need my speed wrote:My lifework has been completed! All Rayman M skins and characters (made by me) plus all Rayman Arena skins and characters (made by Drolpiraat)!
Could somene perhaps translate what Murphy's saying? On the French forum, perhaps (I don't know how to ask for translation in French, so I'm posting here)?
What do you mean? A topic with race records? Why not...
And, yet again, can someone translate what Murphy says in those movies. And, I thought of some skins and game modes for a new Rayman M. Yes, the Hoodlum has 10 skins, but he's like a bonus character which you unlock by completeing a super hard league, like Dark Rayman from the Gamecube.
You can select the amount of kills etc needed, and also which characters and skins will be your enemy. You can also choose the color of the teams or players (like in Rayman M, you were always blue, the first enemy was always red, etc). You can also choose which weapons are avaible, unless stated otherwise, and if friendly fire is on. You can play in first person or third person. You can also control everything, from where the silver lums will be placed, to where the checkpoints in Sphere Run are, to what kind of damage a weapon will deal, and what boxes which weapons contain. You can literally control everything, except graphics (well you can, but not in game, however, the game is very friendly to modders, so you can easily open some files and figure out how to do it). You can even control the gravity. It can also all be random though, and most of the times, only a few things which you can control in a mode are mentioned (see below, in the MODES section). There's a level and character editor included with the game, you can replace or design new levels, chaarcters, and skins. And of course rename or add new names for those.
----------CHARACTERS----------
Rayman (normal, from Rayman M)
Vortex Rayman (from Rayman 3)
Heavy Rayman (from Rayman 3)
Lockjaw Rayman (from Rayman 3)
Shock Rayman (from Rayman 3)
Copter Rayman (from Rayman 3)
Dark Rayman (from Rayman Arena)
Ghost Rayman (white / greyish, with glowing yellow eyes, simply floats instead of using his helicopter)
Skeleton Rayman (a skeleton in the shape of Rayman, with blood and small pieces of skin and clothes still on it)
Bad Rayman (from Rayman 1)
Evil Rayman (black with red and orange glowing strange markings over his body, a glowing red pirate skull instead of the X, and glowing eyes which alternate between red and black)
Shadow Rayman (looks like Mister Dark)
Globox (normal, from Rayman M)
Globlette (from Rayman Rush)
Clown Globox (a giant red nose, white make up, long shoes, yellow / red outfit, a small trumpet in a pocket in his way too long jeans, and much purple hair on his head)
Strawberry Globox (like from Rayman M)
Plum Globox (a plum on his head, and his skin has a pruple tint)
Bussiness Globox (a black outfit, dark glasses, a black hat, a cigar, etc)
Dark Globox (from Rayman Arena)
Pirate Globox (ragged Henchman 800 clothes on his partly metal body, one arm is replaced by a metal arm with a hook, one red target eye, and Razorbeard's hat on his head)
Soldier Globox (dressed up like Razoff, with a rifle in his backpack on his back, and a giant poster with wanted and a target symbol on it on his front)
Beaten Globox (ragged, muddy clothes, scratches and blood on his body, a swollen, bloodied eye, a few teeth hanging out of his mouth, and a knife in his head)
Bad Globox (like Bad Rayman but in Globox form, grey skin, yellow eyes, purple and blue tints here and there, etc)
Evil Globox (black skin, glowing red eyes, and a glowing red pirate robot symbol)
Teensie (1 normal Teensie)
Leopard Teensie (from Rayman M)
Blue Teensie (from Rayman M)
Orange Teensie (from Rayman Arena)
Brown Teensie (from Rayman M, with green markings on it etc, looks a tiny bit like the Leopard Teensie)
Grey Teensie (like a normal Teensie, but with a grey coat, purple edges, and a dark blue shirt beneath it, dark grey shoes, and a stone crown on its head)
Teensies (2 normal Teensies)
Forest Teensies (1 of the Teensies in Rayman 3 from the Clearleaf Forest, and 1 of the Teensies in Rayman 3 from the Hoodlum Headquarters)
Spirit Teensies (the Teensies in Rayman 3 from the Land of the Livid Dead, they both hover slightly)
Hoodlum Teensies (dressed up like 1 big Hoodlum soldier)
Robot Teensies (partly mechanical, the lowest Teensie has a hook arm and the other a cannon arm, the highest has Razorbear's hat and the lowest has a pirate robot face, etc)
Dark Teensies (dressed up like 1 Mister Dark, which fails miserably)
Henchman 800 (normal, from Rayman M)
Tech Henchman (from Rayman M, the green one with the target eye)
Wooden Henchman (from Rayman M, the brown one with hints of green)
Brown Henchman (from Rayman Arena, with the bright green parts on it)
Grey Henchman (from Rayman Arena, with the red and white places on it)
Golden Henchman (from Rayman M, the golden / brownish one)
Henchman 1000 (normal, from Rayman M)
Business Henchman (a dark blue tuxedo suit with a black business case)
Captain Henchman (a white tuxedo suit with a navigation chart in a pocket, a compass on a necklace, and a black captain hat)
Pirate Henchman (blue / white skinned, with an eye patch, a hook, a wooden leg, a red / white headscarf, a Razorbeard like hat, and a red / white Tarayzan like (qua shape) cloth)
Russian Henchman (a large white fur coat with a fur hat and fur boots (or however it's called, a Russian hat), a large cigar in its mouth, and a vodka cup in one of its pockets)
Sexy Henchman (a golden, naked Henchman 1000 (see Rayman Arena), with a pink bikini, large sunglasses, golden earrings, a golden bracelet, a golden necklace, pink sandals)
Razorbeard (normal, from Rayman M)
Nature Razorbeard (everything is dark green, with green vines all around his body, white and yellow flowers on his head, and again, warm, nice yellow eyes)
Earth Razorbeard (everything is brown, wood (like the Brown Teensie), with holes and splinters here and there, a few thorny vines around his head, and warm, nice yellow eyes)
Stone Razorbeard (everything is various shades of grey, and stones slihtly stick out of his body everywhere, he has a small circle of stones on his head, and warm yellow eyes)
Fire Razorbeard (red body with orange stripes, orange eyes, light burn marks everywhere, and has steam and a tiny fire coming out of his head)
Dark Razorbeard (black body with glowing red and orange markings, his eyes alternate between glowing red and orange)
Razorwife (normal, from Rayman M)
Henchman Razorwife (Razorwife, but in Henchman 800 clothes)
Lackey Razorwife (Razorwife, but in Lackey (from Rayman 2, the one who informs Razorbeard and races the Baby Globox) clothes)
Flower Razorwife (has flowers on her hat, body, shirt, everywhere, and in all colors too)
Beach Razorwife (naked, except for a golden bikini, a skirt of palm leafs, large sunglasses, wooden sandals, and all kinds of tropical fruit everywhere, has a brown skin)
Old Razorwife (a grandmother version of Razorwife, old ancient clothes, a bit rusty, white hair, etc)
Hoodlum (the normal brown one from Rayman 3)
Weak Hoodlum (like the slapdash from Rayman 3)
Dizzy Hoodlum (like the Hoodlum which spins around from Rayman 3)
Super Hoodlum (like the blue on which kind of looks like superman from Rayman 3)
Bomber Hoodlum (like the Hoodlum which throws explosives from Rayman 3)
Keeper Hoodlum (like the Hoodlum which has a shield under which small suiciding Hoodlums come out from Rayman 3)
Magic Hoodlum (like the Hoodlum which protects others from Rayman 3)
Begoniax Hoodlum (like Begoniax, with a frog on his (yeah, the Hoodlum is a his, but Begoniax a her) head, from Rayman 3)
Heavy Hoodlum (like the Hoodlum which has a shield you need to destroy with a Heavy Metal Fist from Rayman 3)
Knaaren Hoodlum (like a Knaaren from Rayman 3)
André Hoodlum (like the normal brown Hoodlum, but darker, with red eyes, and black lums which fly around, when he dies, André flies out of him, generally looks more evil)
-----MODES-----
Name: Total War
Goal: Free for all, the first one to either get 1 / 100 kills, 1 / 100 yellow lums, 1 / 100 silver lums, 1 / 100 points, or hold the red lum for 1 / 500 seconds wins. But you can control what you need to do to win, for example, you can play a game in which you can only get yellow or silver lums, and not spheres, kills, or red lums. You can also control the things that you can control in the game modes mentioned, like when silver lums spawn.
Players: 2 / 60
Name: Team War
Goal: Team battle, the first team to either get 1 / 100 kills, 1 / 100 yellow lums, 1 / 100 silver lums, 1 / 100 points, or hold the red lum for 1 / 500 seconds wins. But you can control what you need to do to win, for example, you can play a game in which you can only get yellow or silver lums, and not spheres, kills, or red lums. You can also control the things that you can control in the game modes mentioned, like when silver lums spawn.
Players: 4 / 60
Name: Combat
Goal: Free for all, the first one to get 1 / 100 kills wins, you can specify if you get 1 kill when you kill someone, or if you get 1 kill by dealing 5 points of damage, or wether you or enemies respawn after being killed for an amount of time.
Players: 2 / 60
Name: Team Combat
Goal: Team battle, the first team to get 1 / 100 kills wins, you can specify if you get 1 kill when you kill someone, or if you get 1 kill by dealing 5 points of damage, or wether you or enemies respawn after being killed for an amount of time.
Players: 2 / 60
Name: Yellow Lum Freeze
Goal: Free for all, the first one to get 1 / 100 yellow lums wins, the yellow lums are already scattered through the area, you can only use freeze bullets.
Players: 2 / 60
Name: Team Yellow Lum Freeze
Goal: Team battle, the first team to get 1 / 100 yellow lums wins, the yellow lums are already scattered through the area, you can only use freeze bullets.
Players: 4 / 60
Name: Yellow Lum War
Goal: Free for all, the first one to get 1 / 100 yellow lums wins, the yellow lums are already scattered through the area.
Players: 2 / 60
Name: Team Yellow Lum War
Goal: Team battle, the first team to get 1 / 100 yellow lums wins, the yellow lums are already scattered through the area.
Players: 4 / 60
Name: Silver Lum Freeze
Goal: Free for all, the first one to get 1 / 100 silver lums, which can either be spawned after 1 is collected, after a certain amount of time wins. If you choose after a certain amount of time, you can also choose different times per silver lum, like the second silver lum is spawned 2 seconds after the first has been spawned, but the third silver lum is spawned 6 seconds after the second lum has been spawned. You can only use freeze bullets
Players: 2 / 60
Name: Team Silver Lum Freeze
Goal: Team battle, the first team to get 1 / 100 silver lums, which can either be spawned after 1 is collected, after a certain amount of time wins. If you choose after a certain amount of time, you can also choose different times per silver lum, like the second silver lum is spawned 2 seconds after the first has been spawned, but the third silver lum is spawned 6 seconds after the second silver lum has been spawned. You can only use freeze bullets
Players: 4 / 60
Name: Silver Lum War
Goal: Free for all, the first one to get 1 / 100 silver lums, which can either be spawned after 1 is collected, after a certain amount of time wins. If you choose after a certain amount of time, you can also choose different times per silver lum, like the second silver lum is spawned 2 seconds after the first has been spawned, but the third silver lum is spawned 6 seconds after the second lum has been spawned.
Players: 2 / 60
Name: Team Silver Lum War
Goal: Team battle, the first team to get 1 / 100 silver lums, which can either be spawned after 1 is collected, after a certain amount of time wins. If you choose after a certain amount of time, you can also choose different times per silver lum, like the second silver lum is spawned 2 seconds after the first has been spawned, but the third silver lum is spawned 6 seconds after the second lum has been spawned.
Players: 4 / 60
Name: Red Lum Theft
Goal: Free for all, you need to grab the red lum which is at the middle of the arena, and try to hold it for 1 / 500 seconds. Once an enemy shoots you with special bullets which are the only weapon avaible (you start with 1 / 100, and per 1 / 100 seconds you get 1 / 100 up to a maximum of 1 / 100), the enemy gets the red lum, but you keep your time. So if you lose it after you've had it for 10 seconds, when you get it again, you'll start going up from 10 seconds.
Players: 2 / 60
Name: Team Red Lum Theft
Goal: Team battle, you need to grab the red lum which is at the middle of the arena, and try to hold it for 1 / 500 seconds. Once an enemy shoots you with special bullets which are the only weapon avaible (you start with 1 / 100, and per 1 / 100 seconds you get 1 / 100 up to a maximum of 1 / 100), the enemy gets the red lum, but you keep your time. So if you lose it after you've had it for 10 seconds, when you get it again, you'll start going up from 10 seconds. The times of you and your team are added up to 1 big timer.
Players: 4 / 60
Name: Red Lum Drain
Goal: Free for all, you need to grab the red lum which is at the middle of the arena, and try to hold it for 1 / 500 seconds. Once an enemy shoots you with special bullets which are the only weapon avaible (you start with 1 / 100, and per 1 / 100 seconds you get 1 / 100 up to a maximum of 1 / 100), the enemy gets the red lum, and you don't keep your time. So if you lose it after you've had it for 10 seconds, when you get it again, you'll start going up from 0 seconds again.
Players: 2 / 60
Name: Team Red Lum Drain
Goal: Team battle, you need to grab the red lum which is at the middle of the arena, and try to hold it for 1 / 500 seconds. Once an enemy shoots you with special bullets which are the only weapon avaible (you start with 1 / 100, and per 1 / 100 seconds you get 1 / 100 up to a maximum of 1 / 100), the enemy gets the red lum, and you don't keep your time. So if you lose it after you've had it for 10 seconds, when you get it again, you'll start going up from 0 seconds again.
Players: 4 / 60
Name: Sphere Run
Goal: Free for all, you need to first get a golden (worth 2 points) or a blue (worth 1 point) sphere, and then need to bring it to a golden checkpoint (adds 1 bonus point) or a blue checkpoint (simply gives you the value of the sphere you brought without a bonus). You can pick up freeze bullets (which freeze someone you hit) or grab bullets (which does nothing except when it hits someone who carries a sphere, then the sphere is transported to you, like in the Red Lum modes). The first one to get 1 / 100 points wins.
Players: 2 / 60
Name: Team Sphere Run
Goal: Team Battle, you need to first get a golden (worth 2 points) or a blue (worth 1 point) sphere, and then need to bring it to a golden checkpoint (adds 1 bonus point) or a blue checkpoint (simply gives you the value of the sphere you brought without a bonus). You can pick up freeze bullets (which freeze someone you hit) or grab bullets (which does nothing except when it hits someone who carries a sphere, then the sphere is transported to you, like in the Red Lum modes). The first team to get 1 / 100 points win.
Players: 4 / 60
Name: Race
Goal: The first one to cross the finish line wins. You can position the finish line anywhere on the track, specify how many rounds you need to run before you can cross the finish line and win, and specify where every player starts (and in which round too), as 60 players can't all start next to each other.
Players: 2 / 60
Name: Yellow Lum Race
Goal: Goal: The first one to cross the finish line wins, or gets 1 / 100 points, depending on the mode. You can position the finish line anywhere on the track, specify how many rounds you need to run before you can cross the finish line and win, and specify where every player starts (and in which round too), as 60 players can't all start next to each other. There are 2 modes. In 1 of them, everyone collects yellow lums (which you can place), and gets points (you decide how many), and the one with the most points after crossing the finish wins. You can also decide to deduce points for being hit by enemies, or make people start with a certain amount of points which they lose (some of them, how many is decided by you) per a by you decided time factor. The other mode is like Lum Race from Rayman M, you need to collect every single lum, and your enemies don't have to (and also can't). You also need to finish first.
Players: 2 / 60
Name: Green Lum Race
Goal: The first one to cross the finish line wins. You can position the finish line anywhere on the track, specify how many rounds you need to run before you can cross the finish line and win, and specify where every player starts (and in which round too), as 60 players can't all start next to each other. However, you can also specify how many, and where green lums are, and if they disappear upon touching them, and if so, for how long (they can thus also disapper forever). You can specify where the weapon boxes lay, and wether you start with a weapon or not, and if so, how many bullets, and do they regenrate, and how long does it take to regenrate, etc. Every player has a lifebar (which you can choose), and once it's depleted, they'll restart at the position where they last touched a green lum.
Players: 2 / 60
It was bovious it would fail. And any 3d new Rayman M games will. And for god sakes, don't include Ly or Clark, or Polokus...Yes, they are 'famous', and no, they absolutely don't fit in. Maybe as an easter egg though...
Acarr wrote:The RaymanM2 front cover design was pretty good however.
Beach Razorwife (naked, except for a golden bikini
No... just, no...
You do realize Razorwife is a robot, right? Just like the naked Henchman from the paper in one of those movies with J.M. Murphy (posted in this topic).