It's a very small one, yes, but in that one sentence they confirmed two things. It's still being made, and the release date was changed.
Maybe next we'll get another trailer!



I can remember the face I've made and how I felt when I saw the trailer. I was even shaking, it just looked a dream after so much years of waiting.spiraldoor wrote:The few minutes after I heard the announcement were very strange. It was the only time in my life when I wondered if I was actually dreaming. I remember coming to the portal of PC and seeing that there was a thread called ‘Rayman Origins’. My thought and feelings from those moments are still fresh in my memory. Stuff like ‘No way, a prequel to the series exploring Rayman’s origins is too good to be true’.
I saw it somewhere in deviantART not a long time ago. Curiously my fanfic is called "Unknown Origins".It seemed almost to fanfiction-like to be real; almost as if someone had made it up (and I believe several people had actually used the title before, for fanworks or simply as suggestions).
I was also expecting a 3D game, but I love the high-definition 2D graphism that Rayman Origins team has been drawing by hand with digital support, which is absolutelly splenderous, jaw-dropping, magical and brilliant. Rayman's two-dimensional universe never had such a exquisite look before.The first post I saw was one in which someone mentioned that Livingstones and other Rayman 1 elements were returning, and I was delighted. I was sort of disappointed when I first found out that it was only a 2D game. I hated how the characters looked and acted when I first watched the trailer, and I hated the ‘thingamajig’ attempt at humour.
I didn't think in that way. By reading the blog's texts, watching Ubisoft E3 2010's Press Conference and Rayman Origins trailer made me conclude this was a prequel to the original Rayman, as the title suggests.When Rayman was actually being created, my only thought was ‘This contradicts the other games and must be a reboot’. For a moment I was seriously resigned to the possibility that we would never, ever see a sequel to the three existing Rayman games because the entire continuity had been wiped out. Then I saw the rest of the trailer and read the press releases, and began to understand that it was indeed meant as a prequel. All of the trailer’s references to the previous games helped hugely.
It isn't uncommon that the final versions of the games get even more improved than demonstrations we see in E3 Press Conference trailers.I re-watched the Rayman Origins trailer just now, and I noticed several things that I don’t think anyone else has. For example: a couple of the backgrounds are shown in crisp, high-resolution detail, but some of them are big blurs. If the blurry backgrounds are indeed mere placeholders, then the game will be significantly more beautiful than it looks in the trailer.
At the first time I saw the trailer I started to wonder what are all those symbols engraved in the stones and the trees. I also wonder about those five blue orbs.The scene in which Rayman is born is full of instances of Rayman’s ‘O’ symbol: on the standing stones, in the glowing lights which arrange themselves around him as he forms, scratched on the trees. There are also plenty of spirals around the place. You can see little orbs of light coming from all directions and merging into the one Betilla is holding; I think the stone circle may be designed to capture moonlight or something. I wonder what the five blue orbs on top of the standing stones are, though.
Are you sure? Because when I look to them, the 6 orbs have got the same shape in the inside.If you look closely at the embryonic ball of light that becomes Rayman, you can make out both of his yellow shoes, as well as his purple body with the white symbol on its front, and what I think must be either his nose or his hair. It’s as if we’re looking at him from above.
It is pretty much hard that she isn't Betilla, knowing that Livingstones make an appearance in the game. Taking in account this is a prequel, it is much likely that she is young here, wearing young clothes. I think that kniting is "more adult" stuff, like we see in Rayman Junior.If you look closely at the nymph, you can see that her clothing is divided roughly down the middle into a dark green and a lighter, yellowish green. I think this is a deliberate similarity to Betilla’s outfit, which was divided roughly down the middle into green and yellow. She’s also got the long red hair, a similar pointy hat, and pointy triangular sort of trouser things that resemble Betilla’s triangular feet/shoes.
I also think in the same thing, in all those 3 details.I think the clip in which Rayman slaps three Livingstones out of his way should actually come directly after the clip in which he swings on a liana; if you look at the way those clips start and end (respectively), you’ll see what I mean. We get a glimpse of a couple of extra Yellow Lums and swinging spiky fruits right before some of the cuts happpen. Also, all of the red bugs with the skulls on them that Rayman fights in the cave are holding giant blades of some sort. In addition to being reminiscent of the Uglies from Rayman 3, the bugs in Rayman Origins are also similar to those insect-like enemies from the SNES version of Rayman 1.
I presume you are thinking in the Flying Sligs. The "noses" are similar indeed. I loved to control these guys in Exoddus game and dropping bombs.The flying insects are all blue. They remind me of the Sligs from the Oddworld games for some reason.
The metal object quite reminds me something I have in the kitchen, that is strangely equal.I like the addition of the writhing nettle/thorn tentacles in the cave, as well as all the mushrooms, both tiny and gigantic. I wonder what that hanging metal thing in the caves is, though – perhaps it’s some sort of cage?
So Inspector Grub and all the other Aeropolians are Livingstones aswell? But Livingstones don't have spots or stripes patterns in their skins as far as I'm aware. Unless it exists "plain skinned" Aeropolians.Now that the Livingstones have been retconned into having limbs, and are also much taller and thinner, the possibility that Razoff is a Livingstone seems stronger than ever.
Popolopoï are always very pretty to see.There are many, many popolopoï in this trailer. There’s a swarm of them right after the ‘thingamajig’ line, an enormous swarm right before the spiky fruits, loads and loads of them in the vine-swinging section, more when Rayman is running alongside Globox in a dark forest. Rayman Origins will probably have more popolopoï than any other game in the series.
Answers that we will surely have got later in the game's release.The giant pink monster at the end is wearing five metal rings on each hand. When Rayman and Globox kill the bugs that are crawling all over it, the bugs release what I think are Red Lums, which then zoom up to the top of the screen. When the camera zooms out from the boss fight, in the bottom-right corner of the screen we can distantly glimpse the city in front of which Rayman and Globox got their picture taken by a Teensie. At the very end of the trailer, Globox produces a big yellow orb of some sort. When the game’s logo is show, there appears to be a huge spidery thing on the left side of the screen, under the branch. A couple of these spidery things are also seen in the same position in the dark forest. Perhaps they’re just plants of some sort, though.

Spiraldoor wrote:Now that the Livingstones have been retconned into having limbs, and are also much taller and thinner, the possibility that Razoff is a Livingstone seems stronger than ever.


M'kay, never mind about robo-pirate comparison (never typing being half-sleepy again -_-" ). "To each his own", until the developers will clear things out. What confuses me for now is one thing.spiraldoor wrote:Your Robo-Pirate comparison makes no sense to me – the notion that Razoff is a Livingstone is far more probable than the notion that he is a Robo-Pirate... Neither theory make perfect sense.
Then again, why are the doctors so big? If, say, Grand Minimus are about waist tall to Rayman, Otto (e.g.) seems to be shoulder tall to Globox. Yet he's still a teensie.Razoff is too tall to be a Teensie
I haven't played R1 to be honest, so I have to believe your words.they have been known to go crazy and run away from things

I never said I believed that Razoff was a Livingstone. Only that the possibility is stronger than it ever was before, due to the addition of gangly limbs to the Livingstones in Rayman Origins. This is more of a fact than a point of view.Julia_Patti wrote:M'kay, never mind about robo-pirate comparison (never typing being half-sleepy again -_-" ). "To each his own", until the developers will clear things out. What confuses me for now is one thing.spiraldoor wrote:Your Robo-Pirate comparison makes no sense to me – the notion that Razoff is a Livingstone is far more probable than the notion that he is a Robo-Pirate... Neither theory make perfect sense.
I never noticed that the doctors were taller than normal Teensies. It’s hard to judge, seeing as how they never appear during actual gameplay. They may be taller, but not significantly so. Razoff is perhaps four or five times the height of a regular Teensie.Julia_Patti wrote:Then again, why are the doctors so big? If, say, Grand Minimus are about waist tall to Rayman, Otto (e.g.) seems to be shoulder tall to Globox. Yet he's still a teensie.Razoff is too tall to be a Teensie
No you don’t. Look, I have proof:Julia Patti wrote:I haven't played R1 to be honest, so I have to believe your words.they have been known to go crazy and run away from things



It is true. You can check in my R1 videos from Pink Plant Woods.Julia_Patti wrote: I haven't played R1 to be honest, so I have to believe your words.
I don't understand why purple and not white. But I believe their idea was to mix the R2 and R3 shoe design.spiraldoor wrote:On a related note: they’ve added purple dots to Rayman’s shoes, and he makes a high-pitched, non-Gasman scream right before he meets Globox in the trailer.

