[RIPPING] 2D Rayman Sprites and Backgrounds

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Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

Nice, thanks for that! :D
But why didn't nullDC run it? It's the only DC emulator that is actually able to run it ( Chankast loads it, but crashes when selecting New Game or something like that, and the rest of the emulators don't run it at all )! :P

Also, I'll be posting some backgrounds in 30 minutes.

EDIT -> Oh my god, two backgrounds took me an hour! o_O

Image
The mountains on this picture are cut off, but if I will ever be able to open the sprite files, I'll give you guys a version of this picture with the complete mountains :P
They're cut off in the game to make the game more realistic, so the air doesn't scroll as fast as the mountains...


Image

Both backgrounds can be looped horizontally, the second one can also be looped vertically.
Phoebius
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Phoebius »

Drolpiraat, are the backgrounds cut in 16x16 tiles? if so, I can help you reconstructing the images. A friend of mine developped a program called "GBA Graphics" that can easily manipulate 16x16 tiles or 8x8 tiles.
Plus, I'd be glad to help you since I need the backgrounds for my game engine
( viewtopic.php?p=349621#p349621 )
Joshua822
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Joshua822 »

Awesome work ! :D

Maybe you could tellus how you ripped them..
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Cairnie »

The little baby Globox pic would be perfect to use for the article about them.
Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

Phoebius wrote:Drolpiraat, are the backgrounds cut in 16x16 tiles? if so, I can help you reconstructing the images. A friend of mine developped a program called "GBA Graphics" that can easily manipulate 16x16 tiles or 8x8 tiles.
Sadly, no, they aren't. All pieces have different sizes. :(
Phoebius wrote:Plus, I'd be glad to help you since I need the backgrounds for my game engine
( viewtopic.php?p=349621#p349621 )
I know you need the graphics, and I'd be glad to help YOU make such a wonderful game. ;)
I'll post more backgrounds tomorrow.

By the way, I can give you the uncompressed BMP files, if you want. But I guess PNG is still better. ;)

@Joshua: Thank you, but no, not yet. ;)
spiraldoor
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by spiraldoor »

Image
I was just playing that level a second ago; I can literally see the part where the mountains cut off, in the game.

But isn't that a two-layer background? If so, could you post the sky layer seperately from the mountain layer? If not, then fangames won't have parallax scrolling! :shock:

Also, do you know how to open TEX, TMP or DAT files? Also, the R2 DC ISO has lots of text files, which seem to be a mixture of French and gibberish. And words like "jano" and "StarTrek" are in there. Seriously.
Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

spiraldoor wrote:But isn't that a two-layer background? If so, could you post the sky layer seperately from the mountain layer? If not, then fangames won't have parallax scrolling! :shock:
No, the sky is still above the mountains. And if people want to make a fangame stealing the official graphics, well, then they should just be smart enough to do it on their own. :P
spiraldoor wrote:Also, do you know how to open TEX, TMP or DAT files? Also, the R2 DC ISO has lots of text files, which seem to be a mixture of French and gibberish. And words like "jano" and "StarTrek" are in there. Seriously.
Yeah, I know, it's like that in most Rayman games.

And finally...

Image
Eat at Joe's!

Image
The Temple of the Scorpion
Last edited by Droolie on Tue Jan 06, 2009 7:41 pm, edited 1 time in total.
Phoebius
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Phoebius »

By the way, I'm french, so if I can help translating stuff...
Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

Translating? Why? There's no translating necessary, I'm just ripping the backgrounds, that's all. :P

Image
This is the last background of the Caves of Skops. Apparently, it's the same as one of the backgrounds I've posted before, but in purple. :|
spiraldoor
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by spiraldoor »

Image
So there's nothing behind those mountains at all...? I was sure there'd be some more purple sky...

*checks his own R1 files*

Candy Chateau is next, right? :)
Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

Sadly, there is no more sky. :(
They could've stretched the sky in the game or something though, I honestly don't know.

And yes, Candy Chateau is next. ;)
spiraldoor
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by spiraldoor »

The Final Fight background Owns! :)

Uh-oh...I have to go offline now...

And...

Oh shit, I have school in the morning! And homework that I should have done! o_O

*runs away till sometime tomorrow*
Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

Oh well, I had no more time for backgrounds today, because I was looking for a way to rip the sprites. And here are the results, even though you've already seen all of it, because I've ripped this from the memory before.

ImageImage

Image
Joshua822
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Joshua822 »

I wanted this for so long time ! Thank you man ^^ here, have some tings for your work.

But i don't see the differnce in quality between this one and the one you ripped from the memory :?:
Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

There is no difference in quality ( it's the best you can get ), but it's easier to rip all the sprites this way ( even the ones that are never loaded into memory! ).
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Holy Crap »

It's a shame the sprites are so jumbled up. :(
spiraldoor
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by spiraldoor »

Drolpiraat wrote:The mountains on this picture are cut off, but if I will ever be able to open the sprite files, I'll give you guys a version of this picture with the complete mountains :P
I assume several of the backgrounds are cut off like this. I know you can add in the sprites to complete the mountains and everything now, but will you continue to post the backgrounds in their cut-off form as well?
Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

spiraldoor wrote:
Drolpiraat wrote:The mountains on this picture are cut off, but if I will ever be able to open the sprite files, I'll give you guys a version of this picture with the complete mountains :P
I assume several of the backgrounds are cut off like this. I know you can add in the sprites to complete the mountains and everything now, but will you continue to post the backgrounds in their cut-off form as well?
Of course I will. I'll post both versions. ;)

EDIT -> I have ripped all the tiles, but I still need to piece them together.
spiraldoor
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by spiraldoor »

Can you rip the R2 2D beta level too? :)
Droolie
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Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Post by Droolie »

Probably. I'll try that in a few minutes.
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