RayFan9876 wrote:About the Rayman 1 music... something I think is occurring to me. The more I listen to it, the more I think it's true. I don't think Rayman 1 was orchestrated, I think it was mixed with MIDI and converted to wave audio.
That sounds a bit weird. Do you know of any games where that was definitely done? I’ve never heard of such a method.
It's not weird. It's how I make all my music for Rayman 1.5. It's standard if you're not using a real orchestra. It's basically rendered MIDI
The longer I've lived, the better my musical ear has gotten, and I'm 90% sure that Rayman 1 was done in MIDI.
PluMGMK wrote:Do you really think that there's any chance that they had an orchestra?
Of course there’s a chance that the music was recorded from real instruments. Stop pretending that you know what you’re talking about. Nobody said anything about a full orchestra.
And my point is that I'm pretty much sure they didn't use real instruments. Just digital samples and mixed in audio software.
Rayrobi97HUN:
What the HELL are you talking about. I have no clue what the HELL you're talking about. My N64 version was fine. Sure yellow lumz were kind of gold, but that was the only thing I noticed. The only other problem is that you can see the base of the wings through the glow instead of the glow covering them. I found it to be the least glitchy version next to Rayman 2 Revolution.
I actually think RayFan's right for once. Some of the samples can still be found inside the PSX version's sound files. That version even has two versions of the "Yeah!" sound in it: one in the CD music and an unused one, which probably sounds the same, but thatt is made in-game using those samples.
Rayman games are notorious for the way they sample. The Rayman 3 soundtrack is just some massive hodgepodge of different recorded bits.
Rayfan, I had quite a lot of issues on the N64... Maybe it's like the R2PC version - some 'batches' were buggy to the point of bullshit, and others weren't.
Drolpiraat wrote:I actually think RayFan's right for once. Some of the samples can still be found inside the PSX version's sound files. That version even has two versions of the "Yeah!" sound in it: one in the CD music and an unused one, which probably sounds the same, but thatt is made in-game using those samples.
They have leftover samples? Where on the CD are they?
And lol, what do you mean "right for once", I don't think I've really been majorly wrong before.
@Jewish Candy:
Did you play it on an N64 or emulator? The Real console version has no major problems I can think of.
Lol, that's just a bug in Project64's default graphics plugin... and then people think it's like that in the game itself. XD
And yeah Rayfan, they have leftover samples, I uploaded them for you here.
It's not much as you can see, and they're mono. That's probably because of a bad ripping method, but I don't know how to rip them the right way so yeah.
They are mono because those are the in-game midi tracks that played in the PSX version, such as the loading screens, getting a ! sign, winning a boss fight, and those in-game drum-beats. Also the musician playing his guitar.
By my original reference to MIDI I meant the full soundtrack to Rayman 1 was done digitally.
I know that's what you meant. But the drums, etc. in the samples I uploaded are also in the music if you listen closely, or they're very alike.
I still wonder why the "Yeah" thing is on the CD twice though. Why would they need it in 2 different formats?
Drolpiraat wrote:I know that's what you meant. But the drums, etc. in the samples I uploaded are also in the music if you listen closely, or they're very alike.
I still wonder why the "Yeah" thing is on the CD twice though. Why would they need it in 2 different formats?
Interesting. Although I highly doubt they would include samples for music that's already been rendered. It's like including the cache files on the DVD of an animated movie.
They are very alike, and they're probably the same recorded sound but modified to be in real-time? I don't see why they would lower the quality of the samples just because it's real-time midi.
I never played the R2's N64 version in a real console. I only tried it on Project64 emulator version 1.6, and the only glitch I could find was the "invisible" Yellow Lums. I took a quick look in the 1.7 version and it seems that was fixed.
Drolpiraat wrote:I know that's what you meant. But the drums, etc. in the samples I uploaded are also in the music if you listen closely, or they're very alike.
I still wonder why the "Yeah" thing is on the CD twice though. Why would they need it in 2 different formats?
The two ‘Yeah’ tracks are actually slightly different. One ends with a triangle sound and is played in-game when you finish a level. The other ends with an string flourish and can only be heard by putting the disc in a CD player. There are a couple of other differences between the two tracks that you can pick out if you listen to them closely. The one with the string flourish is used in-game in the Saturn version.
Drolpiraat wrote:Lol, that's just a bug in Project64's default graphics plugin... and then people think it's like that in the game itself. XD
And yeah Rayfan, they have leftover samples, I uploaded them for you here.
It's not much as you can see, and they're mono. That's probably because of a bad ripping method, but I don't know how to rip them the right way so yeah.
Sorry. Yeah, these glithes are in the Project 64 version. And NOT the yellow lums, the BLUE lums are gold. And all lums are black, and purple. Just in Project64. xD