Phoenixan: Fire Under Siege - CD Cover
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Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters
I'd love to help you out, mate, but I'm afraid the only thing I'm really good at when it comes to game development is to come up with concepts and ideas and let other people carry them out. 
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Holy Crap

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Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters
I could give it a shot... but I'd just be using paint.Phoenixan wrote:Right now, just characters and environmental stuff.Holy Crap wrote:Yeah, I'm no good at spriting really. I've tried, but... no good.
What do you need sprites for?
You know, plants, trees, random thing-a-ma-bobbers to make the game seem more populated and alive.
Kelvin already made a bird and a frog for me, and those really helped out.
Even if there are things I'd have to adjust the colors for, it'd partially help me out with time.
Right now, I'm using Graphics Gale, which is making the character art tons faster for me though, when before, I used Paint for everything. XD
Do you have any shots of places you need stuff for? Just so I know where they're going and stuff... On the odd chance I come up with something decent It'd be best if it actually fit in the game.
Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters
Sure, I'll get some samples from each world for you at some point. 
But as for how my plants generally look in my style, here's a taste. Personally, I don't like them all that much, so if you want to add your own flare, I don't mind. Just keep at 16 colors or under, really without a lot of dithering involved.

But as for how my plants generally look in my style, here's a taste. Personally, I don't like them all that much, so if you want to add your own flare, I don't mind. Just keep at 16 colors or under, really without a lot of dithering involved.
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Holy Crap

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Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters
16 colours? I doubt I'd ever need more than that. 
Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters
Few more sprite updates, plus how exactly the shadow attack looks, since I haven't shown it off yet. 

Iris, one of the characters you will meet and work with on your journey.

Well, rather a teaser of it. It actually does stop when it hits walls for a change (points at the very old demo) and also jumps from one enemy to another when it's fully charged. Essentially, you can zap up to 2 enemies at once... If they're weak to electricity, that is (ROBO PIRATES).
I originally used kx-tesla, but I shifted to a sprite-based code, since it looked better on the game's tiny 320x240 screen. Plus, this way is a lot easier on hardware.
Iris, one of the characters you will meet and work with on your journey.
Well, rather a teaser of it. It actually does stop when it hits walls for a change (points at the very old demo) and also jumps from one enemy to another when it's fully charged. Essentially, you can zap up to 2 enemies at once... If they're weak to electricity, that is (ROBO PIRATES).
I originally used kx-tesla, but I shifted to a sprite-based code, since it looked better on the game's tiny 320x240 screen. Plus, this way is a lot easier on hardware.
Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters
Trying out the blogging thing. http://phoenixan.livejournal.com/ Some new updates will be found there.
*edit*
I added in a few more screenshots to the front page.
*edit*
I added in a few more screenshots to the front page.
Re: Phoenixan: Fire Under Siege - Screens Added 7/28/09
Hey there! I really love the new gameplay video you uploaded on youtube ( http://www.youtube.com/watch?v=NZt-ab1hf38 for who doesn't know )...
BTW: See? Pirate-Community isn't down at all.
BTW: See? Pirate-Community isn't down at all.
Re: Phoenixan: Fire Under Siege - Screens Added 7/28/09
You can access it because you have mod powers in RaytunesDrolpiraat wrote:BTW: See? Pirate-Community isn't down at all.
I have mod powers in pr0oO
Re: Phoenixan: Fire Under Siege - Screens Added 7/28/09
I'm going to edit the first post now to include it. Either way, here's the youtube code for it as well. Feel free to leave comments and concerns on Youtube as well.
Also, visit the page if you wish to watch in high quality.
Because of the way the recording software is though, some animations are missing (such as the lum wing animations and flashing computer screen). I have no idea how to fix it at the moment, but it might get better as I get used to using CamStudio more.
Also, visit the page if you wish to watch in high quality.
Because of the way the recording software is though, some animations are missing (such as the lum wing animations and flashing computer screen). I have no idea how to fix it at the moment, but it might get better as I get used to using CamStudio more.
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
The most anticipated game since Duke Nukem Forever!
Great video, very impressive, especially for a one man project!
Great video, very impressive, especially for a one man project!
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
Only takes forever because I am a sort of one-man show. 
Thanks anyways.
Thanks anyways.
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PluMGMK

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Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
Hmm, the dialogues are much too fast. 
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
PluMGMK wrote:Hmm, the dialogues are much too fast.
Q: Is it possible to play FUS with a gamepad?
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
If you can plug it in, and Windows recognizes at a gamepad, yes, it'll work. In fact, I'm playing with a gamepad (XBox 360) in the video.
That's just me pressing the action button a little too fast. I'll slow down a little next time.PluMGMK wrote:Hmm, the dialogues are much too fast.
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Adsolution

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Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
I just saw this now, and I can say it's pretty awesome.
I hope to learn Game Maker. 
When I tried to run the demo, it crashed instantly.
I hope you might be able to fix this.
Also, just curious, why only 16 colours at a low res?
When I tried to run the demo, it crashed instantly.
Also, just curious, why only 16 colours at a low res?
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
Well, as far as the sprites themselves go, I decided to go with 16-colors per sprite as a sort of general guideline.... which I occasionally don't follow. 
As for 16-bit, it'll be an option for the game itself. It's native screen size is 320x240 (went with a lower one just because of all the pixel art I'm doing), but there's options for it to be stretched, ran at 2x resolution, or native. 16-bit or 32-bit is available.
The lower screensize just makes it capable for me to pack more detail into the sprites and worlds in the game. Making the game native at 640x480 was trouble enough for me, because I'd have to make bigger sprites.
As for the crash.. You could try out the one at Yoyogames' InstantPlay too. I used a rather old lighting engine in the early demo too, which doesn't even use surfaces (GearGOD's first lighting engine).
As for 16-bit, it'll be an option for the game itself. It's native screen size is 320x240 (went with a lower one just because of all the pixel art I'm doing), but there's options for it to be stretched, ran at 2x resolution, or native. 16-bit or 32-bit is available.
The lower screensize just makes it capable for me to pack more detail into the sprites and worlds in the game. Making the game native at 640x480 was trouble enough for me, because I'd have to make bigger sprites.
As for the crash.. You could try out the one at Yoyogames' InstantPlay too. I used a rather old lighting engine in the early demo too, which doesn't even use surfaces (GearGOD's first lighting engine).
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Cairnie

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Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
I just watched the vid and I'm just honestly gonna say that this looks and plays better than some commercial Amiga games that are out there, and please take that as a compliment. 
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Adsolution

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Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
If you want I can upscale your sprites to a higher res while keeping all the detail.Phoenixan wrote:Well, as far as the sprites themselves go, I decided to go with 16-colors per sprite as a sort of general guideline.... which I occasionally don't follow.
As for 16-bit, it'll be an option for the game itself. It's native screen size is 320x240 (went with a lower one just because of all the pixel art I'm doing), but there's options for it to be stretched, ran at 2x resolution, or native. 16-bit or 32-bit is available.
The lower screensize just makes it capable for me to pack more detail into the sprites and worlds in the game. Making the game native at 640x480 was trouble enough for me, because I'd have to make bigger sprites.
As for the crash.. You could try out the one at Yoyogames' InstantPlay too. I used a rather old lighting engine in the early demo too, which doesn't even use surfaces (GearGOD's first lighting engine).

Although you already said it doesn't look right so you might not want to.
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
Well, you also have to take into account that the animations would need more frames, and it'd actually quad the amount of video memory needed to run the game.
It already runs on fairly older hardware at full 60 fps speed (tested on Pentium PC with ATI Rage II), so I intend to sort of keep it that way.
Thanks for the offer though. Maybe it can be done later when I hand out the GMK file after it is finished. That could always be a possibility if anyone wishes to do such a thing. Either way though, it'll have to be something someone else does as a mod of the original game file.
I'm moving onto other projects after this (non fan-game ideas, I might add).
@ Saffya: Thanks for the compliment.
I I've always been inspired by Amiga games such as Shadow of the Beast or Turrican.
It already runs on fairly older hardware at full 60 fps speed (tested on Pentium PC with ATI Rage II), so I intend to sort of keep it that way.
Thanks for the offer though. Maybe it can be done later when I hand out the GMK file after it is finished. That could always be a possibility if anyone wishes to do such a thing. Either way though, it'll have to be something someone else does as a mod of the original game file.
@ Saffya: Thanks for the compliment.
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Holy Crap

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Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
It looks rather good. Where'd you get all the sound effects and music?



