Rayman 3 scores

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Xenon
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Re: Rayman 3 Scores

Post by Xenon »

Are you aware that if you beat my score by 1 point, I can just replay some easy level like TLS to get 2 extra points, then overtake you again? :P

@ MandM: SBTC part 1 is hard indeed. According to the solution, I'm supposed to get to the upper level with the Lockjaw at hand using some awesome glitch involving one side of the stern. I've watched the video several times and I see where it's going, but I can't seem to get launched. Now, instead of undergoing the drudgery of triggering this glitch hundreds of times, I've decided to use a personal approach that includes 3 sharks! It's basically like my video of comboing the greenie for 6000 using the TC, but one extra shark is added to the inventory. I've managed it once, along with the second of the two mad combos in this area, shot hundreds of sharks in quick succession, but got <18,000! You say 20-21000 is possible here? How? How do you get an extra 2000 points from mere sharks?! I'll admit I could have done slightly better, but 2000 seems a bit steap to my mind.

By the way mostwanted, if I were you I wouldn't be satisfied with a score of anything below 98000 to be honest. You've managed the first four parts of TBOM beautifully, not letting a single 60 points loose. It seems beyond wasteful to throw away such good work over the triple Razoff glitch. I've been there, I know what it's like; you feel like the glitch will never work, and then, when you least expect it, 9000 points! Woah! My advice is go for it!

And I didn't just say all this so that I could retain my position as 4th :dango:
MandM81
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Re: Rayman 3 Scores

Post by MandM81 »

About the launching glitch first, it is important that you don’t jump as you try to make it work. Just walk into the corner as I do on the video, nothing fancy. Sometimes you get launched high into the air, sometimes only a little bit. And sometimes you get thrown into the sea. It takes a few restarts to make it work right.

If you can get ~18.000 points in this part using your new way, it’s great. You still get the green gem for 6.000 points, or what?

I usually settle for 18.500 – 19.000 points in part 1. I would go nuts trying to get 20.000 points. Anyway, the “secret” of getting these 20.000+ points lies in the yellow gem – fish combo. You take the yellow gems on the netting and continue the combo with the fish. Shoot as many fish as possible and when the first wave of fish has been destroyed; wait a little bit while slowly collecting the line of gems before the cannon to keep the combo going. Now kill the second wave of fish in combo. This can turn out to be a big combo and it is this combo that determines your score in the end.
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Re: Rayman 3 Scores

Post by Jona »

Xenon, I might be able to help you with the green gem combo in part 1 of SBTC with some tips... triggering the launching glitch is actually about the camera position for a big part. I don't know which way you face when you walk into the corner of the wall there, but it is important where you are facing. If you strafe there, you'll most likely face the cannon, but that view is too far to the right. You have to stand before the corner with an angle of about 45 degrees, but slightly to the left I think. What I do then is press the forward button, then repeatedly go from left to right at the same time. It takes some practice, but I'm sure you'll be able to trigger it more quickly in the future as you do it more often. When you get launched high enough you can lock onto the cannon and helicopter down while avoiding the gems. When you're sure there are two fish at the backside of the ship, you can start the combo. I have a tip for this too: Strafe to keep the lock onto the cannon. Jump backwards and get the first two gems. Then jump backwards again while getting the next gems, and activate your helicopter meanwhile. Shoot the cannon twice while helicoptering, then drop and get the rest of the gems, then run to the green gem area, and get the two yellow gems first, then the green one (that's straightforward). You know, the combo with all those yellow gems is much harder, because the time span to get the yellow gem in combo after the gems on the netting, is VERY VERY VERY small, whereas the green combo has no real difficulty to it once you get on the upper deck with the Lockjaw soon enough.

I'm wondering, how much did you score in the netting combo? If you fail to combo many fish with ALL the yellow gems, like I just mentioned, you do lose a lot of points, and that's where those 2000 points lie. It should be well doable to get 19000 if you succeed both combos (I got a netting combo of slightly above 3000 when I got 19200 in the part).

I'm just playing part 2 through everytime now, even if I fail a combo. I want to get good at it. I found that for the first Scaffolding combo, it's actually possible to get a lock on the Hoodblaster and beat him from down below, just like the Hoodmonger Officer! Though it's harder to get a lock onto him, and the shot doesn't always hit. I did find out it's possible. Though it probably doesn't improve much at all, since when you beat the Hoodblaster, the Hoodboom appears, and if you try to get to the Lockjaw first using the Throttle copter, you fly over the Hoodboom and you most likely make him kill himself, so it doesn't really matter anyway.

And the circular arena combo is still annoying. You know, sometimes the Hoodblaster immediately gets on a balloon and moves to the other side as you shoot him, and sometimes he waits a really long time before he does so. Sometimes he does it somewhere in between, and THAT situation is perfect for the combo. If he arrives too soon, the following problem occurs: When I electrocute the second Hoodmonger, he comes in at EXACTLY the place where I'm doing it, and it often results in me killing him immediately after the Hoodmonger, if I accidentally shoot once too much. And that may not happen, because then the Matuvu is omitted from the combo...

Then, if the Hoodblaster arrives too late, I can't combo him after the Matuvu because he isn't walking nearby. What an annoying combo. It's the one that fails most for me, even though I haven't completely managed the first scaffolding combo yet either. And I can't make the jump to the balloons in time in the third combo, so I leave all those fricking yellow gems out of the combo and just kill the Hoodlums immediately. Who cares. And the second combo I managed once so far. The only one I've managed actually, aside from the secret area combo! At least I ALMOST managed the fourth combo, and the third one is easy now that I can leave out the gems. Go me. :mefiant:

Oh and nice idea for the netting combo actually MandM, I used to collect the yellow gems kinda differently, but I have a better idea about it now so I'll replay part 1 a few times. I do it to relax from part 2 anyway, I think part 1 is actually pretty funny to do. Oh and you can also make a second wave start to appear if you shoot the cannons ALL slowly in a way that you only barely continue the combo. That way you can let some new fish appear already, and then you could collect those yellow gems, starting with the first one and then going to the one nearest to the front cannon, that would be better to combo the new wave with. If you can combo all the gems plus two entire waves, the combo will actually be much more than 4000. I will definitely try it out later.
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Re: Rayman 3 Scores

Post by MandM81 »

Yeah, it’s true you can hit the Hoodblaster on the scaffolding from the ground. I once hit this Hoodblaster from the ground by accident as the usual hit apparently missed the Elite Monger. Happened only once though. But as you say, you need this Hoodblaster later on.

It is my experience that the first Hoodblaster in the Circular Arena combo will arrive on time if two things are fulfilled: He must not hit you as you approach him and you must not run into him. In those cases he immediately takes a balloon and will arrive too early.
Xenon
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Re: Rayman 3 Scores

Post by Xenon »

@ MandM: I think I may aim for 19,000 after part 1 unless I really feel bleak about either of these combos I may settle for something slightly lower, but during my practise I already got nearly 18,000.

It's interesting to hear that my lack of points is solely down to the second combo, in fact I'll have to say I didn't do fantastically in comparison to other players, but really, I think this is down to the short of fish at the present time. I'll try it again later though.

@ Jona: Thanks very much for the tip, I'll give it a shot next time I play. I suppose if I can get up there using the glitch then I won't have too much troubles with the combo itself, as you said. However, the final part of the sequence: the two yellow gems and the green gem, these really obscure my vision. Of course I'm only judging from what I see in MandM's video, but avoiding that green gem in the middle looks very difficult, especially when the camera plays unfair tricks and moves wherever it pleases. Well I don't know, I haven't really tried it properly.

If I can get up to the top deck using this trick on a regular basis then I'll stick to this technique (actually it earns me about 150 points, lol), but if I find it easier using my personal approach then I'll use that. Hey, at least this part is open to alternative decision making!

I have to say too, that I'm quite surprised you find the cannon combo so tricky. For me the hardest part is sparing one yellow gem on the net so that it can be used later, but then I guess this is more down to positioning than anything else. Personally, I find the yellow gem after the ones on the net easily accessible (so long as you're fairly quick on your feet) and I don't fail as a result of this much at all. To answer your question, I do include all of the yellow gems in the combo, but I think as I said the ultimate blemish is the lack of fish. I tend to shoot each cannon four times if I have sufficient time so that I can get good value. When I played earlier, I got about 2200 combo points from the second combo and this means I was missing over ten fish! Quite a frightening statistic to say the least!

I hope to finish part 1 soon so that I can move on to part 2! Although the scoring looks hard, I'm looking forward to sharing your experiences with some of the combos. I know it's hell, but I do rather enjoy it and it makes the aftertaste of getting a hefty score breathtaking!
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Re: Rayman 3 Scores

Post by Jona »

Yeah, it happened with me today too, that I hit the Hoodblaster instead of the Hoodmonger on top of the scaffolding! Just ridiculous, haha. Anyway I'll try to avoid the Hoodblaster's hits and hope it works. I do get the feeling he sometimes stays on the platform and doesn't immediately inflate a balloon even if I don't get hit, but maybe it's just me, or it's different on each platform, or I approach him the wrong way, or whatever... it's a weird bit altogether. I could also try swinging on the hook and just wait until the Hoodmongers have arrived, possibly the combo could be made easier. Though they're not the real problem, it's the Hoodblaster that just does it.

And I do the netting combo a bit differently, I just get all the gems immediately, and then run blazing fast to the first yellow gem on the higher deck while hitting the cannon once meanwhile. It really has to be done to perfection that way to do it right. I tried leaving one gem, then shooting the cannon and go back for the yellow gem, but it didn't make the combo easier for me, especially because I'm not used to it that way.

Anyway have you tried hitting the cannons a bit slower instead of giving each two consecutive hits straightaway? Saving some time is the key to the combo. Well maybe you can hit the cannon on your right twice at first, since then it can already make a new wave appear while you finish off the fish with the other cannons more slowly, and then get the remaining gems and shoot wherever the new wave is coming. Then we should be able to get a nice combo.

Edit: I tried part 1 of SBTC again and I improved my score to 19550 or so. Missed some easy points, but the rest was not bad, got a netting combo of around 3400. I found that the launching glitch is actually more easily triggered by not continuously walking to the left and right while holding forward, but actually to press right (it worked the best from what I saw so far) and then release it, and then try again and so on. I did it pretty fast three times this way, and all three times he actually got launched higher than I ever saw before. so that may be a nice method to try.

I also had less trouble comboing the gems with each other now, I just jumped off the netting a little further while still getting all the gems, I could reach the next ones more easily because of this. I pretty much have the key to how this combo works now: get gems from netting, run to the gems on the deck, shoot the cannon on your right while running towards them. Get the first gem, turn around QUICKLY and shoot the right cannon again. Then hit the left cannon once, pause a bit and then hit it again (you may want to hit it twice sometimes one shot doesn't hit if there's one fish :?) then shoot the front cannon, pause, shoot the cannon again, pause after you got the combo points of that last fish. Then, collect the gems starting with the one nearest to the front cannon. Pause after each gem. When there are two gems left, collect the first one and quickly go to the right cannon and shoot it once. Return to get the gem just in combo, then continue with the fish slowly. This can rack up nice points!
MandM81
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Re: Rayman 3 Scores

Post by MandM81 »

So you go directly from the net and to the first yellow gem in front of the cannon? Well, I guess you have to be fast. It takes some practise to get a big score out of this gem - fish combo. But I guess it's worth the effort considering what lies ahead.

Don't you have trouble staying alive if you are too patient with this combo?
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Re: Rayman 3 Scores

Post by Jona »

What do you mean by that exactly? The slow way of shooting the fish? Well, at least you are actually shooting them, so at least not too much health will be taken away from the moment you start the combo. You do need to do the green gem combo within the time span of the Lockjaw. If you have to recharge the Lockjaw, you'll most likely die before being able to finish the part.
MandM81
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Re: Rayman 3 Scores

Post by MandM81 »

Yeah, it seems the longer time you spend on keeping that combo going, the more likely it is you will suffer in the end. When I have played for 20.000+ points in this level, I have most often been shot to smithereens by the last few fish.
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Re: Rayman 3 Scores

Post by Mountain Goat »

It often happens to me, that I'm endangered to die when I'm too occupied with the Green-Gem-Combo. I sometimes can't get their up because I'm not in time, I was used to do it later, but then I failed several times because the fishes lowered down my health.
Hell, now I'm really in a bad situation. I mean, I couldn't know that my savegames would be sucked so much, but why did I finish Part 5 with my "true" savegame? And now I'm often stuck with the Razoff-Trick and I don't know further so right because I fail for different reasons. For example, I did the method 2-2-1-2-2, and after I quickly renewed the can and I sent the last two shots, the new can still didn't appear. I really wish I managed the Razoff-Triple-Glitch now :(
And, does anybody know of another good method? I tried serveral methods how to play the cans out, but most methods aren't playable because Razoff destroys the can earlier. Just, I want to get a decent score, of course I can replay BOM though, but 95.000 could it be still now, that would be a good base for replayin' BOM. So, again, (it's not bad when nobody know) can you give me a method with which I can get an acceptable score (between 3.000 and 3.400)?
With the method 2-2-1-2-2 I can score too few points, and 3-2-3-3 is much harder to carry out.
Otherwise, I will try to develope another method how I can get an acceptable score each can without doing too much.
BTW, keyword "Cage-Glitch". I really want you know to show your videos in DOTK, with which you're maybe possible to discover secret rooms with the Cage-Glitches. Not, I doubt you, Xenon, we just could all learn from you. *imitating MandM* :lol:
Well, it's not bad you haven't got it. Don't understand me wrong, for my sake you could show it on the 23rd Septembre of 2045 as long as you show it on these day. :wink: :P
MandM81
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Re: Rayman 3 Scores

Post by MandM81 »

How about 2-2-1-3 or 2-2-1-4? The last option is very risky I know, but it only needs to work three times?
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Re: Rayman 3 Scores

Post by sfn42 »

When you roll into the red can while Razoff is destroying it you have a good chance of still getting it. Sometimes you fall into the ground and everything is ruined but in many cases it's impossible to even get that can without rolling.

I tried to play an excellent first can, 3-2-3-3 if possible, or at least 3-2-3-2 and used the safe method for the later cans. You will need a lot of patience to go for that with each can and you will make many mistakes until you manage half a decent score. However, I've made some observations that might help you. It's not always possible to hit Razoff 3 or 4 times. I believe it depends on Razoff's behaviour and on the angle. Usually, Razoff just makes one jump at the turnaround point making it difficult to hit him twice but sometimes he "dances" around the chain of the cannon ball before changing direction and that gives you the chance to hit him even four times. In general I would watch out for the speed Razoff is moving with, when he slows down a bit before reaching the turnaround point, you have a better of hitting him more than twice.

The angle is a rather complicated parameter and I'm not sure if it is important at all but there are at least some angles you should avoid. If Razoff approaches along a very straight line, don't hit him, if he approaches from a position in front of the middle line, don't hit him. Logically, the right angle is somewhere in between but this doesn't guarantee that you can hit him thrice/four times if he comes from a spot in this area and as I've mentioned above I've no idea what the right angle is or if there even is one but at least having an open eye to avoid the wrong angles could help you finish this part more quickly.
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Re: Rayman 3 Scores

Post by Jona »

Maybe his movement on the wrecking ball is actually dependant on the angle he comes from. I don't remember, I will only play TBOM at the very very last. I won't bother trying for such a measly improvement, I have 99863 there.

By the way, now that I wrote 'wrecking ball', I remembered a cool vocal line from a thrash metal song by Overkill (Wrecking Crew):

Ain't no job too big or small, just one sweep with the wrecking ball!

Would be funny if that was the soundtrack for part 6, haha.
Matyuv
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Re: Rayman 3 Scores

Post by Matyuv »

Jona wrote:Would be funny if that was the soundtrack for part 6, haha.
Roofo :fou3: :fou3: :fou3: :fou3: :fou3:
Jona
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Re: Rayman 3 Scores

Post by Jona »

Matyuv wrote:
Jona wrote:Would be funny if that was the soundtrack for part 6, haha.
Roofo :fou3: :fou3: :fou3: :fou3: :fou3:
:oops2:

btw I have another montage for you, come on msn 8o|
Matyuv
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Re: Rayman 3 Scores

Post by Matyuv »

Jona wrote:
Matyuv wrote:
Jona wrote:Would be funny if that was the soundtrack for part 6, haha.
Roofo :fou3: :fou3: :fou3: :fou3: :fou3:
:oops2:

btw I have another montage for you, come on msn 8o|
I'm too lazy for that :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr:
Xenon
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Re: Rayman 3 Scores

Post by Xenon »

I've tried to get up to the top deck using the glitch but I haven't had any luck at all. I think I'll choose my version in spite of it being easier. It does lose my about 500 points though... here's a video:
http://www.youtube.com/watch?v=E_C_cF5M ... annel_page
It's a fairly straightforward technique, the only difficult part is getting to the green gem with the TC.

The second combo isn't going great either. Earlier today I racked up 3800 combo points which is pretty fat sausages, but the rest went wrong so I only got 18940 (my target is 19000). I hope I can get passed this stage soon because it's starting to annoy me.
MandM81
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Re: Rayman 3 Scores

Post by MandM81 »

And how far is 18.940 from 19.000? It's just a few extra kickflips in part 3. :lol:

Anyway, great video. You don't lose much playing that way.
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Re: Rayman 3 Scores

Post by Xenon »

I tell you, when I set a target for a level, I'll fight to death to achieve it :P Do you remember my last experience with SBTC, where I scored 79916 in part 2 instead of my 80000 target?
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Re: Rayman 3 Scores

Post by Mountain Goat »

Xenon wrote:I tell you, when I set a target for a level, I'll fight to death to achieve it
That's also my view on the things. When I want to reach something I do everything for that. Naah, besides of BOM, maybe :lol:
Congrats to your growing progress, anyways, 18.940 is a good score. And for the video, it's great, this was nearly the method I was used to do in the past, and realy, you only lost a few points.
And thank you MandM and sfn, that you gave me useful tips and methods. I'll try to get a half-decent score tomorrow, like 95.000 - 96.000. :)
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