Rayman 3 scores

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Xenon
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Rayman 3 scores

Postby Xenon » Thu Oct 16, 2008 9:32 pm

Hey there! Here is the official Rayman 3 scores topic! This was created in order to categorise all the discussions concerning Rayman 3 scores, and it can also act as a support topic.

Here I will post the solutions MANDM1981 (top R3 player in the world) has devised, in order, so there'll be some double posting. It is necessary that they are posted separately; namely because they need to be referable, but also because they are very, very long and it would be a mess to find specific tricks.

An important note: Please only post here if you have relevance to discuss i.e. content scores based. Substance of any other related to Rayman 3 can be posted in the designated topic (sticky 'Rayman 3').

[the original topic, now locked]
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MandM81
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Re: The Rayman 3 Scores Topic

Postby MandM81 » Thu Oct 16, 2008 9:34 pm

The Fairy Council

Part 1. Collect the Red Lums

Part 2. Ignore everything in the first area and head for the exit. Collect the 3 yellow gems as you jump the mushrooms. (50 points)

You now face a bridge with three yellow gems. Strafe past them carefully without collecting any. Jump the mushrooms to the other side. Jump to the level above without taking any yellow gems along the way. Now pass the wooden bridge with two yellow gems, also without collecting them. You now face a stone bridge with two yellow gems and here’s where the scoring starts.
As you face the first of the yellow gems, use the Look Mode to localise the Matuvu, which in fact is under the bridge. Use the Matuvu trick (take tiny steps towards the gem while regularly activating the Look Mode) to take Matuvu in combo. Continue the combo with the second yellow gem and from the extreme right edge of the bridge; roll off to take the first yellow gem on the first bridge in the same combo. Now go for the red gem to the left of the bridge, return to the bridge to take the remaining two yellow gems; make a long jump to the first yellow gem on the pathway leading to the level below and take the next four yellow gems before finally taking the three red gems on the mushrooms, all in the same combo naturally. (1250 points)

Return to the level above and cross the wooden bridge and the mushrooms to the other side. Jump to the level above without taking any of the yellow gems. Cross the wooden bridge with the two yellow gems without collecting them. Cross the stone bridge and helicopter to the other side. Go to the trampolines, bounce them to take the three yellow gems and continue the combo with the three yellow gems on the ledge just after the trampolines. Now jump down to the level below and continue the combo with the three yellow gems on the mushrooms in the corner and finally jump up to take the remaining two yellow gems on the wooden bridge in the same combo. (1530 points)

Go back to the trampolines and turn right to take the six yellow gems in combo. (1650 points)

There are two turtles resting near the mushrooms. Kick them both all the way through the hallway and off the wooden bridge to a level below. Jump off the bridge and collect the five yellow gems below the bridge. (1740 points)

Release Globox from the barrel and get the hands. Go to the stone formation with the yellow gems and the Ninja Crab. Make the Crab appear and avoid him throwing star fish at you. When he’s returned to his burrow, collect the three yellow gems and run to the stone formation to continue the combo with the yellow gems there. Make sure the last gem you pick up is the one closest to the Crab. Collect the gems and finish off the Crab in combo with a charged shot. (2100 points)

Now return to the wooden bridge from where you entered this area. The idea is now to return to the first area to collect the gems there, but with the hands available. In order to be able to get back up on the bridge, you need to stack the turtles and jump on them to gain enough height to reach the bridge. You’ll probably have to try this out a few times as it can be slightly tricky to find the exact spot to place the turtles. For me it works like this: I always jump on the right side of the bridge. If you look at the small mushroom to the right of the bridge and let your eyes wander to the left along the foundation of the walls there is a place at the foot of the stone wall where the ground is a bit light. That spot is about the same size as a turtle. Now place a turtle on that spot and the other one on top of the first turtle. Jump fast on the turtles towards the right side of the bridge and hope for the best. Be prepared to pick up the turtles from the water a few times when trying this.

Go back to the first area. Start by clearing the area of turtles, so they don’t get in the way and ruin the combo. It is possible to get most of the things in this area in the same combo. Start the combo at the exit. There are two gnomes, each containing a yellow gem. Now break the gnome farthest away, take the yellow gem. Run to a place in front of the exit and break the second gnome. Take the yellow gem and rush towards the gnome who is standing in the hole containing yellow gems. In order to keep the combo going, you have to break the gnome to the right with your fist, but don’t collect the gem. Now quickly hit the gnome in the hole with the yellow gems and collect the yellow gems. As you exit the hole, quickly break the gnome to the right of the hole (Rayman’s right as he exits the hole), collect the gem and then jump and send a curved shot towards one of the three gnomes opposite the last gnome. Collect the gem and break another gnome, collect the gem and run towards the path between the two stones to the small wagon. As you reach the stones, turn around and hit the third gnome and rush to the wagon to hit the gnome and collect the gems. The combo has finished. Now run back to the previous gnome to collect the yellow gem before it disappears for additional 10 points. (2980 points).

Part 3. As you enter this area, don’t collect anything, but pounce the lift to go to the higher level. Go to the room with the yellow gems and the pigs. The idea is now to get to the top without collecting any gems along the way. The easiest way to do that is probably to follow the path until you reach the ledges with the yellow gems. From the end of the path it is possible to jump to the ledge above (the second to last ledge before the door). Make sure Rayman’s hands are on the right side of the corner of that ledge. Jump to the last ledge, where the door is located. Here you have to take the yellow gem. Charge your fist and helicopter out into the room and hit the first pig on your right. Continue the helicopter ride and with a semi-charged fist hit the second pig on the ledge further down. Go to the spiral pathway and take the last three pigs. All pigs are taken in combo. It may take a good deal of practise to do this. (3080 points)

Go back to the top where the door is now open, again without collecting the yellow gems. Use curved shots on the lift to go to the top level. Now comes one of the most difficult combos of the game. It involves 3 Matuvus in the same combo.

Finish the Hoodlum behind the glass shelter with a charged fist. After a feature long movie you get the Vortex. Continue the combo by shooting the first mushroom. Run around the mushrooms to take all the gems and return to hit the second mushroom. Now hit the third mushroom and quickly activate the Look Mode to take the Matuvu on the wall in combo. Hit the Slapdash and run like hell to the glass shelter, which now works as a bridge, renew the Vortex and roll off to Rayman’s right side of the bridge. As soon as you hit the ground, activate the Look Mode and take the Matuvu on the wall in combo. Continue by taking the yellow gems on the ledge. As soon as you take the last yellow in the line, quickly head for the red gem on top of the glass in the floor. From there you can see the last Matuvu and activate Look Mode to take it in combo. Finish the combo by taking the remaining three yellow gems on the opposite side of the ledge. It is a combo worth of 7740 points. (13.010 points)

The 3 Matuvu Combo

Renew the Vortex and take the yellow gems in the room where you took the pigs. (13.650 points)

Now it is time to take the last Matuvu. Renew the Vortex and as fast as you can, head for the first room. When you face the room coming from the level above, you see 8 gems on the ledge. It is possible to combo the last Matuvu with these gems. Run counter clockwise around the ledge and after the last gem, activate the Look Mode and take the Matuvu in combo. Now quickly drop down to take the 3 yellow gems in the same combo. (15.930 points)

Renew the Vortex and take the two final yellow gems in combo. (15.990 points)

Note: It requires a lot of timing to get these combos, so a lot of experimenting with where to stand and when is necessary. But the satisfaction of making a difficult combo work is worth the effort.

There is an alternative way of taking the last Matuvu in combo; I just need a fraction of a second to make it work. The idea is to run around the ledge, picking up the eight gems, but now you run clockwise. After the last of these gems, drop down and take one of two yellow gems in the same combo. Take the last yellow gem and activate Look Mode to combo the Matuvu. This combo is worth around 500 points more, but it requires more luck.

Part 4. In the first room, it is the idea to combo the Matuvu on the wall with the yellow gems on the mushroom platforms and on the ceiling. In order to do this one must be able to enter the first mushroom platform without the Vortex. To do this, go down the pathway to the left, about one third down, go stand on the stone rail to the right. From a certain point it is possible to jump to the hole in the left wall. The hands will grab hold and you can enter the pathway. On the other side is the hole in the formation hanging down from the ceiling containing four yellow and a red gem. Don’t take any of these gems. You can do that by jumping to the small platform just in front of the gems. Now carefully jump and helicopter to the other side of that hole and you will be on the other side of the gems. From there you can jump to the first mushroom platform. Take the yellow gems on the mushrooms and on the ceiling in combo. Jump down and take the yellow gem at the beginning of the pathway in combo. Jump further down to the platform just above the ground floor and take the yellow gem there. Jump to the ground floor and finish the Hoodlum behind the Globox shield with a charged, curved shot. Run to take the Vortex and take the Matuvu in combo. (18.320 points)

Fairy Council part 4 - The Matuvu Combo

Renew the Vortex and once again jump to the hole in the left wall. Jump and take the four yellow and the red in combo and continue the combo with the two mushrooms. (18.700 points)

Renew the Vortex and jump to the hole in the left wall. Run fast to the pathway that leads to the Tribelle. Take the Matuvu on the ceiling, strafe and take the Tribelle in combo. Jump and climb to take the yellow gems in the same combo. (20.380 points)

Jump the jelly fish trampolines and collect the gems below. (20.560 points)

You now enter the second room. First go left to climb the wall to the first fairy hole. Don’t ignite it yet, but climb to the one higher up. When standing on the ledge at the hole (you can do that without igniting it) ignite it and fast roll off the edge to the fairy hole below and ignite it in the same combo. (20.650 points)

The rest of the items in this room are taken in the same combo. The combo starts with the fairy hole that is located above the jelly fish trampolines. Jump the trampolines and ignite it, fall down to take the yellow gem below. Finish off the Slapdash and get the Vortex. Get the three yellow gems and hit the first mushroom. Jump to the mushroom and take the yellow gem there. Hit the second mushroom and quickly turn around to finish off the wood. The last piece of wood gives you a long combo. Jump to the second mushroom, take the yellow gem and proceed to the fairy hole, where Andre is residing. (22.620 points)

Get the remaining gems as you leave this area. (22.910 points)

In the third room, start by finishing off the Crab to the right with a charged fist before the stone falls down. Get the Vortex and take the two yellow gems on the right in the same combo. (23.020 points)

What follows now is a long combo with 15 items before taking the Tribelle. Start by giving the Crab two shots. Get the Vortex and run past the Crab with out getting hit and jump to the level above and get the two yellow and one red gems before dropping down to finish off the Crab with one hit. Now take the five gems and run to the crack in the wall. Climb it and get the yellow gems along the way. After the last yellow gem, drop down while having the Look Mode on the mushroom. Hit it and strafe back towards the Tribelle. (26.190 points)

Get the remaining yellow gems on this room. (26.230 points)

Part 5. Find the secret room by climbing the ledge. Get the gems. (34.590 points)

Part 6. Combo all the gems. Be careful to get the green gem near the end in a 3.000 points combo. (42.190 points).
Last edited by MandM81 on Tue Nov 11, 2008 6:17 am, edited 3 times in total.

MandM81
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Re: The Rayman 3 Scores Topic

Postby MandM81 » Thu Oct 16, 2008 9:35 pm

Clearleaf Forest (Updated walkthrough is seen below)

Part 1. The first combo in this level includes the pigs, the two Hoodlums and the yellow gems hanging along the ceiling inside the house. Run towards the pig on the left and hit it with a charged shot. Fast turn right and break the two other pigs. Take the yellow gems while charging the fist and kill the first Hoodlum (the one on the ground floor). Place yourself near the door and kill the other Hoodlum with a charged fist. As the door opens, turn right, hit the switch and quickly jump to the moving platform and grab hold on the ceiling. Continue the combo with the five yellow gems there. (960 points).

Hit the other switch to open the path to the rest of the gems. Don’t take these. Drop down to the floor and break the cage to free the Teensie. You will now have the Vortex.

Take the Vortex and go to the hallway with the yellow gems. Pass them without taking any. As you get to the end of the hallway, take the yellow gem and go back through the hallway taking the yellow gems in combo. Continue the combo by jumping to the ceiling and take the remaining three yellow gems. (1.320 points).

Take the Vortex and go to the mushroom in another room. In that room is also a Matuvu. Hit the mushroom and quickly look up and activate Look Mode to take the Matuvu in combo. This may require some practise though. (2.340 points).

Jump to the mushroom and go upstairs. Go to the wooden bridge with the yellow gems to make the Hoodlums appear. Don’t collect any of the gems, just strafe past them. Go back into the room and pass the Hoodlum. Make him stand near the wooden bridge (run into him if necessary). Now charge your fist and kill the Hoodlum with the $ sign. He will provide the HMF. (2.470 points).

Take the HMF and break the cage in another room. Collect the yellow gems and kill the remaining Hoodlum with one hit. Now rush to the door in the other room, renew the HMF as you pass it and break the door. Break the pigs inside that room and collect the yellow gems. (6.430 points).

Renew the HMF and run to the wooden bridge. Collect the yellow gems, break the door and take the yellow gems as you fall down, all in combo of course. (6.910 points).

Break the pig and collect the gems. (6.980 points).

The rest of the items in this room can be taken in one combo. Cross the bridge and go to the two pigs on the right. Break them and collect the yellow gems while charging your fist. Kill the Hoodlum on the box with one hit and continue to collect the four yellow gems further to the left. Continue the combo by breaking the pig on the left side of the stage. Charge your fist while collecting the red gem and kill the nearby Hoodlum with one hit. Charge your fist and finish off the Hoodlum that jumps down from the boxes. Head for the bridge and pass the Hoodlum standing there while charging your fist. When you reach the middle of the bridge, turn around and kill him with one hit. Go to the end of the bridge and activate Look Mode to take the Matuvu that is located under the scaffolding. Continue the combo by breaking the remaining pig under the same scaffolding and take the rest of the yellow gems in combo. (11.050 points).

Ride the waterfall to complete this area.

Part 2. The first thing to do in this part is to ignore the gems and the Hoodlums. Head for the three pigs in the far right corner on the ground floor. The idea is now to jump to the level above. This can be done by standing on the pig closest to the wooden door. Jump towards the door and aim for the right corner/edge. When the jump is right, you will have exactly the right height and when you at the same time find the right place, it will be easy. The jump is not unlike the jump in FC, where Rayman has acquired his hands and one will return to the first area in part 2.
The jump may take some practising. The first hour I tried I made it to the upper level about five times. Now I can make it regularly.

Now for the combos. When you are at the upper level the first thing to do is to go to the room where the five pigs are located. Go inside. A red circle (and a $ sign) will reveal the presence of the Hoodlum although he is invisible. Charge your fist and finish him off with one hit. Quickly head for the HMF and break the door in combo. After a cinematic (Globox will not fly away in this one) continue the combo with the yellow gems in the hallway. (11.400 points).

Take the two yellow gems on your right as you enter the other room. (11.460 points).

Go back to the first room and get the HMF. Turn right at the wooden bridge, jump and helicopter to the other side with the trampoline net. Stand near the pig and send a charged, curved shot at the wooden door and break it. Turn around and break the pig in combo. (11.520 points).

Send another curved shot and break the cage.

Go back to the HMF and jump to the lower floor and break the wooden door. (11.540 points).

Go back to the upper level using the pig.

Now go to the other room. Helicopter down to the cage and break it. The Teensie will provide the Lockjaw. Quickly return to the first room with the Lockjaw. Climb the ladder and collect the yellow gems. (11.680 points).

What follows now is quite a huge combo. It starts with the five pigs. Break them and collect the yellow gems. Kill the Hoodlum standing at the wooden bridge, jump down and break the two pigs in the room just below where you previously broke the door. Collect the gems and as you leave the room jump right and break the pig on the left. Collect the three yellow gems while charging your fist. Kill the Hoodlum behind the stone with one hit. Kill the remaining two Hoodlums with one hit and run to take the Matuvu in combo. Continue the combo with the three pigs near the Matuvu. When done fast and correctly, the Lockjaw will run out just after you have taken the last yellow gem. (23.860 points).

The next combo involves the green gem. Get back up to the upper level using the pig. Get the HMF. Jump down and take the four yellow gems opposite the pigs. Jump and helicopter while breaking the remaining two pigs on the other side. Charge your fist while collecting the yellow gems and finish off the Hoodlum behind the stone with one hit. Get the Vortex and run towards the mushroom. Jump to the level with the mushroom and hit it. Jump to the mushroom and get the red gem in combo. Now quickly jump to the upper level and roll in to take the green gem in a combo of sweet 9.000 points. (37.520 points).

Clearleaf Forest part 2 - The Matuvu Combo & The Green Gem Combo

Now it’s time to clean up the place. Get the Vortex and take the four yellow gems in the room near the mushroom. (37.660 points).

Go towards the place where there is a pig and a red gem. On the level above there are three yellow gems located. Climb to take these three yellow gems. Fall down and break the pig in combo and finish off with the red gem. (38.140 points).

Take the two yellow gems behind the boxes. (38.200 points).

Take one yellow gem on a mushroom. (38.220 points).

Climb to the top where you once entered this room. Get the yellow gem behind the stone there. Continue with the yellow gem on the upper mushroom. Fall down and break the pig in combo and take the yellow gems. (38.460 points).

You can now leave this room.

Go back to the Lockjaw and break the pig nearby. Fall down and take the three yellow gems in combo. (38.720 points).

Use the ladder and go to the level where you can see three Red Lums. Jump and helicopter down on the Tribelle. Break the pig on the way down to take the Tribelle in combo. Return to take the three yellow gems provided by the pig. (39.840 points).

Return to the Lockjaw. Use it to get to the other side. Here are some gems and a Hoodlum. Collect the yellow gem on the trampoline net and break the pig in combo. Collect the gems and continue the combo by jumping to the trampoline net on the other side. Take the red gem while charging your fist and kill the Hoodlum with one hit. Fall down to the ground floor and finish off the Slapdash. Look up and activate Look Mode to take the Matuvu in combo. (43.160 points).

Renew the Lockjaw and jump to the secret room. There are three yellow gems and a Tribelle. Take the gems while strafing towards the Tribelle. (44.260 points).

Get the two yellow and a red gems below. (44.440 points).

Continue downstream until you find a pig and a red gem below. Break the pig, collect the gems and roll off the get the red gem in combo. (44.700 points).

Renew the Lockjaw and head for the Hoodlum camp. Just before you enter the camp, there is a ledge with three yellow gems. Take these and roll off the edge to take a red gem in combo. (44.920 points).

Now enter the camp in order to prepare a big combo involving all the Hoodlums. Head towards the door where you can see two Hoodlums through a hole. Make them aware of your presence so they will open the door. Go inside and free the Teensie who in return will provide the HMF. I use to play this combo by using the HMF at this point to break the wooden door at the other end of the camp. Also I tend to hit the Hoodlum near the pigs one time with the HMF. (44.940 points).

Renew the Lockjaw and quickly return to the camp. Start the combo by jumping to the scaffolding with the pigs. Break the pig at the upper level first and continue with the other two pigs. Collect the gems and fall down to the ground floor to finish off the Hoodlum standing near by. Continue with taking the red gem behind the Slapdash and finish the Slapdash. Finish off the two Hoodlums in the main room with one hit each and head to the room with the HMF. Pass the Hoodlum in the doorway to this room and finish off the Hoodlum near the HMF with one hit (still with the Lockjaw). Now take the HMF and finish off the Hoodlum in the doorway. Head for the scaffolding where the pigs once were and have a charged fist ready for the first Hoodlum that appears. Finish off the remaining Hoodlums and head for the room where the first door used to be (The HMF will run out at this point). Break a pig but turn left and get the gems there. Go back towards the last pig and break it to collect the gems, all this in one big combo naturally. (55.860 points).

Renew the Lockjaw and return to this room. Shoot the plum and place it on the stick. Get the three gems in combo and finish this part. (55.960 points).

Part 3. Kill the Hoodlum with a charged hit. (56.090 points).

Shoot the rocket through the four vents. (56.210 points).

Don’t collect the gems in the room in the floor yet. Bring the Shock Rocket to the room where the two Hoodlums are located. Shoot the Hoodlum with the $ sign and get the HMF. Break the four pigs to the left and collect the yellow gems. Break the two pigs near the HMF and collect the gems. Renew the HMF and break the remaining three pigs with one yellow gem and two red gems. Collect them while charging the fist. Finish off the Hoodlum and run to the gems in the floor in the other room. (62.570 points).

The next combo includes everything in the next room. Enter the room and wait while a cinematic is showing. You might want to weaken the Hoodlums here by one hit each from the HMF. Renew the HMF and, as fast as you can, run while charging your fist and break the door, break the pig, collect the yellow gems and finish off the first Hoodlum. If you are fast enough, kill the second Hoodlum with the HMF. Wait with a charged fist near the mushroom for a third Hoodlum to appear. Finish him off and take the Vortex provided by him. Hit the mushroom and head for the boxes. Jump them and strafe towards the Tribelle while collecting the two yellow gems. It’s a combo worth of 2.980 points if the two Hoodlums are both killed with the HMF. (66.780 points).

Now use the Lockjaw to enter the room behind the doors (don’t open the doors at this point). Run to the stage where the green gem will later appear. From there you can jump to the level above. Do it and continue to the level with four yellow gems. Take these and continue the combo with the gems and the Tribelle below. Make sure you roll off at the edge when you do this. (68.520 points)

The Tribelle Combo

Jump and helicopter away from this level and send a curved shot towards the cage and break it. A green gem will now appear. Jump to the ground floor and weaken to two Hoodlums with two hits each.

What now follows is the biggest combo in this level.

Renew the Lockjaw and swing to the other room. Once again jump from the stage with the green gem to the level above. Be careful not to touch the green gem. Also, if the Hoodlum is standing next to the gem, make him jump to the ground floor. When entering the level above you see three pigs. And when you enter the hallway there is another pig. The combo starts here. Break the pig and collect the gems. Rush to towards the three pigs break them and collect the gems (you now have 13 objects in total). Drop down to the ground floor and finish off one Hoodlum. Take the green gem and rush towards the pigs on the ground floor. Break one but start by collecting the three yellow gems in the water tank. Break the other pig and collect the gems. Quickly head towards the second Hoodlum and finish him off. After a short victory dance, run towards the Slapdash that now appear in the corner. Kill him and quickly make Rayman stand in a place just before the Shock Rocket can, but still within reach of the can. Quickly send a rocket towards the Hoodboom that you can see higher on the scaffolding. Finally activate the Look Mode to take the Matuvu in the room across the ground floor. The combo is now finished and it’s worth 15.860 points. (89.080 points)

Use the Shock Rocket to hit the switch. (89.140 points)

The doors will now open.

Get the Lockjaw and take the gems inside the room where the Matuvu were residing. (89.360 points)

Renew the Lockjaw and enter the big room with three Hoodlums. As you enter the room, turn left and break the pig. Take the gems and finish off the Hoodlum that will appear nearby. Continue the combo by running clock wise and take the three yellow gems on the ledge while charging your fist and finish off the Hoodlum standing on the floor with one hit. Charge your fist once again and jump the boxes to send a charged, curved shot towards the last Hoodlum to get him in combo. Finish the combo by jumping to the ledge nearby and take the two yellow and one red gems. (91.800 points)

Now follows the last big combo in this part. Renew the Lockjaw and climb to the top of the boxes. Climb the ladder and follow the trail of yellow gems. After the last yellow gem on the ceiling ladder, quickly jump down to the platform in front of you and hit the Switch. Hurry down to the ground floor and break a Pig in the corner. Break the other pig and collect the gems while charging your fist. Run towards the Hoodlum near the wooden door and finish him off with one hit. Recharge your fist and finish off the second Hoodlum with one hit. Turn around and activate Look Mode to take the Matuvu in combo. Now quickly, jump down the hole in the floor that had been opened by the Switch and get the yellow gems. It’s a combo worth of 4.520 points. (97.740 points)

The Matuvu Combo

Break the cage and get the HMF. Climb the boxes and break the door with the HMF. Drop down to take the two yellow and one red gem in combo. (97.960 points)

Take the last badge of two yellow and one red gems and break the remaining doors to end this part. (98.180 points)

Note: It is not necessary to reach this score line. In fact, one needs one of the following score lines:

- 94.902 points. With this score you can leave the Hoodstyler and the cage be.
- 94.772 points. With this score you can kill the Hoodstyler with one hit and leave the cage.
- 94.422 points. With this score you can kill the Hoodstyler with one hit and get the gems in combo.

The score line of 94.902 is reached as 96.399 – 1.500 + 3 = 94.902 points. The first number is calculated in the next section, the 1.500 is for killing the Hoodstomper and the 3 points are added because you will get hit at least three times by the Slapdashes.

Part 4. See the note above.

Finish off the Hoodstomper without killing the Slapdashes.

It is now time for the final combo and to reach the maximum score, which is 109.759 points. After finishing off the Hoodstomper there is a combo of 9.760 points waiting. It is obtained by stomping 27 Hoodlums together with 3 surviving Slapdashes to pieces, all in combo of course. Thus the amount of points to be reached after killing the Hoodstomper is: 99.999 – 27x130 – 3x30 = 96.399 points.
It can be a tricky affair to keep the Slapdashes alive when finishing off the Hoodstomper, so expect a few restarts on that account. Also, it is quite hard not to have the Hoodlums hitting each other in the last big combo. When they hit each other, 30 points are lost and it’s a restart. Just be patient.
Start the combo by finishing off the first Slapdash. Then make sure the next two Slapdashes are killed within the first five Hoodlums.

Part 5 & 6. Just go through the motions with the feeling of having reached maximum score in this level.

********************************************************
Updated walkthrough for Clearleaf Forest
********************************************************

Clearleaf Forest walkthrough - SJ version

A walkthrough by Maz and MandM81 with assistance of 1234.

This walkthrough will include the SJs in parts 1 and 2. Most other combos will be the same as the ones in the non-SJ walkthrough. Thus the impact of the SJs on the total score will be clear for those interested.

For those interested in combo structure, each major combo will be written in schematic form as well. I will let capital letters denote an object taken with a Powerup and a regular letter denote an object taken without a Powerup.

Example: yyyrH|HPMuHY|Yyhma

Y: Yellow Gem taken with a Powerup
H: Hoodblaster taken with a Powerup
P: Pig taken with a Powerup
Mu: Mushroom taken with a Powerup
y: Yellow Gem taken without a Powerup
r: Red Gem taken without a Powerup
h: Hoodblaster taken without a Powerup
ma: Matuvu taken without a Powerup

Note: We will ignore point deductions caused by being hit by fire or other mishaps.

Part 1

I have chosen to include two versions of the Hoodblaster - Matuvu Combo. One is difficult and the other really difficult.
I’ll start out including lighter of the two.

This part starts out with a series of preparations:

1. Weaken the Hoodblasters (optional).
2. Kick the Turtle away.
3. Use an SJ to reach the room with the Pigs.
4. Strafe to the middle of the Bridge to enter the Cutscene.
5. Head for the Cage and the two Hoodblasters. The familiar red circles will appear.
6. Make sure the Cage and the Hoodblasters are hit by the fire from the Hoodblasters below.
7. Use an SJ to enter the Hall with the Cage below. Break the Cage and get the Vortex.

The reason for point 6 is to make sure the Cage is broken and the Teleport Trick is working when the Mushroom is hit with the Vortex. Making sure the Cage and the two Hoodblasters are all hit by the fire below not only ensures the Cage is broken, but that the Hoodblasters will assume their right positions and thus the Teleportation will be successful. The downside is that one loses 60 points from each Hoodblaster.

One probably needs to fool around with the red circles a bit more than I did on the video, but the idea should be clear. It is easily seen when the desired object gets hit.

Now for the combos.

Activate the Vortex and strafe past the first three yellow gems in the Hallway. Get the last two yellow gems and continue back the Hallway and pick up the remaining three gems. Continue the combo with the first three yellow gems on the ceiling - 360 points.

Renew the Vortex and collect the remaining five gems on the ceiling - 540 points.

Now for the main combo in this part - The Hoodblaster - Matuvu Combo.

• Break the Two Pigs outside the Hallway with one hit.
• Collect the gems and kill the first Hoodblaster.
• Kill the second Hoodblaster with one hit and break the Pig near the stairs.
• Jump up the stairs and hit the Mushroom.
• After teleporting to the Bridge, get the three Yellow Gems on the Bridge.
• Kill the Hoodblaster on the Bridge with one hit; a second Hoodblaster will then appear.
• Collect the 12 Yellow Gems from the already broken Cage.
• Kill the HMF Hoodblaster before the Vortex runs out. Get the HMF.
• Run quickly towards the Bridge, pass the tiny Hoodblaster and break the Door.
• Step on the Hoodblaster and quickly run towards the entrance to this room.
• Send a curved shot to break the Door and activate Look Mode to get the Matuvu.
• Break the five Pigs in the next room and collect the sixteen Yellow gems.

Note: I didn’t break the Door at the end of the Bridge on the video.

The combo is worth 9.540 points - 12.620 points.

----------------------
The Hoodblaster - Matuvu Combo

PPYYY|HHPMuY|YYHYY|YYYYY|YYYYYHDHDMa5P16Y
----------------------

Renew the HMF and collect the six gems on the way down to the next area - 12.980 points.

Everything in this last area can be taken in one combo - The Second Hoodblaster - Matuvu Combo.

• Start with the four yellow gems inside the shelter and run for the two Pigs at the other end.
• Turn around and hit the lone Pig behind you to keep the combo going.
• Break the first and the second of the two Pigs in combo.
• Take the gems and kill the Hoodblaster on the box nearby with one hit.
• Quickly run for the red gem from the fist Pig and get it before it disappears.
• Kill the nearby Hoodblaster with one hit.
• Kill the next Hoodblaster on top of the Crates with one hit and head for the Bridge.
• Pass the Hoodblaster and kill him with one hit as far across the Bridge as possible.
• Quickly head for the lone Pig at the upper level and break it just before the combo runs out.
• Get the gems.
• Head for the lower level and get the lone yellow gem on the Crate. This requires practice.
• Get the two yellow gems above the Pig.
• Roll down, break the Pig and get the Matuvu in combo.
• Finally get the three gems from the Pig - 17.500 points.

----------------------
The Second Hoodblaster - Matuvu Combo

yyyyp|ppyyy|yyyhr|hhhpy|yyyyyypmayyy
----------------------

Head for the Waterfall and finish this part.

Addendum: Playing part 1 with an extended version of The Hoodblaster - Matuvu Combo.

The preparations are all the same. Activate the Vortex, but this time one starts by taking the yellow gems on the ceiling only - 280 points.

The Extended Hoodblaster - Matuvu Combo

• Activate the Vortex and get the first four yellow gems in Hallway.
• Strafe past the fifth and last gem and take it as you roll off the extreme edge of the Hallway.
• Quickly turn right and kill the Hoodblaster on the stairs in combo. This is tricky and requires immaculate timing.
• Break the two Pigs and collect the gems.
• Kill the second Hoodblaster with one hit and break the last Pig.
• Continue the combo with the Mushroom. From there on out it’s the same as before. The combo is worth 10.500 points - 13.660 points.

It’s a challenge to make the Powerup last long enough, so one can start by weakening the second Hoodlum in the beginning beforehand. Also, one can leave the third Pig in the first area out of the combo to start with.

The rest of this part is the same as above - 18.300 points.

----------------------
The Extended Hoodblaster - Matuvu Combo

YYYYY|HPPYY|YHPMuY|YYHYY|YYYYYYYYYYHDHSMa5P16Y
----------------------

I will continue the walkthrough with this score.

Part 2

The preparations in this part include an SJ. Further SJs in CF part 2 can be found here. I will use one of the shown SJs.

I’ll start out with the preparations:

• Use the Pigs, or an SJ, to get to the upper level.
• Use an SJ to enter the room with the Cage. Break the Cage.
• Use an SJ to enter the Valley area.
• Break the Cage to get the Lockjaw.

The first major combo in this part is The Matuvu - Tribelle Combo

• Get the Lockjaw and use the Hook to cross the Valley.
• Get the Yellow gem on the Netting and break the Pig.
• Collect the three Yellow Gems and proceed across the broken Bridge.
• Collect the gems and helicopter to the Netting with the Red Gem.
• Take this and kill the nearby Hoodblaster with one hit.
• Immediately fall down into the small stream and summon the Slapdash.
• Take the Matuvu from a position a fist-range away from the Slapdash.
• Kill the Slapdash and quickly head for the Ladder.
• Run towards the Pig and activate Look Mode while helicoptering to the Gems below.
• Take the two Yellows Gems closest to the wall with the Pig above.
• Take the last Yellow Gem as you jump to the green patch across the stream
• Break the Pig and head for the big Ladder. Climb it and get the three Yellow Gems.
• Take the last Yellow Gem as you jump and fall down towards the Pig below.
• Break the Pig, collect the Yellow Gems and helicopter to the Tribelle.
• The combo is worth 5.300 points - 25.360 points.

----------------------
The Matuvu - Tribelle Combo

YPYYY|YYRHMa|SYYYP|YYYYP|YYYT
----------------------

Renew the Lockjaw and go back the pathway through the wooden Door to the first area. The next major combo in this part will take place at the upper level.

The Green Gem Combo.

• Head for the five Pigs. Four of these Pigs contain one Gem the last contains three Gems.
• Break three Pigs with one Gem and one Pig with three Gems.
• Collect the six Gems while charging the fist.
• Kill the Hoodblaster (red circle visible) in the shelter with one hit to get the HMF.
• Activate the HMF and kill the Hoodblaster on the wooden Bridge with one hit.
• Quickly jump and helicopter to the shelter with the Pig.
• Break the Pig and continue to break the Door.
• Get the Green Gem and finish the combo with the Red Gem.
• The combo is worth 10.840 points - 40.020 points.

----------------------
The Green Gem Combo

PPPPY|YYYYY|HHPDG|R
----------------------

Go back to the HMF and activate it. Break the Door and wait for the cinematic. When it’s over get the four Yellow Gems in the pathway in combo. Immediately after taking the fourth Gem turn right and roll off the edge to finish this small combo with the two Gems there - 40.320 points.

Return to HMF and break the wooden Door below - 40.340 points.

Now for the third major combo in this part - The Ground Floor Combo.

• Go back to the upper level and renew the Lockjaw. Return to the first area.
• Break the lone Pig that got left behind on the upper level (there’s two on the video).
• Get the Gem, fall to the ground floor and take the four Yellow Gems in combo.
• Break the two nearest Pigs and get the Gems.
• Enter the room where the wooden Door used to be and break the Pig on the left.
• Get the Yellow gems and break the second Pig.
• Get the gems and head outside to break the lone Pig on the right.
• Take the Yellow Gem while charging the fist.
• Kill the Hoodblaster behind the Stone with one hit.
• Kill the next two Hoodblasters each with one hit and head for the small Cave.
• Get the four Yellow Gems in there while charging the fist.
• Kill the incoming Hoodblaster near the Mushroom with one hit and get the Vortex.
• Activate the Vortex and aim for the Pig near the Matuvu.
• Break the Pig with a curved shot and jump up to take the three Yellow Gems above.
• Roll off the edge and take the Gems from the broken Pig.
• Get the Red Gem and head for the group of Three Pigs. Break one and get the Gem.
• Break the other two Pigs and get the Matuvu in combo with the Gems from the two Pigs.
• This combo is worth 11.280 points- 54.300 points.

----------------------
The Ground Floor Combo

PYYYY|YPPYY|YYYYP|YYYYY|YPYYYRRRPYHHHYYYYHPYYYYYYRPYPPYYYYMa
----------------------

It’s time to pick up loose points in this area

Renew the Vortex and climb the Mushrooms the reach the level where you entered this part. Take the Yellow Gem behind the Stone on the right. Continue with the first Yellow Gem on the Mushroom and take the third Yellow Gem on the next Mushroom as you fall down to break the Pig below. Take the three yellow Gems - 54.600 points.

Take the two Yellow Gems behind the crates - 54.660 points.

Finally lower the Mushroom - 54.680 points.

Go to the next area and renew the Lockjaw.

Use the Hooks to enter the Cave with the Tribelle. Take the three Yellow Gems and strafe towards the Tribelle - 55.780 points.

Take the two Yellow Gems and one Red Gem on the wooden Bridge - 55.960 points.

Go to the level below and head for the Pig nearby. Break it, take the three yellow Gems and get the Red Gem in the water - 56.220 points.

Renew the Lockjaw and head for the final area. Near the entrance to the Hoodlum Camp there are three Yellow Gems on a ledge and one Red Gem below. Take them in combo - 56.440 points.

It’s time to prepare the last big combo in this part.

Wake up the Hoodblasters behind the wooden Gate. Break the Cage to get the HMF.

Activate the HMF and break the wooden Door to the last area - 56.460 points.

Weaken the Hoodblaster(s) closest to the two Pigs on the scaffolding (optional).

Now for the final combo in this part - The Hoodlum Camp Combo.

• Refresh the Lockjaw and head for very last room.
• Take the Gems under the Plum Tree.
• Break the Pig furthest away from you as you head for the other room.
• Break the second Pig just before the combo runs out and run to the next room.
• Break a Pig on the scaffolding with a curved shot. Break the remaining Pigs as well.
• Collect the Gems and fall down from the scaffolding to kill the nearby Hoodblaster.
• Kill the next two Hoodblaster in this area and run to the room with the HMF.
• Pass the Hoodblaster in the doorway, activate the HMF and kill the Hoodblaster beside it.
• Run towards the next room and kill the Hoodblaster in the doorway.
• Kill each of the three incoming Hoodblasters.
• Finally kill the Slapdash and get the Red Gem behind the Slapdash.
• The combo is worth 9.620 points - 68.720 points.

Note: On the video I accidentally ran into a Hoodblaster and lost a second. Hence I didn’t get the final Red Gem with a Powerup. This will normally cause no trouble, so I saw no reason to make another video just for that.

This combo, like many others, can be a source for frustration, so load up some patience before playing it.

----------------------
The Hoodlum Camp Combo

YYRYY|PPPPP|YYYYY|YYYYY|HHHHHHHHSR
----------------------

Refresh the Lockjaw one last time. Return to the last room and shoot the Plum. Throw it to the stick and leave the area. Take the three Yellow Gems and wait for the combo points to tick in before finishing this part. The third Yellow gem must be taken very carefully, but it can be done without the final cinematic starts. Finish the part - 68.820 points.

Part 3

Kill the Hoodmonger with one hit, activate the Shock Rocket and get the Switch in combo - 69.070 points.

Shoot the three Portraits - 69.130 points.

The first of the three major combos in this part is coming up. First some preparation.

Pass the next room with the two Hoodmongers and head for the area outside. Head for the Mushroom. After the short cinematic - position yourself in front of the Mushroom. The two Hoodblasters will now fire at you incessantly. Don’t let them hit each other! The idea is to activate the Lockjaw on top of the Mushroom. This can be achieved with the so-called Mushroom Trick. Jump in such a way the fire from one of the Hoodblasters will hit you while you are near the highest point in your jump. When done right, Rayman will be lifted high enough into the air to activate the Lockjaw. This jumping exercise requires patience, but one can try to “get” the frequency, or rhythm, of the Hoodblasters shooting and jump according to this rhythm or frequency.

Get the Lockjaw and use the Hook to enter the scaffolding. Hit the Switch nearby in order to open the Gate - 69.190 points.

Now it’s time for the first major combo - The Piggybank Combo.

• Renew the Lockjaw and go to the room with the Piggybanks.
• Break the Piggybanks and make sure the number of broken Pigs and collected Yellow Gems exceed 20 before taking any Red Gems or killing anything.
• When enough Gems are collected kill the HMF Hoodmonger with one hit.
• Collect the rest of the Gems and kill the second Hoodmonger with one hit.
• Head for the first room and collect the gems in small compartment in the floor.
• The combo is worth 5.780 points - 76.450 points.

The next combo puts together some “loose objects” - The Cave Combo.

• Renew the Lockjaw and go to the area where the Green Gem will later appear.
• Jump and helicopter to the next levels until you reach a level with four Yellow Gems.
• Take these four Gems and fall down while charging the fist.
• Break a Pig in the corner at the ground floor on your way down.
• Take the three Yellow Gems on the water and break the second Pig in the corner.
• Collect the Gems while charging the fist.
• Break the Pig in the middle at the upper level and head for the Cave.
• Take the remaining Gems in combo.
• The combo is worth 1.140 points - 78.030 points.

The next combo combines the objects in the last two rooms. Due to limitations on the Powerup time range and the combo time window from the Matuvu it is necessary to make some preparation.

Go to the room with the tower of crates and climb discretely to the top. Climb the ladder and pass the Yellow Gems on the small pathway between the rooms. It requires practice to do so!

Hit the Hoodblaster near the crates two times. Climb back up the ladder and return to the first area.

It’s time for an elaborate combo - The Third Hoodblaster - Matuvu Combo.

• Refresh the Lockjaw, head for the top of the tower of crates and climb the ladder.
• Take the three Yellow Gems on the pathway and continue with the Gems on the ceiling.
• Hit the Switch and fall down and break the Pigs below.
• Collect the gems and hit the nearby Hoodblaster with one hit.
• Take the Matuvu and quickly kill the second weakened Hoodblaster.
• Fall through hatch in the floor and take the Yellow Gems on the way down.
• Break the Cage to get the HMF.
• Kill the Hoodblaster outside the entrance with one hit.
• Climb the tower of crates counter clockwise and take the Yellow-Red-Yellow Gems.
• Fall down and Break to Pig on the ground floor in a hollow in the tower of crates.
• Take the Gems and kill the nearby Hoodblaster with one hit.
• Go clockwise and jump to the ledge opposite the hollow to reach another group of Y-R-Y Gems further up.
• Quickly fall down to refresh the HMF.
• Continue clockwise to take the three Yellow Gems on the ledge.
• Kill the last Hoodblaster on the ground floor with one (curved) hit.
• Climb towards the top to break the Door.
• Finally collect the last group of Y-R-Y Gems.
• The combo is worth 9.800 points- 90.430 points.

----------------------
The Third Hoodblaster - Matuvu Combo

YYYYY|YYSwPP|YYYYY|YHMaHY|YHYRYPYYYHYRYYYYHDYRY
----------------------

Climb to the top of the tower of crates and activate the HMF. Climb the ladder and enter the next room. Break the Door and break the Cage - 90.450 points.

Activate the HMF and break the last Door in this room - 90.470 points.

Go to the main area and break the Cage that provides the Green Gem.

Return to the Piggybank room and activate the HMF. Break the Door near the Mushroom - 90.490 points.

Now for the final combo - The Green Gem Combo.

• Position yourself on top of the mushroom with the Lockjaw.
• Roll off the Mushroom and break the Pig in the room behind the broken Door.
• Collect the Gems while charging the fist.
• Kill the nearby Hoodblaster with one hit.
• Move to the opened gate and kill the second Hoodblaster with a fully charged hit.
• Head for the Green Gem. When nearly there, turn around and kill the Hoodblaster running on the scaffolding with one hit.
• Get the Green Gem, jump and helicopter to the upper level.
• Break the Pig on the left and collect the Gems.
• Break the two remaining Pigs nearby and collect the Gems slowly while charging the fist.
• Kill the Hoodblaster on the ground floor with one hit.
• Run towards the Tribelle shelter.
• Take the second Yellow Gem, strafe towards the Tribelle and get the first Yellow Gem.
• Fall down and kill the Hoodblaster below with one hit.
• Charge the fist, jump the Barrel and electrocute the Hoodboom.
• Position yourself near the Slapdash and get the Matuvu.
• Kill the Slapdash and get the Vortex.
• Run towards the Tribelle Cave and hit the Mushroom on the way.
• Jump the top box to enter the Cave.
• Strafe towards the Tribelle while taken the Gems on the way.
• The combo is worth 22.600 points - 119.630 points.

----------------------
The Green Gem Combo

PYYYY|YYHHH|GPYYY|PPYYY|YYYHYTYHHoMaSMuYYT
----------------------

With the final combo of 22.600 the status is as follows for the SJ version:

Ideal score before the final combo: 99.999 - 6.540 + 250 = 93.709 points.

Potential maximum score: 99.999 + 22.600 + 250 = 122.849 points.

Missing points: 93.709 - 90.490 ≈ 3.220 points.

Conclusion: There’s still work to do.

******************************************************************
Clearleaf Forest - A Combo Walkthrough (update)
******************************************************************

Part 1

Yellow Gems in groups of two and five
Total: 240

The Hoodblaster - Matuvu Combo
YYYYY|YHPPY|YYHPMu|YYYHY|YYYYYYYYYYYHDHDMaPPPPPYYYYYYYYYYYYYYYY
Combo: 10.500
Elements: 2640
Total: 13.140
Accumulated: 13.380

Five Yellow Gems
Accumulated: 13.560

The Second Hoodblaster Matuvu Combo
pyyyy|yyphy|yyypp|pyyyy|yyhrhm
Combo: 3.670
Elements: 1.010
Total: 4.680
Accumulated: 18.240

Part 2

The Matuvu - Tribelle Combo
YPYYY|MYYSY|YYPYY|YYPYY|YT
Combo: 4.620
Elements: 1.440
Total: 6.060
Accumulated: 24.300

The Tribelle Combo
RHYYY|T
Combo: 1.260
Elements: 880
Total: 2.140
Accumulated: 26.440

Gems in the Valley and the Pathway: YRY, PYYYR, YYYR, DYYYY|YY
Accumulated: 27.400

The Green Gem Combo:
PPPPY|YYYYY|HHPDG|R
Combo: 10.840
Elements: 3.820
Total: 14.660
Accumulated: 42.060

The Ground Floor Combo
PYPYY|YPYYY|YYYYP|YYYYY|YPYYYRRRHHYYYYHHPYYYYYYRPPPYYYYYM
Combo: 11.080
Elements: 2.660
Total: 13.740
Accumulated: 55.800

Gems in the first area and Mushroom: YYPYY|YY and YY and Mu
Accumulated: 56.180

The Hoodlum Camp Combo (plus 100 from Gems at the Exit)
YYRYY|PPPPP|YYYYY|YYYYY|HHHHHHHHSR
Combo: 9.820
Elements: 2.640
Total: 12.260
Accumulated: 68.540

Part 3

Portraits, Hoodmonger, Hoodboom w. one hit, two Switches and a Door
Accumulated: 69.090

The Piggybank Combo
HPPPP|PPPYY|YYYYY|YYYYY|YYYYYYYYPPRRHYRRRR
Combo: 4.550
Elements: 1.480
Total: 6.360
Accumulated: 75.450

The Box Tower Combo
YYYYY|YYSPP|YYYYY|YHMHY|YHYRYPYYYHYRYHYRYD
Combo: 9.520
Elements: 2.600
Total: 12.120
Accumulated: 87.570

The Final Combo
YYYYP|PYYYY|YYPGY|YYYYY|YYYPPHHHYYYRHMuPYYYYYYHPYYTHHMSYYT
Combo: 27.120
Elements: 7.120
Total: 34.240
Accumulated: 121.810
Last edited by MandM81 on Sun Jan 18, 2015 8:48 pm, edited 3 times in total.

MandM81
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Re: The Rayman 3 Scores Topic

Postby MandM81 » Thu Oct 16, 2008 9:35 pm

The Bog of Murk.

Part 1.

Turn around and collect the red gem from the toilet in the outhouse (never say the creators of R3 are without a sense of humour). 30 points.

Break the cage and get the Throttle Copter. From the location of the Throttle Copter can you can zoom in on the Matuvu across the bog. Get it for 500 points and continue the combo with the 3 yellow gems above you. 630 points.

Use the Throttle Copter and collect the 4 yellow gems nearby. 700 points.

Break the second cage and collect the yellow and red gems. 960 points.

Head for the house and fight Begoniax. 2.460 points.

Go to the room with the gems. Collect the yellow gems on the right. 2.530 points.

Go back up the stairs and collect the gems on the left in combo. 2.700 points.

Collect the last red gem beside the exit (this can actually be included in the last combo if you’re fast). 2.730 points.

Part 2.

Jump and helicopter to the island. Don’t take any gems and don’t wake up the Hoodblasters. Head for the Mushrooms (run clockwise around the island). Use the Mushrooms to get near the cage. Break it carefully when standing on the second Mushroom, don’t summon the Slapdashes yet. You now have the lockjaw. Jump for the lockjaw and be prepared to be whacked silly by the Slapdashes. Head back to the island and run back towards the Hoodblasters along the way you came. Wake them up, don’t hit them, and run clockwise around the island. You are now in a position to take everything on and around the island in one big combo. Follow the video. 13.100 points.

BOM part 2 - The Island Combo

Renew the Lockjaw and head for the exit. Break the pig and jump down the hollowed out tree to collect the yellow gems in combo. 13.400 points.

Part 3.

This part is dreaded by many R3 players and for good reason. It has entered the Rayman 3 folklore as one of those levels that are just hard. It’s one thing to make the longest combo of the game work, another to get the Boat Secret work out to get the green gem for 9.000 points in combo. And to top it off, the combo only works when the Hoodblaster survives in the opening act.

I will write down two ways of making the long combo. The first one is the easier of them while the other one requires some practise.


Method 1. Restart the game until the Hoodblaster survives. Get the Lockjaw and use the hooks to enter the upper level. Follow the hallway and enter the next area. Cross the bridge and hit the Hoodblaster with the box two times. Return and head for the Mushrooms. Jump and climb them and head for the boat area. Hit the Hoodblaster in the boat two times. Continue and hit the first of two Hoodblasters two times as well. Be careful they don’t kill each other. Head back through the hallway. Break the cage and hit the Hoodblaster two times. Now get back and refresh the Lockjaw and place yourself at your original position. Follow the video. 31.180 points.

BOM part 3 - The Long Combo Method 1

Method 2. Restart the game until the Hoodblaster survives. Get the Lockjaw, head for the upper level and break the cage. Wake up the Hoodblaster, don’t hit him. This method requires no further preparation, but all Hoodlums must be killed with a charged hit and this requires some practise. Now jump to the level below and head for the lower of the two Mushrooms below the Hook. Stand on the Mushroom on the edge closest to the Muddibog without taking the yellow gem. Kill the Muddibog and get the yellow gem. Jump to the Mushroom above and take the yellow gem. Jump down and take the first yellow gem on the first Mushroom where you originally stood. Take the second yellow gem and kill the surviving Hoodblaster for 400 points in combo. Refresh the Lockjaw and continue with the yellow gem on the Mushroom. Kill the Muddibog, take the yellow gem on top of his burrow and head for the last Muddibog. Take the last yellow gem and stand on top of him so he won’t bother you when you zoom in on Matuvu. Kill the Muddibog, take the red gem and use the Hook to get to the upper level. Kill the Hoodblaster with one hit, take the red gem and head for the hallway. Kill the first Muddibog and kill the second Muddibog as late as possible. Cross the bridge and be in time to break the nearest pig in combo (this is hard). Break the second pig as well and, while charging your fist, pick up the first yellow gem on the second bridge and kill the Hoodblaster in combo. From this point, follow the video again.
After killing the Muddibogs and lowering the Mushrooms, kill the first Hoodblaster in the boat. Head for the other Hoodblaster and kill him with a charged hit. Wait for the Hoodblaster arriving by boat. Kill him just before the combo runs out. Wait a few second and hit the Hoodboom. Kill the two Hoodblasters arriving by boat. Quickly get the Lockjaw and use the hook to enter the upper level. Kill the Hoodblaster with one hit. Finish the combo with the pig and the gems on top of the hollowed out tree. Don’t fall into the tree. 31.860 points.

Renew the Lockjaw and head for the Boat Secret. One way of getting the green gem for 9.000 points in combo is shown in the video above; although I believe I made a mistake in the last jump. Didn’t want to make a new shot. 44.580 points.

Collect as many red Lums you need and head for the exit.

Note: If you follow method 1, you will have 43.900 points after part 3.

Part 4.

Pass the Hoodblasters and go left to the upper level. Pass the pig and continue past the yellow gems and the Hoodblaster in the hallway. Break the cage. Charge your fist and helicopter towards the Hoodblaster on the far-away Mushroom. Kill him with one hit and get the Vortex. 44.710 points.

Lower the Mushroom with getting any gems on the way. 44.730 points.

Head for the boat, hit the Hoodblaster with the Vortex so he becomes small and break the cage to get the Lockjaw. Kill the Hoodblaster behind the tree with one hit and quickly step on the Hoodblaster beside before he escapes behind the tree. 45.250 points.

Renew the lockjaw and quickly head back to the first room. Now it’s time for the big combo in this part. Helicopter towards the red gem on the Mushroom in centre of the room, while charging your fist. After getting the red gem, quickly jump to the Mushroom next the one you came from. Turn around and kill the Hoodblaster with one hit. Very quickly head for the upper level and zoom in on the Matuvu (the second Hoodblaster have now jumped to the upper level and is shooting you while you zoom in on the Matuvu. It’s rather disturbing and may cause several restarts before it’s a success). As soon as the Matuvu is in the bag move very fast towards the pig and break it in combo. Collect the yellow gems and get the second Hoodblaster in combo with one hit.
Continue the combo in the hallway with the Hoodblaster and the yellow gems (leave the two yellow gems in the path on the right for now), charge your fist and jump for the green gem and kill the Hoodlock with one hit. Return to get the remaining two yellow gems in the same combo. This combo is worth 12.160 points. 62.230 points.

Renew the Lockjaw and head for the upper level using the hook. Pass the Slapdashes without killing any of them. Turn left and kill the 5 Muddibogs in combo. Get the Vortex and kill the nearby Hoodboom. Return and finish off the two Slapdashes and head for the second Hoodboom. Finally kill the two Hoodblasters on top of the stairs in combo. 65.600 points.

Part 5.

In the hall you see 3 yellow gems on the stairs. The idea is to combo each one of them with two hits on Razoff. First go to the room on the left and return quickly to find Razoff on top of the stairs. Strafe past the first yellow gem on the stairs and get the second. Send two curved shots at Razoff in quick succession as he runs away. You should thus get 200 points in combo. Repeat this with the first yellow gem and finally with the last one. 66.830 points.

The Stairs Combo

From the hall go left and enter the room with cage. Walk along the wall to the left so Razoff doesn’t enter the room. Break the cage and you have a green gem. Go out of the room in the opposite end from where you entered and take the stairs. Turn left and you will find Razoff at a corner on top of the room with the green gem. Chase him and hit him two times in the back, fall down and get the green gem in combo. 70.130 points.

The Green Gem Combo

Go upstairs again and find a place in the hallway where you can hit Razoff in the back two times each time. First though, take one yellow gem in the hallway and hit Razoff two times. Get the remaining two yellow gems in combo as well. 70.580 points.

Hit Razoff in the back two times and repeat until you have done this ten times. 73.580 points.

The Hallway Combo

Here is a video that shows the entire part up until the Razoff glitch in the attic:

BOM part 5

Go further up the stairs until you find yourself in the room with 4 yellow gems. As you enter the room, Razoff will shoot at you. When done, exit the room at the other end. Come back and he will shoot at you again. Exit the room again, come back and he will shoot at you the last time. Exit the room and enter again. This time Razoff himself will appear and it is time for one of the most elusive combos of the entire game. The combo starts by giving Razoff a charged hit. Then continue the combo with the yellow gem on top of the box. Get the remaining yellow gems in combo while charging the fist. Hit Razoff 4 times in quick succession. 91.690 points.

Collect the remaining yellow gems and get the Matuvu. 92.000 points.

Note 1: The above combo is called the Razoff Triple Glitch and it involves hitting him four times before the cinematic starts. It’s quite an ordeal and it requires a great deal of luck to do it. It is necessary, though, in order to get the maximum score of this level, which is 100.799 points.

Note 2: If you hit Razoff three times, it is called the Razoff Double Glitch and this is necessary in order to reach 99.999 points in BOM.

BOM part 5 - The Razoff Double Glitch

Note 3. I recommend you have more than 65.000 points after part 4. I do so because you will have to play part 5 numerous times in order to trigger the Razoff Glitch. If you have sufficient points after part 4, it is fast and easy to get to the final combo.
If, however, you have 64.000 – 64.500 points after part 4 all is not lost. There is a way to combo the green gem for 3.000 points. It will give you about 700 points extra (it doesn’t give you 1.500 points extra). In any case, the combo goes like this: Follow the stairs from the hall and turn left. When you enter the room Razoff will enter it too. Charge your fist and hit him, charge your fist again while taking the yellow gem in the room and hit him again. He will run out of the room. Follow him and hit him two times in the back. Fall down and take the green gem in combo for 3.000 points.

Part 6.

Break the cage and hit Razoff until the HMF can appears. The whole idea in this part is to hit Razoff on the wrecking ball with the HMF without him falling off. If he falls off it’s a restart.

You can make Razoff go where you want him to, so make him hit the wall near the camera right in the middle. If you stand on the cross between the first two stone pathways you can hit him very nicely (you must hit him orthogonally with respect to the end wall near the camera). Give him two, three or even four hits. If you hit too many times he will fall off. Each hit is worth 200 points. Repeat this until you have 98.999 points (you can always get hit in order to adjust the score). Now hit him five times (it doesn’t matter if he falls off at this point). 100.799 points.

The Last HMF Can

Note: If you “only” managed the Double Glitch in part 5 you will have 87.500 points at the beginning of part 6. Here you will need the 3.000 points you get from killing Razoff in the end in order to reach 99.999 points. Thus you need 96.999 points before the 3.000 points are ticking in.

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Re: The Rayman 3 Scores Topic

Postby MandM81 » Thu Oct 16, 2008 9:36 pm

Land of the Livid Dead

Part 1. Almost everything in this part can be taken in a few combos. I’ve made some videos to show how these combos can be played.

1. Get the gems and the Matuvu in combo with the Vortex. (9.260 points)

2. Stack the turtles to enter the platform with the Shock Rocket. Shoot the cages and the Plum. Refresh the Vortex and follow the video. (10.560 points)

The Matuvu Combo

3. The next combo is quite huge, 12.530 points, and it contains almost everything that’s left. Throw the Plum on the stick and climb carefully to the next level. Don’t touch the red gem above the stick. It may take some practise to do so. Go to the water fountain at the other end without taking any gems. The combo starts there. Follow the video. (26.430 points)

The Hoodlum Combo

4. Get the remaining 2 yellow gems near the secret room. (26.470 points)

5. Get the Vortex and head for the secret room. Jump the see-through boxes and get the yellow gems and make sure the green gem is taken after at least 10 yellow gems, all in combo of course. Continue the combo with the gems on the floor. The Vortex will run out at some point. (40.000 points)

6. Go to the room with the water fountain, climb to the next level and break the cage. Race the shoe and get as many hits as possible in combo. You can get as many as 720 points from the shoe. (40.720 points)

7. Finish the level by breaking the door. (40.720 points)

Part 2.

1. Jump the balloons and get the 7 yellow gems in combo. (40.870 points)

2. Free the Teensie and get the Vortex. Jump to the water and head for the Mushroom. Hit it and follow the video. You may want to weaken the Hoodlums beforehand, although it’s not necessary. The combo is worth 2.380 points. (44.310 points)

The First Hoodlum Combo

3. Go back to the Vortex, fall down and take the 5 remaining gems, starting with the yellow one. Kill the Hoodstyler, kill the second Hoodstyler and finish the combo with the Hoodstormer. It’s a combo worth 1.320 points. (46.490 points)

The Second Hoodlum Combo

4. Get the Lockjaw and take the yellow gems under the hooks, the 4 yellow gems on the platform by the Vortex, and finally get the Pig and the 3 gems up the wooden ladder in combo. (47.030 points)

5. Renew the Lockjaw and quickly head for the next room. Collect the gems as on the video and get the Matuvu and the Tribelle in combo each for 2.500 points. The complete combo is worth 6.580 points. (55.170 points)

The Matuvu - Tribelle Combo

6. Kill the Grim Keeper. (55.420 points)

7. Use the bubble to get to the upper level. Free the Teensie. Use the HMF and break the pig and collect the red gem. (55.560 points)

8. Get the yellow gem at the entrance to the secret room. (55.580 points)

9. Enter the secret room and use the Throttle Copter to pick up the gems. Make sure you get the green gem in combo after at least one yellow gem. Maybe it’s possible to pick up 5 yellow gems before the green gem for a combo of 6.000, but I have never succeeded in that. Get as many as possible of the yellow gems in combo. I have conservatively estimated this score to 600 points. (62.180 points)

10. Return to the HMF and break the wooden door. On the scene is now two Hoodstylers protected by a Hoodoo. Hit the Hoodoo two times and hit each Hoodstyler once. (62.200 points)

11. Renew the HMF and quickly run to the scene with the Hoodlums. Hit at one Hoodstyler, who is then protected by the Hoodoo, and kill the other one. Kill the Hoodoo and the last Hoodstyler. If done quickly it can be done before the HMF runs out. (63.800 points)

The Hoodoo Combo

12. Two Hoodstylers will now appear. Renew the HMF and kill them both with one hit. (64.520 points)

13. Renew the HMF and return to kill the last Hoodstyler with one hit. (64.780 points)

The Hoodstyler Combo

14. Now to the last combo in this part. Hit the Hoodblaster two times. Jump from the pig to the upper level. Take the gems, fall down and break the first pig, collect the gems, break the final pig and finish off the Hoodblaster. Quickly use the Throttle Copter to enter the upper level and collect the remaining gems in combo. (65.770 62.160 points)

The Final Combo

Part 3.

1. Climb the platform, get one yellow gems, finish off the Hoodblaster, get the HMF and continue the combo with the door. (66.050 points)

2. Continue through the hallway, but don’t collect the gems. Enter the Tower of Light.

3. Activate the switch, which raises the platforms. Use the platforms to get to the cage, but don’t collect any yellow gems along the way. Free the Teensie and get the Lockjaw. With Lockjaw, return to the ground level and activate the switch once again. This time collect the gems in combo. Continue the combo on the see-through stair. It may take some practise to do so. (66.930 points)

4. Renew the Lockjaw and head back to the hallway where you came from. Collect the gems, leaving the red for later. Finish off the Hoodblaster and rush back through the hallway, get the red gem and continue the combo with the 3 pigs on the right. Finally collect the gems. (68.790 points)

The Pig Combo

5. Head back to the Tower and hit the Hoodstormer four times on the way. Renew the Lockjaw.

6. Exit the Tower and collect the gems on the right. Start with a yellow gem. Fall down and continue the combo with the gems below. Kill the Hoodstormer and kill the second Hoodstormer as well. Get the Matuvu and collect the final 3 gems. This combo is worth 7.160 points. (77.650 points)

The Hoodstormer Combo

7. Renew the Lockjaw and exit the Tower. Collect the gems on the left and break the pigs. Collect the gems and get the Matuvu in combo. Continue the combo with the gems at the lower levels. It’s a combo worth of 2.900 points. (81.550 points)

The Matuvu Combo

8. Once again renew the Lockjaw and head for the next set of see-through stairs. After the first stair use the Lockjaw and get to the second stair. Run to the top of that stair without taking any gems. Go to the third stair and get the gems while running to the top. Fall down to the second stair and continue the combo. (82.470 points)

The Stairs Combo

9. Get the gems on the last stair and free the Teensie to get the Vortex. (82.950 points)

10. Go to the ground floor and exit the Tower with the Vortex. Go to the left and enter the level below. Lower the Mushrooms and get the yellow gems in combo. (83.190 00 points)

11. Get the Plum and put it on the stick. Don’t break the cage yet. Renew the Lockjaw and quickly get back to break the cage. The Teensie will now open a portal at the entrance of the Tower. Quickly jump the bubbles and enter the portal. Get the gems and kill the Hoodlums in combo. Make sure you kill the Elite Monger as the last thing. The combo should be worth 1.440 points. (85.690 0 points)

The Ground Floor Combo

12. Get the HMF and break the wooden door. Get the gems in combo. (86.190 points)

13. Go to the next level. Hit the Hoodoo three times. Get 4 yellow and 1 red gems and kill the Hoodoo. Finish off the Hoodblaster, get the Shock Rocket and get the remaining 3 red gems in combo. (87.970 points)

14. Open the door using the Shock Rocket. Enter the door and collect the gems. It sometimes happens that the Hoodblaster from the upper level is standing in the doorway. If so, kill him with the Shock Rocket and continue the combo. (88.850 points)

15. Go to the upper level. Kill the Hoodblaster if you didn’t do it in the hallway. Ignore the gems and use the Throttle Copter to reach the Lockjaw. Swing the Hooks and head for the top level. Don’t take the yellow gems on the way up.

16. Hit the Hoodoo 3 times. Collect the gems starting with a yellow one. Summon the Hoodoo and kill him. Kill the Hoodboom and get the HMF. Break the door and quickly fall down to take the gems below in the same combo. It’s a combo worth 2.980 points. (93.190 points)

The Tower Combo

17. Return to the top level and race the shoe back to the ground floor. Take the yellow gems on the way in combo. (93.510 points)

18. Hit the other shoe ten times. (94.230 points)

19. Return to the area where this part began. Get the HMF and weaken the Heckler so one more hit will kill him. Renew the HMF and charge your fist. Get the 4 yellow and 1 red gems and finish off the heckler in combo. Finish the combo with the two nearby Pigs. (96.110 points)

20. Go to the platform with the Shock Rocket. Shoot the Switch and get the remaining yellow gem in combo. (96.210 points)

21. Renew the HMF and take the last 8 gems in combo. Start with the yellow gems. (97.010 points)

Part 4.

1. Break the 5 Pigs in combo. (97.100 points)

2. Follow the yellow gem road and get the first 3 in combo. (97.150 points)

3. Try to combo the next 15 yellow gems. (97.450 points)

4. Get the next 6 yellow gems in combo. (97.570 points)

5. Combo the Leviathan with a yellow gem and continue the combo with a few more yellow gems. (100.630 points)

6. Get the remaining 3 yellow gems in this room. (100.680 points)

7. Head for the exit and get the 9 yellow gems, combo as many as possible. (100.800 points)

Up until now all available points have been counted (of course one cannot keep scoring after 99.999 points), but in fact one needs exactly 93.859 points after part 4 in order to reach the maximum score for this level, which is 121.099 points. Thus mistakes are allowed in the previous parts, or some combos can be made shorter. Who in their right mind would want to hit the shoes ten times in combo for instance?
Recommended scores after each part:

Part 1: 38.500 – 39.500 points
Part 2: 61.000 – 62.000 points
Part 3: 90.200 +/- 100 points
Part 4: 93.859 points

Part 5.

1. Shoot the Rocket through the hole in the fence and direct it to the switches in the ceiling. This opens the secret room.

2. Kill the 5 Hoodblasters in combo with the Shock Rocket. The fence will now open. Continue the combo with the yellow gem on the right. Collect the first two red gems on your left as you pass them. Get the red gem farthest away and continue with the red gem in front of the first green gem. Get the remaining red gem and finish with the last green gem. It is of vital importance you finish with a green gem. You have to move really fast or else the Shock Rocket will run out. (121.099 points)

The Green Gem Combo

Part 6.

Just enjoy the ride with the great feeling of having reached the maximum score.

***************************************************************************
Part 5 updated for new maximum by courtesy of Cut.
***************************************************************************
Recommended scores after part 1 - 4:

Part 1: 38.500 – 39.500 points
Part 2: 61.000 – 62.000 points
Part 3: 90.250 +/- 100 points
Part 4: 93.919 points

1. Clip through the Fence and weaken the Hoodblaster on either side of the pathway along the wall.

2. Use the Shock Rocket to open the secret room.

3. Clip through the Fence with the Shock Rocket suit. Quickly run left and pick up the Yellow and Red Gems before killing the Hoodblaster with a kick.

4. Refresh the Shock Rocket suit and clip through the Fence to take the Yellow and Red Gem before kicking the second Hoodblaster.

5. Return to the Shock Rocket can and quickly shoot through the Fence to finish off the remaining Hoodblasters.

6. The Fence opens. Take the two Green Gems in combo.

The Green Gem Combo

Part 6.

Just enjoy the ride with the great feeling of having reached the new maximum score.
Last edited by MandM81 on Tue Dec 23, 2014 7:44 am, edited 2 times in total.

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Re: The Rayman 3 Scores Topic

Postby MandM81 » Thu Oct 16, 2008 9:37 pm

Desert of the Knaaren.

Part 1.

Get all the gems and the Slapdashes in combo. (840 points)

In the second room go to the first Throttle Copter Can and use the series of Throttle Copter Cans to get to the room up on the right where the Lockjaw Can is located. Activate the Lockjaw and break the Pig. Get the gems and quickly fall down to the ledge below containing yellow gems and get them in the same combo. (1.600 points)

Go back to the Lockjaw and use the Hooks to get to the bridge. Make the Hoodblaster stand near the Pigs. Break the middle one and collect the yellow gems, break the other two Pigs and collect the red gems while charging your fist to kill the Hoodblaster with one hit. (3.300 points)

Return to the Lockjaw and use the Hooks to go to the room on the top. Take the two yellow gems at the entrance. (3.360 points)

Use the Shock Rocket and break the cage. Head for the room below and find the Teensies providing you with an HMF Can. Activate the HMF and collect the gems inside. (3.600 points)

Renew the HMF and helicopter to the ledge below where you find a door and a Hoodblaster. Break the door and kill the Hoodblaster in combo with one hit. After the cinematic you can continue the combo with the gems in the room below. (4.410 points)

Head for the exit and fall down to the level where the Shock Rocket is located. Activate it and break the cage to get the Lockjaw Can. Shoot the Gong and quickly get up and activate the Lockjaw. Run up the pathway and use the Hook to get across to the other side. Fall down and quickly head for the hallway where the lone Knaaren is patrolling. You must pass him while wearing the Lockjaw. When done, quickly head for the secret room down the hallway to the left. Get the six red gems and the green gem in combo with the Lockjaw. (14.130 points)

Passing the Knaaren

Go back to get the gems in the room with the Shock Rocket Can. Take as many of them as possible wearing a power suit. (14.380 points)

Shoot the Gong and head for the exit.

Part 2.

You now enter a huge room and the first thing to do here is to lure a Knaaren onto a switch on the floor in order to activate the floating platforms. Head for the pathway that leads up to these platforms. Take one of the yellow gems and leave two of them for later. Jump to the first platform and wait for the right moment to jump to the platform leading to a room higher up. This room contains a cage. Break it and get the Vortex. (14.390 points)

Activate the Vortex and quickly fall down and head for the Mushroom. But first, take the Matuvu behind the pillar and then get the Mushroom in combo. (14.930 points)

Head back to the moving platforms and this time go right to get the Lockjaw. Go to the secret room and get the gems there. Start with the yellow gem on the left at the entrance and get the gem on the right. Quickly continue into the room and make sure the next three gems are yellow. Then get the rest, finishing with the green gem. The combo should be worth 9.500 points. (27.730 points)

Go back and refresh the Lockjaw. Get the three yellow gems along the path. (27.810 points)

Jump down and find another Matuvu sitting on a pillar. (28.310 points)

Return to the moving platforms and get the five yellow gems near the Lockjaw. (28.490 points)

Continue up the platforms and get another batch of five yellow gems in combo. (28.670 points)

Head for the ledge with the three red gems on. If you stand on the extreme edge you can look down and see the last Matuvu. Get it and collect the three red gems in combo. (29.530 points)

Head for the exit.

Part 3.

Climb up the narrow groove and go right to get the gems in combo. (29.620 points)

Continue straight ahead until you stand before some vines on the wall. You can get all the gems on the ledges and on the vines in one combo. It’s tricky, but great fun. (30.040 points)

The Vine Combo

Go to the next room and find the Shock Rocket and shoot the Gong. Take the lone yellow gem and head for the Lockjaw. (30.060 points)

Get the five yellow gems on the vine and collect the red gem as you run up the pathway. (30.280 points)

Helicopter to the platform with the gems and the Matuvu on the ceiling. Get the Matuvu, get the five yellow gems and one red gem in combo and continue the combo by jumping and using helicopter to the ledge with four yellow gems. (31.440 points)

Note: It is possible to combo the Matuvu after one of the yellow gems, but it’s rather difficult.

Renew the Lockjaw and get the 2 yellow gems by the end of the path that leads away from the platform where you just collected the gems. (31.500 points)

Renew the Lockjaw and use the Hook to enter the level where the Knaaren are walking. Pass him and head for the next room. The first thing to do here is to collect the yellow gems on the vines. Go to the right and fall down to the ground level. Climb the vine and get the three yellow gems and get a fourth yellow gem in the hallway in combo. (31.640 points)

Climb another vine with two yellow gems and get a third yellow gem on the platform nearby in combo. (31.740 points)

Renew the Lockjaw and quickly run to the room with the Matuvu. In front of you is a yellow gem conveniently placed so the Matuvu can be comboed with that gem. (32.760 points)

The Matuvu Combo

Renew the Lockjaw and go to the room with the cage. Break it and collect the gems. (33.400 points)

Use the Throttle Copter to reach the cage on the upper platform. Break the cage and collect the green gem. (34.900 points)

Renew the Lockjaw and head for the exit. Collect the remaining two yellow gems on your way out. (34.960 points)

Now you have to run the circular path that is infested with Knaaren. Avoid them and use the Shock Rockets to hit the Gongs and to break the three cages. Collect all the gems with the Shock Rocket Suit. (36.880 points)

Exit this part.

Part 4.

In the first room you find a Matuvu and eight yellow gems. Get the Matuvu and collect the gems in combo. (37.330 points)

Note: It is possible to combo the Matuvu with a yellow gem. Find the right place to stand and the Zombie Chickens won’t bother you.

Go the next room and fall down to the lower level. Get the Matuvu and collect the gems. (38.110 points)

Carry the egg across the maze and place it on the switch. Go to the room with the platforms and the green acid. Get the four yellow gems in combo. (38.180 points)

Go to the secret room and get everything in combo. Start with at least five yellow gems and collect the gems around the green gem in the middle, including the ones on the hands on the wall. Let the green gem be the last gem you take in this room and continue with the gems in the hallway. Get the gems in the next room by running to the right and continue the combo by jumping the vine. After the last green gem, continue the combo by rolling off the edge of the bridge to get the remaining three yellow gems on the floor. The combo is worth about 14.780 points. (56.360 points)

Get the remaining gems on the moving platforms and break the cage. Get as many of the gems in combo as possible. (56.760 points)

Now go to the last room and collect the yellow gems. (56.910 points)

Head for the exit.

Part 5.

Defeat Reflux. (59.910 points)

Part 6.

Combo the Hoodblaster with one of the yellow gems. (60.150 points)

Combo the next Hoodblaster with another yellow gem. Get the Vortex, convert the Black Lum, hit the Mushroom and collect the gems. Start with the series of yellow gems in the end of the room opposite the Mushroom. (63.510 points)

Part 7.

Give the Hoodoo and the Elite Monger three hits each. Go to the red gem, get it and collect the following fourteen yellow gems in combo. Kill the Hoodoo in combo and get the Elite Monger as well. Convert the Lums. The Hoodoo and the Elite Monger each gives 1.000 points in combo. (66.620 points)

The Hoodoo Combo

Kill the Lavicrafts as fast as you can. Get the second one in combo with the Lum from the first one. (67.400 points)

The Lavicraft Combo

Get the HMF and break the door. (67.420 points)

Knock the Stumblebooms off their stilts by standing underneath them for a second or two. Weaken them with five hits each. Kill the first three and convert the Lums in between. Kill the last one and charge your fist to hit the first in series of Hoodstormers. Notice that this is the only place in the game where you can hit a Hoodstormer with a straight shot. After finishing off each Hoodstormer make sure you convert the Lums that fly away. After the last Hoodstormer you get the Lockjaw. Convert the last Lum wearing the lockjaw. It may give you loads of points. (72.490 points)

The Hoodstormer Combo

Note: This combo depends heavily on the conversion of the Black Lums from the Hoodstormers. The combo I used when making this walkthrough was 3.880 points which yielded a total of 5.070 points. But it is not unusual that the combo varies from 2.500 points to 4.000 points. It depends on luck.

Now to the biggest combo in this level. It contains the two green gems. Get the Lockjaw and use the Hook to jump the boxes. Break the cage before jumping down on the other side. Hit the Hoodoo three times and force the Hoodlock back so you can pass him. Go to the secret room and get the gems. Get the Hoodoo as you fall down from the pathway. Convert the Lum and quickly jump the boxes and land on the green gem on the other side. The combo is worth 20.240 points. (99.650 points)

The Green Gem Combo

Renew the Lockjaw and finish off the Hoodlock. Get the Hoodstormer in combo and convert the Black Lums. As it flies away, it can give you loads of points. (100.450 points)

Note: In order to reach the maximum score in this level the above score is too high. After this part you need exactly 97.559 points. You may perhaps want to have one or two extra points as you can get hit in the next level.

Part 8:

Use the buttons on the floor to make the Hoodblasters stand where you can hit them from the ground floor. Make sure they don’t hit each other. The one on the far left is out of reach from the ground floor, so you start with him. Jump and helicopter towards him from the upper floor. Kill him with one charged hit. Kill the two closest to you with one charged hit each. The last one is a bit difficult to hit. Make sure you stand on the upper right corner of the slightly elevated platform in the middle of the ground floor. Kill him and fall down carefully to the room with the gems. Collect eight yellow gems and leave one in order to continue the combo. Run upstairs and collect the five red gems. Roll off and get the remaining yellow gem in combo. Continue the combo with the six red gems on the other set of stairs and finish off with the green gem. It’s a combo worth 9.360 points and you should now have reached the maximum score. (109.359 points)

Note: It is not necessary to play a perfect game here. Mistakes are allowed and some combos can be made shorter. However, I suggest you have at least 62.000 points after part 6.

Part 8 revised.

This revised version part 8 shows how to get a new maximum for console players and in fact a new global maximum for DOTK as well. The idea is to convert as many Lums as possible.

First I assume you stand with 97.560 points after part 7. If you have a little bit more, just get hit by the Hoodblasters so you lower your score sufficiently. The maximum score for console players depends on how many Lums you are able to convert, thus your “personal maximum” is limited by the number of Lums you get. The “maximum” score dependency on number of Lums converted is as follows:

0 Lums: 109.379 points
1 Lum: 109.469 points
2 Lums: 109.559 points
3 Lums: 109.629 points
4 Lums: 109.699 points
5 Lums: 109.769 points
6 Lums: 109.839 points

I will deal with the cases of 0 Lums, 3 Lums and mention the case of 6 Lums as well. I have made videos for the first two cases.

0 Lums: Make the Hoodblasters stand in the “right” formation by stepping on the buttons on the floor. Start with the first button on the left and step on them all as you go clockwise to end with the one closest to the camera on the right. If one or more Hoodblasters got hit by other Hoodblasters in the process it’s a restart. The Hoodblaster on the far left can’t be hit from down the pit, so you kill him by jumping and “helicoptering” towards him while charging your fist. However, before you make this jump, make sure you are hit one time so you have a score of 97.559 as you start the combo. Now just follow the video.

DOTK part 8 – Zero Lums

3 Lums: Once again you make the Hoodblasters stand in the right formation. Now jump down the pit and hit one of the Hoodblasters one time if it hasn’t already happened during the button session. The reason for this is to lose 30 bonus points from killing one Hoodblaster with a charged hit. These 30 points matches the additional 30 points from the 3 Lums. Make sure you have 97.559 points as you kill the first Hoodblaster. Follow the video.

DOTK part 8 – Three Lums

6 Lums: It is possible to get hold of two Lums and thus get 6 Lums from the conversions. In order to do this, you have to hit two Hoodblasters in order to lose 60 points. I have not made a video of this yet as it is incredibly difficult to get these Lums. First you have to find out where to stand to get them. When you have found that out, the Lums will in most cases fly away out of reach anyway. And then when you finally get hold of a Lum, it is most often converted as one Lum. Furthermore, you then have to get to the secret room in time to continue the combo. Needless to say, one has to start and restart this part over and over to be lucky enough to convert the Lums for three Lums each.

However it is doable and the global maximum for DOTK is 109.839 points (at least until someone gets even more Lums). PC players are able to get 109.789 points at most.

Note: If you go for 1 or 4 Lums you can end part 7 with 97.550 points (or you can choose to get hit ten times by the Hoodblasters in part 8 if you have a healthy health bar) and if you go for 2 or 5 Lums you can end part 7 with 97.540 points.


**********************************************************************
Part 8 updated for new maximum by courtesy of Cut
**********************************************************************

A new maximum has been reached since it is now possible by means of an SJ and the Mushroom Trick to enter the secret room. This maximum is again dependent on the number of Lums converted. I will do the necessary calculations for 4, 6, 8, 10 and 12 Lums converted.

The combo goes like this:

1. Use an SJ to reach the floor with the four Hoodblasters.

2. Weaken the Hoodblasters with one shot each.

3. Use the Mushroom Trick to enter the small platform and head for the secret room.

4. Collect the nine Yellow Gems and the eleven Red Gems in order. Take the Green Gem while charging the fist and enter the floor with the Hoodblasters.

5. Kill the Hoodblasters and convert the Lums.

The Green Gem - Hoodblaster Combo

The scores and after part 7 and the total scores are listen for the cases mentioned above.

4 Lums converted (PC maximum): After part 7: 97.639 + 20 points for being hit. Total score: 110.929 points.
6 Lums converted: After part 7: 97.619 + 20 points for being hit. Total score: 111.029 points.
8 Lums converted: After part 7: 97.599 + 20 points for being hit. Total score: 111.129 points.
10 Lums converted: After part 7: 97.579 + 20 points for being hit. Total score: 111.229 points.
12 Lums converted: After part 7: 97.559 + 20 points for being hit. Total score: 111.329 points.

For those aiming for 12 Lums and the ultimate score: Good luck!
Last edited by MandM81 on Mon Dec 29, 2014 6:35 am, edited 4 times in total.

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Re: The Rayman 3 Scores Topic

Postby MandM81 » Thu Oct 16, 2008 9:37 pm

The Longest Shortcut

Part 1. Everything on the ground floor can be taken in one combo, but as the green gems don’t yield any combo points after 15 items, it is more profitable to split it into two combos. These two combos, however, will prove to be some of the most difficult and annoying combos in the entire game.

The first combo is quite simple; hit the shoe 9 times in combo. (630 points).

The second combo starts with the 9 red gems in the tunnel. After taking the last of the red gems, kill the shoe in combo. This will give you the Lockjaw. Now run like the wind to a certain spot where you can get the Matuvu in combo. Continue the combo in the secret room where you take 2 yellow gems. Take the 2 green gems in combo and get the remaining 6 yellow gems. (28.130 points).

The combo presents some challenges. First one has to lure the shoe into the tunnel so it can be comboed after the last red gem. Then, getting the Lockjaw, Rayman must yell yahoo! and he must be placed near the switch in the floor in order to reach the very specific place where he can combo the Matuvu, with the Lockjaw naturally, and where he can reach the first yellow gem in the secret room in combo. Getting the Matuvu in combo is a close call, and so is reaching the secret room in time, so a lot of experimenting on where to stand is required. The rest is trivial play.

Use the Lockjaw and the hooks to swing to the first room in the wall. Get the 3 crowns. (28.230 points).

Renew the Lockjaw and swing to the second room. Ignore the crowns and instead climb upstairs using the vine. Take the 5 crowns and fall to the level below and combo the 3 crowns you just left behind. (28.590 points).

Renew the Lockjaw one last time and use the hooks and the vine to get to the top floor. Use the hooks to cross the room to enter the last room with 3 crowns. Take these crowns and transport yourself back to Globox. (28.690 points).

Take the last crown. (28.710 points).

The door will open and across the room you will find a Tribelle. Strafe towards it with the Lockjaw (renew the Lockjaw if it runs out) and collect the points. (29.210 points).

This completes the first part.

Part 2. Go to the room with the moving platforms and use them to enter the first room. Collect the 3 crown. (29.260 points).

Use the platforms to enter the second room. Before you touch any crowns, use a charged fist and punch the wall to reveal a secret room. Take the 4 crowns in combo and get the 4 yellow and the green gem in combo. (33.970 points).

Use the platforms to enter the last room. Collect the 5 crowns and transport yourself to the next room. (34.060 points).

Enter the invisible moving platform and collect the 4 crowns in combo. (34.130 points).

In the next room there are four invisible moving platforms, although their reflections can be seen in the mirror. On top of these platforms are a total of 10 crowns. Take these in combo. It may require some practise to do this. (34.370 points).

In the next room another set of invisible moving platform is found together with 3 crowns. Get at least two of them in combo and leave the room through the wall in the far left corner, as seen when you entered the room. (34.410 points).

Transport yourself back to Globox and get the last crown to open the door. (34.420 points).

Behind this door you will find a Matuvu and a Tribelle. Approach the Tribelle carefully and stop at a safe distance. Zoom in on the Matuvu and strafe towards the Tribelle to get it in combo. This completes part 2. (35.170 points.)

Part 3. Turn left to enter the room with moving platforms above the water. Take the lone crown near the switch. (35.180 points).

Use the platforms to jump to the other end in time to get the 4 crowns before the gate closes. (35.250 points).

Now charge your fist, jump and hit the circular glass plate in order to open the secret room. In this room you will find 8 yellow gems, 4 red gems and 1 green gem. Take the yellow gems first, then the red and finally the green gem in combo. (41.850 points).

Exit the secret room and activate the switch on the ground floor. Punch the 3 platforms to go to the upper level. Collect the 4 crowns. (41.920 points).

Enter the next room. On the left there are three moving platforms with 3 crowns and a room with 3 crowns as well. Take the 3 crowns at the platforms and take the 3 crowns in the room as well. (42.010 points).

Jump to the level below and place yourself in front of the vine with 5 yellow gems. You must stand in a position where you are just able to zoom in on the Matuvu to the left of the vine. Get the Matuvu and at once jump the vine to continue the combo with the yellow gems. (42.370 points).

Now jump the bubble trampolines to reach the ledges with the crowns. Activate the switch on the bottom ledge and jump the ledges to get the crowns in combo. (42.610 points).

From the top ledge, jump to the room with 4 crowns and collect them. (42.680 points).

Enter the last room. Punch the platform with curved shots, alternating left and right, and reach the other end in time to collect the crowns before the gate closes. (42.770 points).

Get back to Globox and collect the last crown. (42.780 points).

Enter the open door and collect the Tribelle near the ship. End of this level. (43.030 points).

MandM81
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Re: The Rayman 3 Scores Topic

Postby MandM81 » Thu Oct 16, 2008 9:38 pm

The Summit Beyond the Clouds

Part 1. This part starts with a combo that signals just how challenging this level really is. It involves the green gem and the two yellow gems located in the secret room on the side of the ship. But before getting this combo it is necessary to kill two, or sometimes three, lone fish. Grab the Lockjaw and shoot them with the canons when they appear.
Now a lot of fish will appear and all the excitement starts. The idea is now to get ten items before taking the green gem in combo. It can be done as follows: Get the Lockjaw and get up on the rail. Walk on the rail in direction of the secret room. The rail ends at a corner and at this corner it is possible to get to the upper deck by means of a glitch. The glitch works simply by walking into the corner. Don’t jump, just walk. It may take a few attempts before it’s working, but practise makes perfect. One note here though: One should get to the upper deck as fast as possible as the fish are continually shooting the ship.
When at the upper deck (with the Lockjaw naturally) make sure there are two fish out there. The combo starts by shooting the canon. Quickly take the two yellow gems while jumping and using helicopter to take the third yellow gem. Just before you go below the upper rail, shoot the canon once again and drop to the lower deck and take the gems on the way down without hitting the Throttle Copter can as you land. Now run like heck and jump on the rail and helicopter to the secret room taking the yellow gem on your left. Jump away and take the yellow gem on the right and finally take the green gem. (12.860 points).

The Green Gem Combo

Back on the ship, use the Throttle Copter to reach the canon on the upper deck and shoot it three times (sometimes two shots are not sufficient). Land on the Throttle Copter can as you go down again in order to get the points with power suit. (13.040 points).

Now to the combo that will determine your score in this part. Renew the Lockjaw and head for the yellow gems on the netting. As you face them climb the netting on the left and take the yellow gems, when you reach the top, move to the right to take the yellow gems and now jump down taking the yellow gems on the right on the way down except the last one in the lower right corner. It may take some practise the make the right jump. Quickly hit the canon on your right and quickly turn back to take the last yellow gem on the netting. Run like the wind to take the first yellow gem that leads to the canon. Shoot the canon on your left and return to take another yellow gem to keep the combo going. The idea now is to keep the combo going as long as possible by combining the remaining yellow gems with the canons. Do this as slowly as possible, thus allowing a new school of fish to appear. It is possible to get a combo exceeding 4.000 points in this part.

The Cannon Combo

Get as many as possible of the remaining fish in combo. (20.000 points).

Part 2. Force the Hoodlock back behind the HMF by hitting him regularly. Get the HMF, break the pig, collect the gems, kill the Hoodlock with a charged fist and finally convert the Black Lum. (21.100 points).

Renew the HMF and run towards the snowballs coming at you. Avoid them by hitting them with the HMF. Don’t collect any yellow gems along the way. You must now get to the upper level without touching any yellow gems. This can be done by mounting the boxes in the middle. Stand on the box to the left of the yellow gem. From there, make a jump to the box furthest to the left. There isn’t much room to move on this box without touching the yellow gem, so be careful. When you jump to the box, grab hold with the hands on the edge pointing away from the upper level. Climb carefully to the box and stand on the extreme corner close to the wall and away from the upper level. From there you can jump to the wooden tower close by. Climb to the top of the wooden tower and jump to the upper level. The hands will grab hold on the edge. You are now at the level with the Hoodlock and a few yellow gems. Again, go to the level above without touching anything. This can be done as follows: Near the yellow gem to the left, you can walk or run a little bit up the hillside. When you reach the highest point you can make a jump to a small platform on the hillside just above the yellow gem. Stand at the edge of this platform and make a jump to the level above. Again the hands will grab hold. At this level, don’t touch anything but jump up one further level, which this time is easy. Now, avoid the snowballs and find your way to the cage. The cage is invisible, but a red circle reveals its presence. Hit it and free the Teensies. They will stop the snowballs and provide you with the Lockjaw. At this point, don’t be tempted to continue jumping the balloons as the Hoodlums won’t appear until you finish off the Hoodlock.

Instead take the Lockjaw and helicopter down to the level with the Hoodlock. As the snowballs have stopped rolling at you, you can now finish off the Hoodlock nice and easy with the power suit. Do this and take the yellow gem on the left where you jumped to the platform in combo. Run back and convert the Black Lum, also in combo. But for the love of god, don’t touch the yellow gem near the fireplace. (21.420 points).

The Beginning

Use the Throttle Copter to go to the upper level and return to the Lockjaw, again without touching any gems on the way.

Now to the first of the long, big combos in this part. This combo depends on speed and the ability to jump the balloons fast. Take the Lockjaw and swing to the balloons. Take the yellow gems and give the Hoodlum a semi-charged shot. Don’t run into him and he will inflate a balloon and go to the other side. Now run a little bit down the path to the left of the Hoodlum and then turn right into the first balloon. When done right, you will take the first and second balloon in one jump and thus save a precious second or two. Take the yellow gems on the remaining balloons. Take the yellow gem as you land. Go to the circular, wooden arena and jump over the fence midway to take the yellow gem just on the other side. Now go clock wise and take the yellow gems while charging your fist. Electrocute the Elite Monger who appears just where the remaining yellow gem is located. Take this yellow gem and fast run towards the second Elite Monger who is descending by balloon. Hit him one time while on the balloon and now quickly run back and convert the Black Lum from the first Elite Monger (it should give two or three Black Lums). Thus you now have at least 20 objects. Activate Look Mode and take the Matuvu for 2.500 combo points. Turn around and finish off the last Hoodlum who is conveniently placed near you. Convert the Black Lum before the cinematic starts. Now rush to the level below with the pig. Break the pig and collect the yellow gems. Make sure the last gem you take is the one close to the edge. Roll off the edge and land on the yellow gem you left at the fireplace. Continue to roll off the edge here and land on the yellow gem just below. Collect the yellow gems on the boxes and continue to take all the remaining yellow gems in combo (the last three gems will be without the Lockjaw). This combo is worth 10.590 points. (34.600 points).

The Circular Arena Combo

Go back to the Lockjaw and balloon to the other side. Finish off the first Lavicraft and combo it with a lone yellow gem in the corner near the arena. Convert the Black Lum and get the two yellow gems and the end of the wooden path in combo as well. (35.740 points).

Now to the second of the very long combos. Weaken the remaining Lavicraft so one more hit will finish him off. Now he must be placed at a certain spot, which is on the wooden path leading away from the circular arena. The place is right in the middle of the pathway, about one fourth of the way from the arena to the wall of the hill at the end of the pathway. You can place him there quite easily. Make him shoot fire at you and run from the centre of the arena along the middle of the wooden pathway to the wall at the end. Pause there. If he is not in the right position, repeat the process. When positioned, he will not move away unless you approach him. Now refresh the Lockjaw and get ready for the combo.

The combo starts with the yellow gem on the ground at the start of the scaffolding. Take it and jump to the scaffolding. Take the yellow gems and when you reach the platform with the four yellow gems, take the two gems on the left first. Continue with the remaining two gems while hitting the Lavicraft who is placed just down below (you can easily see the red circle). Quickly take the first yellow gem on the first balloon and continue with the other balloons while 1.500 points from the Lavicraft are added to the combo counter. Break the Snowmen and collect the gems. Continue with the trail of yellow gems. Be careful with the gem on the left box as you have to make a jump to get it. Take the gem on the floor between the opposite boxes and jump to the box where the previous gem was located. The following must be done with some accuracy. Jump forward and right (some might say north-east) to the ceiling while taking the first of the two remaining yellow gems. Pass the last yellow gem on the ceiling on the right and turn left to take it just before the combo (and the Lockjaw) runs out. Get the HMF and quickly charge your fist while falling towards the door. Break the door as you stand as close as possible to the door. Continue to take the yellow gem on the box in the other room. Run towards the Snowman while hitting back to break the pig to continue the combo. Break the Snowman, take the gems while charging the fist and send a deadly shot towards the Hoodboom on the scaffolding. Take the remaining yellow gems on the ground floor near the Snowman and on the level where the Hoodboom was placed. The combo ends here. (46.600 points).

The Lavicraft Combo

Get the Lockjaw and go to the secret room. Make sure you get as many yellow as possible in the beginning of the combo and save as many red gems as possible for later. Also the green gem must be taken as gem number 11 – 15 in order for it to give maximum points. (61.620 points).

Go back and renew the Lockjaw. Take the remaining gems in this room. (61.760 points).

Renew the Lockjaw and use the swing. You can choose to pass the HMF as the Lockjaw will do here. Go stand before the yellow gem and let the Hoodlum hit you one time. Get the yellow gem and jump to the level where the Hoodlum is standing. Get the yellow gems here and jump to get the remaining two yellow gems here while charging the fist. Kill the Hoodlum with one hit and convert the Black Lum, all in combo of course. (62.780 points).

We now get to the third long combo in this part. First some preparation. Climb the ladder and jump the balloons to get the Vortex. Collect the four yellow gems. (62.920 points).

Run past the first Hoodlum and shoot the stilts with the Vortex. Now jump down below and wait for the Vortex to run out. Go to the frozen waterfall and hit the Elite Monger five times. He will be joined by the first Hoodlum who has chosen to jump down as well. Go back upstairs using the ladder. The Hoodboom will stand close to the Snowman. Hit him five times and renew the Vortex. When you come back he will be conveniently placed a little bit away from the Snowman. Now to the combo.
Break the Snowman and collect the yellow gems. Hit the Hoodboom and very fast jump and helicopter to the first of the five balloons on the right. When done right and fast you will reach the balloon just in time to continue the combo. Take the five yellow gems while falling/helicoptering/steering to avoid the balloons. When you land on the box, hit the Elite Monger, still with the Vortex. He will give 2.500 points in combo. Get the HMF, convert the Black Lum and finish off the Hoodlum. Convert the Black Lum and zoom in on the Matuvu for additional 2.500 points. Quickly turn around, break the door and collect the gems in the hallway together with the pig. It’s a combo worth of 9.220 points. (74.240 points).

The Balloon Combo

You now enter the last room in this part. In order to prepare the first combo, you might want to weaken the two Hoodlums on the left with two shots each (I don’t do that myself though). Also you have to hit the Hoodboom on the scaffolding in order to make him jump down (jump to the level with the Snowmen, jump and helicopter away from the level while sending a curved shot to the left and aimed at the Hoodboom).

Now to the combo itself. This one was once devised by Cyberscreen and it remains one of my favourite combos in the whole game. Go to the level with the Snowmen. Go stand at the pig with your back to the two Snowmen and thus facing the third Snowman. Break the pig and get the HMF and quickly break the Snowman in front of you in combo and collect the gems. Return to the two Snowmen and break them in the same combo. Renew the HMF while collecting the gems. Charge the fist while running towards the Hoodboom who is now standing on the ground floor and kill him in combo with one hit. Convert the Black Lum. Use the Throttle Copter and finish off the Hoodlum on the left. Run back to renew the Throttle Copter and turn counter clock wise around the corner of the scaffolding. As soon as you see a red circle around the Hoodlum send a curved (charged) shot at him. Quickly use the Throttle Copter for an easy ascent to the level with the HMF and run fast to get the HMF. Now head for the middle part of the wooden hanging bridge where another Hoodboom is standing. Kill him with a charged fist (must be done quickly). Now head for a place underneath the end of the hanging bridge. At this exact spot you can jump and with a charged shot to the right hit the Elite Monger who is standing near the end of the bridge. The exact location of this spot is easily found slightly to the left of a narrow shade of grey in the snow. The combo ends here and there is nothing sweeter than hearing this last charged shot worth of 2.500 combo points hit the target. (85.330 points).

The Scaffolding Combo

Go back to the HMF and wait for the Black Lum to fly by. Convert it (it usually gives two Lums). (85.390 points).

Now it’s time for the last combo in this room. Use the Throttle Copter to enter the scaffolding. Cross the bridge and head for the Hoodlum. Don’t hit him. Instead jump to the left and with the Throttle Copter fly to the top of the scaffolding and break the cage. You now have the Lockjaw. Head back to the first bridge and the Hoodlum. Charge your fist and take the yellow gem in front of the Hoodlum and finish him off with one hit. Convert the black Lum. Now jump out and upwards to the wooden hanging bridge above. Jump as if you wanted to hit the head on the floorboards. What actually happens is that you pass through the floor and you find yourself on the bridge above. Continue the combo with the Hoodboom that have appeared at the end of this bridge. Convert the Black Lum. Now, in order to continue this combo you have to stand next to the yellow gem where you killed the Hoodboom. The Elite Monger will arrive rather late by the balloon, so as soon as you see him coming down, charge your fist, take the yellow gem and electrocute him at the moment he touches the bridge (only then can it be done). Convert the Black Lum and race towards the Hoodlum at the end. Kill him with one hit after taking the yellow gem. Convert the Black Lum and kill the last Hoodlum and convert the last Black Lum. (90.570 points).

The Second Scaffolding Combo

Renew the Lockjaw and head towards the other room. Take the remaining yellow gem at the end of the first bridge. (90.590 points).

In the other room, jump the boxes to the right and jump the balloons until you get to the balloon with the yellow gem. Take it. (90.610 points).

Jump to the horn and collect the gems in combo, fall down to continue the combo with the pig and the gems below. (91.730 points).

Get the HMF and kill the last Hoodlum with one hit. Convert the Black Lum (this can be made to give three Lums). (92.210 points).

Part 3. In the first room there are two Hoodoos, one protecting the Slapdash and one protecting the cage. Give each of these Hoodoos three shots. Everything in the first room (and then some) can be taken in combo. Start at the pig on the left. Break it and break the other two pigs as well. Collect the gems and take a hit at the cage. The Hoodoo will appear. Kill him in combo and break the cage. Convert the Black Lum and take the red gem left by the Teensie. Take a shot at the Slapdash and finish off the last Hoodoo. Convert the Black Lum and finish off the Slapdash. Convert the Black Lum and continue the combo by flipping the Snowboard (usually three times at this place) and finally take the five yellow gems in the same combo. (96.400 points).

The next combo follows immediately and starts with the five yellow gems followed by a jump where the opportunity of flipping the snowboard should be used to the full extent. When landing close the edge of the path with the two red gems, it is sometimes possible to flip all the way to the gems. Collect the gems and steer left after the jump while flipping like mad. Get the Hoodlock in combo and collect the yellow gems along the wall. I usually land about 1.960 combo points here, but it may vary from time to time. (98.800 points).

Note: If you at this stage of the game are in need of points, it is possible to trigger a launching glitch just after the path with the red gems. Jump to the extreme left when leaving the path and go along the left side wall. At some point you might be launched high into the air and thus being able to flip the snowboard like mad. I once had about 2.800 points in combo that way.

The next combo involves the fence on the left just before the next Hoodlock. Go into the fence on the right side of it. This allows you to flip the snowboard, often up till three times, and furthermore you get the Hoodlock in combo. After the Hoodlock continue down the left path and collect the yellow gems. Jump off the path and flip the snowboard (in combo) for additional points. (99.650 points).

At the next fence on the left, go into to it on the left side and flip the snowboard. Continue into the left corner just after the fence and you can flip again. You can get a combo of 300 points here. (100.190 points).

The next combo starts with the third Hoodlock. Run into him and continue left up the short slope. When done right this allows you to flip four times. Continue and jump off the path towards the next Hoodlock. Flip while in the air. Hit the Hoodlock, ram into the fence, flip, take the yellow gems, jump and flip and finally take the red gem in combo. This combo should be between 1.100 and 1.300 points depending on the number of flips. (101.990 points).

Take the five yellow gems in the hallway. (102.080 points).

Ram the Hoodlock and take the yellow gems in combo. Hit the fence and flip one time in combo. You miss the last yellow gem by doing this, but occasionally you can get it after the fence. (102.380 points).

Take the left path and get the red gem. (102.410 points).

The next combo starts with the Hoodlock just after the red gem. Run into him and flip whenever you can and get the gems. I usually get a combo worth of 1.590 points here (and on a rare occasion 1.740 points). For the sake of counting this should amount to 104.580 points. Obviously one cannot keep scoring after 100.000 points.

Now to the combo involving the green gem. It starts with five yellow gems and is followed by flips before and after taking the green gem. The green gem is worth 4.500 combo points. If for example one is able to flip ten times the combo is 5.200 points. In order to reach the “maximum score” in this level one should thus have 99.999 – 5x10 – 10x30 – 1.500 = 98.149 points before starting this last combo and the score will be 105.199 points. This very personal “maximum score” can be adjusted to how many times one actually is able to flip the snowboard.

If one wants to be the world champion in this level we need a different approach and a different combo. It involves a glitch that is a bit hard to trigger, but then again not harder than getting the green gem itself. It starts with the last Hoodlock before the green gem. Run into it and jump and flip, take the yellow gem, jump and flip. Take the following five yellow gems and the red gem and jump and flip to the other side. Now if you aimed right when doing this jump, you can land exactly on the left edge of the pathway. When doing this right, you will be launched into the air and thus being able to flip some more and to top it off, you will land exactly where the trail of five yellow gems leads to the green gem and thus keep the combo going. Take the five yellow gems, jump and flip and take the green gem in a combo of 7.500 points. Let’s investigate this further and be more specific about the combo.

In units of five objects (the first 20 objects) the combo can go like this:

Hoodlock 4 flips| 1 yellow 4 flips| 3 flips 2 yellow| 3 yellow 1 red 1 flip| 9 flips 5 yellow 8 flips green gem

Here I assume one is able to flip 4 times for the first jump, 7 times for the second jump, 6 times for third jump, 4 times after being launched from the edge and finally conservative 8 times when jumping for the green gem.

The combo is worth 11.370 points. In straight points this is: 130 + 11x10 + 30x30 + 1.500 = 2.640 points. Thus in order to reach the maximum score one should have 99.999 – 2.640 = 97.359 points before hitting the Hoodlock. The maximum score for this level in this example is: 111.369 points.

Note 1: The combos in this walkthrough are all tried out several times, but for obvious reasons I have left out being hit along the way.

Note 2: This game is played on X-Box and on this platform the conversion of Black Lums goes like this: If the Black Lum is converted right after the Hoodlum is killed, then it will give 10 points. If you wait a while it may give 20 and wait even further it may provide 30 points and thus count as three Lums (this fact is important in combos). Wait even longer yet and it may be back to 20 or 10 points again. Thus there is a time dependency when converting Black Lums and in a given situation it may be down to luck how it is converted. The combos where the conversion always provides 10 points, it is counted as 10 points in the combo. And where I always can get it for 30 points, it is counted as such (an example is the very first combo in part 2.). In all other cases the conversion is set to 20 points as an average score. Thus for the fanatic player, the score may be a little bit higher than I have stated.

Note 3: In order to get the maximum score it is necessary to get 98.149 points (or 97.359 points depending on the level of your ambitions). It is thus possible to loose around 7.000 points along the way when compared to the walkthrough, so mistakes are allowed. For instance, this time around I got 19.000 points on the ship and I settled for that. I would probably play the whole day to get 20.000 points on the ship and since I can loose points I chose to save the score of 19.000. Plus I tend to loose patience when getting around 20.000 points and the ship is shot to pieces just before I kill the last fish.

MandM81
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Re: The Rayman 3 Scores Topic

Postby MandM81 » Thu Oct 16, 2008 9:38 pm

Hoodlum Headquarters.

This walkthrough is made for console players, that is, I assume the Lums glitch is working. I use that in the combos. For pc players the game might be a little bit different in places, but I’ll try to come up with suggestions to cover for the lack of Lums. As is outcome of a Lum conversion is either one, two or three and since it is a random outcome, I assume the number of Lums in a conversion is two unless otherwise stated. Thus the score can be a little lower or a little higher than stated in the walkthrough depending on your luck with the Lums.

Part 1.

Go to the platform with the Shock Rocket and don’t take any gems on the way. Shoot the cage that gives you the HMF and then the one that gives you the green gem. Go back and activate the HMF, still without taking any gems. Break the Door and hit the Switch. 20 points.

Renew the HMF and collect the gems on the boxes. Make sure you have at least five yellow gems before taking the red gem, and make sure you get everything with the powerup. 700 points.

Cross the bridge and hit the Grim Keeper once. Renew the HMF and return to finish off the Grim Keeper. Get the Matuvu in combo and convert the Lums (see the video). 2.280 points.

Make the remaining Hoodblaster stand on the lower box and renew the HMF (it is not necessary to weaken this Hoodblaster beforehand). Get the two yellow gems on the right, kill the Hoodblaster and convert the Lums. Run like hell and get the green gem in combo for 6.000 points. Note: It is necessary that the Hoodblaster gives you two or three Lums to make this combo work. If he only gives one Lum, it’s a restart (see the video). 11.880 points.

The green gem combo - easy version

Now it’s time to clean up this first room. Renew the HMF and get the lone yellow gem on the box near the place where you took the green gem. 11.900 points.

Continue up the boxes and collect the four red gems. 12.110 points.

Go to the secret room and helicopter carefully down without landing on a gem. Strafe carefully around the series of gems and collect the yellow gems first (get at least five yellow gems first). 13.220 points.

Return to the HMF and cross the bridge to collect the three red gems behind the boxes. 13.520 points.

Activate the Switch next to Globox and enter the next room. Ignore the Hoodblaster that’s coming at you and head for the Warehouse. As you fall down into the Warehouse, convert the Black Lum. 13.530 points.

Now you have to prepare one of the most difficult combos in this level. Hit the Elite Monger on the boxes four times. Climb/jump to the box in “middle” of the three Hoodblasters (it has a Red Lum on top). Hit all the Hoodblasters two times and continue up the pathway with the stones. Head for the Hoodboom on top and hit him five times. Now the combo starts. Let the Hoodboom hit you with a bomb and jump/helicopter towards him. Kill him and quickly convert the Lum. Fall down (it’s a very long fall and it takes lots of practise to be able to do it right) immediately to the box next the Hoodblaster and kill this Hoodblaster as you jump towards the ledge with eight yellow gems. Quickly take these gems and fall down to kill the Elite Monger below and get the Vortex. Convert the Lum and head for the box on the right. Kill the Hoodblaster and jump to his box while charging your fist (in case you didn’t weaken the last Hoodblaster). Jump and send a curved shot at him and quickly convert the Lum from the previous Hoodblaster. Finally get the Matuvu in combo (see video). It is a combo worth around 5.700 points depending on the number of Lums converted. 21.090 points.

The Warehouse Combo

Renew the Vortex and head for the Mushroom. Lower the Mushroom with the Vortex and collect the yellow gems on the right. 21.230 points.

Jump the Mushroom and carefully strafe to collect a red gem and get the Tribelle in combo with the rest of the red gems. 22.530 points.

Renew the Vortex and get the gems from the cage. 23.170 points.

Get the three gems on the ledge nearby. 23.270 points.

Climb to the top, get the HMF and break the Door. 23.290 points.

Hit the Switch and fall down into the room with the Hoodlock. Hit the Hoodoo once with the HMF and climb back to the HMF. Renew it and head back into this room. Fall down as you charge your fist to kill the Hoodblaster with one hit. Quickly hit at the Hoodlock and kill the Hoodoo and thereafter the Hoodlock with one charged hit. Convert the Lums. 25.110 points.

Follow the path behind the Hoodlock and enter the final room in this part. Leave to two yellow gems and head for the boxes and jump to the climbing net. Collect the four yellow gems along the way. 25.160 points.

Head for the top and don’t take the red gem on your way. Get to the Vortex and finish off the Hoodboom. Get the red gem in combo and fall down to get the remaining two yellow gems in combo. 25.560 points.

Break the Door and exit this level. 25.580 points.

Note 1: The Hoodblaster, The Grim Keeper, The Matuvu and green gem can all be taken in one combo in the first room. It goes like this: Get the HMF, roll off the edge of the platform, cross the bridge and kill the Hoodblaster with one charged hit. Kill the Grim Keeper and convert the Lums. Get the Matuvu in combo and quickly get the green gem in the same combo. If you don’t have the Lums glitch, you will get two Lums in all from the Hoodblaster and the Grim Keeper. The total score for this combo is 11.340 points. It gives you additional 220 points compared to the method described above. If you do have the Lums glitch working and if you get, say, three Lums in total from the Hoodblaster and the Grim Keeper then you will get the Matuvu for 1.000 points in combo and the score for this combo in total is 11.860 points. The gain here is 740 points compared to the score stated in the walkthrough.

Note 2. The Warehouse combo is quite hard, but if you have enough points from the first room, you can use a mild version of it. It doesn’t involve falling down on a box and it is easier. You get a lower score as you don’t get the Elite Monger for 1.500 points in combo. He will only give you 1.000 points in combo. In return you get more points out of the first Hoodblaster. See the video.

The Warehouse Combo - reduced version

Part 2.

Room 1. The first combo in this room is where the Lums glitch really pays off. It can mean a difference of up 2.000 points. Now to the combo. Hit the Elite Monger five times. Collect the six gems along the wall and kill him to get the HMF. Convert the Lum, get the yellow gem on the box nearby and collect the three red gems behind the boxes. Kill the Hoodmonger on the floor and renew the HMF. Convert the Lum and kill the Hoodblaster on the box. Renew the HMF and kill the Hoodboom with one charged hit, convert the Lum. Renew the HMF and kill the first Hoodstormer with one hit and quickly kill the second one. Head to the back of the room and wait for the Lums to fly by. As you convert these Lums, they can give you up to around ten Lums each, which is 1.000 points in combo for each. It is possible to reach a combo of 8.000 points here, although it doesn’t happen very often. 35.080 points.

Note: One can get even more points if one can hit the Hoodblaster, who jumps between the boxes, in midair. In this case the Lum from him will fly away and thus through the Lums glitch be able to give up to ten Lums upon conversion. Thus an extra 1.000 points is possible, but it’s a rare event.

Summon the Heckler and weaken him until one more hit kills him. Renew the HMF and charge the fist. Get the remaining yellow gem and kill the Heckler in combo. Continue into the hallway and get the Matuvu in combo. Finally convert the Lum from the Heckler. 37.180 points.

Room 2. Use the Shock Rocket to hit the Switch. Kill the Hoodblaster there as well. Sadly he doesn’t give any points. Finally break the cage and get the green gem (don’t collect it).

The rest in this room can be taken in one combo. Climb to the upper level. Hit the Elite Monger five times and hit the Hoodmonger one time. Hit the Hoodoo two times. Get behind the box near the three yellow gems. Lock in on the Hoodmonger and jump up on the box. Send a curved shot at the Hoodmonger to so the Hoodoo activates the Shield around him. Quickly collect the three yellow gems on the box to the right and kill the Elite Monger to give you HMF. Convert the Lum. Now there are three scenarios to consider:

1. The Lum from the Elite Monger gives you one Lum. In this case break the Door before heading towards the nearest yellow gem on the box. Collect it and get the red gem on the floor a little way away. Get back and collect the red gem behind the boxes and climb the box the get the yellow gem on top of it. Kill the Hoodoo and convert the Lum. Hope that it gives you exactly two Lums. If it gives you one, you lose 500 points. If it gives you three, the green gem won’t count. In case of one or two Lums, kill the remaining Hoodmonger as you jump to get to the green gem. Collect it and very fast run towards the Tribelle. As you are near it, strafe and collect the gems around it before you finally get it. This Tribelle will give you 2.500 points in combo if you got the two Lums from the Hoodoo and 2.000 points if you only got one Lum from the Hoodoo.

2. The Lum from the Elite Monger gives you two Lums. In this case continue with the gems and kill the Hoodoo as before. If the Hoodoo give you one Lum, break the Door and continue. If he gives you two Lums, leave the Door out. If he gives you three Lums, you’re screwed and it’s a restart (the green gem won’t count).

3. The Lum from the Elite Monger gives you three Lums. Continue as before and when you kill the Hoodoo, don’t convert this Lum, just break the Door and kill the Hoodmonger and head for the green gem and so on. The combo is worth 14.780 points (14.240 if you miss out on a Lum). 56.790 points.

The Tribelle Combo

Room 3. Run across the bridge and break the cage to get the Vortex. Run back across the bridge with the Vortex and hit the Elite Monger standing in the shelter to make him smaller. Now to the first combo in this room. Hit the Mushroom and step on the Elite Monger while you get the red gem in the shelter. Convert the Lum and jump the Mushroom to the secret room. Strafe carefully and get a yellow gem first. Continue with the other gems and get the green gem as the last gem. This combo is worth 10.040 points. 70.670 points.

Now carry the stone across the bridge. Convert the Lum from the Hoodblaster along the way. It can give you one, two or three Lums and if you bother, you can get it with a powerup. 70.700 points.

Place the stone on the Switch and get the Vortex. The last combo in this room starts with collecting all the yellow gems along the wall in the Shooting Gallery. Charge your fist as you collect these gems and when done, kill the nearby Hoodblaster with one hit. As you do that, the other Hoodblaster will get hit as well and thus be smaller. Convert the Lum from the first Hoodblaster and pray it gives you three Lums. Step on the second Hoodblaster and immediately convert the Lum (it only gives one Lum). Charge your fist as you run out of the Shooting Gallery. When you have exited the room, kill the remaining Hoodblaster with one hit and run like hell across the bridge. When you are near the other side, stop and zoom in on the Matuvu to get it in combo. If you got three Lums from the first Hoodblaster, this blue animal will give 2.500 points in combo. If you got one or two Lums it will give you 2.000 points in combo. 77.720 points.

Room 3

Enter the Shooting Gallery and finish this part.

Note 1: The Lums glitch is used heavily in all combos in this part. In room 1 this glitch can mean 2.000, or even 3.000, points in difference. In room 2 and 3 it potentially means 500 points extra in each room, although I have never experienced all glitches working at the same time. It is usually enough to make the Lums really count in the first room. A combo of 7.500 – 8.000 will be sufficient no matter what happens in room 2 and 3.

Note 2: It is possible for pc-players to compensate for the lack of Lums in the first room. However, it requires getting the Heckler in combo after the Hoodstormers, and that is some task. It can be done as follows: Renew the HMF just before you kill the last Hoodstormer. Make sure you stand at the exit when you kill him. The Heckler will appear and hit him with a charged hit to remove his shield. Hit him with semi-charged hits, continue the combo with the yellow gems (you must leave the yellow gems on the boxes for this combo). Renew the HMF while still hitting the Heckler and finish him off after the last yellow gem. Proceed to the hallway and get the Matuvu in the same combo. Finish off with the Lum after the Heckler. This combo earns you the missing 3.000 points that console players can get from the Lums glitch as you get both the Heckler and the Matuvu for 2.500 points each in combo.

Part. 3.

Jump the boxes and head for the Lockjaw Can at the other end of the room. Activate it and go to the ladder that leads to the upper level. Climb up carefully and don’t let the wandering Hoodboom see you. When he stands close to you, get up and hit him five times. Now for the first big combo in this room. Get the six gems on the ledge to the left. Jump and helicopter towards the Hoodboom and kill him before the combo runs out. Quickly hit the Pig and get the gems. Fall down on the Lockjaw Can and continue the combo with the gems between the Hooks. It takes some practise to get it right. 81.200 points.

The Hoodboom Combo

Now for the biggest combo in this part. Lower the long ladder so you can reach the level above. Renew the Lockjaw, swing the Hooks to get to the long ladder and climb this. Head for the ledges where the Hoodlums will appear. When the first one appears, charge your fist and get the yellow gem in the small enclosure on the right. Jump and helicopter towards the Hoodblaster and kill him with a charged hit. Next, a Hoodmonger will appear. You may weaken him with two hits, or you can ignore that, get the Lum from the Hoodblaster and collect the yellow gem on the right. Jump and helicopter towards the Hoodmonger and kill him. Quickly charge your fist and hit the Elite Monger with a charged hit and him twice thereafter. Convert the Lum from the Hoodmonger and collect the gem on the right. Jump and helicopter towards the Elite Monger and kill him. Now you have to be fast. Collect the remaining gems in the enclosures on the right (don’t convert the last Lum) and charge your fist as you run to the platform at the end. There an Elite Monger will appear. Give him a charged hit as you head from the three yellow gems on the right end of the platform. Collect them while you charge your fist and kill the Elite Monger with a charged hit. Convert the Lum and zoom in the Matuvu that can be seen from the platform. Finally, hit the Switch to get it in combo. This combo is worth 6.520 points if the first two Hoodlums each give two Lums. If you are lucky and have three Lums from each, then this combo may be 1.000+ points more worth. This is because in this case the first Elite Monger and the Matuvu each gives 500 points extra. But this is a rare event. I calculate the combo with two Lums from each. 90.040 points.

The Matuvu Combo

Head for the Lockjaw Can. Activate it and use the Hook on the right to swing towards the platform lift that has been activated by hitting the Switch in the previous combo. Use one of the boxes in the acid water as a station on the way. Jump these platforms to get near the top. Jump to the secret room when you are high enough. Collect the gems, the yellow ones first obviously. 92.320 points.

Renew the Lockjaw and jump back up these platforms. This time jump to the ledge around the metal construction, break the cage at one end to get the green gem. 95.320 points.

Continue to the other end of the ledge and collect the red gem. 95.320 points.

Renew the Lockjaw and jump the platforms once again. When you are high enough, jump the chimneys and get the yellow gems in combo. 95.560 points.

Renew the Lockjaw and jump the platforms until you get near the top. Jump and helicopter to the level on the other side containing yellow gems and a Tribelle. Collect the yellow gems at the end and run towards the Tribelle. As you collect the last yellow gem before the Tribelle you have to strafe to continue in order to get the Tribelle. Get the last yellow gem in combo as well. 97.420 points.

Renew the Lockjaw and jump the platforms to get near the top. Jump and helicopter to the opposite level once again, this time land at the other end. Go to the level below where you see a Pig. Break it, collect the gems and quickly fall down to get the gems on the ledge below. 99.840 points.

Renew the Lockjaw and get the three yellow gems on the boxes at the ground level. 99.900 points.

Renew the Lockjaw, climb the long ladder and get the four yellow gems in combo. 100.040 points.

Head for the top level and break the cage to get the gems. 100.360 points.

Jump to the level with the Heckler. Kill the Hoodoo and convert the Lum with the HMF. 100.670 points.

Finish off the Heckler with the HMF and convert the Lum. 101.230 points.

Up until now all points have been collected and added to the score. In order to reach the maximum score of this level one has to reach a certain score after part 3. The maximum score is reached in the next part using the Slapdashes, the Lums, the Pigs and the gems. Your score after part 3 will depend on the number of Lums you are able to convert from the two Slapdashes. The two Slapdashes, the Pigs and the gems are worth 1.920 points and each Lum converted adds ten points to that score. As 99.999 – 1.920 = 98.079 we thus get the following options:

0 Lums converted: 98.079 points after part 3.
1 Lum converted: 98.069 points after part 3.
2 Lums converted: 98.059 points after part 3.
3 Lums converted: 98.049 points after part 3.
4 Lums converted: 98.039 points after part 3.
5 Lums converted: 98.029 points after part 3.
6 Lums converted: 98.019 points after part 3.

Thus if you are able to get, say, four Lums from the Slapdashes, you must get 98.039 points after part 3 (perhaps you may want to have one or two extra points as you can get hit by the Slapdashes in the next part). That means you can lose some points along the way or you can make some combos simpler. I suggest the following scores after each part:

After part 1: 25.000 – 25.500 points.
After part 2: 76.000 points.
After part 3: 98.0x9 points.

Part 4.

Jump the wooden platforms and pass the Slapdashes. Wait for the wooden platform that is a bit twisted compared to the others. Hit the first Slapdash and convert the Lum. Go to the other side of the wooden platform, kill the other Slapdash and convert the Lum. Quickly fall down and slide to the end of the tunnel. Break the Pigs with the yellow gems first. Collects these yellow gems and break the Pig in the corner containing both yellow and red gems. Break the Pig with the red gem, collect this gem and finally break the Pig with the green gem and get it. When done right, you now have the maximum score for this level. If you are able to get four Lums from the Slapdashes, your score should be 109.109 points. The video shows the combo with four Lums from the Slapdashes.

The Piggybank Combo

Finish this part by destroying the Horrible Machine.

Part 5.

Go through the motions and finish this level.

**********************************************************************************
Hoodlum Headquarters - Combo Walkthrough (new maximum)
**********************************************************************************

Hoodlum Headquarters - A Points Walkthrough

Part 1

The Box Combo:
YYYYY|YYYYY|R
Combo: 460
Basic: 260
Total: 720

The Green Gem Combo:
DHGkLL|LMGy
Combo: 7.800
Basic: 4.410
Total: 12.210
Accumulated: 12.930

The Secret Room:
YRYYR|Yyyyy|rrrrr|r
Combo: 850
Basic: 420
Total: 1.270
Accumulated: 14.200

Gems in the first area: YYRRR and RRRR (later taken with the Vortex)
Accumulated: 15.040
Accumulated: 15.050 (including lone Lum from the entry of the Warehouse)

The Matuvu Tribelle Combo:
hLDHL|YYYYY|YYYEL|LHMHMu|RRRT
Combo: 9.360
Basic: 2.840
Total: 12.200
Accumulated: 27.250

Gems in the Warehouse: The Cage, YYY and YYY
Total: 840
Accumulated: 28.090

The Hoodoo Combo:
HLLHoL|HLL
Combo: 1.080
Basic: 1.200
Total: 2.280
Accumulated: 30.370

Last Hoodboom Combo:
YHLLD|YYY
Combo: 390
Basic: 340
Total: 720
Accumulated: 31.090

Loose points: RYY
Accumulated: 31.230

Part 2

The Hoodlum Combo (with tough but realistic Lums glitches):
yyyyy|eLLRR|RHHLL|LLLLL|LLLHR|HLLLLLLLLHLLLLLLLLL
Combo: 8.060
Basic: 2.420
Total: 10.480
Accumulated: 41.710

The Heckler - Matuvu Combo:
YYHLL|M
Combo: 1.560
Basic: 1.080
Total: 2.640
Accumulated: 44.350

The Green Gem - Tribelle Combo:
yeYYL|DYRRY|HoLLHG|YYYYY|T
Combo: 14.790
Basic: 4.960
Total: 19.750
Accumulated: 64.100

Lone Lum after suicidal Hoodblaster 60 points (two Lums on conversion wearing the Vortex)
Accumulated: 64.160

The Green Gem - Matuvu Combo:
YYYYY|YYHLL|HMuYRG|YYRRR|EYYYYYYHM
Combo: 18.020
Basic: 5.400
Total: 23.420
Accumulated: 87.580

Part 3

The Hoodboom Combo:
YRYYY|RHLL
Combo: 720
Basic: 440
Total: 1.160
Accumulated: 88.740

The Piggybank - Gem Combo:
PYRYY|RRYYY|YYYYY|YRRR
Combo: 1.580
Basic: 620
Total: 2.200
Accumulated: 90.940

The Green Gem:
Accumulated: 93.940

Gems YYYYY and R:
Total: 240
Accumulated: 94.180

The Secret Room:
YYYYY|YYYYY|RRRRR|RR
Combo: 1.660
Basic: 620
Total: 2.280
Accumulated: 96.460

Loose points Y, Y, Y, Y and the Cage:
Accumulated: 96.860

The Tribelle - Matuvu Combo:
YYYYY|YYYTY|YHLLL|YHLLL|YELRYYMYYEPYYYRRRRRRYYYYY
Combo: 14.300
Basic: 3.560
Total: 17.880

Actual score needed before the last combo: 99.999 - 3.560 + 10 = 96.449
Max score with this particular Lums conversion: 99.999 + 14.300 + 10 = 114.309

Comments

HH1: One could perhaps improve the Warehouse combos by somehow including the Cage in a combo.

HH2 room 1: The three sources of multiple Lums conversions in HH2 room 1 can lead to 8 or 10 Lums at best. I have calculated 8 Lums from each. I’d rather have the Heckler available. :(
The three sources are: Jumping Hoodblaster killed in midair and two Hoodstormers killed in high positions.

HH2 room 2: The Hoodoo must be item no. 10 or 11 and the Green Gem must be item no. 15 in the combo in HH2 room 2. One has to keep track on the Lums conversion while playing this combo and perhaps adjust along the way by including or excluding the Door in this combo.

HH2 room 3: The combo in this part depends on being able to connect the gems inside and outside the Secret Room. It’s not a simple task, but one can go like this: After collecting the Green Gem strafe and collect the other Gems except the Yellow Gem on the right as you face the exit. Strafe beside this Gem till you have almost passed it, take it and roll off the extreme edge towards the Red Gem in the shelter. As soon as you hit the shelter, jump up to pick up the Red Gem in combo. Now run towards the Bridge and turn around and kill the Elite Monger as late as possible and reach the Shooting Gallery well in time before the combo runs out. I have tested this, it works, but the success rate is low, maybe between one in ten and one in twenty.

I would pronounce The Green Gem - Matuvu Combo to be perhaps the hardest combo in the entire game. All connections are, as mentioned, tested and work out, but making them all work out successfully in one big combo is not for the faint hearted.

HH3: The Hoodlums in the Tribelle - Matuvu Combo are calculated with the maximum number of Lums converted, which is three from each Hoodblaster and one from the first Elite Monger. It is necessary to get at least five Lums from two Hoodblasters in this combo. Anything less and it’s a restart. Five such Lums will give a “maximum score” of 114.209 points.
Last edited by MandM81 on Sun Jan 18, 2015 8:18 pm, edited 4 times in total.

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Re: The Rayman 3 Scores Topic

Postby MandM81 » Thu Oct 16, 2008 9:38 pm

The Tower of the Leptys. (Updated walkthrough is seen below)

Part 1.

Climb up into the yard and ignore the Pigs along the way. Now, prepare for one of the biggest combos in the entire game. Hit the Hoodoo three times and if you wish, you may weaken the other Hoodlums as well, although it’s not necessary. Go to the ledge where you can see a yellow gem. Jump and stand on the ledge. Look out and make sure the Hoodblaster is standing close the entrance/exit. Enter the hallway and don’t take any gems, but continue to the room with the platforms. The idea is now to take twenty yellow gems in combo and then continue the combo with the Hoodlums in the yard. First you must get the Lockjaw. Jump and don’t touch the yellow gem. Enter number three platform to the left and use the Hook to reach the square platform hanging from the ceiling, again without touching any gems. Climb the netting and here’s where the combo begins.

Take the first yellow gem and get the next before jumping to the netting on the ceiling and collect the next three gems. Fall down/helicopter/steer to the square platform to collect the lone gem there and fall down to the first of many platforms. Collect the gems as you jump the platforms. Continue until you reach the Lockjaw. Renew it and continue through the hallway while charging your fist. As you exit the hallway, send a curved shot at the Hoodblaster. Next summon the Hoodoo and kill him. Convert the Lums as you go along. Finish off the next two Hoodlums and get the Lums. Charge your fist and make sure you hit the oncoming Elite Monger as he runs. That way you can electrocute him right on. Kill the other Elite Mongers. One way is to hit them five times, then convert the Black Lum from the previous kill and then finish him off. That way you can make sure to get the Lums and stay in combo. Kill the Hoodstormer and leave the Lum from him. Instead get the HMF and quickly get the gems on the stairs. The score depends on the number of Lums converted. It should be in the region of 24.000 – 25.000 points. (24.500 points)

Get the HMF and take the two yellow gems behind the screen. Renew the HMF and quickly break the two Pigs you ignored on your way in. (24.680 points)

Renew the HMF, break the door and get the yellow gems behind it in combo. (24.860 points)

Return to the room with the platforms and renew the Lockjaw. Quickly run back through the door and enter the room with the gems on top of the boxes. Take the first three yellow gems on the first three boxes and jump on the water to reach the exit on the other side. Don’t take any further gems. (24.960 points)

Quickly enter the big room where a Heckler and four Hoodstormers are waiting. Kill the first Hoodstormer with the Lockjaw (which then runs out), hit the next one four times and get the Lum from the first. Kill the next and so on until you have finished them all. I assume each Hoodblaster gives two Lums on average. (26.210 points)

Now, an Elite Monger will appear. Hit him five times and make him stand near the Pigs on the boxes. Renew the Lockjaw and quickly return to the Elite Monger (don’t take any gems on the way; jump the liquid when you have to). Hit the Pig on the right and get the Elite Monger in combo. Convert the Black Lum. (27.310 points)

You now have an HMF in the room. Weaken the Heckler, so one more hit will kill him. Renew the HMF and make the Heckler stand near the last Pig. When he’s in the right position, hit the Pig and quickly kill the Heckler in combo. Convert the Black Lum. (28.410 points)

Three Hecklers now enter the room. Weaken them all so one more hit will kill them. Make them all stand close to each other and kill them in combo. After killing the first two, convert the Lums (it normally gives at least three Lums) and get the last Heckler for 1.000 combo points. (32.110 points)

You now face a Hoodstyler and two Hoodoos. Get the HMF and kill the first Hoodoo with one semi charged hit and quickly get the second with one semi charged hit. Convert the Black Lums (usually gives at least three Lums) and kill the Hoodstyler with one semi charged hit. Renew the HMF and convert the Black Lum. (34.430 points)

It’s time for a shoe race. With a little patience one can get at least 420 points out of this. (34.850 points)

A number of Slapdashes will now appear. Get the HMF and kill the one with the $ sign. It will give you the Shock Rocket so you can free the Teensie in the cage. In return for this you get a green gem. You now have to kill all the Slapdashes and convert the Lums. Leave the Slapdash closest to the entrance/exit for last. Start with the next one and work your way around the room clockwise. You kill five Slapdashes before the green gem and if they all give you three Lums the green gem won’t count, so I advice you to count the Lums as you progress. After the green gem you have two Slapdashes left. When you kill the last one, quickly get the Lum and jump to the lower level to get the Pigs with contents in combo. (51.450 points)

Renew the HMF and get the four gems on the boxes. (51.490 points)

Head for the other end of the room and use the Throttle Copter to reach the netting above. Get the Lockjaw and take the two gems. (51.550 points)

Use the Hooks to reach a hallway at the other end of the room. Kill the first Slapdash and convert the Lum. Pass the second Slapdash and hit it as you fall down in the room with the boxes. Continue the combo with the gems on the boxes. Follow the video. About the score: The combo is usually 2.570 (if the Slapdash provides two Lums, which he didn’t do in the video) and the total score is 3.350 points. (54.900 points)

The Box Combo

Return to the room with the Throttle Copter and the Lockjaw. Use the Hooks again and pass the hallway. This time use the Hooks in the other room to reach to ledge where the cage is located. Don’t break the cage yet, but go all the way into the room in order to make the Hoodstormer appear out in the yard. Fall down into the room with the boxes and go out into the yard. Hit the Hoodstormer two times with the HMF and go back in through the door. Pass the room with the boxes and head for the Throttle Copter. Use it and get the Lockjaw. Use the Hooks to get back to the room with cage. Now break it and get the gems. Fall down and get the three gems on the way. As you enter the yard quickly kill the Hoodstormer in combo. And very quickly get the Throttle Copter, run like hell, lift off and enter the secret room. Kill the Pig in combo and continue the combo with the twenty yellow gems. It’s a combo of 2.390 points. (58.000 points)

The Secret Room Combo

Use the Throttle Copter to get the two yellow gems just above. (58.060 points)

Return to the room with the platforms. Get the Lockjaw and get the lone yellow gem beside you. Climb the platforms and use the Hooks to reach the top of this room. Get the five remaining yellow gems in combo (use the netting to get to the top without taking any gems on the way). (58.260 points)

Break the last cage and get an HMF. Break the door and head for the exit. (58.280 points)

Part 2.

The action is on from the start in this part. The first thing to do is to get the Lavicrafts in combo for 500 points each. It is done by getting five objects in combo before killing the first one and then killing the other one before the combo from the first runs out. (59.870 points)

The Lavicraft Combo

The next combo involves the Pigs on the roof, the Hoodblaster and some Pigs on the floor. Get the Lockjaw and climb the circular staircase. Pass the Hoodstyler and jump to the roof with the Pigs. You may want to weaken the Hoodblaster in front of you with two shots. Break the Pig with the yellow gems, get the gems and break the Pig with the red and yellow gems. Get two yellow gems first and break the last Pig as you fall down from the roof, while sending a hit towards to Hoodblaster. Head for the lone yellow gem on the floor and continue the combo with the two Pigs you see before you. (63.910 points)

The Piggybank Combo

Climb the circular staircase again and pass the Hoodstyler once more. This time use the Hook and the balloon to get to the roof with the Shock Rocket. Activate the Shock Rocket and quickly stand on the switch and shoot the cage at the staircase. Don’t hit the Hoodstyler. This will give you the HMF. Go to the ground floor and activate the HMF. Now run fast to the wooden door on the right. Break it and hit the switch, which brings out the green gem, and continue the combo with the nearby Pig and the gems. Continue the combo with the Pig to the left and get the second wooden door in combo. Renew the HMF and quickly break the Pigs behind the door and collect the gems. (68.210 points)

The Second Piggybank Combo

Go back to the Shock Rocket. Now, shoot the Hoodstyler and get the green gem nearby in combo. (74.470 points)

Renew the Lockjaw and swing the Hooks until you reach the scaffolding. Don’t use the Throttle Copter. Instead helicopter across the room and take the balloons to the top. Take the yellow gem on the balloon in combo with the three yellow gems on the scaffoldings. (74.610 points)

Now take the balloons back to the revolving tower. There are six yellow gems on the ledges and the tower. Take them in combo. (74.850 points)

Take the four yellow gems on the nearby staircase in combo. (74.990 points)

Take the lone yellow gem floating in the air. (75.010 points)

Continue using the Hooks and the balloons to get to further up on the tower. Take the twelve yellow gems in combo. (75.650 points)

Use the Throttle Copter to go the upper floor of the tower. Here are seven Hoodstormers waiting and they will appear in pairs except for the last one. There are several ways to attack this. One way is to weaken the two Hoodstormers, drop down to the Throttle Copter and fly up again to kill the first one with a Power Suit, then get the other one in combo and convert the Black Lums. Repeat this with the next two sets of Hoodstormers, but after the last pair continue the combo with the last Hoodstormer. Get the Lockjaw and convert the Black Lum. The score in this version is 1890 points. (77.540 points)

Alternatively: Weaken the first two Hoodstormers and get the first with the Power Suit. Get the rest of the Hoodstormers in one combo together with the Lums. Assuming one can get two Lums on average from each Hoodstormer and assuming the last Lum is converted with the lockjaw, this should yield 3.540 points. I normally play the first version myself and I will continue with the score from that one.

Use the Hook to exit this room. Climb the ladders and enter the room with the Elite Monger. Hit him five times and get a yellow gem from the groove in the wall and then finish him off. Convert the Black Lum and get the rest of the yellow gems in combo. (78.860 points)

Climb further up and get first three yellow gems in combo then the next two. (79.020 points)

Now, there are sixteen yellow gems floating in midair and loads of Throttle Copters. Get as many yellow gems with Power Suit and in combo as possible. A good way to approach this is to get to the top without touching any and then fall down through the lot. One should be able to get at least 600 points here. (79.620 points)

Move on to the next room, where you face a Hoodstormer and some red gems. Hit the Hoodstormer four times and use the moving platforms to get to the red gems. Pass the first set of red gems and head for the next. Get these four red gems in combo and get the Lockjaw. Move on to the next set of red gems. Jump the balloon and get them in combo and kill the Hoodmonger in the same combo. (80.650 points)

In the next room you see a batch of Pigs and a cage. Free the Teensie and get the HMF. Activate the HMF and break the Pigs. Start from the end opposite the HMF. (85.310 points)

Exit the room and fall down to break Pig just below. Jump the balloons while charging your fist. Kill the Hoodblaster with one hit. He doesn’t give you the usual 200 points, but you get the 60 points from killing him with one hit. (85.390 points)

Enter the next room where you find two Pigs and a cage. Break it. Break the Pigs wearing the Lockjaw and get the gems. (86.250 points)

Jump the balloons in the next room until you get to the top. Don’t break the cage on your way up. When you reach the top you can break the cage there to get the HMF. Quickly fall down through the balloons without hitting any and stop at the cage below (it’s tricky and may require a few attempts before a successful fall occurs). Break it and get the gems with the HMF. (86.890 points)

Head back to the top, break the Pig and get the red gem. Finish this part. (87.030 points)

Part 3.

This part is all about killing Hoodflyers. In order to maximise the score, these must be taken in combo whenever possible. In some places it is necessary to wait as long as possible to kill a certain Hoodflyer in order to let the combo continue.

The first room should be no problem. There is just one place where it is necessary to wait a little bit in order to keep the combo going.

The next room is a challenge though. The first set of Hoodflyers consists of merely four and the combo is 90 points. The next set consists of eight and will provide a combo of 300 points. The next one is the big one.

Now, you face 44 (as far as I have counted!) Hoodflyers and they must be killed in combo. It’s a challenge indeed. There are three key places in this combo where you need to wait for a kill in order to keep the combo going. Two of these come right in the beginning. First you see four Hoodflyers. Kill the three of them and wait as long as possible with the fourth. Now come three Hoodflyers. Kill two and wait with the third. Continue the combo and don’t hold back now. Keep your finger on the trigger and make sure no Hoodflyer goes past you. As you reach a combo count of around 3.500 points it is time to be careful. At some point you need to wait to kill a Hoodflyer in order to keep the combo going. With practise, you can see the camera changes when it’s time. This combo should be around 5.070 points.

Next you meet a group of three Hoodflyers. Kill them.

Next up is a group of fifteen Hoodflyers, where it is also necessary to pay attention to which Hoodflyer needs to be killed late. This combo is worth 870 points.

Get as many of the remaining Hoodflyers in combo as possible. If all goes well a score of around 10.000 points is possible in this part. (97.000 points)

Part 4.

This is where it all happens if you go for the maximum score in this level. It is obtained by getting three of four green gems in the secret room in combo. Thus the score before you enter this room should be 93.999 points and the maximum score is 104.499 points.

It is obvious that it is not necessary to get 97.000 points after part 3. I would recommend the following scores:

After part 1: 56.000 points
After part 2: 83.000 points
After part 3: 92.000 points (Notice there are 2.100 points in this part before the secret room. Also notice that you can fall down and thus lose a point or more if necessary to land on exactly 93.999 points)

Part 5.

Defeat Reflux and end the game.

******************************************************************
Updated walkthrough for The Tower of the Leptys
******************************************************************

The Tower of the Leptys walkthrough - Console and pc version

A walkthrough by Maz and MandM81.

This walkthrough is made for console as well as pc players. Console players have the benefit of the so-called Lums glitch, which means when converting a Lum it can provide 1, 2 or 3 Lums, while the Lum conversion for pc players always provides one Lum. Obviously this fact has a huge impact on the scoring options for the two platforms.

Console users will have the option for using the Lums glitch strategically. If for instance a Heckler, an Elite Monger or a Hoodoo will move up to the next combo level with an extra Lum converted, then it could be a good idea to restart the game until the Lum conversion is satisfactory.

Example. An Elite Monger (Em) is taken in combo after two Yellow Gems (Y) and a Hoodblaster (H) with a Powerup. Ignoring the Lum conversion from the Elite Monger, the options are

1 Lum (L) from the Hoodblaster: YYHLEm| Combo: 740 points
2 Lums from the Hoodblaster: YYHLL|Em Combo: 1.260 points
3 Lums from the Hoodblaster: YYHLL|LEm Combo: 1.300 points

If a console player gets 740 combo points it’s probably a good idea to restart the part, while pc players always get 740 combo points out of this combo.

Following this strategy it will be possible for console players to get the equivalent of two Lums on average from each conversion. This will be the basis of the calculations for the console version.

The scores for the console version are listed in green while the scores for the pc version are listed in red.

The walkthroughs will lead to “maximum score” for this level using the Hoodflyer Combo in part 3.

Note: As usual we ignore deductions of points from hits and other mishaps.

Part 1

Leave the Pigs as you head for the big yard.

We start out with The Hoodlum Combo

• As you have entered the yard weaken the Hoodoo with three hits.
• Jump to the exit with the Yellow Gems in the Hallway. Make sure the Hoodblaster is located near this exit.
• Proceed to the big room at the end of the Hallway.
• Activate the Lockjaw and get all the Yellow Gems in this room.
• Refresh the Lockjaw and continue the Combo with the Gems in the Hallway.
• Charge the fist as you approach the entrance to the big yard.
• Kill the Hoodblaster with one hit.
• Kill the Hoodoo and convert the Lums.
• Collect the gems on the staircase, starting at the low end.
• Kill a Hoodblaster on the way to the top.
• Take the Red Gem and jump down to finish off the second Hoodblaster. Convert the Lums.
• A series of Elite Mongers will enter the yard. Electrocute the first near the Wooden Door.
• Electrocute the second Elite Monger jumping out of the Secret Room. Collect the Lums.
• Kill the remaining two Elite Mongers; try to electrocute them while they are on the move.
• Convert the Lums.
• Charge the fist while waiting for the Hoodstormer. Position yourself near the place where the HMF will appear.
• Kill the Hoodstormer, get the HMF and convert the Lum.
• Break the Wooden Door and get the four Yellow Gems that follows.
• The combo is worth 21.580 (20.780) points - 26.280 (25.320) points.

Refresh the Lockjaw and get the two Yellow Gems behind the fabric. Fall down to get the Pig and the Yellow Gem in combo - 26.420 points (25.460)

Break the Pig and collect the Yellow Gem at very beginning of this part - 26.480 (25.520) points.

Refresh the Lockjaw and head for the Secret Room. Use an SJ to enter the Secret Room.


Collect the Yellow Gems and break the Pig - 27.980 (27.020) points.

Refresh the Lockjaw and enter the room full of boxes.

The Box Combo

• Collect as many Yellow Gems as possible before the Lockjaw runs out.
• Getting the Gems from the Cage in combo requires timing.
• It’s possible to get all but three Gems with a Powerup.
• The combo is worth 2.530 points - 31.220 (30.260) points.

Now it’s time the first combo in the huge room after the Box room.

The Elite Monger Combo shown without a Powerup and a different starting point.

• Weaken the three Hoodstormers with two or three hits. Be careful they don’t kill each other.
• Make the Hoodstormers move to the end near the metal grid on the wall.
• Use this SJ to get to the metal grid. Don’t take the Yellow Gems yet.
• Activate the Lockjaw and fall down as you take the Yellow Gems as you fall.
• Kill the Hoodstormer just below the grid. An extra Hoodstormer will enter the scene.
• Kill the next two Hoodstormers and collect the Lums in the process.
• Kill the last Hoodstormer near the spot where the Elite Monger will descend on Balloon.
• Convert the Lum just before the combo time runs out to keep the combo going.
• Kill the Elite Monger on the Balloon. Convert the Lum.
• The combo is worth 4.180 (2.920) points - 36.960 (34.620) points.

Activate the HMF and kill the Heckler. Convert the Lum - 37.520 (35.140) points.

The next two combos will be different for the platforms. Pc players will chose to include the Green Gem in the first combo, while console players will include the Green Gem in the combo that follows.

The Heckler - Hoodoo Combo console version.

• Weaken the three Hecklers so one more hit will kill them.
• Make one of them stand close to the Pigs on the boxes nearby.
• Get the HMF and kill the two Hecklers furthest away from the Pigs. Convert the Lums.
• Kill the Heckler closest to the Pigs and convert the Lum.
• Refresh the HMF, run towards the boxes and get the Yellow Gem on the first box.
• Continue the combo with the next three Yellow Gems.
• Fall down from the boxes and break a Pig on the way down.
• Break the second Pig and renew the HMF nearby while charging the fist.
• The Hoodmonger protected by two Hoodoos. Make one appear by running close to the Hoodmonger.
• Send a charged hit against the Hoodoo, the second Hoodoo will appear right in front of the first one and will thus be killed with the one hit.
• Hit the Hoodmonger to make the First Hoodoo reappear.
• Kill him with one hit. Convert the Lums.
• Finally kill the Hoodmonger with one hit and convert the Lum.
• The combo is worth 7.560 points - 48.140 points

The Heckler - Hoodoo Combo pc version

• Break the Cage to get the Green Gem. One can lock on to the Cage from the ground floor from a spot close to the pillar near the Cage.
• Weaken the three Hecklers so one more hit will kill them.
• Make one of them stand close to the Pigs on the boxes nearby.
• Get the HMF and kill the two Hecklers furthest away from the Pigs. Convert the Lums.
• Kill the Heckler closest to the Pigs and convert the Lum.
• Refresh the HMF, run towards the boxes and get the Yellow Gem on the first box.
• Continue the combo with the next three Yellow Gems.
• Fall down from the boxes and break a Pig on the way down.
• Break the second Pig and renew the HMF nearby while charging the fist.
• The Hoodmonger protected by two Hoodoos. Make one appear by running close to the Hoodmonger.
• Send a charged hit against the Hoodoo, the second Hoodoo will appear right in front of the first one and will thus be killed with the one hit.
• Convert the Lum and get the Green Gem.
• Hit the Hoodmonger to make the First Hoodoo reappear.
• Kill him with one hit. Convert the Lum.
• Finally kill the Hoodmonger with one hit and convert the Lum.
• The combo is worth 14.880 points - 55.960 points

The Shoe Combo console version

• Break the Cage to get the Green Gem.
• Activate the Shoe.
• Get as many Shoe hits as possible in combo. I will assume five hits are possible.
• Kill three Slapdashes and convert the Lums.
• Get the Green Gem.
• Kill the rest of the Slapdashes and convert the Lums. The last Slapdash should be the one near the HMF and the Pigs below.
• Refresh the HMF and break the four Pigs below and collect the Gems.
• The combo is worth 14.360 points - 66.890 points

The Shoe Combo pc version

• Activate the Shoe.
• Get as many Shoe hits as possible in combo. I will assume five hits are possible.
• Kill the Slapdashes and convert the Lums along the way.
• The last Slapdash should be the one near the HMF and the Pigs below.
• Refresh the HMF and break the four Pigs below and collect the Gems.
• The combo is worth 4.280 points - 61.470 points

Next up two Slapdashes

• Use the Throttle Copter to get to the Lockjaw on the metal grid.
• Use the Hooks to enter a pathway between the big room and the box room.
• Two Slapdashes will appear. Kill them and get the Lums - 67.250 (61.730) points.

Use the Hooks to get across the box room. A cage will be found in the upper pathway. Approach the Cage but don’t break it. This small exercise will make the Hoodstormer appear in the big yard.

The Hoodstormer Combo - video to appear

• Fall down into the box room from the ledge with the Cage.
• Enter the yard.
• Weaken the Hoodblaster with four regular hits.
• Return to the big room and activate the Lockjaw on the metal grid.
• Use the Hooks to get to the Cage above the box room.
• Break the Cage to get twelve Yellow Gems.
• Take the Gems and continue down the path towards the yard.
• Collect the three Yellow Gems on the way.
• Kill the Hoodstormer as you enter the big yard. Convert the Lum.
• Use the Throttle Copter to get to the two Yellow Gems above.
• The combo is worth 1.700 (1.620) points - 69.530 (63.910) points.

Head for the exit and break the Wooden Door on the way out - 69550 (63.930) points.

Part 2

Right at the beginning, you'll find two Lavicrafts. Hit one of them 8 times, so that one more hit will finish him off. Now head towards the Piggybank lying on the side. Lock, and then jump onto it. Roll forward in order to trigger a Launching Glitch, and jump the balloons.

Take the lone Yellow Gem on your way up. 69.540 (63.940) points.

Jump further up the balloons, and helicopter towards the Cage. Break it, and have the Teensie provide the Lockjaw.

Equip the Lockjaw, and helicopter towards a place near the lone Yellow Gem in the air. Face towards the Hook, and grab it. You will collect the Gem while doing so. Fall back down to the staircase, and take the 4 Yellow Gems on here in Combo. 69.710 (64.120) points.

Now climb to the top of the tower. Jump towards the pillar. When doing so, you'll be able to weaken two of the Hoodstormers.

Renew the Lockjaw, and fall down. Move towards the Lavicrafts.

The Lavicraft-Combo:

• There's a platform next to the Lavicrafts. Jump onto it, and take the four Yellow Gems.
• Kill the Lavicraft which has been weakened beforehand, and break the Piggybank.
• Finish off the second Lavicraft as well. Convert the Black Lum from the other one while doing so.
• After the Cutscene, close in on the Black Lum from the second Lavicraft, and convert it.
• This Combo is worth 2.160 points. 73.010 (67.420) points.

Get the newly appeared Lockjaw, and climb the stairs. Position yourself on the roof with the three Piggybanks on it.

The Hoodlum-Piggybank-Combo:

• Break the Pigs to the left and the right, and take all the Yellow Gems.
• Break the remaining Piggybank.
• Collect the Yellow and Red Gems, and head towards the Hoodblaster afterwards. Finish him off.
• Helicopter onto the platform said enemy was standing on, and face towards the Hoodmonger. Kill him as well.
• Convert the Black Lums. I’ll calculate two Lums regardless of platform.
• Fall down, and move towards the Yellow Gem at the statue.
• Take it, and break the nearby Piggybank.
• After having collected all the Gems, quickly head towards and break the remaining Piggybank. Take the Yellow Gems.
• This Combo is worth 4.180 Points. 78.470 (72.880) points.

Renew the Lockjaw. Use the Hook to reach the balloon, and land on the ledge close by. Equip the Shock Rocket, position yourself on the switch, and finally, break the Cage using the Shock Rocket. Equip the Heavy-Metal-Fist provided by the Teensie.

The Piggybank-Combo:

• Break the Wooden Door which is further away from the Heavy-Metal-Fist, and pull the Lever. A Green Gem will appear.
• Break the Piggybank next to this room, and take the Yellow Gems.
• Head towards the second Wooden Door. On your way there, break another Pig.
• Refresh the Heavy-Metal-Fist after having broken the Wooden Door.
• Break the Piggybank in the middle. Take the Yellow Gems.
• Break both the remaining Piggybanks, and take the Gems.
• This Combo is worth 3.420 Points. 82.810 (77.220) points.

Equip the Lockjaw. Swing from Hook to Hook. Once you've hung onto the final Hook, helicopter towards the balloons you used to get the Lockjaw prior to killing the Lavicrafts. Jump up until you can reach the wooden platform.

Take the Yellow Gem on it and the two Gems on the other platforms in Combo. 82.910 (77.320) points.

Jump the balloons to reach the other Lockjaw. Activate it, and climb to the top of the tower once more. This time, the Hoodstormers will have appeared. Weaken the Hoodstormer which is further away from the Throttle Copter (the other one has already been weakened). Lock onto the other Hoodstormer, and fall down towards the Yellow Gems.

The Green-Gem-Combo (video to appear):

• Take the 12 Yellow Gems, and send a curved shot towards the Hoodstormer you've locked onto.
• Use the Throttle Copter to get back to the top. Finish off the other Hoodstormer with the Powersuit still on, and convert the Black Lum.
• Two more Hoodstormers will appear. The one to position himself closest to the Throttle Copter has already been weakened. Lock onto him, equip the Throttle Copter, and kill him.
• Quickly get back up, and finish off the remaining Hoodstormer. While doing so, convert the Black Lum from the other one.
• Convert the Lum, and finish off the two incoming Hoodstormers.
• Now the final Hoodstormer appears. Hit him repeatedly while getting as close to the edge as possible. Once you've finished him off, roll off the edge, and use a combination of helicoptering and Free-Falling to reach the Green Gem with the Combo-Mode still intact.
• This Combo is worth 12.230 (11.410) points. 97.900 (91.300) points.

Climb back to the top of the tower. Equip the Lockjaw, and fall down towards another group of Gems.

Take the remaining 6 Yellow Gems. 98.140 (91.540) points.

Now the time to leave this room has finally come. Climb back to the top, renew the Lockjaw, and use the Hook to reach the next area. After some climbing, you'll find yourself in a room with an Elite Monger. Weaken him with five hits.

Take one of the Gems in the small gap, and turn around in order to finish off said Elite Monger. Convert the Lum, and quickly climb up the gap to get the remaining Yellow Gems in Combo. 99.400 (92.740) points.

Equip the Lockjaw, and take the next 3 Yellow Gems. 99.500 (92.840) points.

Climb up the ladders until you reach a Throttle Copter. Take two Yellow Gems in Combo on your way. 99.560 (92.900) points.

For the sake of counting I’ll keep adding scores even though the game doesn’t allow it.

When you climb further up, you'll find a bunch of Throttle Copters, as well as 16 Yellow Gems. With a bit of practice, one can include 13 Yellow Gems into a single Combo. 100.260 (93.600) points.

Take two of the remaining Yellow Gems. 100.320 (93.660) points.

Take the remaining Yellow Gem. 100.340 (93.680) points.

Walk further towards the end of the level. At some point, you'll find yourself in a room with moving platforms, and a Hoodstormer. Weaken said enemy 5 times. Then, jump 'n' run across the platforms. Skip all the Red Gems on the first balloon for now, but come to a halt at the second balloon.

Take the 4 Red Gems by jumping the balloon. Equip the Lockjaw while doing so. Now quickly head back towards the first balloon. Take the remaining 4 Red Gems before finishing off the Hoodstormer, and convert the Lum. 101.870 (95.230) points.

Use the Hook to reach the top. Head towards this room's exit, and equip the Lockjaw there. Break all the Piggybanks, and take the Gems in the right order. Ideally, a Combo worth 3.740 Points can be obtained. 106.570 (99.930) points.

Exit the room, and break the Piggybank to the left. 106.590 (99.950) points.

Renew the Lockjaw, and jump the balloons. Kill the Hoodblaster on the last balloon. 106.650 (100.010) points.

Use the Hook to reach the next area. Break the nearby Cage, and take the Yellow Gems before breaking the Piggybank standing close by. Finally, take the Red Gem. 107.530 (100.890) points.

Move further into the room. Kill the Hoodblaster standing on one of the balloons. 107.590 (100.950) points.

Jump the balloons, and kill the 7 remaining Hoodblasters on your way up. The Lockjaw will run out before getting near those. 107.800 (101.160) points.

Go to the very top where you find a HMF. Leave the Cage be for the moment. Activate the HMF, break the Pig and take the Red Gem. 107.940 (101.300) points.

Activate the HMF and quickly fall down to break the Cage and take the Yellow Gems with the HMF. Don’t hit any Balloons on the way down. 108.580 (101.940) points.

Part 3

Now it’s time to kill some Hoodflyers.
Kill all the Hoodflyers in the first room and get as many of them as possible in combo. One should get 1110 points in this room. 109.690 (102.410) points.

The Hoodflyers in the last room come in the following combo groups:

I: 4 Hoodflyers
II: 8 Hoodflyers
III: 41 Hoodflyers
IV: 3 Hoodflyers
V: 15 Hoodflyers
VI: 9 Hoodflyers
VII: 3 Hoodflyers

In order to use a Hoodflyer Combo for a “maximum” score, one has to choose the biggest of the groups above, that is the one with 41 Hoodflyers. The question is, can group III be combined with group II or IV to make a bigger group? Well, group IV is ruled out as this group appears much too late for a combo to continue. The best bet is trying to combine groups II and III to make it 49 comboable Hoodflyers.

I have not yet been able to do that, but the strategy is the following: Kill the last Hoodflyer in group II as late as possible and guess where the first Hoodflyer in group III will appear and start shooting at that position. I have been within a fraction of a second to make it work, so maybe?

I will do the calculations for 41 Hoodflyers as well as 8 + 41 = 49 Hoodflyers.

It is clear that a Hoodflyer maximum can be done on all platforms, even though it will be much tougher on pc due the Lums glitch on consoles.

The score needed after part 2 in each of the relevant cases mentioned above should be:


41 Hoodflyers: 99.999 - 1.110 - 210 - 540 - 41x30 = 96.909 points + some extra for being hit.
49 Hoodflyers: 99.999 - 1.110 - 210 - 49x30 = 97.209 points + some extra for being hit.


In each case the Hoodflyer maximum score for TOTL is


41 Hoodflyers: 104.619 points
49 Hoodflyers: 105.819 points

For 41 Hoodflyers the The Hoodflyer Combo goes like this.

Good luck with this level.
Last edited by MandM81 on Tue Dec 23, 2014 3:58 am, edited 1 time in total.

Hunchman801
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Re: The Rayman 3 Scores Topic

Postby Hunchman801 » Thu Oct 16, 2008 9:39 pm

I can't find my old save, that sucks -_-
By the way, I played Rayman 3 during almost one hour in the train, trying to do this combo, but I failed :( I only got the matuvu in combo with the gem twice, and I lost the combo mode in the middle (0:30 in the video) each time but one.
Considering that I had not played the game in years, I guess I shouldn't worry too much about it. Any tricks for this combo?
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Re: The Rayman 3 Scores Topic

Postby Xenon » Thu Oct 16, 2008 9:40 pm

It's neat that you can get the Matuvu, and since you're able to get everything else working, it means you do certainly have the ability to get it working.
Well, at 0:30, he uses the harder method of collecting the red gem last, but I always used to go for the red gem, then the furthest yellow gem, so that the gems in the cave were reachable.
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Re: The Rayman 3 Scores Topic

Postby Hunchman801 » Thu Oct 16, 2008 9:40 pm

After almost one hour, I've finally managed to do the matuvu combo 8) I did something slightly different from the video: I left a yellow gem near the entrance of the cave to collect it just before entering, because I always lost my combo here (well, I only managed to do it twice). Also, as you can see in the picture, I got 9040 points and not 9260 because I lost the vortex just for one yellow gem. But still, it's almost the same 8)
Anyway, I'll fail miserably at the two following combos, especially the hoodlum combo, it seems just impossible to do.
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Re: The Rayman 3 Scores Topic

Postby Xenon » Thu Oct 16, 2008 9:41 pm

Congrats!

Well, the Hoodlum combo is indeed a tricky one to master. It took me a about a week to do, mainly because of the tightness of the Vortex time frame - you have to be able to hit the first Hoodblaster (in the previous room) with it still in tact, so it gives quite a challenge. If you are going to try it, I would suggest killing the 3 Hoodmonger Soldiers separately, after one yellow gem. That way, you don't need to worry about hitting that wretched Hoodstormer while collecting the gems. This was how I did it. Oh - and are you going to try the green gem combo? It can be quite annoying and it involves picking up yellows at the last point possible, but really it isn't such a tricky task :)
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Re: The Rayman 3 Scores Topic

Postby Hunchman801 » Thu Oct 16, 2008 9:41 pm

Damn, that's three fucking hard combos in one level O_o And I thought the Land of the Livid Dead would be easy :P Anyway, I'm certainly going to try the green gem combo. I wonder how many points you get by collecting a green gem after twenty yellow gems :confus:
By the way, don't you think we should create a score topic at PC? Unless we already have one ^^
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Re: The Rayman 3 Scores Topic

Postby Xenon » Thu Oct 16, 2008 9:42 pm

Well, seeing as we have three other topics currently talking about the same thing I guess it would be a good idea :) I'll set one up this evening if I have time.
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Re: The Rayman 3 Scores Topic

Postby Hunchman801 » Thu Oct 16, 2008 9:42 pm

Sweet ^^ By the way, I've managed to do the matuvu combo for the second time :partyhat: But well, it's quite useless considering that there still are two really hard other combos before I can save...
Also, something that makes the hoodlum combo incredibly annoying is that you have to be very careful not to collect most gems that stand in your way, and for example, I can't dodge the red gem above the plum post. How did you do that? :?
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Re: The Rayman 3 Scores Topic

Postby Xenon » Thu Oct 16, 2008 9:44 pm

Well done for doing the Matuvu combo again! :)
The red gem above the plum stake does sometimes cause me problems, and it is actually avoidable [as hard as this seems :P ] by clinging onto the wall, carefully climbing up, and then jumping over it. But seriously, it isn't that important - I don't think I avoided it, simply because it took up so much time. So long as you miss the other yellow gems your combo should be decent indeed. Good luck if you're going to try it out!

Anyway, I'll copy all of MANDM's solutions into the topic I'll be creating, then I might be able to persuade him to join! :D
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Hunchman801
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Re: The Rayman 3 Scores Topic

Postby Hunchman801 » Thu Oct 16, 2008 9:44 pm

Yeah, I've managed to do both the matuvu combo and the following combo (they're both in this video), and this twice in a row :D
I think I'm definitely getting used to doing the matuvu combo, but the hoodlum combo doesn't seem to get any easier to me. See, I always lose my combo before the hoodstormer, I lose it almost all the time before the hoodblasters near the end of the level because those bastards dodge my hits (even strafed hits :?), I always lose it when I jump from the platform after breaking the piggy banks because the camera suddenly turns towards the wrong direction, and I lose it near the plum post because of the missing red gem. Not to mention the fact that this stupid vortex power fades out when I enter the corridor where the plum juice barrel was, which means I'm way too slow, because of those fucking hoodblasters -_-
And yes, creating a topic with solutions is a great idea. We already have one in the French section, but it's quite old and I don't feel like translating it :P
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Xenon
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Re: The Rayman 3 Scores Topic

Postby Xenon » Thu Oct 16, 2008 9:44 pm

Yah, there is a trick with those Hoodblasters though; I'm not sure if it was apparent in the video. Basically, you have to shoot the furthest one (I know it seems impossible, but it's quite easy) because that one doesn't move. After this, you need to run IN THE DIRECTION of the piggy banks, but turn around and shoot the other Hoodblaster at the last minute. Moving on to your next problem, it's almost inavoidable, but you need to steer the camera, while running and while collecting gems :P Then you need to roll off the edge to get the next gem in time!

And about those French solutions... do not worry about the translations. Even my score is probably equal to those solutions, which means they're very obsolete. It's a better idea to translate the English ones into French, but this also takes time. ^^
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