Okay lemmy clear this up:
I technically am a boy named Cody right now (but don't ever call me that), but I'm transsexual, so I'm requesting that changed. I've already started taking hormone blockers, and in three months I'll start taking Estrogen injections every four weeks for the next two years (it reshapes your body to make a girl look like girls aside from organs). Then after that I'll be having the surgery and I'll be the new Cheryl. In short, I'm female.
Also Hedgehog673, try not to deny what the older members are saying, if Jewish says I'm a Transgender, then I'm a transgender.
Now that in relation to voice acting:
I originally sounded like a boy, but I've also had training to change my voice to be exactly as a girl's would sound, so in actuality I can sound like either now if I wanted to do some voice acting or maybe a little joke.

I can also do a large variety of voices, probably enough to do everyone or at least most of the characters in the game. Although I'd like more variety and I wouldn't do that because everyone's voice has a different tone to it, so I'll probably be looking for some voice actors around here when I need them.

Currently I'm thinking of doing the voices of: Moskito, Moskette, Dark Rayman, maybe Raygirl, a couple enemies/civillians, maybe Ly, and maybe Rayman.
Rayman fan2000, don't even think about letting me 'scare' you away somehow.
Hedgehog673 wrote:I'm trying to animate a ripped Sonic model, which is made out of several parts, but still in the same group.
It's harder when you try to animate joints, although not entirely impossible by hand. My suggestion would be to place the centre (where the rotating gizmo would appear) of the object right at the upper joint where it would in reality rotate. Then link each of the seperate limb sections to their upper limb section (such as link the hand to the lower arm, link the lower arm to the upper arm, link the upper arm to the torso, and so on):
---torso
------upper_arm_right
---------lower_arm_right
------------hand_right
------upper_arm_left
---------lower_arm_left
------------hand_left
------upper_leg_right
---------lower_leg_right
------------foot_right
------upper_leg_left
---------lower_leg_left
------------foot_left
------neck
---------head
------------eye_right
------------eye_left
------------mouth
------spine1
------spine2
------spine3
That's how I might organize a sonic model. Each further -> and below "child" object means it's linked to the <- and above "parent" object.
If there's anything you don't get, you can ask.