As I have said several times now, I do not want ‘plot holes’. I do not want Globox to die in Rayman Origins so I can get off on theorising about how he came back to life. I want ambiguity in the games. Bad, foolish explanations which remove ambiguity do not make the story better.ParadoxJuice wrote:You want plot holes just so you can speculate? I don't think it's worth it. I do agree with you, though, leaving a few things untidy is fine.
Polokus’s disappearance is not a plot hole and it does not create any logical flaw. He did not ‘suddenly disappear’ – if he vanished in a puff of smoke halfway through the game you might have a point. He simply does not turn up. This is not a fatal, story-destroying flaw; there are endless potential reasons for his absence. Rayman 2 was not ‘all about Polokus’ and Polokus was never a ‘major character’ – in reality he was no more than a plot McGuffin, a reason for Rayman to travel about fighting cool monsters and picking up shiny things. Yes, the truth hurts! You do not ‘spend the entire game trying to awaken Polokus’ – you spend it blowing things up and finding collectibles. Polokus does nothing that wasn’t accomplished spontaneously at the end of Rayman 1. I don’t not want an explanation ‘because I want to speculate’; I don’t want one because Polokus is irrelevant to the story of Rayman and the Hoodlums. It’s obvious that he’s unable to combat the Hoodlums, most likely because he’s asleep. I did not need this spelt out for me and neither should you.ParadoxJuice wrote:Yes, it's an unexplained aspect of the story. Which is a plot hole, in this case. It does create a logical flaw, he just suddenly disappeared. I don't see how him being absent in R3 makes it easier to write him into an R4. Yes, my enjoyment of the game has been damaged by lack of mention of Polokus, not severely, but still. If I did what you suggest, I'd basically be lying to myself. I have no idea what happened to Polokus. The game doesn't say. There was a need for the developers to spell it out for us, Polokus was a major character. R2 was all about Polokus. You spend the entire game trying to awaken Polokus. Than, he's gone. I would very much like an explanation for this, but you don't want one because you want to speculate, you think Ubisoft is incapable of explaining (but contradict yourself by saying that it would only take a minute of thought).
I can find solid explanations for any ambiguous element of the story after a couple of minutes’ worth of thought. Ubisoft cannot. Any explanation they attempted to give us regarding Polokus’s absence from Rayman 3 would in all likelihood contradict itself, the games, or both, thus creating plenty of plot holes – actual plot holes this time. I can handle the story better without their attempted assistance.
Are those seriously your views or are you just saying that they are to diminish my point? Either way, you are in a tiny minority. Almost everyone agrees that the attribution of the Force to bacteria was an appalling miss-step which undermines everything to do with the Star Wars series. Have you heard the fans’ reaction to this very bad explanation? It was overwhelmingly negative. The Force was clearly meant to be spiritual and divine in nature – the ‘lol it was bacteria all along’ revelation is so stupid I don’t even know how to put it into words. The midi-chlorians are an infamously bad idea. You may think it was a stroke of genius for Lucas to pseudo-scientifically explain the Force, but bear in mind that practically everyone disagrees with you, and for good reason. Your ‘All explanations are good no matter how bad they are’ position is not a very defensible one.ParadoxJuice wrote:I never thought of the Force as mysterious, and how it works is something I didn't even think of until the explanation came. But the explanation seemed fine to me. Yes, I think it is better that they explained the Force than not.
In what way exactly does Shadow of the Colossus benefit from its vagueness that Rayman does not? You have not answered by question. ‘You can just tell’ is not a good answer; I can’t tell. The Rayman games are amazingly vague; take Rayman 1, which is a surreal and abstract LSD trip from start to finish, excepting the intro. The game has practically no story or dialogue between the first level and the last. Shadow of the Colossus has a longer and more dialogue-heavy intro sequence! Why do you tell me I can’t compare the two games? Of course I can. Both are extremely mysterious. I’m not sure what you’re trying to say about the Mario series; does the story not matter because it’s repetitive? Does that compensate for ‘plot holes’ in some way?ParadoxJuice wrote:Shadow of the Colossus was intentionally vague, you can just tell. The Rayman games have no amazing vagueness, with a story that can be interpreted in multiple ways. It's a story with plot holes, can't you see, there is no way you can compare Rayman to Shadow of the Colossus. You're average Mario game has practically no plot. A lot of things have been left unexplained over the series, but I don't buy the next Mario excited to hear if Peach will get captured this time.
Again, could you explain exactly why Shadow of the Colossus has a ‘vague plot’ but Rayman has only ‘plot holes’? And I don’t recall saying that ‘Ubisoft did the whole thing by accident’; I believe I said something along the lines of not giving a damn whether they were doing it deliberately or not, as long as they continue to do it as well as they have thus far.ParadoxJuice wrote:What you're saying is that not only does Rayman have a vague plot which leaves itself open for all kinds of juicy interpretation just like Shadow of the Colossus, but that Ubisoft did the whole thing by accident! Hogwash, I say!
So stories that are ‘intentionally vague’ can avoid explaining anything and that’s fine by you, but stories that are not ‘intentionally vague’ must explain every aspect of ambiguity away or it will become a ‘plot hole’? What a silly argument. The writers’ intention is wholly irrelevant; if they attempt to fill every plot hole but somehow fail completely and create an extremely vague and ambiguous story, then that story is worth no less than one planned as such from the outset. Likewise if the writers seek to create a story filled with vagueness and mystery, but they somehow fail spectacularly and end up completely explaining everything, the resulting story needs not be inferior to one which was never intended to be ambiguous.ParadoxJuice wrote:Intentionally vague=/=plot hole.
It’s obvious from Rayman 2 that Polokus’s desires only come true when he’s awake. Otherwise he would have destroyed the Robo-Pirates in his sleep. Therefore he cannot destroy the Hoodlums without first being awakened. Considering these facts, the implication that he went back to sleep after destroying the Robo-Pirates is clear. We are never told the real reason for his continuing slumber from the beginning of time to the events of Rayman 2; if, as you say, the creation of time is something he had to perform once and was not required to participate in further, then why did he continue to sleep for many years after it had been created? There must be some reason, and we can assume that this is the reason he returned to sleep and the meeting-place of all the gods following the ending of Rayman 2. I have no problem accepting this; if you take issue with any of my logical conclusions, feel free to ask me about them so I can give you a more detailed explanation as to how I arrived at them. PS: What makes you so sure Polokus isn’t already back to sleep during the Rayman 2 ending sequence? If his dreams become reality, there’s no reason why real things can’t interact with his dreams. In this case, Globox, Clark, Ly, Murfy and so on all appear to be inside the dreamworld Polokus inhabited before Rayman woke him up.ParadoxJuice wrote:He desires to purge the hoodlums, surely.
At the end of R2, Polokus is there with everyone else, awake, cheering. Why would he go back to sleep?
This is why he went to sleep in the first place. But time has clearly already been created, so he has no reason to continue his slumber.
It’s not a plot hole. There’s nothing about his absence which contradicts any aspect of any Rayman game. Globox is not dying in Rayman Origins here. There are plausible logical reasons why Polokus would not appear in Rayman 3; therefore there is no problem. Stupid contradictions are plot holes; ambiguity is not a plot hole. Not every ambiguity needs to be ‘a stroke of genius element that makes you second-guess everything’; this one is simply an example of everything not being handed to us on a silver platter. I’d prefer the explanation implied by the Knowledge of the World rather than the one you’ve just proposed (which does not make sense to begin with). Perhaps the developers considered inserting an explanation for Polokus’s absence into Rayman 3, but decided against it for some reason, thus leaving the reasons for his absence intentionally vague. Then I suppose you’d be fine with it, since you seem to have no problem with ‘intentional vagueness’. You place far too much focus on the intentions of the writers rather than on the quality of the resulting games themselves.ParadoxJuice wrote:The absence of Polokus during R3 is a plot hole. It isn't a stroke of genius element that makes you second guess everything, as in Shadow of the Colossus. It's a plot hole. I would much rather have Ubisoft say something like "He didn't create time, remember? He dreamed up the future. He has to go back to sleep, otherwise future events won't happen." This isn't a very good explanation, but it's an explanation, something I'd much prefer to this plot hole.










