Rayman 3 scores
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Re: Rayman 3 Scores
I said I'm TRYING ffs hIALSIOUR LOL

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Mountain Goat

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Re: Rayman 3 Scores
I'm pwning you all you sucking loosers! I've got 1.024.53r5z8h82357z823468342tz23rtde6gt POINTS! AND I'M NOT CHEATING!!!
Re: Rayman 3 Scores
What the fook people?
http://www.youtube.com/watch?v=FMNjp7s9ilg
It may be slightly different. I find this method really easy though, I can manage it once every two attempts. The Mongers come in at exactly the right time too, so there's no worry of unintentionally avoiding them.
@ mostwanted: Congratulations for finishing TBOM
It isn't the greatest achievement I've seen from you but 91000 is still a great score!
And nice video too, it's interesting to see an alternative way to do the balloon combo. Personally, I use MandM's technique because I can reach the second balloon within sufficient time (is this not possible for PC players?), and it earns me a few extra points too. Bonus. While I've been digging into the meat of part 2, I've made some extra videos. Behold:
The Balloon Combo [excuse the horrendous Matuvu searching]
The Lavicraft Combo [excuse the two point stoppers]
It's quite difficult to explain what my combo involves, but it is highly dependent on the amount of Lums converted. The Matuvu can give you 2500 but it can give 2000. It gives 2500 if three or more Lums are given from the two Officers. Here's a video:Jona wrote:Xenon, the difference might be the lums glitch. I do wonder if you include one of the gems that are outside the circular arena, for the combo. I don't.
http://www.youtube.com/watch?v=FMNjp7s9ilg
It may be slightly different. I find this method really easy though, I can manage it once every two attempts. The Mongers come in at exactly the right time too, so there's no worry of unintentionally avoiding them.
@ mostwanted: Congratulations for finishing TBOM
It isn't the greatest achievement I've seen from you but 91000 is still a great score!
And nice video too, it's interesting to see an alternative way to do the balloon combo. Personally, I use MandM's technique because I can reach the second balloon within sufficient time (is this not possible for PC players?), and it earns me a few extra points too. Bonus. While I've been digging into the meat of part 2, I've made some extra videos. Behold:
The Balloon Combo [excuse the horrendous Matuvu searching]
The Lavicraft Combo [excuse the two point stoppers]
Re: Rayman 3 Scores
I diso0verde nu ckr3t in d0tk d4t g4ev m3 c0mbo oF 500,000 p0tins!!!!!!!11111111
Nao Im #1 r4me1n pl3h4!!!11111
Nao Im #1 r4me1n pl3h4!!!11111
Re: Rayman 3 Scores
It's impossible for me to make that jump, yes. But anyway, you can also kill the Hoodboom in the Lavicraft combo by going on the right side of him, and from there you can jump up, hit him, and actually get on top of the platform. That allows you to get the rest of the gems in that room in combo too, which is always nice, even though it's not with a powerup! As for the circular arena combo, I will try to get all the yellow gems first next time before killing any of the Hoodlums. Also, I saw that you didn't take the gem on the first balloon in the combo. And yet you still get a better combo than me, hahaha. But that is probably because of the yellow gems, I should have mastered a new way of doing that soon enough. I actually remember taking the two yellow gems behind the construction in the same combo, and then the Hoodblaster would be at exactly the right spot to kill him after those gems. But maybe I shouldn't make it too far-fetched. I will check how long the Lockjaw lasts though, if it keeps lasting only until a specific gem, then I will get the rest of the gems at the start in the same combo as the Spinneroo. That also gives a bit more points.
Re: Rayman 3 Scores
l0l00l00 c0ngr34tz hoe m4ny po1ntz d0 u h43v noe?Tobbe7 wrote:I diso0verde nu ckr3t in d0tk d4t g4ev m3 c0mbo oF 500,000 p0tins!!!!!!!11111111
Nao Im #1 r4me1n pl3h4!!!11111
Re: Rayman 3 Scores
@ Matyuv: Maybe he performed a sextuple Razoff glitch that teleported him to part 3 TDOTK, where he then continued with the green gem on the large temple given by the Teensie!
@ Jona: Well, the reason I don't go for the surrounding gems after beating the Hoodboom is because he sometimes gives off so many Lums, and they can be converted from a certain spot (though as of yet I don't know where this spot is), but he can sometimes give off 5 or 6 Lums, which is 5-600 points extra. It's interesting to know that you included the gems behind the windmill construction in your circular arena combo. If you could get two, that would mean both Hoodmongers would be comboed for 2500 points... I think. It looks a bit too difficult for my liking though so I think I'll stick the normal way.
How are you getting on by the way? I almost finished it today as I got nearly 85000 points, but I'm not settling for anything below 87000
for the sole reason I want 110000+ as a level score. I actually feel quite diminished now though, because I played a good game. For the first scaffolding combo, I found the spot to lock onto the Hoodmonger, but alas the Hoodboom started the points again but continued the combo (that seems to be happening a lot to me and not a lot to everyone else >_< ) so I lost 1000 blessed points. I did however completely fuck the second scaffolding combo up, the Hoodboom killed himself, and I made three separate combos... with the three separate Hoodlums. O_O I'll have to revise your special way because MandM's is impossible for me, I'm pretty sure of it.
@ Jona: Well, the reason I don't go for the surrounding gems after beating the Hoodboom is because he sometimes gives off so many Lums, and they can be converted from a certain spot (though as of yet I don't know where this spot is), but he can sometimes give off 5 or 6 Lums, which is 5-600 points extra. It's interesting to know that you included the gems behind the windmill construction in your circular arena combo. If you could get two, that would mean both Hoodmongers would be comboed for 2500 points... I think. It looks a bit too difficult for my liking though so I think I'll stick the normal way.
How are you getting on by the way? I almost finished it today as I got nearly 85000 points, but I'm not settling for anything below 87000
Re: Rayman 3 Scores
Yeah, the second scaffolding combo really sucks sometimes. If it doesn't go the way it should, it completely fucks up. I'm trying to replay part 1 now, but that goddamned yellow gem combo isn't wanting to do what I want. I thought I'd play R3 a few times to get away from the frustration of having to do my report of the lab experiments, but it ended up being even more frustrating than the report (of which I only copied things from the project plan so far, and I still have to sort out my results and write a good discussion :/). I played part 3 a few times too, and triggering the launching glitch seems so impossible, as I didn't even once land on the spot where it MIGHT be triggered. And even then it's not sure if it works, sometimes you just fall off. It's so demoralizing to play that shit all over again with nothing even remotely looking like a result. I really fucking hate SBTC... it was the reason I quit R3 last time, and now I'm just being remembered why.
Anyway, too bad you got a score about like mine. If I were you I'd go for NOTHING less than 88500. Then at least you can make some very small mistakes in part 3. I tried it out several times now, and the best score I got before the big green gem combo, if it ever works, was 94200 or so. So I need 3000 points more in part 2 to get 97200 before the combo, and that is IF I play a good part 3. So you really need 88500 after part 2. That's the absolute minimum I would settle with (though if I actually got a bit less I'd probably continue because part 2 is so horrible..), and I advise you to do so as well, even though I know it's hard.
Anyway, too bad you got a score about like mine. If I were you I'd go for NOTHING less than 88500. Then at least you can make some very small mistakes in part 3. I tried it out several times now, and the best score I got before the big green gem combo, if it ever works, was 94200 or so. So I need 3000 points more in part 2 to get 97200 before the combo, and that is IF I play a good part 3. So you really need 88500 after part 2. That's the absolute minimum I would settle with (though if I actually got a bit less I'd probably continue because part 2 is so horrible..), and I advise you to do so as well, even though I know it's hard.
Re: Rayman 3 Scores
The trick I used for the gem combo in part 1 went something like this: Get all but one gem on the net, shoot the nearest canon, get the gem, shoot the canon again if you like (who knows, you might be lucky), shoot the opposite one, immediately after collect the nearest yellow gem, then run to the front of the queue of yellow gems, just before taking the first, shoot the canon, take it, then wait, take the next and slowly move backwards. Then shoot all three canons like a mad thing and hope for a decent combo. It worked second time for me and this is how I got my 4400 combo.
Moving on to part 2, I wonder, out of how many attempts does it take you to get the circular arena combo right? It takes me two. Maybe it would be profitable and timesaving if you tried a different approach to the combo namely my way? You get 9600 combo points assuming you don't get any more than 3 Lums from the 3 Hoodlums and it's easy work.
About the second scaffolding combo, yeah it's the biggest muckup that can be made in a single combo because of the amount of pitfalls that are potential. Personally, I'm sick and tired of that Hoodboom committing suicide and there just doesn't seem to be a way around him... Then there's the other Hoodlums, who think it's funny to shoot each other in the back while I am activating the Lockjaw. And finally, the cherry on the trifle: the amount of Hoodlum shots often kills me because my life bar seems to lose so much health over this one combo. Or two. Or three. Or however many failings possible.
Part 3 is the level I've been fearing for months and this is the reason I've left it dormant. I wanted to leave SBTC until the very last point, but right now I just want to get passed this loathsome world so that I can move on to nicer, tranquilized worlds such as Fairy Council (
) to improve upon. The glitch that is required looks horrendous, especially considering it took MandM 4 weeks to trigger! Knowing my luck I'll get it triggered then miss the green gem, haha. Anyway, I believe it's possible to get 13000 points before you attempt the final combo, but this looks very difficult indeed. I'm going for 10,000, but still this could be a real challenge - suppose it is all about how many flips you can make during the journey.
Anyways, I wish you the very best of luck with SBTC
Moving on to part 2, I wonder, out of how many attempts does it take you to get the circular arena combo right? It takes me two. Maybe it would be profitable and timesaving if you tried a different approach to the combo namely my way? You get 9600 combo points assuming you don't get any more than 3 Lums from the 3 Hoodlums and it's easy work.
About the second scaffolding combo, yeah it's the biggest muckup that can be made in a single combo because of the amount of pitfalls that are potential. Personally, I'm sick and tired of that Hoodboom committing suicide and there just doesn't seem to be a way around him... Then there's the other Hoodlums, who think it's funny to shoot each other in the back while I am activating the Lockjaw. And finally, the cherry on the trifle: the amount of Hoodlum shots often kills me because my life bar seems to lose so much health over this one combo. Or two. Or three. Or however many failings possible.
Part 3 is the level I've been fearing for months and this is the reason I've left it dormant. I wanted to leave SBTC until the very last point, but right now I just want to get passed this loathsome world so that I can move on to nicer, tranquilized worlds such as Fairy Council (
Anyways, I wish you the very best of luck with SBTC
Re: Rayman 3 Scores
Thanks, you too.
The circular arena combo fails far more often for me than succeeds, mainly because you're screwed if one of the Hoodlums is around to shoot you in the back just when you're trying to get position to get the Matuvu from. And the bad placing of Hoodlums too, but that's probably my own fault cause I tried to do the combo too quickly before. I'll try getting all the gems first now. Do you take the Matuvu after the two Hoodmongers too?
By the way, one thing that has also gone wrong a few times, is that you shoot the cannon, and the fish doesn't get hit in the middle of the yellow gem combo. That's one of the most annoying things ever.
Oh, and when you do the second scaffolding combo, you can just stay on that platform on the very side where the Throttle copter is (but don't fall off of course, because then you'll lose the Lockjaw for the combo) and when the Hoodboom comes down, you can electrocute him. Then you can electrocute the Hoodmonger who comes down, and finish the Hoodblasters off. It's not the hardest combo in the level.
The circular arena combo fails far more often for me than succeeds, mainly because you're screwed if one of the Hoodlums is around to shoot you in the back just when you're trying to get position to get the Matuvu from. And the bad placing of Hoodlums too, but that's probably my own fault cause I tried to do the combo too quickly before. I'll try getting all the gems first now. Do you take the Matuvu after the two Hoodmongers too?
By the way, one thing that has also gone wrong a few times, is that you shoot the cannon, and the fish doesn't get hit in the middle of the yellow gem combo. That's one of the most annoying things ever.
Oh, and when you do the second scaffolding combo, you can just stay on that platform on the very side where the Throttle copter is (but don't fall off of course, because then you'll lose the Lockjaw for the combo) and when the Hoodboom comes down, you can electrocute him. Then you can electrocute the Hoodmonger who comes down, and finish the Hoodblasters off. It's not the hardest combo in the level.
Re: Rayman 3 Scores
Yeah, I reached a new milestone. I passed 852.000 points. I consulted my trusted friend FC and found 250 more points.
My scores are now:
FC: 44.650
CF: 109.759
BOM: 100.799
LOTLD: 119.599
DOTK: 109.359
LS: 42.700
SBTC: 111.607
HH: 109.209
TOTL: 104.499
Total: 852.181 points.

My scores are now:
FC: 44.650
CF: 109.759
BOM: 100.799
LOTLD: 119.599
DOTK: 109.359
LS: 42.700
SBTC: 111.607
HH: 109.209
TOTL: 104.499
Total: 852.181 points.
Re: Rayman 3 Scores
Nice job. You're completely impossible to pass now.
Where did you find the improvement?
Where did you find the improvement?
Re: Rayman 3 Scores
Thanks! I'm sure there are still improvements to be made in a few levels. The points in FC came from small improvements of excisting combos. I'll go into detail when you replay FC at some point.
Re: Rayman 3 Scores
Congratulations!
I never even imagined such a score in TFC was possible.
It looks like the only improvement you can make now is in TSBTC, where you could get up to about 112500, but that would be incredibly hard. What are you going to do now?
It looks like the only improvement you can make now is in TSBTC, where you could get up to about 112500, but that would be incredibly hard. What are you going to do now?
Yeah, the Matuvu is taken after the Hoodmongers and their Lums but before the Hoodblaster.The circular arena combo fails far more often for me than succeeds, mainly because you're screwed if one of the Hoodlums is around to shoot you in the back just when you're trying to get position to get the Matuvu from. And the bad placing of Hoodlums too, but that's probably my own fault cause I tried to do the combo too quickly before. I'll try getting all the gems first now. Do you take the Matuvu after the two Hoodmongers too?
Did you say something about giving the lower Hoodblaster a lateral shot with the Lockjaw or something? If this were possible, I could make a very nice combo with the stuff here.Oh, and when you do the second scaffolding combo, you can just stay on that platform on the very side where the Throttle copter is (but don't fall off of course, because then you'll lose the Lockjaw for the combo) and when the Hoodboom comes down, you can electrocute him. Then you can electrocute the Hoodmonger who comes down, and finish the Hoodblasters off. It's not the hardest combo in the level.
Re: Rayman 3 Scores
Yes, you can give him a curved shot from the upper platform, and combo him with the gem that's around there (you have to avoid it when you use the TC to get to the Lockjaw though, but it's possible, you can avoid the gem by passing it on the right side). Sometimes the shot ends up not being curved though, and that can make it fail. But you don't lose TOO many points if you miss the Hoodblaster in combo. Maybe a 700 points or so, I'm not sure.. hopefully you don't mess it up and then end up with 88000 or so, because that's just a bit too little (though I'd probably accept it and continue on my way to part 3).
Re: Rayman 3 Scores
I just tried it and I see what you mean. There seems to be only one spot where the Hoodblaster can be hit laterally, and that's if you stand on the left bottom corner of the square from the main tower of the construction. But it does work! The combo is much easier this way and it doesn't lose many points at all! I've only tried it once but I made a combo of approximately 1000 points (well, it ain't bad for my first try) so I did miss around 1500.
And interestingly, I almost nailed part 2. Everything went awesomely... I even managed to hit the Hoodmonger in the first scaffolding combo, except for the aforementioned trial with the new trick for the second scaffolding combo. I got 86958, but I had a few lone gems at the circular arena which I could have picked up if I had the bother. The problem is, 87000 is not enough. According to this video, you can score up to 10,000 points before having a shot at the final combo. And according to this video, 2500 can be scored for the items themselves (minus the combo points obviously)... so let's play safe and say 2200 and 9000. 99999-2200-9000=88799. Bloody hell, what a nasty target. I think I'll indeed go for 88500.
And interestingly, I almost nailed part 2. Everything went awesomely... I even managed to hit the Hoodmonger in the first scaffolding combo, except for the aforementioned trial with the new trick for the second scaffolding combo. I got 86958, but I had a few lone gems at the circular arena which I could have picked up if I had the bother. The problem is, 87000 is not enough. According to this video, you can score up to 10,000 points before having a shot at the final combo. And according to this video, 2500 can be scored for the items themselves (minus the combo points obviously)... so let's play safe and say 2200 and 9000. 99999-2200-9000=88799. Bloody hell, what a nasty target. I think I'll indeed go for 88500.
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Mountain Goat

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Re: Rayman 3 Scores
@MandM: Wow, congratulations to this outrageous achievement!
But I will get a higher score than you! In 100 Years.
Well, I don't want to get you on the nerves, but I want to replay FC tomorrow and therefore.... Could you say the combos which you improved?
@Xenon: 88.500 is a good and realistic target.
Well, but 87.000 should be certainly enough. With my improved version of playin' Part 3 in SBTC, it shouldn't be a problem to get 97.300 before the final combo.
Anyways, good luck, I'm sure you will get a better result next time
But I will get a higher score than you! In 100 Years.
Well, I don't want to get you on the nerves, but I want to replay FC tomorrow and therefore.... Could you say the combos which you improved?
@Xenon: 88.500 is a good and realistic target.
Well, but 87.000 should be certainly enough. With my improved version of playin' Part 3 in SBTC, it shouldn't be a problem to get 97.300 before the final combo.
Anyways, good luck, I'm sure you will get a better result next time
Re: Rayman 3 Scores
Xenon: Thanks! I take another look at BOM. Last time I played this part, which was two weeks ago, I noticed something and I will investigate it further to see if it can be used to increase the score. Happily, this time I passed part 3 rather quickly.
If I should go for 112.500 points in SBTC, it would mean I would have to kickflip six times more than last time. I don’t think it’s physically possible for me to do that. I can maybe do one or two more kickflips, but that’s it.
Will 112.500 be your target in SBTC?
Mostwanted: Thanks to you too! It’s cool you play FC now. I’m sure you can beat me there. I look forward to seeing how many points you can get by playing it your way. When you finish we can compare notes.
If I should go for 112.500 points in SBTC, it would mean I would have to kickflip six times more than last time. I don’t think it’s physically possible for me to do that. I can maybe do one or two more kickflips, but that’s it.
Will 112.500 be your target in SBTC?
Mostwanted: Thanks to you too! It’s cool you play FC now. I’m sure you can beat me there. I look forward to seeing how many points you can get by playing it your way. When you finish we can compare notes.
Re: Rayman 3 Scores
Mostwanted: I doubt 87000 is enough. Can you tell how you play that part, then? I could only JUST get 9000 in that part, and there actually are several little tricks in the snowboarding part that I already used, so... bring it on, please!
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Mountain Goat

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Re: Rayman 3 Scores
It should be certainly enough. I think you saw the video of the Snowboard-Level DTUCC had made once. When he showed it too me I just thought, why I didn't came on that?
http://www.youtube.com/watch?v=JoBQ1b5-E8E
You can win a few points there, but otherwise there are some other combos which can be improved: You know the wooden ramp after the first big combo? When you land on the elevation which are on the left and right, you can make some extra jumps which are allowing you to increase the combo points on 2.200+ .
This you should know, but there are another tiny improvements: The largest is, well, you know the next combo after the combo I described? There are standing two fences and ahead of them a Blockbuster. Race in the first fence, make a rotation and combo the Blockbuster after it. Then when you drive in the strange thing which let you lose 1 point (I really don't know what that is) and then jump from a certain place you get launched on the right wall, this process is repeating two times and you can make a combo of +2000 there (that's not a joke). I will turn a video from this, if you want.
Well, now the FC is going to become exciting after the first real level was as incredebly boring as the times before: 3.090. Now I will try to beat MandM. It would be really interesting if you could say which combos you improved. But first of all, I developed some combo ideas for Part 3 and Part 4, too, which I'll test out.
You can win a few points there, but otherwise there are some other combos which can be improved: You know the wooden ramp after the first big combo? When you land on the elevation which are on the left and right, you can make some extra jumps which are allowing you to increase the combo points on 2.200+ .
This you should know, but there are another tiny improvements: The largest is, well, you know the next combo after the combo I described? There are standing two fences and ahead of them a Blockbuster. Race in the first fence, make a rotation and combo the Blockbuster after it. Then when you drive in the strange thing which let you lose 1 point (I really don't know what that is) and then jump from a certain place you get launched on the right wall, this process is repeating two times and you can make a combo of +2000 there (that's not a joke). I will turn a video from this, if you want.
Well, now the FC is going to become exciting after the first real level was as incredebly boring as the times before: 3.090. Now I will try to beat MandM. It would be really interesting if you could say which combos you improved. But first of all, I developed some combo ideas for Part 3 and Part 4, too, which I'll test out.




