Rayman 3 scores

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MandM81
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Re: Rayman 3 Scores

Post by MandM81 »

Xenon wrote:I tell you, when I set a target for a level, I'll fight to death to achieve it :P Do you remember my last experience with SBTC, where I scored 79916 in part 2 instead of my 80000 target?
Hehe, yeah, that one got stuck in my mind for some reason. :hinhin:

Making any progress?
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Re: Rayman 3 Scores

Post by Xenon »

Nah, but I'm playing regularly. I should finish fairly soon.

At the moment I keep messing up at the second combo because I panic and shoot each gun several times, thus killing off valuable fish. The combo metre hasn't exceeded 3000 points for ages now. I know of a special way to handle the combo perfectly, but I just can't pull myself to do this in the pressurized situation... it's an absolute shambles.

@ mostwanted: TBOM is a very difficult level and I deem 95-96000 to be an excellent score. I challenge you to get more than 95571: my previous score.

By the way, I recall you once said you got 21020 points after part 1 SBTC? Was this an exaggeration, or did you really achieve this outstanding score? If so, what secret do you possess?!
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Re: Rayman 3 Scores

Post by Jona »

The key is to do extremely well at the second combo, the one with all the yellow gems... I haven't played it perfectly yet, but if you do so (and get a bit lucky that at the end of the combo, you can see immediately where the next fish comes, so you don't accidentally kill a fish outside of the combo, and know where to shoot to continue it) you can really get a nice score. 21000 may be a bit far-fetched, but I do think a combo of 5000 is possible there with some luck. And then you'd have to make a combo of like 600 for the remaining fish (and leave the ones at the deck for last, since it can win you points to keep letting the fish come at the left, right and front cannon's sides). I managed a combo of 720 for them today, lol. Never got any more than that, may be possible if you get lucky.
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Re: Rayman 3 Scores

Post by Matyuv »

Jona wrote:I managed a combo of 720 for them today, lol. Never got any more than
I got 721 :grrr: :grrr: :grrr: :grrr: :grrr: :grrr:
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Re: Rayman 3 Scores

Post by Xenon »

Jona wrote:The key is to do extremely well at the second combo, the one with all the yellow gems... I haven't played it perfectly yet, but if you do so (and get a bit lucky that at the end of the combo, you can see immediately where the next fish comes, so you don't accidentally kill a fish outside of the combo, and know where to shoot to continue it) you can really get a nice score. 21000 may be a bit far-fetched, but I do think a combo of 5000 is possible there with some luck. And then you'd have to make a combo of like 600 for the remaining fish (and leave the ones at the deck for last, since it can win you points to keep letting the fish come at the left, right and front cannon's sides). I managed a combo of 720 for them today, lol. Never got any more than that, may be possible if you get lucky.
I think you may well be correct about that actually. You could crop up every single fish in that one combo (besides the two that appear at the back), so yeah, I reckon 5000 would be possible. I've done some experimenting and discovered that there is actually one spot you can stand where all three guns can be shot without moving. It's quite difficult to locate though and I don't think I'll manage it in the stress. But if you move in a circular motion, shooting one gun every 1.5 seconds or so, you could continue this process for a very long time! It would be stupidly difficult, though.
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Re: Rayman 3 Scores

Post by Jona »

Heh, well at some point the fish will start appearing too late, and you won't be able to see quickly enough where they are coming from next, and then the combo ends. Anyway, I have pretty much mastered my own way of doing the combo with the circular arena, and I managed it twice now. It's lower than with MandM's method, though. I got a combo of around 9000 and he got 10000, but I always did it like that, so I don't think I'll really be improving it, certainly not now that I found a nice method to do it.

Edit: I got about 85400 after part 2 of SBTC... I continued, but it's not enough points. Oh dear me, but I've played part 2 pretty much perfectly... I only missed 100 points at the combo continuing glitch at combo 2. I got a combo of 9210 at the first combo. I got the third one right. Without the gems, but still... maybe I should include two more gems in that combo, or do it the old way (four gems in corridor, Hoodblaster, snowman, Hoodboom, then jump down and kill Hoodmonger and get matuvu? Maybe that gives even more points, but I don't understand how I could possibly have missed 2000 points on that combo solely. I lost 1000 on the second scaffolding combo, because I missed the Hoodblaster after the first gem, but that's only about 1000 points. Oh, and funnily enough I missed the Spinneroo in combo too at the beginning, because I was too close to him when I shot him and he started spinning around. But that's only 400 points, so what the hell. I lost 1500 points in total. Could I have lost 1500 points on the third combo? Or should I have done the circular arena combo differently, like getting all the gems first there? This is annoying... I will play part 3 a few times just for the hell of it, but I should replay the level again, because I don't feel like doing the snowboarding trick to get 3000 points everytime I play the damn thing. I mean, the launching glitch in this part works only like once a year, and getting the green gem once a month maybe. So bleh. I will just try to get over 20k in the first part next time then, and play some of the combos in part 2 differently again, because this is really annoying.
MandM81
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Re: Rayman 3 Scores

Post by MandM81 »

It’s hard to see where you lost so many points. As far as I remember the points for the major combos are something like this:

Circular Arena: 10.760 (10.200+ if you get one Lum before the Matuvu)
Lavicraft Combo: 8.760
Balloon Combo: 8.920
Scaffolding Combo: 8.760
Second Scaffolding Combo: 3.200 – 3.500 depending on the Lums.

Do you get the Matuvu for 2.500 points in combo in the Circular Arena Combo? And do you get the Elite Mongers for 2.000 points each in combo?

I get both the Elite Monger and the Matuvu for 2.500 points in combo in the Balloon Combo. But I guess you do that as well?

The Scaffolding Combo is largely Lums independent and always yields 8.660 – 8.760 points in combo.

The Second Scaffolding Combo can probably mean a difference of 1.000 points if you can’t jump through the hanging bridge.

Still, it’s not enough to explain where the missing points lie. When the above combos are working for me I get around 89.000 points after part 2, that is I get 70.000 points in part 2.

The launching glitch and the green gem in the same combo in part 3 is a rare event indeed. I played for four months to get it the first time. :?
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Re: Rayman 3 Scores

Post by Mountain Goat »

@Jona:I will turn today videos of SBTC Part 2, which are showing alternative ways for the hard combos and the PC-Players. I also missed some points through the lums, but I nearly got 89.000, so it depends on how good you can play other methods.
@Xenon: I have no special secret, I can only support that what Jona said. My benefit was I got from the Fish-Combo 4.400 Combo-Points.
And when you have another 6 fishes at the three canons: Do it like this: Go to the canon ahead, shoot it, go to the left, shoot it, go to the right and shoot it (and further on). When you do it like that and you're not too fast, new fishes are appearing and you get a combo, how Jona said, around 720 combo points.
By the way, is the plural of "fish" fish or fishes? I've got the strange feeling I write it wrong all the time. :oops2:
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Re: Rayman 3 Scores

Post by Jona »

Hmm, I'm not sure if I take both the Elite Mongers in 2000 combo. It seems to me that it's impossible to get any more for them anyway. But I suppose that's because the Lum glitch doesn't exist on PC. My circular arena combo was 9210, so it's at least 1000 points less than yours. I don't remember the value I got for the balloon combo, but it was probably also a lot less since I didn't include any of the gems near the balloons. I am still wondering whether the combo can be improved, though. I can't make the jump in time to the balloons, but there are still those gems on a rail under the Matuvu. I could reach them in combo after the Hoodboom, most definitely. It should be profitable if it was possible to make the Hoodblaster stand still nearby. That would make for a schweet improvement, but I believe that even when you run into the Hoodblaster as he comes jumping down, he will continue running when you return to the upper level. Sometimes when you run into a Hoodblaster he never moves from the position where you do it, though. I will try this some more, or I'll just try to include just two or three of the balloon gems in the combo, if I can reach them in time. It should be another 500 or 1000 improvement. Though I'm not sure how many combo points are involved if you do it the old-fashioned way. At least that way you always get the Elite Monger and the Matuvu for 2500 combo points both. You only lose some points on the Hoodblaster, but you win some of them back on the Hoodboom too... maybe I'll just do that and forget about the new method.

And I pretty much learned how to stand when you want to get the lock onto the Elite Monger in the scaffolding combo, so hopefully that won't be a huge problem. That should be enough improvement to get 88000 again... that's the absolute minimum amount of points I need, otherwise I certainly can't get to 97000 before the green gem combo in part 3, I've seen as much as that.

Mostwanted: I have a pretty good idea what to do now, but it would be nice nonetheless :) it's just annoying that I got over 88k earlier, but then I lost that savegame because part 3 seemed so hopeless to me, and I played another level. I regret it more than anything, but I will regain my score and this time really go for a good score in this level so I don't have to play it ever again, and catch up with MandM.
MandM81
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Re: Rayman 3 Scores

Post by MandM81 »

You don't necessarily lose 1.000 points in the Circular Arena Combo. I include all the gems in the beginning of part two in that combo too. I guess you take those gems in another combo? In that case, this combo should be added to your 9.000 points.

Talking about the Balloon area, I have always felt a little annoyed not being able to include the gems on the horn and the pigs in a combo with the Hoodlums. It could be the Hoodlums from the Balloon Combo, or it could be the last Hoodblaster. It would give so much more points. Maybe I should investigate that area once again.

As far as I can see you get the Matuvu and the Elite Monger for their maximum value in the Balloon area. The Hoodboom should be item no. 21, right? And then you fall down to get the Elite Monger followed by the Matuvu? You lose 800 combo points from the first Hoodblaster you kill, but you get 400 more from the Hoodboom compared to my combo. So maybe it's a loss of 400 points. No big deal.
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Re: Rayman 3 Scores

Post by Mountain Goat »

Sorry for my short post, but I've got a question for Part 6? When a can is appearing, and it's near the back (there who Rayman comes out), what do I do then. It isn't a problem for the first 3 or 4 shots, but when I want to renew the can, I'm too late because Razoff destroys it already when I ran to it. Hitting him in the back is thrice as hard as in the normal position? :( Any tips here?
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Re: Rayman 3 Scores

Post by Xenon »

I think it's a lot more irksome to get Razoff in the correct position, because he has to make several swings before he's at a good position (ideally on the right in the middle). And you have to do this in time with the HMF, too.
Anyway, yeah it's almost impossible to hit him from the opposite corner, so the only suitable place is centrally, at the nearest point to the camera. Once you've found a good routine that can securely ensure a problem-free hitting spree, you'll have no trouble. The problems come when you try to run back and renew the powerup before Razoff destroys it - but sometimes Razoff swings in a different direction, allowing you to reach the can within sufficient time. I don't really know what causes him to change to this movement though... However, if he does swing directly to the HMF after you've given him his two or three final shots, you can sometimes roll into the powerup and activate it. You get hit obviously, but if you quickly manoeuvre to get Razoff in a good position without falling into the large holes yourself, this should not be a problem.

I hope this explanation helped.

EDIT: Damn, the canon combo is not going well at all. I can never get above 3000 combo points because for some inexplicable reason the fish just don't get hit when I fire shots at them.... It's silly, there are two fish which are clearly represented as red spots, I fire two shots (sometimes more), but only one fish dies. What? Two shots should undeniably hit two fish if they exist, and I'm angry that the second shot doesn't home in on the second fish and not the first (which is already dead naturally). This is totally unfair and I'm wasting so much time. And another thing, why are the fish so late when arriving? For the TC Combo, the third fish always appears within about three seconds after the first is destroyed, but this doesn't seem to be the case with any of the other three canons. Again, this is so unfair and is ruining my combo. Right now I just want to proceed to part 2 and try out some of the exciting yet challenging combos there, but currently I'm burdened by this horrible, pathetic, insignificant, excruciating, boring, annoying, suicide contemplating level.
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Re: Rayman 3 Scores

Post by Jona »

MandM81 wrote:You don't necessarily lose 1.000 points in the Circular Arena Combo. I include all the gems in the beginning of part two in that combo too. I guess you take those gems in another combo? In that case, this combo should be added to your 9.000 points.

Talking about the Balloon area, I have always felt a little annoyed not being able to include the gems on the horn and the pigs in a combo with the Hoodlums. It could be the Hoodlums from the Balloon Combo, or it could be the last Hoodblaster. It would give so much more points. Maybe I should investigate that area once again.

As far as I can see you get the Matuvu and the Elite Monger for their maximum value in the Balloon area. The Hoodboom should be item no. 21, right? And then you fall down to get the Elite Monger followed by the Matuvu? You lose 800 combo points from the first Hoodblaster you kill, but you get 400 more from the Hoodboom compared to my combo. So maybe it's a loss of 400 points. No big deal.
I do take the gems in combo afterwards. However, I may only leave a few of them behind next time, because the Lockjaw always runs out just when I get the last gem on the crates. So they are worth more points for me if I take them after the Spinneroo. Especially now that I have to play the combo more slowly in order to make it work, I will also have less Lockjaw left to pick up the gems with.
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Re: Rayman 3 Scores

Post by Xenon »

Finally, I've finished with 20160 points! The fish combo wrecked up 4400 combo points, the same as mostwanted, yet I didn't get 21000. Oh well. I'm pleased to be out of this monstrous level so that I can move on to part 2.

Jona, I think the way I used to do the circular arena combo is similar to yours. It involves giving the first Hoodblaster a shot, then delaying the process a little. Then the Mongers are comboed in a slightly different way to the original method, which is a lot easier I think. And with this you can take the Matuvu for 500 points less but much easier again. I'm not sure about 9210 but I could get 9600-10500 combo points so there may be a difference.
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Re: Rayman 3 Scores

Post by Mountain Goat »

Congrats, Xenon! :partyhat: :P
How many hours did you needed for this? :P
20.000 is a good foundation for Part 2, many luck with it.
With the Circular Arena-Combo I was able to get 10.500 Combo-Points, I'll show you my method there.
And thanks for your explanation, Xenon, it helped me, but it's still very creepy when the can is positioned very far away in the back.

EDIT: I finished BOM with 91.101. Don't say anything, please! :pascontent:
I know, I know, I know, I will hear comments like: "Man, you're incomparable dumb, you waste such a good score! But what did you expect. I had many little problems and generally much trouble in Part 6. I know, I could had had 4.000 Points more, but who cares now? I've got 837.275 and that means I'm ahead of Xenon now (we'll see how long though) . I will replay BOM soon, but not after I played another level (LA or FC).
Well, this are my points now:

FC: 42.728 :|
CF: 109.759 :dango:
BOM: 91.101 :grrr:
LOTLD: 119.599 :dango:
DOTK: 109.769 :dango:
LS: 41.134 :(
SBTC: 109.677 :mefiant:
HH: 109.009 :dango:
TOTL: 104.499 :dango:

What shall I play next?

EDIT: New video: http://www.youtube.com/watch?v=Gdj4i2b_fc4 Could be useful for Jona, eh? :P
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Re: Rayman 3 Scores

Post by Jona »

Nice vid, but it's about the same as what I do, and I will do the traditional way from now on, it's easier and doesn't make me lose many points at all.

Xenon, the difference might be the lums glitch. I do wonder if you include one of the gems that are outside the circular arena, for the combo. I don't.
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Re: Rayman 3 Scores

Post by Matyuv »

Come on Jona, why don't you become the #1 player again? Boon :boon:
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Re: Rayman 3 Scores

Post by Jona »

LOL, I'm trying ffs :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr:
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Re: Rayman 3 Scores

Post by Mountain Goat »

I played FC and I settled for 308.555 because I was able to find a secret room in Part 13. Yay I'm the best player now :grrr: :grrr: :grrr: :hinhinhin: :hinhinhin:
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Re: Rayman 3 Scores

Post by Matyuv »

Jona wrote:LOL, I'm trying ffs :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr:
try HARDER :fou3: :fou3: :fou3: :fou3: :fou3: :fou3: :fou3: :fou3:
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