Finishing Rayman 2 Forever

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Rsandee
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Re: Finishing Rayman 2 Forever

Post by Rsandee »

Yeah it's one of the best games for the handheld alright.... but it's still a bad Rayman game.
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Re: Finishing Rayman 2 Forever

Post by Phoenixan »

I don't know, I've seen better GBC and GB games. Rayman 1 or even Metroid II for the original gameboy had better graphics and physics. In this game, it's hard to tell what's exactly free game for ledge-grabbing, landing, or riding on. I mean, I've grabbed ledges that didn't seem to be there, and I've fallen through things I thought were platforms.

It's not shitty because it's on the GBC. It's just shitty because it's shitty.
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Re: Finishing Rayman 2 Forever

Post by Sabertooth »

Hey, I still have the instruction manual for this game, if anyone needs some info from it.

EDIT: I finished it today. Yeah, the final boss was pretty disappointing. Rayman 1's final boss kicked ass. The ONE game where you actually fight Mister Dark, out of about three. (R1, Brain Games)
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Re: Finishing Rayman 2 Forever

Post by Hunchman801 »

Sabertooth1000000000 wrote:I finished it today. Yeah, the final boss was pretty disappointing. Rayman 1's final boss kicked ass. The ONE game where you actually fight Mister Dark, out of about three. (R1, Brain Games)
Have you unlocked the final level?
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Re: Finishing Rayman 2 Forever

Post by PluMGMK »

Sabertooth1000000000 wrote:Hey, I still have the instruction manual for this game, if anyone needs some info from it.

EDIT: I finished it today. Yeah, the final boss was pretty disappointing. Rayman 1's final boss kicked ass. The ONE game where you actually fight Mister Dark, out of about three. (R1, Brain Games)
You don't fight Mr. Dark in Brain Games...
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Re: Finishing Rayman 2 Forever

Post by spiraldoor »

PluMGMK wrote:
Sabertooth1000000000 wrote:Hey, I still have the instruction manual for this game, if anyone needs some info from it.

EDIT: I finished it today. Yeah, the final boss was pretty disappointing. Rayman 1's final boss kicked ass. The ONE game where you actually fight Mister Dark, out of about three. (R1, Brain Games)
You don't fight Mr. Dark in Brain Games...
That's not what he said. Re-read it carefully.
Sabertooth1000000000 wrote:Hey, I still have the instruction manual for this game, if anyone needs some info from it.
Is there any info on the story, characters etc? Names of pickups, enemies, things like that?
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Re: Finishing Rayman 2 Forever

Post by Sabertooth »

Hunchman801 wrote:
Sabertooth1000000000 wrote:I finished it today. Yeah, the final boss was pretty disappointing. Rayman 1's final boss kicked ass. The ONE game where you actually fight Mister Dark, out of about three. (R1, Brain Games)
Have you unlocked the final level?
Not yet, working on it. Anyway, the manual says this for the plot:

"Panic in the Chamber of the Teensies and the Fairy Council: Robo-pirates from deep space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. Rayman and his friend Globox go to the edge of the Great Forest, where the highest number of pirates are located."

Pretty different from the original. In this one it says that people are forming resistance groups and fighting the pirates, rather than Rayman saving everyone who is already captured. Also, I noticed at Raywiki there are some cutscenes with Globox in them. I played through the entire game but Globox never appeared. Do you have to do something to trigger his cutscenes?

"Cages - The pirates have imprisoned Rayman's friends in these little cages sealed with vital energy. Each time you break a cage you set free one of your friends.

Kegs - These are filled with gunpowder and will do damage to Rayman if you touch them.

Plumz (wtf?) - These strange pieces of fruit have several purposes. You can climb onto them and move around by shooting in the opposite direction, and even float through lava flows on them.

Switches - The pirates have cluttered the environment with switches, which activate strange machines and open various doors. To make them work just shoot at them.

Lasers (controlled by switches) - The pirates have fiendishly protected themselves with red laser beams."

There's some more items such as Magic Doors, The Four Masks, Lumz (they actually use a Z), and descriptions for all the types of lums, which are Yellow, Super Yellow, Red, Super Red, and White. White are checkpoints while Super Reds give an extra life. The others retain their usual abilities. In the description for the masks it says that reuniting the four can awaken the mighty Polukus (misspelled, of course) but it never actually says in the game why you need him in the first place.
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Re: Finishing Rayman 2 Forever

Post by spiraldoor »

Sabertooth1000000000 wrote:"Panic in the Chamber of the Teensies and the Fairy Council: Robo-pirates from deep space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. Rayman and his friend Globox go to the edge of the Great Forest, where the highest number of pirates are located."

Pretty different from the original. In this one it says that people are forming resistance groups and fighting the pirates, rather than Rayman saving everyone who is already captured.
That's the same story that's given in Revolution. That's interesting...
Sabertooth1000000000 wrote:Kegs - These are filled with gunpowder and will do damage to Rayman if you touch them.
Do kegs actually hurn Rayman when he touches them in this version? I can't remember.

[quote"Sabertooth1000000000"]There's some more items such as Magic Doors, The Four Masks, Lumz (they actually use a Z), and descriptions for all the types of lums, which are Yellow, Super Yellow, Red, Super Red, and White. White are checkpoints while Super Reds give an extra life. The others retain their usual abilities. In the description for the masks it says that reuniting the four can awaken the mighty Polukus (misspelled, of course) but it never actually says in the game why you need him in the first place.[/quote]
Ly uses the word "Lumz" in one minigame in Revolution.

~Also...Super Red Lums exist?! Yay... 8)
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Re: Finishing Rayman 2 Forever

Post by Sabertooth »

spiraldoor wrote:
Sabertooth1000000000 wrote:"Panic in the Chamber of the Teensies and the Fairy Council: Robo-pirates from deep space have arrived, determined to conquer and enslave their entire world. The time for combat has come. Volunteers form small resistance groups and throw themselves into battle with the evil aggressors. Rayman and his friend Globox go to the edge of the Great Forest, where the highest number of pirates are located."

Pretty different from the original. In this one it says that people are forming resistance groups and fighting the pirates, rather than Rayman saving everyone who is already captured.
That's the same story that's given in Revolution. That's interesting...
Really? I don't have a PS2 so I wouldn't know. I want Revolution so badly :(
spiraldoor wrote: Do kegs actually hurn Rayman when he touches them in this version? I can't remember.
Yep, no picking them up in this version.
spiraldoor wrote:~Also...Super Red Lums exist?! Yay... 8)
I guess they had to think of something for extra lives to replace the replica of Rayman's torso in the first one. And since red lums restore health...you get the point.
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Re: Finishing Rayman 2 Forever

Post by Haruka »

Yes the Super Red Lums exist. I've verified the game again and I feel so stupid of not having noticed before that I would enter immediatly on the World Map. The problem is I have no idea which levels have the missing lums... (Red or Yellow?)
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Re: Finishing Rayman 2 Forever

Post by need my speed »

I think yellow, just like in the normal Rayman 2.
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Re: Finishing Rayman 2 Forever

Post by syntheticgerbil »

Sabertooth1000000000 wrote:Exactly why does everyone hate this game? I think it's at least better than Rayman 1 on Game Boy Color. :?
I really don't agree with this. I think Rayman 2 Forever cashed in on the hard work done for the first Rayman on GBC and made for some cheap levels and a product that feels unfinished. But this has really become the common thing for Ubisoft as the years go on, so I shouldn't be surprised.
Hunchman801 wrote:I also prefer the original game, but what I'm trying to say is that the GBC adaptation is one of the best games ever made for this console. All the other reasons you have listed are also linked to technical restrictions when it comes to the GBC.
As for the topic, I moved it to the Rayman forum in order to get more attention but I also left a shadow topic in the RayWiki section.
Everything Hunchman has said here I agree with. People were pretty amazed when Rayman premiered on the Game Boy Color. Most of the previous games on the gameboy revamp launch were remakes of older game boy titles with color capabilities and a few really good games. Nothing on the small handheld really had the kind of animation and lush graphics that Rayman on GBC was able to achieve. The gameplay was solid too, even if it obviously pales in comparison to the original PSX/PC/Saturn/Jaguar release.

Rayman 2 Forever seems like Ubisoft felt a handheld conversion of Rayman 2 needed to get out there quick to cash in the success of the console versions, but no one had time to make a complete game with a full story and well thought out bosses.

...

Anyway, in terms of the topic, I'll have to look into this secret level. I thought I had finished Rayman 2 to completion years ago, and my save game is probably on the cartridge, so I will need more specifics to look for you. Did you get all the lums, Hunchman?

Rayman 2 Forever doesn't use the "Ubi Key," right? That's the only thing I haven't been able to mess with because you need two original infrared GBC handhelds to communicate with eachother and it won't work on two GBA systems with a link cable. But from what I recall is that the UbiKey didn't make it over to Rayman 2 Forever as it was a failed idea, but it is in the original Rayman on GBC as well as Tonic Trouble on GBC. So those two should have one extra level each. Maybe one day I'll pick up two GBCs for cheap just for the hell of it.
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Re: Finishing Rayman 2 Forever

Post by Sabertooth »

Going off topic a little, someone should rip those Robo-Pirate sprites... :pfff:
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Re: Finishing Rayman 2 Forever

Post by Hunchman801 »

syntheticgerbil wrote:Anyway, in terms of the topic, I'll have to look into this secret level. I thought I had finished Rayman 2 to completion years ago, and my save game is probably on the cartridge, so I will need more specifics to look for you. Did you get all the lums, Hunchman?
729/800 so far. I wouldn't be asking for your help if I had found them all :P

By the way, need my speed's remark made me realise that I wasn't looking for them in the right places. For some reason, I thought the red icon indicated missing lums, while it's actually the yellow icon. It should actually be much easier now ^^
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Re: Finishing Rayman 2 Forever

Post by need my speed »

That's nice to know. :P
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Re: Finishing Rayman 2 Forever

Post by Hunchman801 »

791 lums already. :mrgreen:
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Re: Finishing Rayman 2 Forever

Post by Sabertooth »

Hunchman801 wrote:791 lums already. :mrgreen:
Almost there, good. Has anyone else ever even made it to the secret level? I mean, that we know of.
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Re: Finishing Rayman 2 Forever

Post by syntheticgerbil »

Hey I double checked last night to see my saved game on my Rayman 2 GBC cartridge and I do in fact have all 800 lums. I can't actually see how many are in each level or where you would possible find them all so I'm sorry I can be of no help.

The secret level is an alternate world map that opens up at the top of the regular world map (or platforms). It opens up a 30 second bonus level for each world where you collect little Globoxes. I'm not sure if there unlock each time you finish a world though, since it's been so many years since I have beaten this game and I had only beat it once.

Sorry I'm not very much help. I would suggest taking a lot of leaps of faith throughout the levels to collect the last few lums, as maybe you'll find them out somewhere?
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Re: Finishing Rayman 2 Forever

Post by Hunchman801 »

syntheticgerbil wrote:The secret level is an alternate world map that opens up at the top of the regular world map (or platforms). It opens up a 30 second bonus level for each world where you collect little Globoxes. I'm not sure if there unlock each time you finish a world though, since it's been so many years since I have beaten this game and I had only beat it once.
Yeah, I found out last Wednesday. I added it to the wiki but I forgot about this topic. Well yeah, that sucks.
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Re: Finishing Rayman 2 Forever

Post by spiraldoor »

Does anything happen when you collect all the Globoxes? And why do some copies of the game seem be called "Rayman 2 Forever", while some copies are called "Rayman 2: The Great Escape"?
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