Project: UnLockRay ( ULR / REL )

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CheatCat
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Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

Well.. You can: There is lots to do if you want! :D
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

Well, today, I figured out how to put Tarayzan in Rayman Designer levels. I know it's not quite on the scale of what this project aims to achieve but I do consider it a great step forwards.
Open the EVE.MLT in the jungle subfolder of your Rayman Designer folder in Notepad. Copy and paste this into it:

Code: Select all

œdef,Tarayzan,TRZ, 7,TRZ.ETA,33, 255,1, 1, 0 , 0 ,80, 80, 48,0, 0, 0, 37, 254, 66,
Now Tarayzan is available in your Events Editor.
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Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

Cool! :D It would be epic to spamming around with lots of Tarayzan in one level! :D
I think there is a way to add bosses into levels also! That would be really cool!
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Re: Project: UnLockRay ( ULR / REL )

Post by Cairnie »

Sounds pretty cool but

Pics or it didn't happen. :P
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

Tarayzan in the Events Editor behind a gendoor
Tarayzan in the Events Editor behind a gendoor
raykit_000.png (22.11 KiB) Viewed 1626 times
Rayman and Tarayzan in a place that is clearly not the Swamps of Forgetfulness
Rayman and Tarayzan in a place that is clearly not the Swamps of Forgetfulness
raykit_001.png (20.98 KiB) Viewed 1626 times
Tarayzan's clothes falling down
Tarayzan's clothes falling down
raykit_002.png (20.95 KiB) Viewed 1626 times
Tarayzan smiling after receiving his clothes
Tarayzan smiling after receiving his clothes
raykit_003.png (20.96 KiB) Viewed 1626 times
Rayman plants a seed
Rayman plants a seed
raykit_004.png (22.62 KiB) Viewed 1626 times
@Cheatcat: No, the sprites for bosses have been removed from Rayman Designer altogether. Well, Moskito, Mr. Stone and Mr. Skops anyway. Either that or we haven't been looking hard enough.
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Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

But it's still possible even if they are removed! If we find a way to add more sprites and modify functions..
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

There is no need to modify functions. The boss functions are already there, we just need to know the numbers. Moskito is 50. As for the sprites, they are in DES files and organised by ETA files. These files are then compressed in WLD files. The WLD files are further encrypted in the original game so we can't copy and paste. If we knew the compression and encryption methods for both games, we could simply copy and paste the files. Unfortunately, that is not the case.
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Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

It would not be too hard to figure out that. The game is very old. Unfortunately I don't have Rayman Gold or something like this..
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

I thought you asked about how to edit PCXs on Betilla's Gardens. You must have some kind of Rayman Designer if you were asking that. Either that or it was a different CheatCat.
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Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

That was I.. I have a illegal copy of Rayman Gold then. But there was no music so I removed it.
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

@CheatCat: That's very bad. With your help, we might have gotten much further with hacking that game.
@Everyone: Does anyone think they have an idea as to how to decompress and/or decrypt WLDs?
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Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

The answer is.. Reverse-engineering! That is hard and require ASM knowledge. If Rayman is written in BASIC I think it is not too hard to reverse it. But if it is written in C++ it will become very hard.
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

By ASM, do you mean Assembly? I doubt that it is written in BASIC. I'm not sure about C++ either though. Was a compiler for that language ever made for DOS?
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Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

Yes, assembly! Yes, it was compilers for dos when Rayman was made. BASIC was pretty common then and I think some work with C++ too. It was also common that the developers make the games in plain assembly.. If I get a copy of Rayman I will try to find it out!
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Re: Project: UnLockRay ( ULR / REL )

Post by Beebop »

I swear there was a picture before of someone getting Mister Skops in the Dream Forest as a Boss.
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Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

No, that was a fake picture.
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

That was BETA boxart for the Jaguar version and yes, it was fake.
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Re: Project: UnLockRay ( ULR / REL )

Post by Tehrunescape455 »

What are you guys up to?
I think there is a way to add bosses into levels also! That would be really cool!
Nope. No possible way.

EDIT: For anybody wondering about the forum I come from (related to Rayman Designer), me and my wonderful forum members have figured out how to add back Red Antitoons and prickly balls (instant killing enemys from Rayman Learning Center/Amazing Learning Games with Rayman), how to make custom clouds (Basically it can be moving left one moment, hit that yellow square in mapper then be going up at full speed the next moment) and even make your screen scroll, also much much more.
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Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

StaceyW wrote:Sounds pretty cool but

Pics or it didn't happen. :P
http://www.youtube.com/watch?v=lErDWxgpZEA
That is a video of two levels, one of which contains Tarayzan.
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Re: Project: UnLockRay ( ULR / REL )

Post by need my speed »

That video is interesting, in a very good way. I can't help you guys, maybe in a few years, but I'm still 14. :P I've tried BASIC, C++, and much more, but I just didn't have the patience to read through tutorials for 2 years. :P

Adding working bosses is would require much, much, much editing. Their sprites maybe aren't impossible to add, but their actions, like Moskito moving off screen to get spikey balls, that kind of things, would require much editing I'm afraid. Someone should open those boss levels, to check what has been done to create the bosses and such.
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