Rayman Origins

For discussions about the Rayman series.
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Which version is your favourite?

PS3
32
16%
Xbox 360
33
17%
Wii
28
14%
PC
85
43%
PSVita
16
8%
3DS
5
3%
 
Total votes: 199

Adsolution
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Re: Rayman Origins

Post by Adsolution »

Why is anyone worrying about not being able to run Rayman Origins? It's not like it takes much more graphics power to run than Rayman 1.
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Re: Rayman Origins

Post by Spanex »

Personally I'm more worried about another game I'm waiting on, which basically has the graphics of Assassin's Creed 2 and is an instanced MMORPG. So far, it already contains a whole lot of features and it's probably not even halfway finished yet.

Not that my computer can't handle my AC2 game but I'm more worried about the size of the game and the CPU it will use.
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Re: Rayman Origins

Post by PluMGMK »

PowerPatrick wrote:
Haruka wrote:Graphic Card: NVIDIA GeForce 8600 GT
I have the same graphics card on My MacBook Pro 4.1 (Penryn) with 256 VRAM, and the same with my fathers Packard Bell iXtreme X1632 with 512 VRAM. I can tell you that it isn't good for intensive stuff. But if you have 1 GB VRAM, you should be able to run Direct3D 10.
Since when are we talking about Direct3D? I thought this was about Rayman Origins, a 2D game.
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Re: Rayman Origins

Post by Spanex »

I think I also have that graph card
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Re: Rayman Origins

Post by PowerPatrick »

PluMGMK wrote:Since when are we talking about Direct3D? I thought this was about Rayman Origins, a 2D game.
The visuals are mostly 2D, but the game itself is written in 3D engines. Why shouldn't you be able to create 2D elements on Direct3D and OpenGL?
RayFan9876 wrote:Why is anyone worrying about not being able to run Rayman Origins? It's not like it takes much more graphics power to run than Rayman 1.
We were talking about HD performance in general. And RayFan, your last rant... is it supposed to be a joke? Rayman 1 is a 16-bit application at 316x200 pixels with pure 2D acceleration, while Rayman Origins is a 32/64-bit application at 1920x1080 pixels with 3D acceleration... But no, I doesn't require that much power. Everybody should be finely capable of running it.
Last edited by PowerPatrick on Mon Jul 05, 2010 9:46 pm, edited 7 times in total.
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Re: Rayman Origins

Post by Spanex »

Talk about 3D, has anyone noticed the palm trees in the trailer are 3D? They're not drawn either way. O-o;
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Re: Rayman Origins

Post by Jake360 »

I don't know if this has been posted, but...

http://translate.google.com/translate?j ... l=de&tl=en
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Re: Rayman Origins

Post by Sabertooth »

This could just be my stupid imagination, but doesn't Rayman kind of sound like Billy West in the trailer?
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Re: Rayman Origins

Post by Joshua822 »

@PowerPatrick: I know of lots of people ( in the Dutch Ubuntu community ) that have built a media center on which they play Full HD movies just fine, with an Nvidia Gefore 9400M graphics card ( they use Nvidia's Ion platform ). Now, I know you know a Nvidia Gefore 8600 XX is faster then a Nvidia Gefore 9400M, and if a Nvidia Gefore 9400M handles Full HD movies just fine, a Nvidia Gefore 8600 XX will certainly do that too.

Then you raise the issue that the engine is a 3D engine. Well, looking at how 2D the environment looks I think it's pretty fair to assume there won't be really difficult stuff to render ( I might be wrong here though, I've never learned about a 3D API like OpenGL ).

About Wine: believe me when I say that it's far from ideal for playing games. The first issue is compatibility, the Wine developers are working very hard and are doing a great job of getting the most popular games supported, but you certainly can't play any game you want in Wine, and the second issue is driver software if Haruka has a graphics card from ATi ( the closed source drivers have many issues and the open source drivers only deliver full performance on some cards, while on other cards they don't deliver enough performance for a great gaming experience ( although thanks to ATi releasing it's documentation of their cards this won't be an issue any more soon ) ).

But I think, knowing that Haruka is busy with art, the software she will need to get working on a GNU\Linux or a newer Windows operating system is Photoshop. Judging from the compatibility issue Haruka raises it will probably be an old version of Photoshop ( ? ).

Old versions of Photoshop are known to work well in Wine on a GNU\Linux operating system ( yes, also with an ATi graphics card, since heavy 3D acceleration is not used by Photoshop ). There might be a glitch or two depending on the versions, but all in all it will work pretty well.

For getting an old version of Photoshop to run on a newer version of Windows, one will need a virtual machine running Windows XP. Software to work with such a virtual machine and that is free is Virtualbox. VMWare Server is also free, but it is a bit harder to get. It should be noted that on the professional edition of Windows 7 such a virtual machine is integrated into the operating system ( it's called "XP Mode" if I'm correct ), which will let you use your old version of Photoshop very easily and perfectly inside Windows 7.

@RayFan9876: Rayman Origins used Full HD graphics and a 3D engine, which will make it much more heavy to run then Rayman 1. The system requirements won't be unreasonable, and most of us will be able to run it, though.
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Re: Rayman Origins

Post by Marley »

So it's a little like Final Fantasy VII... pre-rendered 3D environment and full rendered 2D character models? Or am I missing the plot?
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Re: Rayman Origins

Post by Droolie »

Ummm, I don't know if you know, but it's NOT 3D. Nothing is 3D at all. He said that in the conference: they use fake 3D ( which is still 2D ) to make the environments look like 3D. It probably uses DirectX or something though, but... why are we even talking about that? Isn't that the most normal thing in the world?

And Marley, Final Fantasy VII uses pre-rendered 2D backgrounds and fully rendered 3D character models. :P
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Re: Rayman Origins

Post by Haruka »

PowerPatrick wrote:Windows Update gave Windows 7 even more backwards compatibility to run applications designed for XP.
If I had at least the Professional Windows 7 I could think on the subject. :?

Anyway, I checked yesterday the components I had to confirm, but only around 3 PM GMT I can write here the details.
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Re: Rayman Origins

Post by Joshua822 »

By the way, Haruka, you can find out the amount of RAM, your processor model and speed and graphics card without downloading an extra tool:

Go to the start menu and click on the Run button. Then type in "dxdiag" ( without the quotes! ) and click the "OK" button. Now you can browse some information about your computer, including the information I talked about above.

Although a tool like the one PowerPatrick presented generally provides more detailed information about your computer, the information you will find in dxdiag should be enough for us to help you. And I think that without an internet connection at your home it'll be a bit more convenient to use.

About Rayman Origins being a 2D game or a 3D game: I don't know what to think about that ( I think you guys have more knowledge about these kind of things then me ), but seeing at how 2D it looks I'm pretty sure that in terms of system requirements it won't really matter that much.

Oh, and if it's built around a 2D engine it will probably run great in Wine! That's awesome ( well, at least for me :P )!
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Re: Rayman Origins

Post by PowerPatrick »

Joshua822 wrote:@PowerPatrick: I know of lots of people ( in the Dutch Ubuntu community ) that have built a media center on which they play Full HD movies just fine, with an Nvidia Gefore 9400M graphics card ( they use Nvidia's Ion platform ). Now, I know you know a Nvidia Gefore 8600 XX is faster then a Nvidia Gefore 9400M, and if a Nvidia Gefore 9400M handles Full HD movies just fine, a Nvidia Gefore 8600 XX will certainly do that too.
Yes, but as said, it still requires at least 1 GB VRAM.
Joshua822 wrote:Then you raise the issue that the engine is a 3D engine. Well, looking at how 2D the environment looks I think it's pretty fair to assume there won't be really difficult stuff to render ( I might be wrong here though, I've never learned about a 3D API like OpenGL ).
Well, the game is going to be on PS3, iOS and probably Wii (according to Jake360's link), which all uses OpenGL ES, and Xbox 360 with only Direct3D, and on Windows, which uses both APIs.
Joshua822 wrote:About Wine: believe me when I say that it's far from ideal for playing games. The first issue is compatibility, the Wine developers are working very hard and are doing a great job of getting the most popular games supported, but you certainly can't play any game you want in Wine, and the second issue is driver software if Haruka has a graphics card from ATi ( the closed source drivers have many issues and the open source drivers only deliver full performance on some cards, while on other cards they don't deliver enough performance for a great gaming experience ( although thanks to ATi releasing it's documentation of their cards this won't be an issue any more soon ) ).
I said that you can play most games, if they're configured properly. And yes, the proprietary catalyst/fglrx is the fastest Radeon driver, while xf86-video-ati and xf86-video-radeonhd is the bundled open souce drivers. But that's also why you should be using the latest fglrx to keep on with stability.
Joshua822 wrote:But I think, knowing that Haruka is busy with art, the software she will need to get working on a GNU\Linux or a newer Windows operating system is Photoshop. Judging from the compatibility issue Haruka raises it will probably be an old version of Photoshop ( ? ).
Wrong. I can run Photoshop CS5 just fine, at least with the portable version. Only the font looks distorted, but you can probably try to add anti-aliasing by doing some registry tweaks in Wine.
Joshua822 wrote:Old versions of Photoshop are known to work well in Wine on a GNU\Linux operating system ( yes, also with an ATi graphics card, since heavy 3D acceleration is not used by Photoshop ). There might be a glitch or two depending on the versions, but all in all it will work pretty well.
Yep, and so does the newest versions.
Joshua822 wrote:For getting an old version of Photoshop to run on a newer version of Windows, one will need a virtual machine running Windows XP. Software to work with such a virtual machine and that is free is Virtualbox. VMWare Server is also free, but it is a bit harder to get. It should be noted that on the professional edition of Windows 7 such a virtual machine is integrated into the operating system ( it's called "XP Mode" if I'm correct ), which will let you use your old version of Photoshop very easily and perfectly inside Windows 7.
Seriously, you can finely run older versions of Photoshop on Windows 7. Now you're being silly. XP mode is basically just Microsoft Virtual PC with some seamless integration, but misses essential functionality and performance. Remember that it doesn't have any 3D acceleration and drag'n'drop for example. VMware and VirtualBox would be far far better solutions. They both have up to 128 MB in virtual VRAM, and VMware have Shader Model 3, while VirtualBox have cross-platform OpenGL 2.2 guest support
Joshua822 wrote:Go to the start menu and click on the Run button. Then type in "dxdiag" ( without the quotes! ) and click the "OK" button. Now you can browse some information about your computer, including the information I talked about above.
Sometimes, I just forgets that tool. But interestingly, it has a bug that shows the incorrect amount of video memory (VRAM).
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Re: Rayman Origins

Post by PowerPatrick »

Drolpiraat wrote:Ummm, I don't know if you know, but it's NOT 3D. Nothing is 3D at all. He said that in the conference: they use fake 3D ( which is still 2D ) to make the environments look like 3D.
Thanks for clearing that up.
Drolpiraat wrote:It probably uses DirectX or something though
When it probably uses Direct2D, even if Direct3D is able to draw vector 2D. They're both parts of DirectX.
Drolpiraat wrote:Isn't that the most normal thing in the world
For Windows and Xbox? Yes. But not for Playstation, Wii, iOS, Palm, Android, Linux, Mac, etc. which all uses OpenGL + different libraries and APIs.
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Re: Rayman Origins

Post by Joshua822 »

Yes, but as said, it still requires at least 1 GB VRAM
I meant a gigabyte of RAM, not video RAM. I'm sorry if I explained it poorly ;)
I said that you can play most games, if they're configured properly. And yes, the proprietary catalyst/fglrx is the fastest Radeon driver, while xf86-video-ati and xf86-video-radeonhd is the bundled open souce drivers. But that's also why you should be using the latest fglrx to keep on with stability.
That's what I meant as well. Far from every game can run in Wine, even when tried with lots of configurations. The developers focus on getting the most popular games to run, and they run. But the most popular games are not all games. Even in the Ubuntu community most if not all gamers have a dual boot with Windows for playing games for the reason I outlined above.

And you missed my point about drivers for ATi graphics card: ATi's fglrx drivers can cause problems. It is not uncommon for one to have a corrupted X configuration because of the fglrx drivers. Now, ATi is willing to help the open source world, since they have released all their technical documentation for their graphic cards so we'll have fully functional and stable drivers for their graphic cards in the future. But those open source drivers are not done for every ATi graphics card out there yet ( especially drivers for the newer ones are still in development ).
Wrong. I can run Photoshop CS5 just fine, at least with the portable version. Only the font looks distorted, but you can probably try to add anti-aliasing by doing some registry tweaks in Wine.
I never said that Photoshop CS5 runs bad in Wine. But you appear to be able to run it very well in Wine, and that's great news! You should take a bit of time to update Photoshop CS5's entry in Wine's AppDB ( It's here. ), since it still says that Photoshop CS5 runs bad in Wine.
Seriously, you can finely run older versions of Photoshop on Windows 7. Now you're being silly. XP mode is basically just Microsoft Virtual PC with some seamless integration, but misses essential functionality and performance. Remember that it doesn't have any 3D acceleration and drag'n'drop for example. VMware and VirtualBox would be far far better solutions. They both have up to 128 MB in virtual VRAM, and VMware have Shader Model 3, while VirtualBox have cross-platform OpenGL 2.2 guest support
I don't know if an old version of Photoshop runs well under a newer version of Windows then Windows XP, but I supposed it would because Haruka said she would have compatibility issues when she would switch to Windows 7. For the rest your post is true, but I don't think you'll need 3D acceleration for an old version of Photoshop ;)
Sometimes, I just forgets that tool. But interestingly, it has a bug that shows the incorrect amount of video memory (VRAM).
Well, the model of the graphics card is more important then the amount of video RAM it has. The graphics card should have at least 256 MB of video RAM, since that is the amount of memory the cheapest Full HD capable video cards have as far as I know.
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Re: Rayman Origins

Post by Nannerb3 »

RayFan9876 wrote:Why is anyone worrying about not being able to run Rayman Origins? It's not like it takes much more graphics power to run than Rayman 1.
That may be a problem, because my Rayman 1 won't play. :cry:



Then again, maybe it's the game, not the computer. Though it won't run RRR or World of Goo either.
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Re: Rayman Origins

Post by PluMGMK »

You haven't got the patch?
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Re: Rayman Origins

Post by Nannerb3 »

Huh? It runs r3 and r2 just fine, but it won't run a bit 2-D game.
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Re: Rayman Origins

Post by Haruka »

I'm back with the details:

CPU:

Intel Corporation (Intel Core 2 Duo E6750 @ 2.66Ghz)

RAM:

G-Skill 4GB DDR2 Double Channel 1066 Mhz
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