Someone I know is working on a lens-flare effect shader right now. If you don't know what lens flare is, you know when you look at the sun in some games you see those coloured circles and shapes across the screen and how you see cross glint on some spots the sun shines on? That's lens flare. So soon I'll have an added shader to show you guys for this game. He's also working on dynamic water ripples and waves. He (Xzero) is "the shader man".
SabertoothZEEEEEEEEEEEEEEEEROone wrote:Nice logo It looks like a cross between R1 and R2 text.
Exactly. Rayman 1.5. Cross between 1 and 2, so I tried to make it look like that.
Gosh I'm only 14. If I was 17 I could hurry up and go to college. I'm signing up at the Art Institute of Vancouver and going into 3D game design as a college course. But I have to wait 4 years. But just you wait....
May be random but I am HYPED.
Scripting your own game engine, your own Artificial Intelligence, I have a bunch of pamphlets.
RayFan9876 wrote:Someone I know is working on a lens-flare effect shader right now. If you don't know what lens flare is, you know when you look at the sun in some games you see those coloured circles and shapes across the screen and how you see cross glint on some spots the sun shines on? That's lens flare.
Another example is the red lums at the beginning of Rayman 3.
RayFan9876 wrote:Someone I know is working on a lens-flare effect shader right now. If you don't know what lens flare is, you know when you look at the sun in some games you see those coloured circles and shapes across the screen and how you see cross glint on some spots the sun shines on? That's lens flare.
Another example is the red lumz at the beginning of Rayman 3.
Exactly.
Do you think the lumz should be 3D orbs with 3D wings? OR just 2D things like in Rayman 2?
I liked how the lums looked in R2(PC and DC), and RR, compared to, either hand held or home consoles due to technical limits, on the N64, NDS, GBC, and PS1.