Phoenixan: Fire Under Siege - CD Cover

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Tobbe
Death Fairy
Posts: 7902
Joined: Fri Dec 10, 2004 4:16 pm
Location: Namsos, Norway
Tings: 292131

Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters

Post by Tobbe »

I'd love to help you out, mate, but I'm afraid the only thing I'm really good at when it comes to game development is to come up with concepts and ideas and let other people carry them out. :P
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters

Post by Holy Crap »

Phoenixan wrote:
Holy Crap wrote:Yeah, I'm no good at spriting really. I've tried, but... no good.
What do you need sprites for?
Right now, just characters and environmental stuff. :)

You know, plants, trees, random thing-a-ma-bobbers to make the game seem more populated and alive.

Kelvin already made a bird and a frog for me, and those really helped out. :)

Even if there are things I'd have to adjust the colors for, it'd partially help me out with time.

Right now, I'm using Graphics Gale, which is making the character art tons faster for me though, when before, I used Paint for everything. XD
I could give it a shot... but I'd just be using paint. :P

Do you have any shots of places you need stuff for? Just so I know where they're going and stuff... On the odd chance I come up with something decent It'd be best if it actually fit in the game. :P
Phoenixan
Ursula
Posts: 1802
Joined: Sun Dec 05, 2004 4:15 am
Contact:
Tings: 26333

Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters

Post by Phoenixan »

Sure, I'll get some samples from each world for you at some point. :P

But as for how my plants generally look in my style, here's a taste. Personally, I don't like them all that much, so if you want to add your own flare, I don't mind. Just keep at 16 colors or under, really without a lot of dithering involved. :)
Image
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters

Post by Holy Crap »

16 colours? I doubt I'd ever need more than that. :P
Phoenixan
Ursula
Posts: 1802
Joined: Sun Dec 05, 2004 4:15 am
Contact:
Tings: 26333

Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters

Post by Phoenixan »

Few more sprite updates, plus how exactly the shadow attack looks, since I haven't shown it off yet. :P

Image
Iris, one of the characters you will meet and work with on your journey.

Image
Well, rather a teaser of it. It actually does stop when it hits walls for a change (points at the very old demo) and also jumps from one enemy to another when it's fully charged. Essentially, you can zap up to 2 enemies at once... If they're weak to electricity, that is (ROBO PIRATES).

I originally used kx-tesla, but I shifted to a sprite-based code, since it looked better on the game's tiny 320x240 screen. Plus, this way is a lot easier on hardware.
Phoenixan
Ursula
Posts: 1802
Joined: Sun Dec 05, 2004 4:15 am
Contact:
Tings: 26333

Re: Phoenixan: Fire Under Siege - Coding All Done, NEED Spriters

Post by Phoenixan »

Trying out the blogging thing. http://phoenixan.livejournal.com/ Some new updates will be found there.

*edit*

I added in a few more screenshots to the front page.
Droolie
Musician
Posts: 5342
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67830

Re: Phoenixan: Fire Under Siege - Screens Added 7/28/09

Post by Droolie »

Hey there! I really love the new gameplay video you uploaded on youtube ( http://www.youtube.com/watch?v=NZt-ab1hf38 for who doesn't know )...
BTW: See? Pirate-Community isn't down at all. :P
Matyuv
Gangsta Globox
Posts: 21362
Joined: Thu Apr 29, 2004 10:22 am
Tings: 54431

Re: Phoenixan: Fire Under Siege - Screens Added 7/28/09

Post by Matyuv »

Drolpiraat wrote:BTW: See? Pirate-Community isn't down at all. :P
You can access it because you have mod powers in Raytunes

I have mod powers in pr0oO
Phoenixan
Ursula
Posts: 1802
Joined: Sun Dec 05, 2004 4:15 am
Contact:
Tings: 26333

Re: Phoenixan: Fire Under Siege - Screens Added 7/28/09

Post by Phoenixan »

I'm going to edit the first post now to include it. Either way, here's the youtube code for it as well. Feel free to leave comments and concerns on Youtube as well.


Also, visit the page if you wish to watch in high quality.

Because of the way the recording software is though, some animations are missing (such as the lum wing animations and flashing computer screen). I have no idea how to fix it at the moment, but it might get better as I get used to using CamStudio more.
Tobbe
Death Fairy
Posts: 7902
Joined: Fri Dec 10, 2004 4:16 pm
Location: Namsos, Norway
Tings: 292131

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by Tobbe »

The most anticipated game since Duke Nukem Forever! :P
Great video, very impressive, especially for a one man project! :mrgreen:
Phoenixan
Ursula
Posts: 1802
Joined: Sun Dec 05, 2004 4:15 am
Contact:
Tings: 26333

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by Phoenixan »

Only takes forever because I am a sort of one-man show. :P

Thanks anyways. :)
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by PluMGMK »

Hmm, the dialogues are much too fast. :(
Tobbe
Death Fairy
Posts: 7902
Joined: Fri Dec 10, 2004 4:16 pm
Location: Namsos, Norway
Tings: 292131

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by Tobbe »

PluMGMK wrote:Hmm, the dialogues are much too fast. :(
:boon:

Q: Is it possible to play FUS with a gamepad?
Phoenixan
Ursula
Posts: 1802
Joined: Sun Dec 05, 2004 4:15 am
Contact:
Tings: 26333

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by Phoenixan »

If you can plug it in, and Windows recognizes at a gamepad, yes, it'll work. In fact, I'm playing with a gamepad (XBox 360) in the video.
PluMGMK wrote:Hmm, the dialogues are much too fast. :(
That's just me pressing the action button a little too fast. I'll slow down a little next time.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by Adsolution »

I just saw this now, and I can say it's pretty awesome. :P I hope to learn Game Maker. :)

When I tried to run the demo, it crashed instantly. :o I hope you might be able to fix this.

Also, just curious, why only 16 colours at a low res? :)
Phoenixan
Ursula
Posts: 1802
Joined: Sun Dec 05, 2004 4:15 am
Contact:
Tings: 26333

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by Phoenixan »

Well, as far as the sprites themselves go, I decided to go with 16-colors per sprite as a sort of general guideline.... which I occasionally don't follow. :P

As for 16-bit, it'll be an option for the game itself. It's native screen size is 320x240 (went with a lower one just because of all the pixel art I'm doing), but there's options for it to be stretched, ran at 2x resolution, or native. 16-bit or 32-bit is available.

The lower screensize just makes it capable for me to pack more detail into the sprites and worlds in the game. Making the game native at 640x480 was trouble enough for me, because I'd have to make bigger sprites. :P

As for the crash.. You could try out the one at Yoyogames' InstantPlay too. I used a rather old lighting engine in the early demo too, which doesn't even use surfaces (GearGOD's first lighting engine).
Cairnie
Globox
Posts: 10163
Joined: Wed Apr 04, 2007 6:05 pm
Location: robin hood land
Contact:
Tings: 90485

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by Cairnie »

I just watched the vid and I'm just honestly gonna say that this looks and plays better than some commercial Amiga games that are out there, and please take that as a compliment. :)
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by Adsolution »

Phoenixan wrote:Well, as far as the sprites themselves go, I decided to go with 16-colors per sprite as a sort of general guideline.... which I occasionally don't follow. :P

As for 16-bit, it'll be an option for the game itself. It's native screen size is 320x240 (went with a lower one just because of all the pixel art I'm doing), but there's options for it to be stretched, ran at 2x resolution, or native. 16-bit or 32-bit is available.

The lower screensize just makes it capable for me to pack more detail into the sprites and worlds in the game. Making the game native at 640x480 was trouble enough for me, because I'd have to make bigger sprites. :P

As for the crash.. You could try out the one at Yoyogames' InstantPlay too. I used a rather old lighting engine in the early demo too, which doesn't even use surfaces (GearGOD's first lighting engine).
If you want I can upscale your sprites to a higher res while keeping all the detail. :) It's just some photoshopping of the sprites, unless it's too much trouble for you and you have to change how it works.
Image
Although you already said it doesn't look right so you might not want to.
Phoenixan
Ursula
Posts: 1802
Joined: Sun Dec 05, 2004 4:15 am
Contact:
Tings: 26333

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by Phoenixan »

Well, you also have to take into account that the animations would need more frames, and it'd actually quad the amount of video memory needed to run the game.

It already runs on fairly older hardware at full 60 fps speed (tested on Pentium PC with ATI Rage II), so I intend to sort of keep it that way. :P

Thanks for the offer though. Maybe it can be done later when I hand out the GMK file after it is finished. That could always be a possibility if anyone wishes to do such a thing. Either way though, it'll have to be something someone else does as a mod of the original game file. :P I'm moving onto other projects after this (non fan-game ideas, I might add).

@ Saffya: Thanks for the compliment. :) I I've always been inspired by Amiga games such as Shadow of the Beast or Turrican.
Holy Crap
General
Posts: 15930
Joined: Tue Feb 05, 2008 7:54 am
Location: I AM OMNIPRESENT! (Just like God, only better, because I exist)
Contact:
Tings: 80202

Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO

Post by Holy Crap »

It looks rather good. Where'd you get all the sound effects and music?
Post Reply