Rayman: Revenge of the Dark
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
MORE SOUNDTRACKS:
NOTE: there should be another up with in a day or so.
NOTE: there should be another up with in a day or so.
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IllarKallas

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Re: Rayman 1.5: Revenge of the Dark
I wonder why in the ''Rayman Shooting animation video'' He shoots against a teapot,Poor teapot :(
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bunnieblaster

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Re: Rayman 1.5: Revenge of the Dark
But Rayman is happy and that's more important than an utilla teapot.
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IllarKallas

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Re: Rayman 1.5: Revenge of the Dark
Teapots are important,because i would be not possible to drink tea without them
,He could have used a Rabbid or something like that
.
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PluMGMK

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Re: Rayman 1.5: Revenge of the Dark
A teapot is available ready-made in most 3D modeling programmes. It was more exciting than a cube or sphere would've been. 
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IllarKallas

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Re: Rayman 1.5: Revenge of the Dark
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
More soundtracks like I promised!
The story behind this level:
Glassdrop Grove is where Dark Rayman imprisoned Moskito. You start out by walking into a forest with enormously tall trees (almost into the clouds) and you have to make your way through stuff then climb a tall tree. In the second area, you're hopping across the treetops. The leaves are so wet everything almost looks like glass. You find Moskito imprisoned at the top of the tallest tree. (Que "freeing Moskito" music from the soundtrack pt 3) Free him, then you must escape down the tree as the enemies chase you, as it is to dense to fly anywhere in the treetops. Once near the bottom, you hop on Moskito and ride him over the Glassdrop Lagoon and escape for freedom.
And also, I might be holding off on designing the actual gameplay design until I go to the Art Institute, where I'll learn how to make an engine and everything from scratch.
It could be up to three or four years from now. Hope this doesn't upset anyone. When I do this, I want it to be good. I'll keep on working on assets, music, and things though of course which I can always update you guys with. 
The story behind this level:
Glassdrop Grove is where Dark Rayman imprisoned Moskito. You start out by walking into a forest with enormously tall trees (almost into the clouds) and you have to make your way through stuff then climb a tall tree. In the second area, you're hopping across the treetops. The leaves are so wet everything almost looks like glass. You find Moskito imprisoned at the top of the tallest tree. (Que "freeing Moskito" music from the soundtrack pt 3) Free him, then you must escape down the tree as the enemies chase you, as it is to dense to fly anywhere in the treetops. Once near the bottom, you hop on Moskito and ride him over the Glassdrop Lagoon and escape for freedom.
And also, I might be holding off on designing the actual gameplay design until I go to the Art Institute, where I'll learn how to make an engine and everything from scratch.
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ParadoxJuice

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Re: Rayman 1.5: Revenge of the Dark
I applaud this. Fantastic job on everything. 
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Thanks.
And I'm working on the next part.
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frenkystijn

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Re: Rayman 1.5: Revenge of the Dark
Woaw... you did a amazing job so far 
I crapped 7 collours of shit into my pants when I saw your 3D version of Band Land !!!IT IS AMAZING!!! And nice work on the new Rayman model and Mosquito. AND ofcourse your nice music.
The things that need some work IMO are:
-The lums with the eyes and their wings
(they are much better without the eyes)
-The dream forest looks to not-rayman, you could add giant tree's to make it look better. And giant mushrooms and plum trees like sabertooth said.
This is only some advise please don't hate me
I hope you don't drop this project (I bet you won't) and you have a new fan!
Greetz. Frenkól
I crapped 7 collours of shit into my pants when I saw your 3D version of Band Land !!!IT IS AMAZING!!! And nice work on the new Rayman model and Mosquito. AND ofcourse your nice music.
The things that need some work IMO are:
-The lums with the eyes and their wings
(they are much better without the eyes)
-The dream forest looks to not-rayman, you could add giant tree's to make it look better. And giant mushrooms and plum trees like sabertooth said.
This is only some advise please don't hate me
I hope you don't drop this project (I bet you won't) and you have a new fan!
Greetz. Frenkól
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
All looks brilliant! 
Re: Rayman 1.5: Revenge of the Dark
yeah, but i noticed that rayman's hair is too "glassy"
There shouldnt be any reflections in the hair, should it?
well you're far from done, so i guess it'll be fixed 
There shouldnt be any reflections in the hair, should it?
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
I don't see any reflections. Anyway, the hair problem is a geometry problem which I can fix.alfman wrote:yeah, but i noticed that rayman's hair is too "glassy"
There shouldnt be any reflections in the hair, should it?well you're far from done, so i guess it'll be fixed
Re: Rayman 1.5: Revenge of the Dark
It is just some odd lighting. You can't see any in the top picture.
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IllarKallas

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Re: Rayman 1.5: Revenge of the Dark
OMFG THIS MAKES RRR LOOK LIKE $#/7!!!
Man how you do that!?

Man how you do that!?
Re: Rayman 1.5: Revenge of the Dark
The "reflections" seem to be from the lightning..
Anyway, they're easily seen on the 2 last pictures
Anyway, they're easily seen on the 2 last pictures
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Lol, but like I said already, it's not a reflection happening at all.
It's the light hitting degenerate polygons (inverted polygons) causing lighting on the right side. I'll fix the fine details later.
Re: Rayman 1.5: Revenge of the Dark
Very cool pictures. 
Re: Rayman 1.5: Revenge of the Dark
Wewt, i would like to see a demo of this 0_o


