Rayman Raving Rabbids
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Re: Rayman Raving Rabbids
As I was waiting: I went to a store today, and no signals of RRTIT. ECOFILMES is predictible.
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Cairnie

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Re: Rayman Raving Rabbids
Definitely seen it in our stores now though I'm thinking about getting the collector's edition that has a free Pirate Rabbid toy. 
Re: Rayman Raving Rabbids
It exists a collector edition?StaceyW wrote:Definitely seen it in our stores now though I'm thinking about getting the collector's edition that has a free Pirate Rabbid toy.
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Nannerb3

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Re: Rayman Raving Rabbids
Someone should make a Time Washing Machine page on the Raywiki, I'm too lazy right now. 
Re: Rayman Raving Rabbids
There's a review from Raving Rabbids: Travel in Time at "Videogamer" website. They give an 8 out of 10.
http://www.videogamer.com/wii/raving_ra ... eview.html
They also critic negatively the Hookarium mini-games and the Wii Motion Plus interaction.
http://www.videogamer.com/wii/raving_ra ... eview.html
They also critic negatively the Hookarium mini-games and the Wii Motion Plus interaction.
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Cairnie

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Re: Rayman Raving Rabbids
Keep checking metacritic, so far there's about 5 and oooooouch the negative one.
http://www.metacritic.com/game/wii/ravi ... ic-reviews
http://www.metacritic.com/game/wii/ravi ... ic-reviews
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GlueTube365

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Re: Rayman Raving Rabbids
I found it in Tesco's this evening.
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Nannerb3

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Re: Rayman Raving Rabbids
Saw it at Shopko yesterday, and Walmart least week.
But I only have like, ten dollars.
*sigh*
But I only have like, ten dollars.
*sigh*
Re: Rayman Raving Rabbids
I went to a shop today and I finally saw Raving Rabbids: Travel in Time in the gaming shelves (but I didn't buy it). However, I also saw the magazines, and Maxiconsolas (Portuguese Gaming Magazine) has reviewed the game already. I bought the magazine, I scanned the 2 pages and I'm sharing them on RayWiki.
Here's the translation and adaptation to English of the review:
[Page 1]
TEST NINTENDO WII
RAVING RABBIDS: TRAVEL IN TIME
*The grey phrase under the title* Ubisoft's delusional rabbits return to Nintendo Wii with an adventure that craves for changing the humanity's history. - Duarte Pedreño
*The small text above the 3 screenshots*
REWRITING THE HISTORY - Going through in around 20 levels, we follow the Rabbids in travels that take us to Ancient Rome from Julius Ceasar, until the moment that the apple falls into Isaac Newton's head and to the primordial existence of the Man, changing forever the history of Humanity.
*The small text above two pictures*
RABBITS IN THE CAGE - While Raving Rabbids: Travel in Time is an excellent game inside its genre, it keeps the feeling that the potential of these characters from Ubisoft can be explored into a game that conjugates the model of minigames with a plot. The limitations imposed by the genre conditionate the longevity of the game, which although presents a strong experience with other players including an online mode with tournments, it would be much bigger if there was a history guiding the steps of these Raving Rabbids.
*Normal text*
After having boarding in an adventure that confine them to the platformers genre, the Rabbids are back to the minigames. The premise is at the same time simple and preposterous, presenting a ridiculous sceneary that only serves as a pretext to theme the diverse actions and games. Not obstant, having Ubisoft's hyperactive rabbits on the loose in a museum is a proposal that reveals to be extremely fun and reaches to be educative to the youngest public.
The secret of Raving Rabbids: Travel in Time is in the fact of Ubisoft not supporting itself in an individual element as a base for fun. The minigames are enoughly varied for the experience not being repetitive, the different times and historical stages renew the sceneary, the attention and caution with small details give a special touch to the comic moments and the system of controls is solid and acessible.
Time machine
Once this is about a minigames group, it doesn't exist an narrative as in Rabbids Go Home to guide our actions. Refusing the menus system, Ubisoft transformed the museum into a central area, in which the players follow to the different challenges. These are divided in categories - platformers, shooting, plane piloting, races and one that is based in the exclusive use of the movement sensor - with own mechanics. All the challenges are thought to multiplayer, although some only allow two players instead of four, which is the maximum number of Rabbids. It is also impossible to choose if we want to play co-op or in competitive mode. Each minigame is created specifically to a certain mode of multiplayer, which compromises the equilibrium between the teams, in case there's only three human players in a challenge that divides the four rabbits in teams of two. Even in the case of not having anyone to play with (not even online), any person can find the charm of the Rabbids playing alone against the AI that, competentely fills the empty space of any player in the competitive modes.
The different systems of controls work in perfection, with special feature to the levels in which we have to fly, controlling the arms of our Rabbid with tied wings. Even with the limitations imposed by the categories, as it is the case of the ones that involve shooting, Ubisoft can include elements that make each experience different from the previous ones. The most important, meanwhile, is the fact of being implemented mechanics that don't limitate to the movement sensors from the Wii Remotes. The controls are far of being difficult, but yet further to be redundant as it happens with other titles that offer minigames. However, it isn't only the levels that offer fun to the Rabbids, but to the entire museum. Spread for this location exist interactive objects and a portion of these initiate activities like malabarisms, free basketball launches, tampoline jump, among others. It exists too, a subterraneum floor, a section in which we can dance and other in
[Page 2]
*continuation of normal text*
which we participate in a trial with questions that, not only of making us having fun with ridiculous questions, it can educate us about events and historical figures. Raving Rabbids: Travel in Time is another excellent proof that there is space to more mascots on Wii than only those of Nintendo. It is practicaly unconceptable to not laugh with the goofied rabbits armed with a toilet brush running in the museum with a toilet paper roll stuck in the foot and with the incidents that unavoidablely change the history of Humanity. Ubisoft could have lost a good chance of delivering us a second game with a narrative component like it did with Rabbids Go Home, but it could revisit the minigames model with the characteristic humour of the series and with excelent game mechanics. Perhaps in the future the Rabbids return to adventure theirselves in a game with a good plot.
*Blue text*
THE RABBIDS GET A SPACE BETWEEN THE BIG ONES
*Text in the down-left corner of the page*
Demented and fun - Unquestionablely comic are the small details, like the toilet paper stuck in the foot, that give a special touch to this title.
*Text in the upper-right corner of the page, side to the game cover*
- EDITOR: Ubisoft
- GENRE: Party Game
- PRODUCTION: Ubisoft
- SITE: rabbids.uk.ubi.com
P.V.P.: € 59.99
*Texts under the cover of the game, from up to down*
STRONG POINTS
1 - Controls system perfectly sharped with variations to each minigame and sceneary.
2 - Some minigames are revisited several times, especially if there is more than one player.
3 - The screen division in games with teams is done naturaly and organicaly without embarrassing.
VEREDICT
Graphics - 8,0
Good presentation and, above all, brilliant details.
Gameplay - 8,0
The controls are interesting and variated with excelent precision.
Sound - 7,5
The music and the Rabbids' noises contribute to the charm.
Longevity - 7,0
It has got the limitations of the genre, but it is filled of surprises.
FINAL OPINION
Essencially fun and with a controls system that not only presents variety as well extreme precision, this is a title that is limited only by the choice of the genre. Although it is built to be played with various players, anyone can enjoy and entertain itself with the innocent artifaces of the Rabbids in the museum.
7,5 *In Maxiconsolas' scoring system it is between the 0 and 10. Games between 7,5 and 8,5 means "A good game, with excelent elements. It can be recommended."*
ALTERNATIVES TO PLAY:
Rabbids Go Home (Wii)
Wii Party (Wii)
-----------------------------------------------------------------------
(Phew, finally I finished translating this!)
So Maxiconsolas magazine says it is a good game. The current average of the scorings make the game having more or less a 7/10.
Here's the translation and adaptation to English of the review:
[Page 1]
TEST NINTENDO WII
RAVING RABBIDS: TRAVEL IN TIME
*The grey phrase under the title* Ubisoft's delusional rabbits return to Nintendo Wii with an adventure that craves for changing the humanity's history. - Duarte Pedreño
*The small text above the 3 screenshots*
REWRITING THE HISTORY - Going through in around 20 levels, we follow the Rabbids in travels that take us to Ancient Rome from Julius Ceasar, until the moment that the apple falls into Isaac Newton's head and to the primordial existence of the Man, changing forever the history of Humanity.
*The small text above two pictures*
RABBITS IN THE CAGE - While Raving Rabbids: Travel in Time is an excellent game inside its genre, it keeps the feeling that the potential of these characters from Ubisoft can be explored into a game that conjugates the model of minigames with a plot. The limitations imposed by the genre conditionate the longevity of the game, which although presents a strong experience with other players including an online mode with tournments, it would be much bigger if there was a history guiding the steps of these Raving Rabbids.
*Normal text*
After having boarding in an adventure that confine them to the platformers genre, the Rabbids are back to the minigames. The premise is at the same time simple and preposterous, presenting a ridiculous sceneary that only serves as a pretext to theme the diverse actions and games. Not obstant, having Ubisoft's hyperactive rabbits on the loose in a museum is a proposal that reveals to be extremely fun and reaches to be educative to the youngest public.
The secret of Raving Rabbids: Travel in Time is in the fact of Ubisoft not supporting itself in an individual element as a base for fun. The minigames are enoughly varied for the experience not being repetitive, the different times and historical stages renew the sceneary, the attention and caution with small details give a special touch to the comic moments and the system of controls is solid and acessible.
Time machine
Once this is about a minigames group, it doesn't exist an narrative as in Rabbids Go Home to guide our actions. Refusing the menus system, Ubisoft transformed the museum into a central area, in which the players follow to the different challenges. These are divided in categories - platformers, shooting, plane piloting, races and one that is based in the exclusive use of the movement sensor - with own mechanics. All the challenges are thought to multiplayer, although some only allow two players instead of four, which is the maximum number of Rabbids. It is also impossible to choose if we want to play co-op or in competitive mode. Each minigame is created specifically to a certain mode of multiplayer, which compromises the equilibrium between the teams, in case there's only three human players in a challenge that divides the four rabbits in teams of two. Even in the case of not having anyone to play with (not even online), any person can find the charm of the Rabbids playing alone against the AI that, competentely fills the empty space of any player in the competitive modes.
The different systems of controls work in perfection, with special feature to the levels in which we have to fly, controlling the arms of our Rabbid with tied wings. Even with the limitations imposed by the categories, as it is the case of the ones that involve shooting, Ubisoft can include elements that make each experience different from the previous ones. The most important, meanwhile, is the fact of being implemented mechanics that don't limitate to the movement sensors from the Wii Remotes. The controls are far of being difficult, but yet further to be redundant as it happens with other titles that offer minigames. However, it isn't only the levels that offer fun to the Rabbids, but to the entire museum. Spread for this location exist interactive objects and a portion of these initiate activities like malabarisms, free basketball launches, tampoline jump, among others. It exists too, a subterraneum floor, a section in which we can dance and other in
[Page 2]
*continuation of normal text*
which we participate in a trial with questions that, not only of making us having fun with ridiculous questions, it can educate us about events and historical figures. Raving Rabbids: Travel in Time is another excellent proof that there is space to more mascots on Wii than only those of Nintendo. It is practicaly unconceptable to not laugh with the goofied rabbits armed with a toilet brush running in the museum with a toilet paper roll stuck in the foot and with the incidents that unavoidablely change the history of Humanity. Ubisoft could have lost a good chance of delivering us a second game with a narrative component like it did with Rabbids Go Home, but it could revisit the minigames model with the characteristic humour of the series and with excelent game mechanics. Perhaps in the future the Rabbids return to adventure theirselves in a game with a good plot.
*Blue text*
THE RABBIDS GET A SPACE BETWEEN THE BIG ONES
*Text in the down-left corner of the page*
Demented and fun - Unquestionablely comic are the small details, like the toilet paper stuck in the foot, that give a special touch to this title.
*Text in the upper-right corner of the page, side to the game cover*
- EDITOR: Ubisoft
- GENRE: Party Game
- PRODUCTION: Ubisoft
- SITE: rabbids.uk.ubi.com
P.V.P.: € 59.99
*Texts under the cover of the game, from up to down*
STRONG POINTS
1 - Controls system perfectly sharped with variations to each minigame and sceneary.
2 - Some minigames are revisited several times, especially if there is more than one player.
3 - The screen division in games with teams is done naturaly and organicaly without embarrassing.
VEREDICT
Graphics - 8,0
Good presentation and, above all, brilliant details.
Gameplay - 8,0
The controls are interesting and variated with excelent precision.
Sound - 7,5
The music and the Rabbids' noises contribute to the charm.
Longevity - 7,0
It has got the limitations of the genre, but it is filled of surprises.
FINAL OPINION
Essencially fun and with a controls system that not only presents variety as well extreme precision, this is a title that is limited only by the choice of the genre. Although it is built to be played with various players, anyone can enjoy and entertain itself with the innocent artifaces of the Rabbids in the museum.
7,5 *In Maxiconsolas' scoring system it is between the 0 and 10. Games between 7,5 and 8,5 means "A good game, with excelent elements. It can be recommended."*
ALTERNATIVES TO PLAY:
Rabbids Go Home (Wii)
Wii Party (Wii)
-----------------------------------------------------------------------
(Phew, finally I finished translating this!)
So Maxiconsolas magazine says it is a good game. The current average of the scorings make the game having more or less a 7/10.
-
Cairnie

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Re: Rayman Raving Rabbids
Has anyone actually played it yet? Because I might not be able to play it until Christmas and I'm not sure if I'm getting it then.
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Nannerb3

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Re: Rayman Raving Rabbids
I haven't played it, but I'd like to hear more about the game.
Thanks for translating that review, Haruka!
Thanks for translating that review, Haruka!
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GlueTube365

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Re: Rayman Raving Rabbids
Anyone want me to type out the ONM Review?
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Hedgehog673

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Re: Rayman Raving Rabbids
Haven't played any of those games, but maybe I'll try it out sooner or later...
Re: Rayman Raving Rabbids
Well, having more reviews helps to make an average of the game's scoring so go ahead.GlueTube365 wrote:Anyone want me to type out the ONM Review?
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Cairnie

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Re: Rayman Raving Rabbids
WTF Metacritic took off all the reviews
either way ONM's ones should be on their site.
either way ONM's ones should be on their site.
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IllarKallas

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Re: Rayman Raving Rabbids
I noticed something:
I went to my friend's house, he was playing the PS2 version of RRR and he said to me that he was able to pass all the game with only having Rayman sit down on that toilet to replay all games, i don't remember if he completed it fully or not, but is that a glitch?
I went to my friend's house, he was playing the PS2 version of RRR and he said to me that he was able to pass all the game with only having Rayman sit down on that toilet to replay all games, i don't remember if he completed it fully or not, but is that a glitch?
Re: Rayman Raving Rabbids
No. If you pass at least day 1 in Story Mode, you can replay the previously played mini-games if you make Rayman sit in the toilet.
EDIT: I bought in the lunch time Raving Rabbids: Travel in Time for Wii.
Except some new informations in the correspondent RayWiki article in the next days.
EDIT: I bought in the lunch time Raving Rabbids: Travel in Time for Wii.
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IllarKallas

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Re: Rayman Raving Rabbids
But he did day 1, but then he was able to pass to next days with sitting in the toilet.Haruka wrote:No. If you pass at least day 1 in Story Mode, you can replay the previously played mini-games if you make Rayman sit in the toilet.
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Nannerb3

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Re: Rayman Raving Rabbids
You can do it every day, but I'd rather beat the game while playing them in the arena.
Could somebody try to get a RRTIT Soundtrack?
I'm googling it.
Could somebody try to get a RRTIT Soundtrack?
I'm googling it.
Re: Rayman Raving Rabbids
Nintendo Power Magazine gave Rabbids Travel in Time a 6.5/10. A 6.5 rating would = its kinda bad, kinda unpolished, but still contains traces of fun here and there. Recommended rent, but not that worthy of a buy. I shall post the full review shortly.

