Hoodlums have too long arms...
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spiraldoor

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Re: Hoodlums have too long arms...
The same reason Robo-Pirates spiral into nothingness when they are defeated.
Re: Hoodlums have too long arms...
The material could still come from Mawpaws if there was a transformation.. in fact it would be far more likely because I don't see it as logical for Hoodlums to suddenly acquire/lose this clothing.
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need my speed

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Re: Hoodlums have too long arms...
They explode. but do you see wood when you destroy doors laying on the floor? No. Thus, those robots are good.
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Henchman1028

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Re: Hoodlums have too long arms...
Where do they get those guns from, anyways?
Re: Hoodlums have too long arms...
That's a good question... The ammo is created on the Headquarters, but André on the cinematic got a gun at the same time he transformed into a Hoodblaster.
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need my speed

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Re: Hoodlums have too long arms...
That's the question. 
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spiraldoor

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Re: Hoodlums have too long arms...
You clearly didn't read this thread.Henchman1028 wrote:Where do they get those guns from, anyways?
Enemies disintegrating upon death is a gameplay mechanic. It means nothing.Xenon wrote:The material could still come from Mawpaws if there was a transformation.. in fact it would be far more likely because I don't see it as logical for Hoodlums to suddenly acquire/lose this clothing.
~Why would damaging the Hoodlum enough causes it to "transform" back?
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need my speed

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Re: Hoodlums have too long arms...
Good point. You damage its clothes, which are destroyed, and a Dark / Black Lum emerges. Is it by the way Dark or Black Lum? Black would make more sense (we have red, green, etc, but not a Light Lum, so).
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spiraldoor

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Re: Hoodlums have too long arms...
It's 'Black Lum'. 'Dark Lum' is a perfectly acceptable alternative name, but 'Black Lum' is more appropriate.
Re: Hoodlums have too long arms...
Well, why would damaging it enough cause it to lose its clothing?~Why would damaging the Hoodlum enough causes it to "transform" back?
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spiraldoor

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Re: Hoodlums have too long arms...
The clothing gets destroyed by being damaged enough.
Re: Hoodlums have too long arms...
"Damage" clothing by punching it?? Come on.
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spiraldoor

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Re: Hoodlums have too long arms...
May I remind you that we are talking about a magical fantasy world?
When Rayman punches them several times, their costumes shrink away and disappear
When Rayman punches them several times, their costumes shrink away and disappear
Re: Hoodlums have too long arms...
This makes your point no more valid than mine.spiraldoor wrote:May I remind you that we are talking about a magical fantasy world?
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spiraldoor

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Re: Hoodlums have too long arms...
You've said that you agree the costumes are made of wool. I that's the case, where does the wool go when they "transform" back?
Re: Hoodlums have too long arms...
It's not wool. It's fur. And as you said, it disappears after the Hoodlum is defeated as it's standard gameplay.
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spiraldoor

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Re: Hoodlums have too long arms...
Then what is this "transformation" you speak of?
If the suit goes onto a Black Lum, then it comes off the Black Lum, where's the transformation?
If the suit goes onto a Black Lum, then it comes off the Black Lum, where's the transformation?
Re: Hoodlums have too long arms...
It disappears while the transformation process is happening. 
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spiraldoor

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Re: Hoodlums have too long arms...
What do you think the transformation is into?
Re: Hoodlums have too long arms...
Don't think I'm doing too well here. Though it still can't explain, logically, how one miniature Black Lum could control such a huge unit.

