I can also see the Lums behind the wall (maybe Rayman is a Terminator
My P64 version is 1.6 (I know this may not be the newest).
Is that the rom error or emulator error? Please answer.
Here, you've got the example of problem:

That's a common glitch in Project 64 v1.6 with R2.Raymanien wrote:You see, every time I play Rayman 2: TGE on my Project64 emulator, the graphics of some colors are really bad. You see, in some moments (and places) Yellow Lums become Red Lums, and Red Lums become Blue Lums etc.
I can also see the Lums behind the wall (maybe Rayman is a Terminator)
My P64 version is 1.6 (I know this may not be the newest).
Is that the rom error or emulator error? Please answer.
Here, you've got the example of problem:


Alpha blending? I never saw that option. Do you have a screenshot?spiraldoor wrote:You can also just go into the options and force alpha blending.

I fear I cannot find it, and I have the plugin.spiraldoor wrote:I think it depends of what graphics plugin you’re using. I was using Jabo’s Direct3D 6 1.5.2 and I couldn’t find the ‘Force alpha blending’ option, but it appeared in the plugin configuration options once I switched to the Jabo’s Direct3D8 1.6 plugin.

Once you’ve selected the Jabo’s Direct3D8 1.6 plugin, go to ‘Options’ → ‘Configure Graphics Plugin...’ → ‘Advanced’ and you should find a ‘Force alpha blending’ box that you can tick. Bear in mind that I’m working with Project64 1.6; the options for the version you are using (1.7?) may function differently.Haruka wrote:I fear I cannot find it, and I have the plugin.spiraldoor wrote:I think it depends of what graphics plugin you’re using. I was using Jabo’s Direct3D 6 1.5.2 and I couldn’t find the ‘Force alpha blending’ option, but it appeared in the plugin configuration options once I switched to the Jabo’s Direct3D8 1.6 plugin.
