I write 3-2-3-3 for example, or 3-2-4-2, which gives the same. The last two sequences must add up to six hits, either 3+3 or 4+2. If you play x-x-4-4 you have eight hits, and thus you have taken two hits already from the next can.

EDIT: I just noticed you left out the first two hits from the next can, so yes, it can be done. Is there anyone who would like to make a video of this strategy? :mryellow:
Last edited by MandM81 on Fri Jan 02, 2009 4:30 pm, edited 1 time in total.
sfn42
Creveton (good)
Posts: 721
Joined: Sat Oct 18, 2008 9:45 am
Tings: 29203

Re: Rayman 3 Scores

Post by sfn42 »

It's the question of whether the red can appears after two hits more than the required number for it to appear. If it does, then it is possible, if it doesn't, then it is impossible but I'm not sure whether anyone has the patience to even test this. I mean, hitting Razoff 4 times twice in a row is almost impossible.

When I look at TBOM I'm really happy that there is a 100000-limit. Squeezing every point out of this level would be a horrible challenge. Even part 1 would be hard, part 2 would be more difficult than usual, using Jona's version, part 3 requires a perfect extended version and to get the absolute maximum there is impossible in my opinion because you would have to reload until the Hoodblaster AND two Muddibogs survive and that happens like once in 200 times. Part 4 would be the only part not to cause any difficulties but then there was part 5, where you'd have to do a quatruple Razoff-glitch and play a perfect game before, which includes a 3000-combo for the green gem, comboing the Matuvu and hitting Razoff thrice in the corridors - an almost impossible quest. And eventually part 6 we've talked about already.
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

Yeah, it would be just a mindless ordeal, although it would be great to see who has the patience for that. Generally, I'm happy that there is a limit. It would sometimes be funny, to play everything perfect, but it's also a torture. Persons, who play on consoles have more possibilitys to score a higher score because of the Lums-Glitch. And I think I don't have to say something about SBTC. There you can score unlimited points through the Snowboard-Trick....
Well, back to topic. I haven't decided yet which version of can I play, but that has first time. I'm still stuck in Part 4. It still seems I unlearned easy parts, I can't play them anymore. :| :lol:
For example, I can't manage the jump from the mushroom to the wooden platform in the beginning.
By the way, I dunno if anybody knows about this, but could you name some scores which are good to get 100799 after Part 5? It's no force, but I just don't want to have a random score after Part 5 (like 88.346), and then I discover it isn't possible with this score to get the max.

EDIT: Finally, 65.864 points after Part 4! :D On to the anguish. :bad:
MandM81
Dark Teensy
Posts: 1074
Joined: Mon Oct 20, 2008 5:35 pm
Tings: 52344

Re: Rayman 3 Scores

Post by MandM81 »

Actually it's impossible to say how much you need after part 5. It all depends on how well you do in part 6. I suggest you find a strategy that is suitable for you in part 6 and then calculate how many points it will give you. Then you subtract this number from the score you aim for in part 6 and you have what you need after part 5.
Tobbe
Death Fairy
Posts: 7902
Joined: Fri Dec 10, 2004 4:16 pm
Location: Namsos, Norway
Tings: 292131

Re: Rayman 3 Scores

Post by Tobbe »

Is there a guide and/or some videos for DOTK?
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

Here is a walkthrough for Desert of the Knaaren.

This is a walkthrough of Desert of the Knaaren together with videos of the trickier combos.

Part 1.

Get all the gems and the Slapdashes in combo. (840 points)

In the second room go to the first Throttle Copter Can and use the series of Throttle Copter Cans to get to the room up on the right where the Lockjaw Can is located. Activate the Lockjaw and break the Pig. Get the gems and quickly fall down to the ledge below containing yellow gems and get them in the same combo. (1.600 points)

Go back to the Lockjaw and use the Hooks to get to the bridge. Make the Hoodblaster stand near the Pigs. Break the middle one and collect the yellow gems, break the other two Pigs and collect the red gems while charging your fist to kill the Hoodblaster with one hit. (3.300 points)

Return to the Lockjaw and use the Hooks to go to the room on the top. Take the two yellow gems at the entrance. (3.360 points)

Use the Shock Rocket and break the cage. Head for the room below and find the Teensies providing you with an HMF Can. Activate the HMF and collect the gems inside. (3.600 points)

Renew the HMF and helicopter to the ledge below where you find a door and a Hoodblaster. Break the door and kill the Hoodblaster in combo with one hit. After the cinematic you can continue the combo with the gems in the room below. (4.410 points)

Head for the exit and fall down to the level where the Shock Rocket is located. Activate it and break the cage to get the Lockjaw Can. Shoot the Gong and quickly get up and activate the Lockjaw. Run up the pathway and use the Hook to get across to the other side. Fall down and quickly head for the hallway where the lone Knaaren is patrolling. You must pass him while wearing the Lockjaw. When done, quickly head for the secret room down the hallway to the left. Get the six red gems and the green gem in combo with the Lockjaw. (14.130 points)

Passing the Knaaren

Go back to get the gems in the room with the Shock Rocket Can. Take as many of them as possible wearing a power suit. (14.380 points)

Shoot the Gong and head for the exit.

Part 2.

You now enter a huge room and the first thing to do here is to lure a Knaaren onto a switch on the floor in order to activate the floating platforms. Head for the pathway that leads up to these platforms. Take one of the yellow gems and leave two of them for later. Jump to the first platform and wait for the right moment to jump to the platform leading to a room higher up. This room contains a cage. Break it and get the Vortex. (14.390 points)

Activate the Vortex and quickly fall down and head for the Mushroom. But first, take the Matuvu behind the pillar and then get the Mushroom in combo. (14.930 points)

Head back to the moving platforms and this time go right to get the Lockjaw. Go to the secret room and get the gems there. Start with the yellow gem on the left at the entrance and get the gem on the right. Quickly continue into the room and make sure the next three gems are yellow. Then get the rest, finishing with the green gem. The combo should be worth 9.500 points. (27.730 points)

Go back and refresh the Lockjaw. Get the three yellow gems along the path. (27.810 points)

Jump down and find another Matuvu sitting on a pillar. (28.310 points)

Return to the moving platforms and get the five yellow gems near the Lockjaw. (28.490 points)

Continue up the platforms and get another batch of five yellow gems in combo. (28.670 points)

Head for the ledge with the three red gems on. If you stand on the extreme edge you can look down and see the last Matuvu. Get it and collect the three red gems in combo. (29.530 points)

Head for the exit.

Part 3.

Climb up the narrow groove and go right to get the gems in combo. (29.620 points)

Continue straight ahead until you stand before some vines on the wall. You can get all the gems on the ledges and on the vines in one combo. It’s tricky, but great fun. (30.040 points)

The Vine Combo

Go to the next room and find the Shock Rocket and shoot the Gong. Take the lone yellow gem and head for the Lockjaw. (30.060 points)

Get the five yellow gems on the vine and collect the red gem as you run up the pathway. (30.280 points)

Helicopter to the platform with the gems and the Matuvu on the ceiling. Get the Matuvu, get the five yellow gems and one red gem in combo and continue the combo by jumping and using helicopter to the ledge with four yellow gems. (31.440 points)

Note: It is possible to combo the Matuvu after one of the yellow gems, but it’s rather difficult.

Renew the Lockjaw and get the 2 yellow gems by the end of the path that leads away from the platform where you just collected the gems. (31.500 points)

Renew the Lockjaw and use the Hook to enter the level where the Knaaren are walking. Pass him and head for the next room. The first thing to do here is to collect the yellow gems on the vines. Go to the right and fall down to the ground level. Climb the vine and get the three yellow gems and get a fourth yellow gem in the hallway in combo. (31.640 points)

Climb another vine with two yellow gems and get a third yellow gem on the platform nearby in combo. (31.740 points)

Renew the Lockjaw and quickly run to the room with the Matuvu. In front of you is a yellow gem conveniently placed so the Matuvu can be comboed with that gem. (32.760 points)

The Matuvu Combo

Renew the Lockjaw and go to the room with the cage. Break it and collect the gems. (33.400 points)

Use the Throttle Copter to reach the cage on the upper platform. Break the cage and collect the green gem. (34.900 points)

Renew the Lockjaw and head for the exit. Collect the remaining two yellow gems on your way out. (34.960 points)

Now you have to run the circular path that is infested with Knaaren. Avoid them and use the Shock Rockets to hit the Gongs and to break the three cages. Collect all the gems with the Shock Rocket Suit. (36.880 points)

Exit this part.

Part 4.

In the first room you find a Matuvu and eight yellow gems. Get the Matuvu and collect the gems in combo. (37.330 points)

Note: It is possible to combo the Matuvu with a yellow gem. Find the right place to stand and the Zombie Chickens won’t bother you.

Go the next room and fall down to the lower level. Get the Matuvu and collect the gems. (38.110 points)

Carry the egg across the maze and place it on the switch. Go to the room with the platforms and the green acid. Get the four yellow gems in combo. (38.180 points)

Go to the secret room and get everything in combo. Start with at least five yellow gems and collect the gems around the green gem in the middle, including the ones on the hands on the wall. Let the green gem be the last gem you take in this room and continue with the gems in the hallway. Get the gems in the next room by running to the right and continue the combo by jumping the vine. After the last green gem, continue the combo by rolling off the edge of the bridge to get the remaining three yellow gems on the floor. The combo is worth about 14.780 points. (56.360 points)

Get the remaining gems on the moving platforms and break the cage. Get as many of the gems in combo as possible. (56.760 points)

Now go to the last room and collect the yellow gems. (56.910 points)

Head for the exit.

Part 5.

Defeat Reflux. (59.910 points)

Part 6.

Combo the Hoodblaster with one of the yellow gems. (60.150 points)

Combo the next Hoodblaster with another yellow gem. Get the Vortex, convert the Black Lum, hit the Mushroom and collect the gems. Start with the series of yellow gems in the end of the room opposite the Mushroom. (63.510 points)

Part 7.

Give the Hoodoo and the Elite Monger three hits each. Go to the red gem, get it and collect the following fourteen yellow gems in combo. Kill the Hoodoo in combo and get the Elite Monger as well. Convert the Lums. The Hoodoo and the Elite Monger each gives 1.000 points in combo. (66.620 points)

The Hoodoo Combo

Kill the Lavicrafts as fast as you can. Get the second one in combo with the Lum from the first one. (67.400 points)

The Lavicraft Combo

Get the HMF and break the door. (67.420 points)

Knock the Stumblebooms off their stilts by standing underneath them for a second or two. Weaken them with five hits each. Kill the first three and convert the Lums in between. Kill the last one and charge your fist to hit the first in series of Hoodstormers. Notice that this is the only place in the game where you can hit a Hoodstormer with a straight shot. After finishing off each Hoodstormer make sure you convert the Lums that fly away. After the last Hoodstormer you get the Lockjaw. Convert the last Lum wearing the lockjaw. It may give you loads of points. (72.490 points)

The Hoodstormer Combo

Note: This combo depends heavily on the conversion of the Black Lums from the Hoodstormers. The combo I used when making this walkthrough was 3.880 points which yielded a total of 5.070 points. But it is not unusual that the combo varies from 2.500 points to 4.000 points. It depends on luck.

Now to the biggest combo in this level. It contains the two green gems. Get the Lockjaw and use the Hook to jump the boxes. Break the cage before jumping down on the other side. Hit the Hoodoo three times and force the Hoodlock back so you can pass him. Go to the secret room and get the gems. Get the Hoodoo as you fall down from the pathway. Convert the Lum and quickly jump the boxes and land on the green gem on the other side. The combo is worth 20.240 points. (99.650 points)

The Green Gem Combo

Renew the Lockjaw and finish off the Hoodlock. Get the Hoodstormer in combo and convert the Black Lums. As it flies away, it can give you loads of points. (100.450 points)

Note: In order to reach the maximum score in this level the above score is too high. After this part you need exactly 97.559 points. You may perhaps want to have one or two extra points as you can get hit in the next level.

Part 8:

Use the buttons on the floor to make the Hoodblasters stand where you can hit them from the ground floor. Make sure they don’t hit each other. The one on the far left is out of reach from the ground floor, so you start with him. Jump and helicopter towards him from the upper floor. Kill him with one charged hit. Kill the two closest to you with one charged hit each. The last one is a bit difficult to hit. Make sure you stand on the upper right corner of the slightly elevated platform in the middle of the ground floor. Kill him and fall down carefully to the room with the gems. Collect eight yellow gems and leave one in order to continue the combo. Run upstairs and collect the five red gems. Roll off and get the remaining yellow gem in combo. Continue the combo with the six red gems on the other set of stairs and finish off with the green gem. It’s a combo worth 9.360 points and you should now have reached the maximum score. (109.359 points)

Note: It is not necessary to play a perfect game here. Mistakes are allowed and some combos can be made shorter. However, I suggest you have at least 62.000 points after part 6.

And there might be some videos on YouTube, which I look up later.
MandM81
Dark Teensy
Posts: 1074
Joined: Mon Oct 20, 2008 5:35 pm
Tings: 52344

Re: Rayman 3 Scores

Post by MandM81 »

Tobbe7 wrote:Is there a guide and/or some videos for DOTK?
The guide is as shown above, but the links to the videos are not active. You can look at this link to find the walkthrough including the videos:

viewtopic.php?t=4986&start=100
Tobbe
Death Fairy
Posts: 7902
Joined: Fri Dec 10, 2004 4:16 pm
Location: Namsos, Norway
Tings: 292131

Re: Rayman 3 Scores

Post by Tobbe »

Thanks a lot, man! :mrgreen:
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman 3 Scores

Post by spiraldoor »

I've never seen Tobbe post in the Rayman forum before. :?
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

By the way, you mentioned one time these gems before (or was it behind?) a wall in the shooting gallery. Where are they exactly? And are you able to make a screenshot of them? :wink:


Finally, I was able to manage the Razoff Double-Glitch! I was so happy it occured and I will replay Part 5 with more courage and resoluteness :D
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Rayman 3 Scores

Post by Xenon »

Okay, I finished TBOM with 99999. To say that I'm slightly disappointed is an understatement, but at least it settles me at a very decent score until the next time I play this level. My total is 835136, which means I am 5th again, yet I am only 200 points from mostwanted, haha.

My scores are:

FC: 42098
CF: 109759
TBOM: 99999
TLOTLD: 119599
TDOTK: 109359

TLS: 40400 (next to play)
TSBTC: 100314

HH: 109109
TTOTL: 104499

835136

  • Good score
  • Poor score

The next level I shall play is TLS and I'm not looking forward to this shoe racing.
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

Haha, I'm still 4th... :P
No, congratulations for that! :P :teuf: Of course you missed 100799, but who cares, therefore you got 99.999 in BOM and you improved your score for 4.000 points, so that you have a score nearly mine! Not everybody has these 99.999 :bigup: (for example: me :mefiant: ).
Well, I can understand you, too, you could had reach max score, but 99.999 is still my target too now. I already said, I managed the Double Glitch (Worldwonder!Me!Able to manage it! after 1,000,000 tries), but it wasn't enough for me. I'm stil stuck in Part 5 and I wasn't able to let the Glitch occure in the last 50 tries. I'm just glad when I reach 99.999 like you.
Well, I also would say you play TLS next, it's "only" 40.400. Of course, the shoe race is weird, but the with the combos after that, you can relax.
For what score are you aiming in LS? Will you try the Matuvu-Combo?
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Rayman 3 Scores

Post by Xenon »

You are exactly right. 99999 is still a good score, but as you said, it would have been nicer to have got 100799. What's your current score in TBOM, by the way?

In TLS, I am aiming to hit the shoe 6 times, take the Matuvu and then continue the combo. I can't be expected to hit it 10 times! That's insane! Other than this, I'm going to play the level perfectly. I'm not even sure of the maximum score but I'll be revising the solution later.
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

My current score in BOM is 89.037 (hopefully soon 99.999 :P )
Well, it's a good idea to hit the shoe 6 times and then taking the matuvu and so on. TLS, that's one of the levels, my skills are too low.
First, I can't understand how to hit the shoe 10 times in a row. I mean, when you hit him slowly, he's losing a bit of his energy, when you hit him with High-Speed he is losing 1/4. I have to hit him with high speed, because when I hit him with my normal speed, he's running me away and it's impossible for me to reach him even with my standard speed.
Second, there is the horrible Matuvu! You've to stand on a very very certain spot and you must be very quick and when you comboed him, you must jump quickly in the secret.
Anyways, good luck with that ordeal :)
For myself, I think I'll get crazy soon with BOM again. Hopefully my keyboard will survive * prepares everything for the funeral*
sfn42
Creveton (good)
Posts: 721
Joined: Sat Oct 18, 2008 9:45 am
Tings: 29203

Re: Rayman 3 Scores

Post by sfn42 »

I think I'll make a little break from Rayman 3. I'm not very much into the game and I'll probably be rather occupied in the next few weeks, so I'm not sure whether I could perform well at all and even if I play it probably won't be more than 2 hours every week, therefore I won't make any progress in the near future if no miracle does happen.
Post Reply